User:Lolimsogreat21/Template:Zombie Escape Pyro weapons

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Pyro Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Flame Thrower.png

Primary
Flame Thrower

Pictogram info.png  Stock weapon
Pictogram plus.png On hit:100% chance to slow down target.

Pictogram minus.png Airblast costs 50% more ammo to fire (30 instead of 20).
Pictogram minus.png Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Backburner.png

Primary
Backburner

Pictogram plus.png Guaranteed Critical hits when attacking from behind.

Pictogram minus.png Airblasts cost 150% more ammo to fire (50 instead of 20).
Pictogram minus.png No random Critical hits.

Pictogram plus.png Guaranteed Critical hits when attacking from behind.

Pictogram plus.png On hit:100% chance to slow down target.
Pictogram plus.png 100% greater Airblast push force.
Pictogram minus.png When weapon is active: No metal from Dispensers.
Pictogram minus.png Airblast costs 350% more ammo to fire (80 instead of 20).
Pictogram minus.png  Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Degreaser.png

Primary
Degreaser

Pictogram plus.png 60% faster deploy speed.

Pictogram plus.png 30% faster holster speed.
Pictogram minus.png Airblasts cost 25% more ammo to fire (25 instead of 20).
Pictogram minus.png 66% afterburn damage penalty.

Pictogram plus.png 60% faster deploy speed.

Pictogram plus.png 30% faster holster speed.
Pictogram plus.png On hit:100% chance to slow down target.
Pictogram minus.png 66% afterburn damage penalty.
Pictogram minus.png Airblast costs 100% more ammo to fire (40 instead of 20).
Pictogram minus.png Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Phlogistinator.png

Primary
Phlogistinator

Pictogram plus.png Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.

Pictogram minus.png Cannot fire blasts of compressed air.
Pictogram minus.png No random Critical hits.

Pictogram plus.png Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.

Pictogram plus.png 10% damage bonus.
Pictogram plus.png 10% longer flamethrower range.
Pictogram plus.png 300% larger flame hitbox.
Pictogram plus.png On hit:100% chance to slow down target.
Pictogram minus.png Cannot fire blasts of compressed air.
Pictogram minus.png Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.

Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
Pictogram plus.png 300% damage bonus to burning players.

Pictogram info.png Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.

Pictogram plus.png 50% faster repressurization rate on hit.
Pictogram plus.png 40% longer flamethrower range.
Pictogram minus.png 50% slower repressurization rate on Alt-Fire.
Pictogram minus.png No random Critical hits.

Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.

Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
Pictogram plus.png 300% damage bonus to burning players.
Pictogram plus.png 50% faster repressurization rate on hit.
Pictogram plus.png 40% longer flamethrower range.
Pictogram plus.png On hit:100% chance to slow down target.
Pictogram minus.png 50% slower repressurization rate on Alt-Fire.
Pictogram minus.png Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Pyro Secondaries
Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png  Stock weapon. Pictogram plus.png 200% larger clip size.

Pictogram plus.png 20% damage bonus.
Pictogram plus.png 60% shorter reload time.
Pictogram plus.png 60% faster firing speed.

Backpack Flare Gun.png

Secondary
Flare Gun

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram plus.png  Guaranteed Critical damage on burning targets.
Pictogram plus.png  This weapon reloads automatically when not holstered.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram plus.png 700% damage bonus.
Pictogram plus.png 25% shorter reload time.
Pictogram plus.png Guaranteed Critical hits on burning targets.
Pictogram plus.png This weapon reloads automatically when not holstered.
Pictogram plus.png Applies a strong downwards force on hit.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png 58% damage penalty against players.

Backpack Detonator.png

Secondary
Detonator

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram info.png  Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram plus.png  Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram plus.png  On detonation flare destroys enemy sticky bombs.
Pictogram plus.png  Guaranteed Mini-Crit damage on burning targets.
Pictogram plus.png  This weapon reloads automatically when not holstered.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png  25% damage penalty.
Pictogram minus.png  50% more self-damage from blast jumping.

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram info.png  Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram plus.png  Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram plus.png  600% damage bonus.
Pictogram plus.png  25% shorter reload time.
Pictogram plus.png  On detonation flare destroys enemy sticky bombs.
Pictogram plus.png  Guaranteed Mini-Crit damage on burning targets.
Pictogram plus.png  This weapon reloads automatically when not holstered.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png  25% damage penalty.
Pictogram minus.png  58% damage penalty against players.
Pictogram minus.png  50% more self-damage from blast jumping.
Pictogram minus.png  Deals normal damage whenever it would normally Crit.
Pictogram minus.png  Disabled self-knockback.

