Liberty Launcher

From Team Fortress Wiki
Jump to: navigation, search
This particular variant has all the bells and whistles befitting an entire front line unit: folding sight, capacity to split into two parts for easier carrying, and a stock that can be comfortably used by one in every 500 soldiers.
Liberty Launcher publicity blurb

The Liberty Launcher is a community-created primary weapon for the Soldier. It is an olive-shaded rocket launcher with tan wooden handles, a leaf sight adorned with a white U.S. Army insignia, and a cracked wooden shoulder-rest with a wire frame exhaust port.

The Liberty Launcher's rockets travel at a rate of roughly 1540 Hammer units per second (approximately 106 km/h or 66 mph) – 40% faster than normal rockets, along with a clip size of five rockets instead of four. Self-damage taken from rocket jumping with this weapon is also reduced by 25%. As a downside, the Liberty Launcher deals 25% less damage to enemies compared to the stock Rocket Launcher, making the Liberty Launcher more accurate and mobile, but less damaging overall.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Maximum ramp-up 125% 84
Base damage 100% 68
Maximum fall-off 52.8% 36
Point blank 79-84
Medium range 38-68
Long range 18-36
Critical 203
Mini-crit 91-114
Splash damage
Minimum splash 50% 2.8m
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 20-35
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Airborne Armaments
Item icon World War Wednesday Bundle.png

No effect



See also: Crafting


Reclaimed Metal Black Box Liberty Launcher
Item icon Reclaimed Metal.pngx2 + Item icon Black Box.png = Item icon Liberty Launcher.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Airborne Armaments weapon Jumper's Jeepcap
Item icon Refined Metal.pngx4 + Item icon Liberty Launcher.pngItem icon Reserve Shooter.pngItem icon Market Gardener.png = Item icon Jumper's Jeepcap.png

Strange variant

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.

Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.

Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.

Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.

Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.

Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.

Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.

Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Tf snakewater salesman.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

June 23, 2011 Patch (Über Update)
  • The Liberty Launcher was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Liberty Launcher.

January 11, 2012 Patch

July 10, 2013 Patch

  • Changed attributes:
    • Removed 25% reduced clip size penalty.
    • Added 25% reduced damage penalty.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

  • Changed attribute:
    • Added 25% reduced self damage from rocket jumps.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

July 2, 2015 Patch (Gun Mettle Update)

  • Changed attribute:
    • Added 25% increased clip size.


  • The Liberty Launcher's wire-frame exhaust port and unusable iron sights resemble parts of the M1 Bazooka.
  • The flared wooden section of the Liberty Launcher's barrel, just behind the rear grip, has a crack on the right side. This makes that segment of the barrel look nearly identical to the Liberty Bell.


See also