Double-Barrel Shotgun (Classic)

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The Double-Barrel Shotgun, or Super Shotgun, is a slot 3 weapon for the Engineer, Heavy Weapons Guy, Medic, Soldier, and Spy in the Team Fortress Classic series of games.


  • The Double-Barrel Shotgun deals 4 points of damage over 14 pellets; 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots.
  • The absence of fall-off damage in Team Fortress Classic makes it an ideal primary weapon.
  • The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.
  • The reloading time is fairly quick as it takes only 3 seconds to completely reload it.


  • The Team Fortress Super Shotgun has fall-off damage which renders the weapon less useful at range, making it better suited as a secondary weapon.
  • It consumes 2 shells per shot, making it capable of entirely consuming the player's shell reserve.
  • While the Double-Barrel Shotgun does not have fall-off damage in Team Fortress Classic, it is preferable to use it in close combat quarters to deal full damage. Unfortunately, this causes the player to expose themselves to danger.


  • The old Double-Barrel Shotgun model in Team Fortress Classic is the SPAS-12 model from Half-Life.