Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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({{icon item|Blutsauger|16px}} Blutsauger)
({{Demo Header|Sandvich}})
 
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{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
 
{{Team Fortress Wiki:Weapon Demonstration/Talk archives}}
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__NOTOC__
  
__NOTOC__
 
 
= Needed =
 
= Needed =
=={{icon item|Freedom Staff|16px}} [[Freedom Staff]]==
 
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)}}
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= Tools =
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== {{Demo Header|Chemistry Set}} ==
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old discussion (2020)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
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What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
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 +
:Hi there,
 +
: You now have to wait for [[User:WindPower|WindPower]] to respond. He usually does this every week on Sundays, though he's very busy nowadays.
 +
: My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
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: It also lacks editing.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 3 June 2020 (UTC)
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:::> he's very busy nowadays
 +
:::You give me too much credit. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
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 +
::Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be <br />
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::[[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 23:53, 3 June 2020 (UTC)
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 +
:::The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:10, 4 June 2020 (UTC)
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
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 +
:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
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</div></div>
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
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== {{Demo Header|Upgrade to Premium Gift}} ==
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:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
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::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
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Question: Do I need to show I, person giving the premium gift, receive the professor speks?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:04, 6 September 2019 (UTC)
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:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
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== {{Demo Header|Something Special For Someone Special}} (Tool)==
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{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)}}
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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Old discussion (2019)
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<div class="mw-collapsible-content" style="width:100%; text-align:left">
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Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
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<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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<br>It seems that the process is mostly the same as the [[Gift Wrap]], but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:26, 16 July 2019 (UTC)
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: Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:37, 18 July 2019 (UTC)
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::Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:01, 19 July 2019 (UTC)
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:::If you give it some time, I could save up to get it and try to make it. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:16, 19 July 2019 (UTC)
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:I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:00, 21 July 2019 (UTC)
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::Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the [https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c7/c718b0c234a3f5ff5fc8f0b99c3f64f0de4ccefe_full.jpg Scout avatar] (184x184 version from Steam), while Miss Pauling can use [https://i.imgur.com/bBLbzuP.png this]. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
 +
::Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:55, 21 July 2019 (UTC)
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::<br> well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-game[[User:Jomarcenter|Jomarcenter]] ([[User talk:Jomarcenter|talk]]) 14:27, 28 August 2019 (UTC)
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::::That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
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:::: I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two '''accounts''' would be okay to reuse right?) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:52, 4 September 2019 (UTC)
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:::::Yeah, sure, it would just be two separate videos — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
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:::<br> I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
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::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
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</div></div>
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
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{{c|Demonstrate all powerups.}}
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
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* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
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* Start the demonstration in first-person mode.
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* Switch to third-person mode.
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* Kill enough enemies such that domination status appears.
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* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
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Now you've established that "skull on HUD" = "having killed enough enemies".
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Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
  
Out of curiosity, should I do the whole "crit-attack the medic" so that this can fit with the Melee Makeover? [[User:Akuago220|Akuago220, The Jungle Expeditioner]] 15:53, 27 September 2012 (PDT)
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Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
  
Of course [[User:Ben10508|Ben10508]] 16:50, 27 September 2012 (PDT)
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[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
  
Yes, this is covered on the project page — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
: [http://www.youtube.com/watch?v=DZVw-FKcZEA This should hopefully do it, then]. [http://www.mediafire.com/?023kdubzrsd4n1s Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 16:32, 30 September 2012 (PDT)
 
::At 2:09 the voice line was cut. Rest is good. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 17:30, 30 September 2012 (PDT)
 
  
Also, at the beginning of the Soldier clip, I'm pretty sure that there is a dead Soldier body in front of you [[User:Ben10508|Ben10508]] 17:33, 30 September 2012 (PDT)
 
  
:What they said, demoman line cut and Soldier corpse in the Soldier clip. Also, this isn't a requirement, but try to wait until voice lines are finished before you turn to the next target (don't reshoot the clips for this reason, it's just something to keep in mind for future demos) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
 
  
::Okay, [http://youtu.be/st23IXjaUUw this revision should hopefully rectify the flaws.] [http://www.4shared.com/video/6fFwFOLN/freedom_demo_v2.html Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:32, 3 October 2012 (PDT)
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= Action =
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== {{Demo Header|Spellbook Magazine}} ==
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{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
  
=={{icon item|Robo-Sandvich|16px}} [[Robo-Sandvich]]==
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{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:16, 21 September 2012 (PDT)}}
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Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
: http://www.youtube.com/watch?v=oK4AismubQg -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:25, 22 September 2012 (PDT)
 
