Difference between revisions of "August 29, 2016 Patch/ro"

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(Created Romanian version.)
 
(Do not use, example: Cow Mangler 5000. Instead use {{Item link|Cow Mangler 5000}}.)
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| after        = {{Patch name|9|9|2016}}
 
| after        = {{Patch name|9|9|2016}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
| source      = http://store.steampowered.com/news/23851
+
| source      = http://store.steampowered.com/news/23851/
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* S-a rezolvat problema cu [[Short Circuit/ro|Short Circuit]] care cauza probleme în compensarea lag-ului de către server
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* S-a rezolvat problema cu {{Item Link|Short Circuit}} care cauza probleme în compensarea lag-ului de către server
* S-a rezolvat problema [[Sapper/ro|sabotoarelor]] care uneori funcționau doar pe unul din cele două sometimes only being applied to one  [[Teleporters/ro|teleportoare]] ale [[Engineer/ro|Engineer-ului]]  
+
* S-a rezolvat problema {{Item Link|Sapper}} care uneori funcționau doar pe unul din cele două sometimes only being applied to one  [[Teleporters/ro|teleportoare]] ale [[Engineer/ro|Engineer-ului]]  
 
* [[Weapons/ro|Armele]] nu mai pot fi schimbate în așa fel încât să fie evitată rata de foc reluată de la început
 
* [[Weapons/ro|Armele]] nu mai pot fi schimbate în așa fel încât să fie evitată rata de foc reluată de la început
 
* S-a rezolvat o problemă cu crash-ul realizat de [[List of useful console commands/ro|comenzile]] invalide tipărite de către jucător
 
* S-a rezolvat o problemă cu crash-ul realizat de [[List of useful console commands/ro|comenzile]] invalide tipărite de către jucător
* S-a rezolvat problema cu jucătorii care puteau folosi [[Eureka Effect/ro|Eureka Effect]] pentru a ieși din spawn, în [[Setup time/ro|timpul pregătirii pentru rundă]]
+
* S-a rezolvat problema cu jucătorii care puteau folosi {{Item Link|Eureka Effect}} pentru a ieși din spawn, în [[Setup time/ro|timpul pregătirii pentru rundă]]
* S-a rezolvat problema din [[Mann vs. Machine/ro|Mann vs. Machine]] ce primeau [[Mann_vs._Machine#Abandoning/ro|penalizări pentru abondonarea]] de după măcăr un val
+
* S-a rezolvat problema din [[Mann vs. Machine/ro|Mann vs. Machine]] ce primeau [[Mann vs. Machine/ro#Abandoning|penalizări pentru abondonarea]] de după măcăr un val
* S-a rezolvat problema cu [[Power_Up_Canteen#Buff_types/ro|Canistrele de încărcare a muniției]] ce nu se aplica asupra [[Ammo/ro|muniției]] tuturor armelor din jocul Mann vs. Machine
+
* S-a rezolvat problema cu [[Power Up Canteen/ro#Buff types|Canistrele de încărcare a muniției]] ce nu se aplica asupra [[Ammo/ro|muniției]] tuturor armelor din jocul Mann vs. Machine
 
* S-a rezolvat problema cu [[Combat Mini-Sentry/ro|mini-santinelele]] ce nu aveau viața completă atunci când erau construite rapid în timpul de pregătire a meciului, pe hărțile din modul Mann. vs Machine
 
* S-a rezolvat problema cu [[Combat Mini-Sentry/ro|mini-santinelele]] ce nu aveau viața completă atunci când erau construite rapid în timpul de pregătire a meciului, pe hărțile din modul Mann. vs Machine
* S-a rezolvat problema cu tabelurile pentru medalii din [[Scoreboard/ro|tabelul de scor]] ce nu se schimbau aunci când jucătorii își schimbau partea pe [[Maps/ro|hărțile]] cu [[Control_Point_(game_mode)#Attack.2FDefend/ro|atac/defensivă]]  
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* S-a rezolvat problema cu tabelurile pentru medalii din [[Scoreboard/ro|tabelul de scor]] ce nu se schimbau aunci când jucătorii își schimbau partea pe [[Maps/ro|hărțile]] cu [[Control Point (game mode)/ro#Attack/Defend|atac/defensivă]]  
 
* S-a rezolvat problema medaliilor afișate în mod eronat la nivelul 1 atunci când aceștia aveau de fapt nivelul maxim de experiență, din mourile [[Casual Mode/ro|Cazual]] și [[Competitive Mode/ro|Competitiv]]
 
* S-a rezolvat problema medaliilor afișate în mod eronat la nivelul 1 atunci când aceștia aveau de fapt nivelul maxim de experiență, din mourile [[Casual Mode/ro|Cazual]] și [[Competitive Mode/ro|Competitiv]]
* Au fost actualizate [[vdc:Material/ro|materialele]] pentru [[Mistaken Movember/ro|Mistaken Movember]] cu scopul de a repara o problemă de transparență
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* Au fost actualizate {{vdc:Material|materialele}} {{lang icon|en}} pentru [[Mistaken Movember/ro|Mistaken Movember]] cu scopul de a repara o problemă de transparență
* A fost actualizat [[vdc:Model/ro|modelul]] armei [[Pretty Boy's Pocket Pistol/ro|Pretty Boy's Pocket Pistol/ro]] pentru a repara o problemă legată de umbrire
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* A fost actualizat {{vdc:Model|modelul}} {{lang icon|en}} armei {{Item link|Pretty Boy's Pocket Pistol}} pentru a repara o problemă legată de umbrire
 
