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  • ...items of a particular quality; for example, the [[#Unusual effects|Unusual effects]] only appear on items with the [[Unusual]] quality. == Status effects ==
    18 KB (2,687 words) - 23:16, 26 April 2024
  • ...uch as <code>addcond 5 10</code>, where 10 is the duration in seconds. The effects can usually be removed via <code>removecond</code> followed by the correspo Different numbers have different effects as listed below:
    38 KB (5,746 words) - 00:21, 10 February 2024
  • |Adjusts the volume of in-game sound effects. |Changes the quality of in-game sound effects, typically for performance reasons.
    37 KB (5,575 words) - 02:11, 20 April 2024
  • ...t Pack]] contest, new [[Cosmetic items|Cosmetics]], [[weapons]], [[Unusual effects]], [[Dueling Mini-Game|mini-games]], [[tools]], [[Mann Co. Supply Crate|cra === Unusual effects ===
    11 KB (1,677 words) - 16:56, 26 February 2024
  • ** Some cosmetics, such as the [[Hotrod]], will carry effects that it normally has on you. That is, the Hotrod will flip down over an Eng ...icles have a slightly deceptively larger range than what the game's visual effects might indicate.
    174 KB (29,731 words) - 23:50, 1 February 2024
  • ** A [[Scout]] under the effects of [[Bonk! Atomic Punch]] or an [[ÜberCharge]]d target can be easily throw ...the more basic defensive strategies a Demoman will employ is placing well hidden Stickybombs on or near key strategic points on a map. When enemy players ap
    135 KB (21,592 words) - 10:58, 2 September 2023
  • ** A [[Scout]] under the effects of [[Bonk! Atomic Punch]] or an [[ÜberCharge]]d target can be easily throw ...the more basic defensive strategies a Demoman will employ is placing well hidden Stickybombs on or near key strategic points on a map. When enemy players ap
    135 KB (21,724 words) - 13:14, 21 April 2024
  • ...v death''', can have distinctive [[kill icon]]s and kill messages. Any map effects causing health damage rather than instant death are refered to as '''enviro ...ardless of the player's health. They also affect players who are under the effects of invincibility, such as [[Bonk! Atomic Punch]] or an [[ÜberCharge]].
    49 KB (7,400 words) - 10:51, 21 March 2024
  • :* Puzzles, mazes, hidden doors, and secret rooms for the entertainment of players​.​ ...front lines when in trouble. He may try to return to the enemy base via a hidden Teleporter Exit shortly afterwards.
    55 KB (6,827 words) - 23:20, 30 March 2022
  • :* Puzzles, mazes, hidden doors, and secret rooms for the entertainment of players​.​ ...itching to and them from a patient when using ÜberCharge to give them the effects temporarily.
    88 KB (13,786 words) - 20:17, 23 April 2024
  • ...birth certificate [http://www.teamfortress.com/gray/ accessed via a link] hidden in a blood stain on the banner of the [[TF2 Official Website]]. ...version of the last will of Zepheniah Mann was released shortly after the hidden link, revealing the secret piece of the will belongs to Gray Mann.
    108 KB (17,250 words) - 21:44, 6 March 2024
  • ...ve no direct effect on gameplay. However, a handful of taunts have special effects, such as providing [[healing]], [[stun]]ning opponents, or killing enemies ...ve. Taunts cannot be performed [[Water|underwater]] or while airborne. The effects of [[knockback]] instantly cancel most taunts. All taunts, including taunt
    30 KB (4,381 words) - 19:24, 21 February 2024
  • ...; once a disguise is selected, smoke particles begin forming which are not hidden by cloaking; however, selecting a disguise while already cloaked produces n ...h that of his disguised class's default speed except when cloaked. Loadout effects that change the speed of the class, such as the [[Scotsman's Skullcutter]],
    24 KB (3,929 words) - 17:12, 1 April 2024
  • | 86 || Player can swim in air, and gains vision effects as if underwater or covered in Jarate. ...lays "<playername> has escaped the underworld!", additionally granting the effects of escaping the Underworld if the player had condition 108 when {{code|remo
    39 KB (5,886 words) - 17:01, 30 March 2023
  • === {{common string|Unusual effects}} === {{main|Unusual effects/fi|l1={{common string|Unusual effects}}}}
    12 KB (1,752 words) - 17:28, 26 February 2024
  • ...you're completely helpless during the four seconds it takes to get their effects. Try to position your back against a wall to prevent opportunistic Spies fr ...e to lead the Medic to the health kit pickup areas safely and be sure he's hidden and well aware of potential burst damage classes surrounding you.
    122 KB (20,270 words) - 03:00, 17 March 2024
  • ...ence to phenomenal levels, and also caused various Australian-related side effects including rapid mustache growth, extreme masculinity, and the primal urge t Radigan goes through a drastic transformation as shown in the hidden links of the [[Engineer Update]]. He seems to have [http://www.teamfortress
    117 KB (14,262 words) - 22:19, 27 December 2023
  • ...ull. Clicking on the skull led to a [http://www.teamfortress.com/wizardcon hidden page], with a newspaper page titled "The Teufort Reader" reporting the thef ...yers can cast on other items in their [[backpack]] to give their items new effects, from shifting paint colors to flaming footsteps. Additionally, the [[Haunt
    14 KB (2,104 words) - 08:42, 17 December 2022
  • === {{common string|Unusual effects}} === {{main|Unusual effects/pt|l1={{common string|Unusual effects}}}}
    12 KB (1,926 words) - 18:03, 26 February 2024
  • * Fixed the Heavy's fists being hidden while taunting. * Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
    31 KB (4,621 words) - 21:30, 17 September 2023

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