Difference between revisions of "Teleporter (Classic)"

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(someone go find out the metal cost)
 
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'''Teleporters''' are the buildings that allow Engineers to bring their teammates to the front lines or to out-of-the-way locations. Teleporters cannot and will not operate unless both the Entrance and Exit are functioning. Teleporters take approximately 10 seconds to recharge after teleporting someone and emit a distinct sound that may possibly give away the teleporter exit's position. Any player who leaves a teleporter will have a team-colored glow surrounding them for approximately 10 seconds.
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'''Teleporters''' are the buildings that allow Engineers to bring their teammates to the front lines or to out-of-the-way locations. Teleporters cost 125 metal to construct. Teleporters cannot and will not operate unless both the Entrance and Exit are functioning. Teleporters take approximately 10 seconds to recharge after teleporting someone and emit a distinct sound that may possibly give away the teleporter exit's position. Any player who leaves a teleporter will have a team-colored glow surrounding them for approximately 10 seconds.
  
 
{{classic Engineer nav}}
 
{{classic Engineer nav}}

Revision as of 10:46, 11 November 2010

Teleporters are the buildings that allow Engineers to bring their teammates to the front lines or to out-of-the-way locations. Teleporters cost 125 metal to construct. Teleporters cannot and will not operate unless both the Entrance and Exit are functioning. Teleporters take approximately 10 seconds to recharge after teleporting someone and emit a distinct sound that may possibly give away the teleporter exit's position. Any player who leaves a teleporter will have a team-colored glow surrounding them for approximately 10 seconds.