Difference between revisions of "User:Texaneer"

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(Valve weapons that needs to be changed)
(Valve weapons that needs to be changed)
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{{Con}}-15% damage penalty
 
{{Con}}-15% damage penalty
 
|
 
|
{{info}}''Because this weapon annoys everyone due to it's overpowerness''
+
''Because this weapon annoys everyone due to it's overpowerness''
 
|-
 
|-
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
Line 56: Line 56:
 
{{Con}}Requires 17 seconds of running to gain mini-crits
 
{{Con}}Requires 17 seconds of running to gain mini-crits
 
|
 
|
{{Info}}''Because this weapon is badly unbalanced and overpowerded.''
+
''Because this weapon is badly unbalanced and overpowerded.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 66: Line 66:
 
{{Pro}}+30% fire damage vulnerability on wearer
 
{{Pro}}+30% fire damage vulnerability on wearer
 
|
 
|
{{Info}}''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)''
+
''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)''
 
|-
 
|-
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
Line 76: Line 76:
 
{{Pro}}-70% damage penalty
 
{{Pro}}-70% damage penalty
 
|
 
|
{{info}}''Because it's underpowerded''
+
''Because it's underpowerded''
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
Line 89: Line 89:
 
{{Con}}-20% damage penalty
 
{{Con}}-20% damage penalty
 
|
 
|
{{Info}}''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.''
+
''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" rowspan="5" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 100: Line 100:
 
{{con}}No damage bonus(hidden)<br>
 
{{con}}No damage bonus(hidden)<br>
 
|
 
|
{{Info}}''I don't know the point of making flamethrowers stronger.''
+
''I don't know the point of making flamethrowers stronger.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
Line 106: Line 106:
 
'''[[Backburner]]'''
 
'''[[Backburner]]'''
 
|
 
|
 +
{{pro}}Crits from behind<br>
 
{{pro}}Random crits enabled<br>
 
{{pro}}Random crits enabled<br>
 
{{neutral}}Deflected projectiles are mini-critical
 
{{neutral}}Deflected projectiles are mini-critical
 
|
 
|
 +
{{con}}Mini-crits from behind<br>
 
{{con}}Random crits disabled<br>
 
{{con}}Random crits disabled<br>
 
{{pro}}Deflected projectiles are fully critical
 
{{pro}}Deflected projectiles are fully critical
 
|
 
|
{{Info}}''From the beginning it was overpowerded, lack of bonus damage and random crits will work, also
+
''Crits from behind is a pure source of '''RAGE''' in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit.''
''there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/>
 
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/>
Line 125: Line 126:
 
{{Con}}Mmmph leasts for 8 seconds<br>
 
{{Con}}Mmmph leasts for 8 seconds<br>
 
|
 
|
{{Info}}''Because you will die in 10 seconds when opponent use crit boost. For short, it's OP.''
+
''Because you will die in 10 seconds when opponent use crit boost. For short, it's OP.''
 
|-
 
|-
 +
| align="center" | [[File:Item icon Scorch Shot.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Scorch Shot]]'''
 +
|
 +
{{con}}No extra damage against burning targets
 +
|
 +
{{Pro}}Critical hits on burning targets
 +
|
 +
''-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
Line 136: Line 146:
 
{{con}}-50% damage penalty<br>
 
{{con}}-50% damage penalty<br>
 
|
 
|
{{Info}}''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[DEGREASER]] COMBO!!!!!!111!!!oneoneoneone!!!'''
+
}''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!'''
 
'''Ok, seriously. [[Axtinguisher]] is OP as hell!''
 
'''Ok, seriously. [[Axtinguisher]] is OP as hell!''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/>
 
| align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 161: Line 171:
 
{{info}}Haunted quality(Horseless Headless Horseman Headtaker)
 
{{info}}Haunted quality(Horseless Headless Horseman Headtaker)
 
|
 
|
{{Info}}''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
+
''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
 
By the way, I don't see anything unusual in remodeled halloween eyelander''
 
By the way, I don't see anything unusual in remodeled halloween eyelander''
 +
|-
 +
| align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Half-Zatoichi]]'''
 +
|
 +
{{info}}Random crits enabled
 +
|
 +
{{con}}No random critical hits<br>
 +
|
 +
''It '''might''' be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge''
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
Line 175: Line 195:
 
{{pro}}25% longer spin up time<br>
 
{{pro}}25% longer spin up time<br>
 
|
 
|
{{Info}}''Because this weapon is too weak, and it should compete with [[Tomislav]].''
+
''Because this weapon is too weak, and it should compete with [[Tomislav]].''
 
|-
 
|-
 
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
 
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
Line 185: Line 205:
 
{{Pro}}+35% faster barrel spin up
 
{{Pro}}+35% faster barrel spin up
 
|
 
|
{{Info}}''Valve turned it from fast spinning weapon into stock minigun with less damage''
+
''Valve turned it from fast spinning weapon into stock minigun with less damage''
 
|-
 
|-
 
| align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/>
 
| align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/>
Line 197: Line 217:
 
{{Con}}-6 health drained per second while active<br>
 
{{Con}}-6 health drained per second while active<br>
 
|
 
|
{{Info}}''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk''
+
''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk''
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
Line 206: Line 226:
 
{{Con}}Can't overheal
 
{{Con}}Can't overheal
 
|
 
|
{{Pro}}Can overheal, will overheal olny 50% of regular overheal
+
{{Pro}}Can overheal<br>
 +
{{Con}}-50% max overheal
 
|
 
|
{{Info}}''Because lack of overheal difficults keeping patient alive.''
+
''Because lack of overheal difficults keeping patient alive.''
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
Line 221: Line 242:
 
{{Pro}}-20% slower firing speed
 
{{Pro}}-20% slower firing speed
 
|
 
|
{{Info}}''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
+
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
 
|-
 
|-

Revision as of 19:57, 25 July 2012

Hey look, buddy. I'm an Texaneer — that means I'm engineer.
Texaneer

Empty Space of Nope.avi

The {{class infobox}} template MUST NOT be used on User pages. Please use Template:User infobox instead.

