Difference between revisions of "Teleporter (Classic)"

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m (Filtered Teleporter (Classic): [], [u'[]'], [u'[]', u"[u'[]']"], [u'[]', u"[u'[]']", u'[u\'[]\', u"[u\'[]\']"]'] (Review RC#311730))
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[[File:Teleporter tfc.png|right|250px]]
[[File:TFC teleporter.png|right|250px]]
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'''Teleporters''' are buildings in ''[[Team Fortress Classic]]'' that allow [[Engineer (Classic)|Engineers]] to bring their teammates to the front lines or to out-of-the-way locations. They consist of an Entrance, where players can enter, and an Exit, which is where the previously mentioned players end up. Teleporters cost 125 [[Metal (Classic)|metal]] to construct. Building an entrance or exit will notify all teammates that one has been built and by whom. Teleporters cannot operate unless both the Entrance and Exit are functioning. Teleporters take approximately 10 seconds to recharge after teleporting someone. Teleporter exits emit a distinct sound when teleporting someone and Teleporter entrances emit a distinct sound when it is possible to teleport another player. Any player who leaves a teleporter will have a team-colored glow surrounding them for approximately 10 seconds.
'''Teleporters''' are the buildings that allow Engineers to bring their teammates to the front lines or to out-of-the-way locations. Teleporters cost 125 metal to construct. Building an entrance or exit will notify all teammates that one has been built and by whom. Teleporters cannot and will not operate unless both the Entrance and Exit are functioning. Teleporters take approximately 10 seconds to recharge after teleporting someone. Teleporter exits emit a distinct sound when teleporting someone and Teleporter entrances emit a distinct sound when it is possible to teleport another player. Any player who leaves a teleporter will have a team-colored glow surrounding them for approximately 10 seconds.
 
  
This building is not available in default QWTF. However, both MegaTF and Custom/ShakaTF (mod on the QWTF) added two-ways Teleporters.
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This building is not available in the default ''[[QWTF]]''. However, both ''MegaTF'' and Custom/ShakaTF (mod on the ''QWTF'') added two-ways Teleporters.
  
 
== Gallery ==
 
== Gallery ==
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File:TFC exit ready.png|A functioning teleporter exit.
 
File:TFC exit ready.png|A functioning teleporter exit.
 
</gallery>
 
</gallery>
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== Notes ==
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*The teleporter cannot be upgraded
  
 
== Update history ==
 
== Update history ==
'''[[January 16, 2003 Patch (Classic)]]'''
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'''{{Patch name|1|16|2003|classic}}'''
 
* Added ability for Engineer to build teleporter (entrance and exit).
 
* Added ability for Engineer to build teleporter (entrance and exit).
* Damaged buildings (Sentry Guns, Dispensers, Teleporters) will now spark and smoke.
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* Damaged buildings ([[Sentry Gun (Classic)|Sentry Gun]]s, [[Dispenser (Classic)|Dispensers]], Teleporters) will now spark and smoke.
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'''{{Patch name|10|10|2003|classic}}'''
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* Fixed teleporter crash.
  
==See also==
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== See also ==
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* [[Buildings (Classic)|Buildings]]
 
*[[Teleporters]] in ''[[Team Fortress 2]]''
 
*[[Teleporters]] in ''[[Team Fortress 2]]''
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{{classic Engineer nav}}
 
{{classic Engineer nav}}

Revision as of 02:50, 16 March 2014

Teleporter tfc.png

Teleporters are buildings in Team Fortress Classic that allow Engineers to bring their teammates to the front lines or to out-of-the-way locations. They consist of an Entrance, where players can enter, and an Exit, which is where the previously mentioned players end up. Teleporters cost 125 metal to construct. Building an entrance or exit will notify all teammates that one has been built and by whom. Teleporters cannot operate unless both the Entrance and Exit are functioning. Teleporters take approximately 10 seconds to recharge after teleporting someone. Teleporter exits emit a distinct sound when teleporting someone and Teleporter entrances emit a distinct sound when it is possible to teleport another player. Any player who leaves a teleporter will have a team-colored glow surrounding them for approximately 10 seconds.

This building is not available in the default QWTF. However, both MegaTF and Custom/ShakaTF (mod on the QWTF) added two-ways Teleporters.

Gallery

Notes

  • The teleporter cannot be upgraded

Update history

January 16, 2003 Patch (Classic)

  • Added ability for Engineer to build teleporter (entrance and exit).
  • Damaged buildings (Sentry Guns, Dispensers, Teleporters) will now spark and smoke.

October 10, 2003 Patch (Classic)

  • Fixed teleporter crash.

See also