Difference between revisions of "Health (Classic)"

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(...a second chance... -> a second chance at life. ... (Original had no period and wasn't very specific))
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'''Health''' pickups are an important pickup in the classic Team Fortress games. They restore a certain amount of health when picked up, which gives the user a very important advantage, especially if the user is wounded. In some cases, they can give the player a second chance at life.
 
  
Individual health pickup items are called '''Medkit'''s. Medkits are common in early ''[[Quake Team Fortress]]'' and ''[[Team Fortress Classic]]'' custom and official maps, but are completely replaced by [[Backpack (Classic)|Backpacks]] in later maps.
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'''Health''' is an important [[Pickups (Classic)|pickup]] in the classic ''Team Fortress'' games. They restore a certain amount of health when picked up which gives the user a very important advantage, especially if the user is wounded. In some cases, they can give the player a second chance at life.
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Individual Health pickup items are called '''Medkit'''s. Medkits are common in early ''[[Team Fortress]]'' and ''[[Team Fortress Classic]]'' custom and official maps, but are completely replaced by [[Backpack (Classic)|Backpacks]] in later maps.
  
 
==Medkits==
 
==Medkits==
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*Small (''[[Team Fortress]] only'') – Restores 15 health points when picked up.
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*Medium – Restores 25 health points when picked up.
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*Megahealth – (''Team Fortress'' only) [[Overheal]]s the user by 100%, but the health with tick away over time until it reaches 100.
  
*Small (''[[Quake Team Fortress]] Only'') – restores 15 health points when picked up
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==Other sources==
*Medium – restores 25 health points when picked up.
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*[[Backpack (Classic)|Backpack]] – Amount depends on what the mapmaker has set.
*Megahealth – (''QWTF'' only) [[Overheal]]s the user by 100%, but the health with tick away over time until it reaches 100.
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*[[Medkit (Classic)|Bioweapon]] – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).
 
 
==Other Sources==
 
 
 
*[[Backpack (Classic)|Backpack]] – amount depends on what the mapmaker has set.
 
*[[Medkit (Classic)|Bioweapon]] – restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).
 
  
 
==Gallery==
 
==Gallery==
 
 
<Gallery perrow=5>
 
<Gallery perrow=5>
File:medkit_tfc.png|The ''[[TFC]]'' Medkit.
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File:medkit_tfc.png|''[[Team Fortress Classic]]'' Medkit
File:HEV Medikit.png|The ''[[TFC]]'' health charger wall unit.  
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File:HEV Medikit.png|''[[Team Fortress Classic]]'' Health charger wall unit.
File:medkit_qwtf.png|The ''[[QWTF]]'' Medkit
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File:medkit_qwtf.png|''[[Team Fortress]]'' Medkit
File:medkits_qwtf.png|The ''QWTF'' small Medkit.
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File:medkits_qwtf.png|''Team Fortress'' Small Medkit
File:mega_qwtf.png|The ''QWTF'' Megahealth. </gallery>
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File:mega_qwtf.png|''Team Fortress'' Megahealth
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</gallery>
  
 
{{Classic_Pickup_nav}}
 
{{Classic_Pickup_nav}}
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[[Category:Pickups (Classic)]]
 
[[Category:Pickups (Classic)]]

Revision as of 14:09, 4 September 2011

Health is an important pickup in the classic Team Fortress games. They restore a certain amount of health when picked up which gives the user a very important advantage, especially if the user is wounded. In some cases, they can give the player a second chance at life.

Individual Health pickup items are called Medkits. Medkits are common in early Team Fortress and Team Fortress Classic custom and official maps, but are completely replaced by Backpacks in later maps.

Medkits

  • Small (Team Fortress only) – Restores 15 health points when picked up.
  • Medium – Restores 25 health points when picked up.
  • Megahealth – (Team Fortress only) Overheals the user by 100%, but the health with tick away over time until it reaches 100.

Other sources

  • Backpack – Amount depends on what the mapmaker has set.
  • Bioweapon – Restores targets health to 100% if the target has less than 100% health; adds 5 points per use if target is over 100% (up to an additional 50 health points).

Gallery