| “ |
...was turned into Swiss cheese by Soldier's buckshot. — Team Fortress obituaries
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” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.
Compared to the Single-Barrel Shotgun, the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in Team Fortress Classic, it still makes for an effective weapon at longer ranges.
The Double-Barrel Shotgun holds double the shells of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading.
Damage and function times
| Damage and function times
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| Shot type
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Hitscan
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| Ranged or Melee damage?
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Ranged
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| Damage
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| Base damage
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100%
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4 / pellet
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| Pellet count
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14
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| Pellet spread
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25:1
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| Function times
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| Attack interval
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0.7 s
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| Reload (first)
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Team Fortress Classic: 0.475 s
Team Fortress: 0.375 s
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| Reload (consecutive)
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0.375 s
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| Values are approximate and determined by community testing.
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Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
| Soldier
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"... was turned into swiss cheese by ...'s buckshot"
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| Medic
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"... got a double-dose of ...'s buckshot"
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| Heavy Weapons Guy
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"... unfortunately forgot ... carried a super-shotgun"
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| Spy
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"... gets ventilated by ...'s super-shotgun blast"
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| Engineer
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"...'s body got chuck full of ...'s lead pellets"
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| Birthday mode
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"... gets a double of ...'s buck"
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Trivia
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