* A fost realizată o actualizare asupra armei [[Frontier Justice/ro|Frontier Justice]] întrucât atributul "Loviturile de revanșă sunt pierdute la moarte" să fie afișat ca negativ
 
* A fost realizată o actualizare asupra armei [[Frontier Justice/ro|Frontier Justice]] întrucât atributul "Loviturile de revanșă sunt pierdute la moarte" să fie afișat ca negativ
* [[Strange Part/ro|Parte Stranie: Coechipieri stinși]] poate fi aplicată asupra [[Sydney Sleeper/ro|Sydney Sleep-urului]] [[Strange/ro|ciudat]]
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* [[Strange Part/ro|Parte Stranie: Coechipieri stinși]] poate fi aplicată asupra {{Item link|Sydney Sleeper}} [[Strange/ro|ciudat]]
* Au fost introduse medaliile din urma evenimentului comunitar [[Tip of the Hats/ro|Tip of the Hats]], din 2016 <ref>[[Jaunty Camper/ro|Jaunty Camper]], [[Jaunty Benefactor/ro|Jaunty Benefactor]], [[Jaunty Trailblazer/ro|Jaunty Trailblazer]]</ref>
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* Au fost introduse medaliile din urma evenimentului comunitar [[Tip of the Hats/ro|Tip of the Hats]], din 2016 <ref>{{Item link|Jaunty Camper}}, {{Item link|Jaunty Benefactor}}, {{Item link|Jaunty Trailblazer}}</ref>
 
* A fost modificat [[Salty Dog/ro|Salty Dog]] pentru a acoperi căștile [[Scout/ro|Scout-ului]]
 
* A fost modificat [[Salty Dog/ro|Salty Dog]] pentru a acoperi căștile [[Scout/ro|Scout-ului]]
 
* S-a rezolvat problema cu [[Map Stamp/ro|timbrul hărții]] [[Borneo/ro|Borneo]] cenu afișa imaginea corectă în  [[Mann Co. Store/ro|Magazinul Mann Co.]]
 
* S-a rezolvat problema cu [[Map Stamp/ro|timbrul hărții]] [[Borneo/ro|Borneo]] cenu afișa imaginea corectă în  [[Mann Co. Store/ro|Magazinul Mann Co.]]
 
* A fost rezolvată problema cu jocul când nu aplica setările asupra schimbărilor de limbă prin Steam
 
* A fost rezolvată problema cu jocul când nu aplica setările asupra schimbărilor de limbă prin Steam
* A fost rezolvată o problemă cu viteza de încărcare a lansatorului [[Cow Mangler 5000/ro|Cow Mangler 500]]
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* A fost rezolvată o problemă cu viteza de încărcare a lansatorului {{Item link|Cow Mangler 5000}}
 
* Au fost modificate [[Localization files/ro|localizarile fișierelor]]
 
* Au fost modificate [[Localization files/ro|localizarile fișierelor]]
  
 
=== Schimbări nelistate ===
 
=== Schimbări nelistate ===
* A fost modificat tipul de string-uri pentru [[Robot Parts/ro|Robot Parts]], [[Physician's Procedure Mask/ro|Physician's Procedure Mask]], [[Practitioner's Processing Mask/ro|Practitioner's Processing Mask]], [[Glitched Circuit Board/ro|Glitched Circuit Board]], [[Made Man/ro|Made Man]], [[Wingstick/ro|Wingstick]], [[Bat Outta Hell/ro|Bat Outta Hell]] și [[Gun Mettle and Tough Break Festivizer/ro|Gun Mettle and Tough Break Festivizer]].
+
* A fost modificat tipul de string-uri pentru [[Robot Parts/ro|Robot Parts]], {{Item link|Physician's Procedure Mask}}, {{Item link|Practitioner's Processing Mask}}, {{Item link|Glitched Circuit Board}}, {{Item link|Made Man}}, {{Item link|Wingstick}}, {{Item link|Bat Outta Hell}} și {{Item link|Gun Mettle and Tough Break Festivizer}}.
* A fost schimbat numele medaliei [[Tournament Medal - Florida LAN 2016/ro|Florida Lan 2016]] de la "Florida LAN" în "Florida LAN 2016."
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* A fost schimbat numele medaliei {{Item link|Tournament Medal - Florida LAN 2016}} de la "Florida LAN" în "Florida LAN 2016."
* A fost modificat [[Pomson 6000/ro|Pomson 6000]] încât să afișeze atributul negativ "Doar 20% damage asupra construcțiilor."
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* A fost modificat {{Item link|Pomson 6000}} încât să afișeze atributul negativ "Doar 20% damage asupra construcțiilor."
==Referințe==  
+
 
 +
== Referințe ==  
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 16:21, 25 May 2017

Notele actualizării

Team Fortress 2

Schimbări nelistate

Referințe

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vvd
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf