Difference between revisions of "Template:Zombie Infection abilities"
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{{con}} Passiva: Se um Engineer morre com uma granada de EMP sem tê-la usado, ele deixa cair uma caixa de munição média.<ref>vscripts\infection\const.nut:L334-335</ref><br> | {{con}} Passiva: Se um Engineer morre com uma granada de EMP sem tê-la usado, ele deixa cair uma caixa de munição média.<ref>vscripts\infection\const.nut:L334-335</ref><br> | ||
{{info}} A explosão da granad de EMP chacoalha a tela dos jogadores próximos.<ref name="EngiEMP" /> | {{info}} A explosão da granad de EMP chacoalha a tela dos jogadores próximos.<ref name="EngiEMP" /> | ||
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{{Pro}} 主动能力: Throw an EMP bomb, temporarily disabling any buildings for <br>6.5 seconds after 3.5 seconds in a 500 Hammer units radius.<ref name="EngiEMP" /><br> | {{Pro}} 主动能力: Throw an EMP bomb, temporarily disabling any buildings for <br>6.5 seconds after 3.5 seconds in a 500 Hammer units radius.<ref name="EngiEMP" /><br> | ||
{{pro}} 被动能力:10 extra max health (135 max health).<ref name="Attributes" /><br> | {{pro}} 被动能力:10 extra max health (135 max health).<ref name="Attributes" /><br> |
Revision as of 10:02, 11 October 2023
Class | Abilities | Cooldown | HUD icon |
---|---|---|---|
Scout | Passive: 75% faster movement speed (520 Hu/s).[1] Passive: 50 less max health (75 max health).[2] |
N/A | |
Soldier | Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads. Passive: 10 extra max health (210 max health).[2] |
10 seconds[4] | |
Pyro | Passive: Immunity to all flames and liquids, explodes into a Gas Passer cloud when killed.[5] Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.[6] |
N/A | |
Demoman | Ability: Charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[8] Passive: 10 extra max health (185 max health).[2] |
6 seconds[4] | |
Heavy | Ability: Instantly destroy buildings.[2] Passive: Deal double damage, immune to knockback[7], 300 extra max health (600 max health)[2], and increased knockback dealt.[9] |
N/A | |
Engineer | Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds after 3.5 seconds in a 500 Hammer units radius.[10] Passive: 10 extra max health (135 max health).[2] |
10 seconds[4] | |
Medic | Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. The healing and ÜberCharge effect is identical to the Overheal magic spell.[12][13] Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge. Passive: 10 extra max health (160 max health).[2] |
11 seconds[4] | |
Sniper | Ability: Spit an acid ball that, when it lands, damages any Human that walks on it. The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. The acid pool has a 130 Hammer unit radius[14]. The acid ball can be held for a maximum of 5 seconds.[14] Passive: 10 extra max health (135 max health).[2] |
5 seconds[4] | |
Spy | Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines. It has a radius 1000 Hammer units and reveals Humans for 20 seconds.[15] Passive: 10 extra max health (135 max health).[2] |
10 seconds[4] |
Documentation for Zombie Infection abilities
Table used for the Zombie Infection page.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Zombie Infection abilities/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en (add) |
- ↑ vscripts\infection\const.nut:L99
- ↑ a b c d e f g h i j vscripts\infection\const.nut:L167-210
- ↑ vscripts\infection\ability.nut:L225
- ↑ a b c d e f vscripts\infection\const.nut:L17-28
- ↑ vscripts\infection\infection.nut:L349
- ↑ vscripts\infection\infection.nut:L695-713
- ↑ a b vscripts\infection\const.nut:L42-50
- ↑ vscripts\infection\ability.nut:L64-67
- ↑ vscripts\infection\const.nut:L229
- ↑ a b vscripts\infection\ability.nut:L10-29
- ↑ vscripts\infection\const.nut:L334-335
- ↑ vscripts\infection\ability.nut:L59-62
- ↑ vscripts\infection\ability.nut:L320
- ↑ a b vscripts\infection\ability.nut:L32-50
- ↑ vscripts\infection\ability.nut:L53-56