Difference between revisions of "User:Dinner101"

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(My weapon ideas)
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* Super Soaker([[Pistol]]): On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds; -25 damage penalty. Class: [[Scout]].
 
* Super Soaker([[Pistol]]): On hit, covers victim in [[Jarate]] & [[Mad Milk]] for 6 seconds; -25 damage penalty. Class: [[Scout]].
 
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one.
 
* [[Pocket Rocket Launcher]](Just my suggestion): Mix all three variations of the weapon into one.
* [[Pocket Shotgun]](How I think it should be): -20 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed by a [[Medic]].
+
* [[Pocket Shotgun]](How I think it should be): -25 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed by a [[Medic]].
* Super [[Syringe Gun]]: +50 damage bonus; +50 firing speed; -20 hp; no random crits. Class: [[Medic]]
+
* Super [[Syringe Gun]]: +50 damage bonus; +50 firing speed; -20 hp; -7 movespeed. Class: [[Medic]]
* Black Bird Launcher([[Grenade Launcher]]): Fires black bird grenades that can be remote detonated; +20 damage bonus(explosions only); +45 reload speed; black bird grenades don't explode on impact; -75 clip size. Class: [[Demoman]]
+
* Black Bird Launcher([[Grenade Launcher]]): Fires black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time; +20 damage bonus(explosions only); +45 reload speed; black bird grenades don't explode on impact; -75 clip size; No random crits. Class: [[Demoman]]
 
* After Shooter([[Shotgun]]): Minicrits on burning targets; -25 damage done vs non-burning targets; No random crits. Class: [[Pyro]]
 
* After Shooter([[Shotgun]]): Minicrits on burning targets; -25 damage done vs non-burning targets; No random crits. Class: [[Pyro]]
 
* Healthy Machine Gun([[Submachine Gun]]): On hit, +5 health; On hit: [[bleed]] for 5 seconds; -35 damage done. Class: [[Sniper]]
 
* Healthy Machine Gun([[Submachine Gun]]): On hit, +5 health; On hit: [[bleed]] for 5 seconds; -35 damage done. Class: [[Sniper]]
 
* Bloody Machine Gun([[Submachine Gun]]): Minicrits on [[bleeding]] targets; -25 damage penalty vs non-bleeding targets; No random crits. Class: [[Sniper]]
 
* Bloody Machine Gun([[Submachine Gun]]): Minicrits on [[bleeding]] targets; -25 damage penalty vs non-bleeding targets; No random crits. Class: [[Sniper]]
* Super Submacnine Gun: +50 damage bonus; +50 firing speed; -15 hp; -10 movespeed. Class: [[Sniper]]
+
* Super [[Submachine Gun]]: +50 damage bonus; +50 firing speed; -15 hp; -10 movespeed. Class: [[Sniper]]
 +
* Jumper's [[Bat]]: Secendary fire: lose 3 health & gain extra height in mid-air; +25 jump height when active; +30 firing speed; -25 damage penalty; No random crits. Class: [[Scout]]  
  
 
==My suggested weapon changes==
 
==My suggested weapon changes==
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* [[Cow Mangler 5000]]: {{Nerf|Have it do mini-crits where it would normally crit}} (So that there'd be a point in using it with a [[Critical Hits|crit boost]]).
 
* [[Cow Mangler 5000]]: {{Nerf|Have it do mini-crits where it would normally crit}} (So that there'd be a point in using it with a [[Critical Hits|crit boost]]).
 
* [[Liberty Launcher]]: {{buff|+50 max health on wearer}}(To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]]).
 
* [[Liberty Launcher]]: {{buff|+50 max health on wearer}}(To reduce the amount of complaints about the stat changes that it got during the [[July 10, 2013 Patch]]).
* [[Darwin's Danger Shield]]: {{buff|Have it protect the user from headshots as long as they have more than 1 health point}}(to bring back the Croc-O-Style set bonus).
+
* [[Darwin's Danger Shield]]: {{buff|Have it protect the user from headshots as long as they have more than 1 health point}}(To bring back the [[Croc-O-Style Set|Croc-O-Style]] set bonus).
 
* [[Wrangler]]: {{nerf|Slightly decrease its accuracy at long ranges}}(but only for bullets).
 
* [[Wrangler]]: {{nerf|Slightly decrease its accuracy at long ranges}}(but only for bullets).
 
* [[Ali Baba's Wee Booties]]: {{buff|-60 blast damage from sticky jumps}}(To make it more compatible with the Demoman's explosive secendary weapons).
 
* [[Ali Baba's Wee Booties]]: {{buff|-60 blast damage from sticky jumps}}(To make it more compatible with the Demoman's explosive secendary weapons).

Revision as of 03:41, 14 July 2013

I am Dinner101, the user with future plans. I also have other ideas for other people to use.

My weapon ideas

  • Super Soaker(Pistol): On hit, covers victim in Jarate & Mad Milk for 6 seconds; -25 damage penalty. Class: Scout.
  • Pocket Rocket Launcher(Just my suggestion): Mix all three variations of the weapon into one.
  • Pocket Shotgun(How I think it should be): -25 damage penalty; +30 longer weapon switch time; all stats reverse when the user is being healed by a Medic.
  • Super Syringe Gun: +50 damage bonus; +50 firing speed; -20 hp; -7 movespeed. Class: Medic
  • Black Bird Launcher(Grenade Launcher): Fires black bird grenades that can be detonated early using the fire key. It can only fire 1 grenade at a time; +20 damage bonus(explosions only); +45 reload speed; black bird grenades don't explode on impact; -75 clip size; No random crits. Class: Demoman
  • After Shooter(Shotgun): Minicrits on burning targets; -25 damage done vs non-burning targets; No random crits. Class: Pyro
  • Healthy Machine Gun(Submachine Gun): On hit, +5 health; On hit: bleed for 5 seconds; -35 damage done. Class: Sniper
  • Bloody Machine Gun(Submachine Gun): Minicrits on bleeding targets; -25 damage penalty vs non-bleeding targets; No random crits. Class: Sniper
  • Super Submachine Gun: +50 damage bonus; +50 firing speed; -15 hp; -10 movespeed. Class: Sniper
  • Jumper's Bat: Secendary fire: lose 3 health & gain extra height in mid-air; +25 jump height when active; +30 firing speed; -25 damage penalty; No random crits. Class: Scout

My suggested weapon changes

  • Enforcer: Pictogram minus.png -0.5 cloaking speed
    (former attribute).
  • PowerJack: Pictogram plus.png +25 damage bonus
    (former attribute).
  • Gloves of Running Urgently: Pictogram minus.png -0 health drained per second
    (To revive GRU jumping).
  • Cow Mangler 5000: Pictogram minus.png Have it do mini-crits where it would normally crit
    (So that there'd be a point in using it with a crit boost).
  • Liberty Launcher: Pictogram plus.png +50 max health on wearer
    (To reduce the amount of complaints about the stat changes that it got during the July 10, 2013 Patch).
  • Darwin's Danger Shield: Pictogram plus.png Have it protect the user from headshots as long as they have more than 1 health point
    (To bring back the Croc-O-Style set bonus).
  • Wrangler: Pictogram minus.png Slightly decrease its accuracy at long ranges
    (but only for bullets).
  • Ali Baba's Wee Booties: Pictogram plus.png -60 blast damage from sticky jumps
    (To make it more compatible with the Demoman's explosive secendary weapons).
  • Cleaner's Carbine: Pictogram plus.png +20 faster reload speed
    (To make it easier to get usage out of the crit boosts).

Custom weapons I think are balanced enough for the official game