Backpack Manmelter.png

Secondary
Manmelter

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram plus.png  Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed Crit per teammate extinguished (can hold up to 35).
Pictogram plus.png  50% faster projectile speed.
Pictogram plus.png  Does not use ammo.
Pictogram plus.png  This weapon reloads automatically when not holstered.
Pictogram plus.png  Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram plus.png  Extinguishing teammates heals you +20 HP.
Pictogram minus.png  Does not get random Critical hits.

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram plus.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed Crit per teammate extinguished (can hold up to 35).
Pictogram plus.png 160% damage bonus.
Pictogram plus.png 50% faster projectile speed.
Pictogram plus.png 70% faster firing speed.
Pictogram plus.png Does not use ammo.
Pictogram plus.png This weapon reloads automatically when not holstered.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram plus.png Applies a strong downwards force on hit.
Pictogram plus.png Extinguishing teammates heals you +20 HP.
Pictogram minus.png 49% damage penalty against players.
Pictogram minus.png Mini-Crits whenever it would normally Crit.

Backpack Scorch Shot.png

Secondary
Scorch Shot

Pictogram info.png  Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram plus.png  Flare falls to the ground after directly hitting an enemy where it explodes, igniting more targets.
Pictogram plus.png  On detonation flare destroys enemy stickybombs.
. Pictogram plus.png  Guaranteed Mini-Crit damage and increased knockback on burning targets.
Pictogram plus.png  This weapon reloads automatically when not holstered.
Pictogram minus.png  35% damage penalty.
Pictogram minus.png  35% less knockback from blast jumping.

Pictogram info.png Fires an accurate rocket projectile that sets targets on fire instead of bullets.

Pictogram plus.png Rocket ignites enemies in a small radius.
Pictogram plus.png 740% damage bonus.
Pictogram plus.png 100% damage bonus against burning players.
Pictogram plus.png 700% afterburn damage bonus.
Pictogram plus.png 82% faster projectile speed.
Pictogram plus.png 10% faster firing time.
Pictogram plus.png Guaranteed Mini-Crit damage and increased knockback on burning targets.
Pictogram plus.png This weapon reloads automatically when not holstered.
Pictogram minus.png 35% damage penalty.
Pictogram minus.png 50% damage penalty against players.
Pictogram minus.png 50% smaller splash damage radius.
Pictogram minus.png 67% shorter afterburn duration.
Pictogram minus.png 100% more explosion self-damage.
Pictogram minus.png Disabled self-knockback.

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

Pictogram info.png Contains two charges that allows the player to launch themselves into the air.

Pictogram plus.png  Pushes nearby enemies away upon landing.
Pictogram plus.png  Deals 3x the fall damage to an enemy you land on.
Pictogram plus.png  Extinguish teammates at the beginning of your launch.
Pictogram plus.png  Lowers fall damage vulnerability by 75% when a charge is used.
Pictogram minus.png  Has a 15 second recharge for each charge.
Pictogram minus.png  0.8 second locked holster penalty.
Pictogram minus.png  30% more knockback from all damage sources when a charge is used.

Pictogram cross.png Weapon is banned.
Backpack Gas Passer.png

Secondary
Gas Passer

Pictogram plus.png  Creates a horrific visible gas that coats enemies with a flammable material.

Pictogram plus.png  Enemies covered in gas ignite into afterburn if they take any damage (even enemy Pyros!).
Pictogram plus.png  Gas meter builds with damage done and/or time.
Pictogram minus.png  Spawning and resupply do not affect the Gas meter.
Pictogram minus.png  Gas meter starts empty.
Pictogram info.png  Has a 60 second recharge if no damage is dealt.

Pictogram info.png Throws an incendiary grenade instead of a gas canister.

Pictogram plus.png  Creates a horrific visible gas that coats enemies with a flammable material.
Pictogram plus.png 19900% damage bonus.
Pictogram plus.png 900% afterburn damage bonus.
Pictogram plus.png 50% faster holster and deploy speed.
Pictogram plus.png Grenades have very little bounce and roll.
Pictogram plus.png Gas meter builds with damage done and/or time.
Pictogram plus.png 19900% larger misc. ammo size.
Pictogram minus.png 90% damage penalty against players.
Pictogram minus.png 900% slower firing speed.
Pictogram minus.png Gas meter starts empty.