About myself

I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:

I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel


Valve weapons that needs to be changed

Because we all know that some pisses us off or they are too weak, bad etc.

Hurr
Class Weapon Current Changes Reason
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png +20% bullet per pellet
Pictogram minus.png -10% damage penalty

Pictogram minus.png No bullet bonus
Pictogram minus.png -15% damage penalty

Because this weapon annoys everyone due to it's overpowerness

Item icon Soda Popper.png

Primary
Soda Popper

Pictogram info.png Normal damage
Pictogram info.png Requires 13 seconds of running or jumping to gain mini-crits

Pictogram minus.png -20% damage penalty
Pictogram minus.png Requires 17 seconds of running to gain mini-crits

Because this weapon is badly unbalanced and overpowerded.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram minus.png +50% fire damage vulnerability on wearer

Pictogram plus.png +30% fire damage vulnerability on wearer

Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun)

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram minus.png -90% damage penalty

Pictogram plus.png -70% damage penalty

Because it's underpowerded

Leaderboard class soldier.png
Soldier
Item icon Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram plus.png +15% faster weapon switch
Pictogram info.png Normal damage

Pictogram plus.png +30% faster weapon switch
Pictogram minus.png -20% damage penalty

Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
All of flamethrowers

Pictogram plus.png +10% damage bonus(hidden)

Pictogram minus.png No damage bonus(hidden)

I don't know the point of making flamethrowers stronger.

Item icon Backburner.png

Primary
Backburner

Pictogram plus.png Crits from behind
Pictogram plus.png Random crits enabled
Pictogram info.png Deflected projectiles are mini-critical

Pictogram minus.png Mini-crits from behind
Pictogram minus.png Random crits disabled
Pictogram plus.png Deflected projectiles are fully critical

Crits from behind is a pure source of RAGE in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit.

Item icon Phlogistinator.png

Primary
Phlogistinator

Pictogram minus.png -10% damage penalty
Pictogram info.png Mmmph leasts for 10 seconds

Pictogram minus.png -15% damage penalty
Pictogram minus.png Mmmph leasts for 8 seconds

Because you will die in 10 seconds when opponent use crit boost. For short, it's OP.

Item icon Scorch Shot.png

Secondary
Scorch Shot

Pictogram minus.png No extra damage against burning targets

Pictogram plus.png Critical hits on burning targets

-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths.

Item icon Axtinguisher.png

Melee
Axtinguisher

Pictogram minus.png -50% damage vs. non burning targets

Pictogram minus.png -50% damage penalty

}A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!!' 'Ok, seriously. Axtinguisher is OP as hell!

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png

Primary
Loch-n-Load

Pictogram info.png Single reload
Pictogram info.png Normal reload speed

Pictogram info.png Clip based reload
Pictogram minus.png Reloads slowly, if one shot is unused before reloading, it is lost

Pictogram info.png This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload

Item icon Eyelander.png

Melee
Eyelander/HHHH/Nessie's nine iron

Pictogram info.png Unusual quality(Horseless Headless Horseman Headtaker)

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Haunted quality(Horseless Headless Horseman Headtaker)

Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander

Item icon Half-Zatoichi.png

Melee
Half-Zatoichi

Pictogram info.png Random crits enabled

Pictogram minus.png No random critical hits

It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram minus.png -25% damage penalty
Pictogram minus.png 30% longer spin up time

Pictogram plus.png -15% damage penalty
Pictogram plus.png 25% longer spin up time

Because this weapon is too weak, and it should compete with Tomislav.

Item icon Tomislav.png

Primary
Tomislav

Pictogram plus.png +10% faster barrel spin up

Pictogram plus.png +35% faster barrel spin up

Valve turned it from fast spinning weapon into stock minigun with less damage

Item icon Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram minus.png User takes mini-crits while active and for 3 seconds after switching away
Pictogram info.png No self damage

Pictogram plus.png User doesn't take mini-crits while active
Pictogram minus.png -6 health drained per second while active

Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk

Leaderboard class medic.png
Medic
Item icon Quick-Fix.png

Secondary
Quick Fix

Pictogram minus.png Can't overheal

Pictogram plus.png Can overheal
Pictogram minus.png -50% max overheal

Because lack of overheal difficults keeping patient alive.

Leaderboard class sniper.png
Sniper
Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram plus.png On kill: 3 seconds of 100% critical chance
Pictogram minus.png -35% slower firing speed

Pictogram plus.png On kill: 5 seconds of 100% critical chance
Pictogram plus.png -20% slower firing speed

Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.