Difference between revisions of "Rock 2 (Classic)"

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==Objective==
 
==Objective==
Steal the keycard from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the gas. Don't bring the keycard back to your own base.
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Steal the keycard from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the keycard back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.
  
 
==Scoring==
 
==Scoring==

Revision as of 00:58, 31 May 2011

Rock 2 (Classic)
Rock2 TFC.png
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Rock 2 (Classic) overview.png

Objective

Steal the keycard from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the keycard back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.

Scoring

  • 15 points for each gas release.

Notes

  • To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from Half-life 1) from behind the marked doors, or hide under the water.
  • The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.

Gallery

See also