::Please watch what you pick up; this includes the health kit at 0:59, and the two sandwiches in the last two clips. Also, you have some pretty clear [http://upload.gaiatools.com/files/ragnarrobosandvichclipping_1.png audio clipping issues] that need to be addressed, it makes the rocket hits sound pretty bad — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)
 
::: http://www.youtube.com/watch?v=a0mQF4gXhPI Added in the suggestions and made sure there's no audio clipping. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 23:09, 23 September 2012 (PDT)
 
::::I wasn't clear enough; by "watch what you pick up", I mean stop and take a good look at it before picking it up (the same as what is done on the [[Sandvich]] demo) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)
 
::::: http://www.youtube.com/watch?v=VQhEj8IRxok -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 07:12, 25 September 2012 (PDT)
 
::::::I guess that still wasn't clear enough >: Take another good look at the current [[Sandvich]] demo. Kill the Heavy, walk up to the sandvich, stare at it for a while, then pick it up. Don't look at it from 5 meters away where it occupies a grand 4x4 pixels space of screen real estate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
::::::: http://www.youtube.com/watch?v=eb3wcZxRyUI This should hopefully be the final redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 12:59, 30 September 2012 (PDT)
 
::::::::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
 
  
= Need to be redone=
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== {{Demo Header|Fancy Spellbook}} ==
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{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
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== {{Demo Header|Fireproof Secret Diary}} ==
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{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
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== {{Demo Header|Kritz or Treat Canteen}} ==
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== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
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{{c|Current one does not show front, crouching, running, etc, at all angles.}}
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So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
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* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
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** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
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*** This part would repeat for each class
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* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
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* After this I would move on to the next class until all of them are done<br>
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However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
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::How about just use the RED player to see the BLU humiliation animation. Like:
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::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
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::#BLU player stands beside the intel point
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::#RED player captures the intel and win the game
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::#BLU player enters humiliation
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::#RED player look at the BLU player
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::#BLU player moves around to show off the humiliation animation.
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::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
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:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
== {{icon item|Bottle|16px}} [[Bottle]] ==
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::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
*{{c|Does not show upon hitting what will the bottle break, nor that the damage percentage does not change when it breaks (unlike the Ullapool Caber). Also, there is no taunt of the bottle in unbroken form (although this is nowhere near as important).}}
 
{{Reservation|[[User:Mr. Vinderack|Mr. Vinderack, not as drunk as you thin...yah...]] 00:16, 4 October 2012}}
 
:If you go back into the archives to [[Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Bottle|the last time the bottle demo was done]], you'll see that this was deemed unnecessary. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 04:45, 4 October 2012 (PDT)
 
  
== {{icon item|Blutsauger|16px}} [[Blutsauger]] ==
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
*{{c|Uses the old map}}
 
*{{c|Video is interlaced}}
 
*{{c|Looks around a bit as soon as it starts}}
 
*{{c|The Spy shoots his gun when the Soldier fires his rocket}}
 
*{{c|No transition between the two clips}}
 
*{{c|Uses horizontal split screen}}
 
*{{c|Ammo is not full in the second clip}}
 
*{{c|No end sound}}
 
  
{{Reservation|[[User:Ben10508|Ben10508]] 13:09, 2 October 2012 (PDT)}}
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
http://www.youtube.com/watch?v=NW3eX77H864 [[User:Ben10508|Ben10508]] 15:03, 5 October 2012 (PDT)
+
= Need to be redone=
 +
== {{Demo Header|Crusader's Crossbow}} ==
  
== {{icon item|Chargin' Targe|16px}} [[Chargin' Targe]]==
+
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
current video has some problems.
 
* Old loadout screen.
 
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit. (yes, the targe can bash and slash too)
 
* Screen video labels sticky launcher and screen halves for the splitscreen comparison of resistances, targe does not
 
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)
 
  
== {{icon item|Cloak and Dagger|16px}} [[Cloak and Dagger]] ==
+
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}
 
:http://youtu.be/C8UISK9ry1Q — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)
 
  
== {{icon item|Dead Ringer|16px}} [[Dead Ringer]] ==
+
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}
 
:http://youtu.be/0h42V1NCnN8 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:39, 3 October 2012 (PDT)
 
  
== {{icon item|Disguise Kit|16px}} [[Disguise Kit]] ==
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
{{c|Note|Needs to show that you can't cap points or intel while disguised as enemy and can cap points while disguised as friendly.}}
+
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}
+
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
:http://youtu.be/dukpxplpcOw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 17:57, 2 October 2012 (PDT)
+
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
::I just notice about that your capture rate doesn't twice when disguised as Friendly Scout. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 18:44, 2 October 2012 (PDT)
+
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
== {{icon item|Escape Plan|16px}} [[Escape Plan]] ==
+
== {{Demo Header|Enforcer}} ==
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 2:18  , 9/25/2012 (PDT)}}
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
  
