Dragon's Fury

From Team Fortress Wiki
Jump to: navigation, search
Murr hurr mphuphurrur, hurr mph phrr.
The Pyro

The Dragon's Fury is a primary weapon for the Pyro. It is a black-and-team-colored flamethrower with a large, wide barrel, a cylindrical gas tank, and pneumatic tubing on the side. A visible pressure gauge is built into the side of the weapon; the gauge's meter is affected by firing the weapon or using a compression blast.

Acting as a single-shot, projectile-based Flamethrower, the Dragon's Fury carries 40 "rounds" instead of the 200 fuel carried by the Pyro's other primary weapons. Primary fire (default key: MOUSE1) uses 1 round and launches a quick, short-range (526 Hammer units) fireball projectile that travels 206 kmh. These projectiles cause a brief light flash effect near the Pyro and any point of impact.

The hitbox is large enough that enemies standing near or on top of the Pyro can be hit by shots, and, like normal flames, the shot can penetrate players and buildings alike.

Each fireball inflicts around the same damage as a Flare Gun shot, and causes enemies to suffer Afterburn for a short time, even enemy Pyros (albeit for a slightly shorter time than for other classes). Hitting an enemy that is already on fire deals triple damage, so long as the middle of the "fireball" connects. Any hit to any enemy or building causes the weapon to load the next shot in 2/3 of the normal time (giving an overall 50% faster attack speed). Attacking buildings or the Tank Robot causes 75 damage per hit and triggers the fast reload, making it an effective demolition weapon. Hitting more than one target with the same fireball does not decrease the reload time any further.

The triple damage dealt is not to be confused with a critical hit; it is simply a damage multiplier. So, while the Dragon's Fury cannot deal random critical hits itself, any other effect that causes Critical or Mini-Critical damage multiplies the damage further; a full critical hit from the Dragon's Fury deals 225 damage if it hits a burning player.

Alt-Fire (default key: MOUSE2) uses 5 rounds and performs a standard compression blast, but requires twice the normal reload time before being able to fire either a fireball or compression blast again.

As the Dragon's Fury's projectile is considered a modified rocket, the fireball can be reflected by enemy Pyros and vaporized by the Short Circuit. Additionally, if a fireball deals enough damage and hits a standing target in the legs, it is capable of launching enemies into the air in a similar manner to other explosive weapons.

In Pyroland, the fireballs appear as a large bunch of lollipops and rainbow swirls.

The Dragon's Fury is automatically given to any player who completes the Pyroland Contract "The Dragon's Fury".

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 30
Base damage 100% 25
Maximum fall-off 90% 23
Point blank 28 - 30
Medium range 23 - 25
Critical 75
Mini-crit 34 - 40
Afterburn 4 / tick
Afterburn (mini-crit) 5 / tick
Function times
Attack interval 0.8 s
Afterburn duration 3 s
Airblast cooldown 1.6 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.

Leaderboard class pyro.png Pyro

Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.

Mvm navicon.png Mann vs. Machievements

Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added the Dragon's Fury to the game.

October 23, 2017 Patch

  • Fixed a client crash related to the Dragon's Fury.

October 25, 2017 Patch

  • Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers.

October 27, 2017 Patch

  • Removed the "Faster recharge rate" upgrades from The Dragon's Fury.
  • Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury.

October 30, 2017 Patch

  • Fixed a bug related to the Dragon's Fury projectiles not hitting enemies.

December 13, 2017 Patch

  • Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus).
  • Fixed not being able to light Huntsman arrows with the Dragon's Fury.
  • Fixed Dragon's Fury projectiles not fizzling when hitting water.

December 21, 2017 Patch (Smissmas 2017)

March 28, 2018 Patch #1

  • The size/radius of the fireball has been reduced by 25%.
  • Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox.
  • Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Mad Milk.
  • Added The Dragon's Fury to the list of weapons used when generating Killstreak Kits in Mann vs. Machine.

April 26, 2018 Patch

  • Added the Dragon's Fury to the list of weapons that can be found via random drops.

[Unknown Date]

  • [Undocumented] Changed attribute:
    • Changed from Deals +300% damage to burning players to Deals 300% damage to burning players.
    • Weapon functionality is unchanged.

September 16, 2021 Patch

  • Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities.

November 15, 2021 Patch

  • Fixed Dragon's Fury projectiles colliding with other projectiles.
  • Fixed Dragon's Fury projectiles colliding with func_lod entities.

Bugs

  • The Dragon's Fury can potentially lag or freeze the player using it for a second while firing.
    • This is because of two distinct issues: the max particle count of the Fireball is set to 1000, and the temporary dynamic light is expensive in performance.
    • Changing r_dynamic and r_maxdlights to 0 mitigates this issue. Because there are no other dynamic lights, there are no significant visual changes.
  • The projectile can go through thin walls such as setup gates when fired at a correct angle.
  • The attribute Deals 300% damage to burning players is incorrect; the bonus damage also applies to buildings and other non-player targets. In reality, it is likely that the bonus damage is really the base damage of the weapon, and that hits against non-burning players are reduced.
  • Dragon Slayer skins of the weapon are not sorted by Quality, as it is an Elite Grade weapon and is sorted by Decorated quality.
  • The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
  • The attribute No random critical hits is missing.
  • When killed/killing via reflecting the weapon's projectile, this weapon shows a reflected rocket kill-icon in the killfeed.
  • When equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet, a "pressure" meter appears in the bottom right corner.
  • When cl_flipviewmodels 1 is enabled, the primary fire still comes from the right side in the world view.
  • The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear out of thin air in some map locations. Examples include almost the entirety of Watchtower and the stairs leading up to the top tower in Hightower.

Trivia

  • The Dragon's Fury was teased several times before Day 3 of the Jungle Inferno Update, where it was officially announced. It can be seen a couple of times on the second day of the Jungle Inferno teaser page: once in a pile of weapons near the middle of the page, and a second time in the Pyro's hands at the cosmetic showcase at the bottom of the page.
  • The weapon's unconventional firing mechanic, when compared to other flamethrowers, closely resembles that of the Incendiary Cannon from Team Fortress Classic.

Gallery

See also