Template:Zombie Infection abilities

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Class

Ability name Abilities Cooldown HUD icon
Icon scout zombie.jpg Zombie Scout Speed Demon

+  Passive: 75% faster movement speed (520 Hu/s) and 25% extra jump height.[1]

+  Passive: Triple jump.[2]

−  Passive: 50 less max health (75 total max health).[3]

N/A Scout Zombie Infection ability.png
Icon soldier zombie.jpg Zombie Soldier Pounce

+  Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads.

Pictogram info.png  This leap counts as blast jumping.[4]

+  Passive: 25 extra max health (225 total max health).[3]

5 seconds[5] Soldier Zombie Infection ability.png
Icon pyro zombie.jpg Zombie Pyro Dragon's Breath

+  Ability: Shoot a Dragon's Fury fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.

+  Passive: Immunity to all flames and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.[6]

+  Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.[7]

+  Passive: 75 extra max health (250 total max health).

−  Passive: 30% damage penalty.[8]

−  Passive: Drop a medium health kit upon death.

5 seconds[5] Pyro Zombie Infection ability.png
Icon demoman zombie.jpg Zombie Demoman Blast Charge

+  Ability: Explosive Charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[9]

Pictogram info.png  The player is made invulnerable to damage and immobile for a short time before the charge.

+  Passive: 25 extra max health (200 total max health).[3]

6 seconds[5] Demoman Zombie Infection ability.png
Icon heavy zombie.jpg Zombie Heavy The Tank

+  Passive: Deals 220% damage, immune to knockback,[8] 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.[10]

+  Passive: Instantly destroy buildings in a single hit.[3]

+  Passive: 225 extra max health (525 total max health).[3]

−  Passive: 10% slower move speed (207 Hu/s).[3]

−  Passive: Drop a medium health kit upon death.

N/A Heavy Zombie Infection ability.png
Icon engineer zombie.jpg Zombie Engineer EMP Grenade

+  Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.[11]

Pictogram info.png  EMP explosion shakes the screen of players near it.[11]

+  Passive: 25 extra max health (150 total max health).[3]

−  Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.[12]

9 seconds[5] Engineer Zombie Infection ability.png
Icon medic zombie.jpg Zombie Medic Heal

+  Ability: Heals and grants damage invulnerability to himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.

Pictogram info.png  The healing and damage invulnerability effect is identical to the Overheal magic spell.[13][14]

Pictogram info.png  Forces the player into a third person perspective when used.

+  Passive: Heal nearby teammates passively.

+  Passive: 25 extra max health (175 total max health).[3]

7 seconds[5] Medic Zombie Infection ability.png
Icon sniper zombie.jpg Zombie Sniper Spit

+  Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the Spy-Cicle, and deals half damage to buildings.

Pictogram info.png  The initial acid ball hit deals 45 damage, and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the HUD.

Pictogram info.png  The acid pool has a 130 Hammer unit radius.[15]

Pictogram info.png  The acid ball can be held for a maximum of 5 seconds.[15]

+  Passive: Drop a pool of acid on death.

+  Passive: 25 extra max health (150 total max health).[3]

10 seconds[5] Sniper Zombie Infection ability.png
Icon spy zombie.jpg Zombie Spy Reveal

+  Ability: Mark Humans in a radius around the player, revealing their location with an outline.

Pictogram info.png  Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.[16]

+  Passive: Automatically cloak. Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.

+  Passive: 25 extra max health (150 total max health).[3]

10 seconds[5] Spy Zombie Infection ability.png

Documentation for Zombie Infection abilities


Table used for the Zombie Infection page. When updating the English text (i.e., altering the meaning of the original text), please remove all translations and update {{ts}} accordingly.

  1. vscripts\infection\const.nut:L99
  2. vscripts\infection\think.nut:L151
  3. a b c d e f g h i j vscripts\infection\const.nut:L167-210
  4. vscripts\infection\ability.nut:L225
  5. a b c d e f g vscripts\infection\const.nut:L17-30
  6. vscripts\infection\infection.nut:L349
  7. vscripts\infection\infection.nut:L695-713
  8. a b vscripts\infection\const.nut:L42-50
  9. vscripts\infection\ability.nut:L64-67
  10. vscripts\infection\const.nut:L229
  11. a b vscripts\infection\ability.nut:L10-29
  12. vscripts\infection\const.nut:L334-335
  13. vscripts\infection\ability.nut:L59-62
  14. vscripts\infection\ability.nut:L320
  15. a b vscripts\infection\ability.nut:L32-50
  16. vscripts\infection\ability.nut:L53-56