User talk:I-ghost

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Unused voice commands

This is something I'm interested in. Where did you find evidence that those laugh files were part of a cut voice command menu? Please don't take this as a challenge to your work, it's just that I had never known there was a cut one. -- En Ex (talk) 20:22, 7 February 2011 (UTC)

As an example here's the Scout:
  • Response PlayerTauntsScout
  • {
  • scene "scenes/Player/Scout/low/1298.vcd"
  • scene "scenes/Player/Scout/low/436.vcd"
  • scene "scenes/Player/Scout/low/437.vcd"
  • scene "scenes/Player/Scout/low/1299.vcd"
  • scene "scenes/Player/Scout/low/1300.vcd"
  • scene "scenes/Player/Scout/low/1301.vcd"
  • }
  • Rule PlayerTauntsScout
  • {
  • criteria ConceptPlayerTaunts IsScout
  • Response PlayerTauntsScout
  • }

which is part of the

  • //--------------------------------------------------------------------------------------------------------------
  • // Speech Menu 3
  • //--------------------------------------------------------------------------------------------------------------

of tf\scripts\talker\Scout.txt -- "ConceptPlayerTaunts" is referenced in tf\scripts\talker\response_rules.txt as:

  • criterion "ConceptPlayerActivateCharge" "Concept" "TLK_PLAYER_ACTIVATECHARGE" required
  • criterion "ConceptPlayerChargeReady" "Concept" "TLK_PLAYER_CHARGEREADY" required
  • criterion "ConceptPlayerTaunts" "Concept" "TLK_PLAYER_TAUNTS" required
  • criterion "ConceptPlayerBattleCry" "Concept" "TLK_PLAYER_BATTLECRY" required
  • criterion "ConceptPlayerCheers" "Concept" "TLK_PLAYER_CHEERS" required

Notice how it's sitting in amongst the voice menu sections in both files? They aren't part of the standard taunt set, and aren't referenced anywhere else. Those voice lines aren't used any where else wither. They aren't in voicecommands.txt, which led me to believe they were never implemented. It's all there ready to be implemented, like the unused response lines for any class. i-ghost 20:32, 7 February 2011 (UTC)

Very cool. And good find, I'll add. Thanks for the info. Lemme know if you find anything else like this in the game files. -- En Ex (talk) 21:10, 7 February 2011 (UTC)

Heavy voice files

Hey. I've reuploaded all "Heavy_" files from the game cache, updated all pages to use the new filenames and deleted the annoying old files. You can find a list of all good Heavy audio files to work with at User:Seb26/heavyaudio/gud. The only files I didn't manage to get were these taunt files (they are not present in \tf\sound\vo). Tomorrow I may try redownloading them from the wiki (the files remain on the server after deletion) as my connection at the moment is so frustratingly slow. If you can manage to get ahold of the files before then (as I have no clue where they are in the GCF) then feel free to upload them. Taunt files 01, 04 and 08 exist, however.

  1. File:Heavy_taunts02.wav
  2. File:Heavy_taunts06.wav
  3. File:Heavy_taunts07.wav
  4. File:Heavy_taunts10.wav
  5. File:Heavy_taunts11.wav
  6. File:Heavy_taunts12.wav
  7. File:Heavy_taunts13.wav
  8. File:Heavy taunts14.wav
  9. File:Heavy_taunts15.wav
  10. File:Heavy_taunts17.wav
  11. File:Heavy_taunts18.wav
  12. File:Heavy_taunts19.wav

seb26 10:15, 20 March 2011 (UTC)

Show preview - make use of it

Don't make me post here again. Let this be a reminder. i-ghost 21:43, 25 March 2011 (UTC)

File Licensing

Thanks for the heads up - do I need to re-upload the audio file to attach a license to it? I can't seem to find an option to edit the description. Cooper Kid 12:46, 31 March 2011 (UTC)

You can attach a license by editing the 'page' of the file as you would edit any other page, then type out one of the licenses. So for instance if you wanted to add the Creative Commons (self) license, you would add {{CC|by-3.0|self}} underneath where you previously wrote "Audio pronunciation of ClaidheamhMòr." If you have any trouble with this, don't hesitate to ask. i-ghost 12:51, 31 March 2011 (UTC)
Done, thanks again! Cooper Kid 12:57, 31 March 2011 (UTC)
Any time :) And good job, I'll add. i-ghost 12:58, 31 March 2011 (UTC)

If you dunnit, it ain't braggin'

Well don't that beat all :3 (Also, poot C&D video here)Wind 06:27, 11 April 2011 (UTC)

Nice shootin', tex. maggosh 06:28, 11 April 2011 (UTC)
Gratz man, you've done well. Stunned.png The Noble Scout (T/C) 12:32, 11 April 2011 (UTC)
Congratulations I-ghost, well deserved! You just ninja'd my post here, so now the times will look all messed up. xD BiBi 11:40, 11 April 2011 (UTC)

Thanks :) i-ghost 11:38, 11 April 2011 (UTC)

"Good job. Let's see some more." :P -- OluapPlayer (t) Howdy, pardner! 14:01, 11 April 2011 (UTC)
Knew you'd be a recipient eventually, my congratulations to you. :3 TF2 crosshair.png Fendermcbender 21:52, 11 April 2011 (UTC)

igwc.png

Congratulations, old chum! --- Esquilax Killicon pumpkin.png (Speech voice.png | Contributions) 23:10, 11 April 2011 (UTC)


good job!

Well done on the community huntsman. can't wait to hear them lines when the update rolls around. keep up the good work! HyenaDip

Thanks. It should (hopefully) only be a matter of time now. :) i-ghost 12:03, 10 May 2011 (UTC)

Ubered Skewer

Apologies.