Backpack Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram plus.png  Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.
Pictogram minus.png  Mini-Crits only take affect within 5 seconds of deploying this weapon.

Pictogram plus.png  20% faster weapon deploy speed.
Pictogram plus.png  15% faster weapon holster speed.
Pictogram minus.png  33% smaller clip size.

Pictogram plus.png Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.
Pictogram minus.png  Mini-Crits only take affect within 5 seconds of deploying this weapon.

Pictogram plus.png 100% larger clip size.
Pictogram plus.png 20% damage bonus.
Pictogram plus.png 60% shorter reload speed.
Pictogram plus.png 60% faster firing speed.
Pictogram plus.png 40% tighter pellet spread.
Pictogram plus.png 20% faster weapon deploy speed.

Backpack Panic Attack.png

Secondary
Panic Attack

Pictogram plus.png 50% more pellets per shot.

Pictogram plus.png 50% faster deploy speed.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png 20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Pictogram plus.png 200% larger clip size.

Pictogram plus.png 25% damage bonus against players.
Pictogram plus.png 50% more pellets per shot.
Pictogram plus.png 45% shorter reload time
Pictogram plus.png 80% faster firing speed
Pictogram plus.png 50% faster deploy speed.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png 37% damage penalty
Pictogram minus.png 50% wider pellet spread.
Pictogram minus.png  Successive shots become less accurate.

Pyro Melees
Backpack Homewrecker.png

Melee
Homewrecker

Pictogram plus.png 100% damage bonus against buildings.

Pictogram plus.png Able to remove Electro Sappers (in one hit).
Pictogram minus.png 25% damage penalty against players.

Pictogram info.png  No changes.
Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

Pictogram plus.png On Hit: target is engulfed in flames.

Pictogram minus.png 20% damage penalty.

Pictogram info.png  No changes.
Backpack Hot Hand.png

Melee
Hot Hand

Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labelled as "SLAP-KILL" in the death-notice area.
Pictogram plus.png On attack: dishes out two consecutive slaps.
Pictogram plus.png Gain a speed boost when you hit an enemy player.
Pictogram minus.png 20% damage penalty.

Pictogram info.png  No changes.
Backpack Back Scratcher.png

Melee
Backscratcher

Pictogram plus.png 25% damage bonus.

Pictogram plus.png 50% more healing from map health sources (healthpacks).
Pictogram minus.png 75% less healing from medic sources.

Pictogram info.png No changes.
Backpack Neon Annihilator.png

Melee
Neon Annihilator

Pictogram plus.png Guaranteed Critical hits against wet players.

Pictogram plus.png Able to remove Electro Sappers (in two hits).
Pictogram minus.png 20% damage penalty against players.
Pictogram minus.png No random Critical hits.

Pictogram info.png No changes.
Backpack Third Degree.png

Melee
Third Degree

Pictogram plus.png Damage transfers to all players connected via Medic beams. Pictogram info.png No changes.
Backpack Fire Axe.png

Melee
Axe

Pictogram info.png Stock weapon.
Pictogram info.png No changes.
Backpack Axtinguisher.png

Melee
Axtinguisher

Pictogram plus.png Guaranteed Mini-Crits on burning targets.

Pictogram plus.png Damage increases based on remaining duration of afterburn.
Pictogram plus.png Killing blows on burning players guarantee a speed boost.
Pictogram minus.png 33% damage penalty.
Pictogram minus.png 35% slower deploy speed.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Hitting burning targets extinguishes them.

Pictogram plus.png Guaranteed Mini-Crits on burning targets.

Pictogram plus.png Damage increases based on remaining duration of afterburn.
Pictogram plus.png Killing blows on burning players guarantee a speed boost.
Pictogram minus.png 35% slower deploy speed.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Hitting burning targets extinguishes them.

Backpack Powerjack.png

Melee
Powerjack

Pictogram plus.png On kill: restores up to +25 health points.

Pictogram plus.png When weapon is active: 15% faster movement speed on wearer.
Pictogram minus.png When weapon is active: raises damage vulnerability by 20%.

Pictogram plus.png On kill: restores up to +25 health points.

Pictogram plus.png When weapon is active: 5% faster movement speed on wearer.
Pictogram minus.png When weapon is active: raises damage vulnerability by 40%.