I've had that happen a number of times. I'm not sure if it's map related (have all been on ctf_2fort) but I'll try to get more specifics on it and record a demo/capture video next time.

-Nino "Khamir"

Welcome to the Team Fortress Wiki. No need to apologise; just make sure to test any findings on an unmodded/local server before posting it to the Wiki. I can confirm that the Skewer taunt only stuns the UberCharged target; it doesn't kill them. Oh, and make sure to sign talk page posts with ~~~~, it adds your name and the time of the post automatically. If you're unsure of anything, feel free to ask on the relevant talk page. :) i-ghost 12:43, 23 June 2011 (PDT)

Community Phongboost

I noticed your recent edit to Item Quality regarding the Phongboost, and was curious as to the specifics of "Certain other", are there additional items with the boost now? Or are you just referring to the Sticky Jumper? I'm curious to see what is included if the former is true. ~ Ath (talk) 09:26, 16 September 2011 (PDT)

Out of the c_ models, the Cow Mangler, Righteous Bison, Sticky Jumper, Disciplinary Action, Loch n' Load, Jag, Iron Curtain, Brass Beast, Frying Pan (wat?), Direct Hit and the Original are all correctly rigged for the extra community phong boost. One or two others (Soda Popper, Quick Fix, Tomislav, Powerjack) are sort of halfway rigged so I'm not sure if they'll work correctly. i-ghost 10:06, 16 September 2011 (PDT)
Interesting, this merits further investigation. Thanks. ~ Ath (talk) 10:17, 16 September 2011 (PDT)

Redone crossbow

It ees not centered :( User Moussekateer signature sprite.pngMoussekateer·talk 16:59, 21 September 2011 (PDT)

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EpicEric Wikichievement unlocked!
Great job with those pics!

Well, you did the last one, so you deserve this one more than everyone else. jk, but nice work anyway.  –  Epic Eric (T | C) 13:12, 27 September 2011 (PDT)

Your new response rules

Thank you for implementing/fixing these. It's always my favourite part of any update. I took care of most of the wiki pages and I noticed that heavy's old thanks command has no scene and sound file, yet it's linked in heavy's response rules. I suppose Valve failed again in adding them? Oh also before I forget Ullapool Caber's taunt doesn't work with HWM models at all :( Blackbird 02:03, 14 October 2011 (PDT)

You're welcome; and thanks very much for looking after those pages by keeping them accurate. Regarding the Heavy's fourth thanks scene and sound file, I submitted those to Valve however they told me that they're happy with what's in-game at the moment; Valve has left them linked in the talker files since I submitted my first wave of response rules. i-ghost 03:04, 14 October 2011 (PDT)
I've ran into another weird thing while browsing the game's files and that is Heavy's yell lines. They do not appear to be used unless there is some other "magic" to play them and only one present on wiki is Heavy_yell14. They appear to be original lines with more yelling like Sniper's whisper lines are whispered old lines. Care to enlighten me please? Blackbird 02:09, 19 October 2011 (PDT)
Those lines appear to be early 'draft' versions of his existing lines, most likely used in the early stages of development for character testing. If you listen closely, you'll hear that the voice is slightly different compared to the lines we have in-game (which are separate files in the GCF). They do not have any associated .vcd files, so I could not implement them. i-ghost 11:52, 19 October 2011 (PDT)

HL1 Maps that work in TFC

So how do you propose we do this "Custom Map" documenting? 404: User Not Found (talk) 05:48, 21 October 2011 (PDT)

Actually, I have an idea involving creation a custom navbox for them. I have a doctor's appointment to get to, but I'll get working on the navbox when I get back. Just make sure none of the map articles get removed :P 404: User Not Found (talk) 05:50, 21 October 2011 (PDT)
It would be best to follow the same format we have for TF2 custom maps, example. i-ghost 07:31, 21 October 2011 (PDT)
There! I created a custom navbox for the maps, labelling them as "Custom maps". I had to undo all of SiPlus's rampant deletion tagging and revert his edit to the List of maps (Classic) page to re-add the Deathmatch section, which I renamed to "Custom Maps". Everything is all nice and squared up now. Just gotta re-categorize the pages and we're good to go! 404: User Not Found (talk) 02:53, 25 October 2011 (PDT)

Peace pic

I might be drunk, but why are there 2 peace signs? http://wiki.teamfortress.com/wiki/File:Unusual_Peace.png Fresh 10:58, 21 October 2011 (PDT)

Yes, that's how the effect is. I think it was updated a while ago. i-ghost 11:18, 21 October 2011 (PDT)
Nevermind, just saw one in-game. I'll look into it, thanks. i-ghost 11:19, 21 October 2011 (PDT)
This is fixed now, thanks for bringing this up. i-ghost 12:34, 21 October 2011 (PDT)

I am in need of your assistance.

I am in need of your assistance in closing the HL1 maps discussion once and for all. I've taken your suggestion of relabelling the map articles as custom content/custom maps in an effort to quell the flames that SiPlus seems to be fanning, yet he has insisted that "we need a moderator". Do the community a huge favour and finally put an end to this silly discussion so we can all move on with our lives. 404: User Not Found (talk) 00:35, 26 October 2011 (PDT)

Editing a archive.

Whoops, I wasn't aware it was a archived page, I'll pay more attention next time. On another note, do you happen to have any idea where I might ask that question, instead? Killicon machina penetratehs.png Cerbrus 02:52, 1 November 2011 (PDT)

Sure, right here. i-ghost 12:15, 1 November 2011 (PDT)
Thanks! now let's hope they'll consider it... Killicon machina penetratehs.png Cerbrus 23:25, 2 November 2011 (PDT)

Have e temp

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Stunned.png TheNobleScout 03:01, 9 December 2011 (PST)

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