The current video don't show that Lumbricious Lid will make the Halleluja sound. It is shown on the Equalizer, so it need to be redone. --[[User:InstantMan|InstantMan]] 15:37, 24 September 2012 (PDT)
+
== {{Demo Header|Gloves of Running Urgently}} ==
:my bad i forget to show that , but if you guys don't mind let me take care of it anyway I was the previous demonstrator i would like to redo it myself. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:03  ,  9/25/2012 (PDT)
 
  
@ Karmacharger, you can borrow my Lumbricus Lid if you need it [[User:Ben10508|Ben10508]] 12:44, 24 September 2012 (PDT)
+
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
  
Hey Wind , Can you delete all my Escape Plan .dem first? i wanted to re-upload them that wouldn't be so confuse. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:49  ,  9/26/2012 (PDT)
+
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
:Deleted all Escape Plan demos. In the future, upload them with a consistent name (escape_plan, like shown in the article URL, not escapeplan), and '''never''' name them things like "escape_plan_new" because this is what causes the confusion in the first place. Always use the same correct name every time, and the date in the file name will determine which one is the newest. If some clips haven't changed since the last version, reupload them anyway (I'll implement deduplication at the filesystem level if space becomes too much of a problem for this)
 
:Please reupload the latest versions of all the .dem's when this demonstration is done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
  
http://youtu.be/eaFOVEMFSpg [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 8:14  ,  9/26/2012 (PDT)
+
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
:The 4-way speed comparison split screen has the clips in the wrong order. The top left is 120 HP, while the top right is 160 HP. It should be the other way around — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
+
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
::[http://youtu.be/2EtiP7MUMfU fixed] [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:13  , 9/30/2012 (PDT)
 
:::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
 
::::http://www.mediafire.com/#8x793y9se707k  [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:22  , 10/2/2012 (PDT)
 
  
== {{icon item|Enthusiast's Timepiece|16px}} [[Enthusiast's Timepiece]] ==
+
== {{Demo Header|Holiday Punch}} ==
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}
+
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
{{Reservation|[[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)}}
 
* 1st time doing this, wish me luck ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 11:32, 2 October 2012 (PDT)
 
* Any reccomend actions for the map I should use to demonstrate the inability to capture control points while invisible? I was thinking Dustbowl, but I think a king of the hill map would better suit it... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:54, 3 October 2012 (PDT)
 
** Do what the Medi Gun demo does and use [[Badlands]]. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 08:00, 3 October 2012 (PDT)
 
* k thx :3 [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 08:01, 3 October 2012 (PDT)
 
* ok I'll have it by the end of this weekend ;) [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:16, 4 October 2012 (PDT)
 
**Ok I have no idea why this is happening but my demos don't play smoothly (like other demos, especially the most recent ones) even though I followed all the rules and it was set on max graphics... I don't have a computer powerful enough to run TF2 in max settings, but the Demo page on the wiki says it doesn't matter... Is it my computer or how i rendered it which is causing this?
 
:::Define 'play smoothly' - if the video lags while playing it, it is most likely a compression issue. Recompress it. If you mean the video doesn't have frame blending from srcdemo2, then you've done something wrong. [[User:Pigophone|Pigophone]] 15:57, 4 October 2012 (PDT)
 
*Did not have frame blending in my mind while doing it ill have it redone :p [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 05:57, 5 October 2012 (PDT)
 
  
== {{icon item|Eureka Effect|16px}} [[Eureka Effect]] ==
+
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
{{c|Note|No special considerations}}
 
  
{{Reservation|[[User:Ben10508|Ben10508]] 17:29, 31 August 2012 (PDT)}}
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
 +
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
http://www.youtube.com/watch?v=WbDjTMz8-KQ [[User:Ben10508|Ben10508]] 17:21, 7 September 2012 (PDT)
+
I have an idea on how the new video might be represented:
:Couple of things here:
 
* Please put the building-dispenser-with-wrench clip on the right for consistency with the other wrench videos
 
* "+200" metal visible at the beginnng of some clips
 
* Repair clip starts too soon (Soldier fires a rocket before the fade is even over)
 
* Metal counter is screwy in that clip (it's a pain to get that to render properly in demos)
 
* In the clip at 1:36, the HUD ammo counter is not blinking. It is stuck in the purple-ish tone
 
* The metal counter has the same glitch in that clip
 
* Spy sapper clip starts too soon as well
 
* Audio at the end is cut off
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)
 
  
How do I get rid of all that stuff? I tried rendering over and over and it keeps happening [[User:Ben10508|Ben10508]] 17:13, 9 September 2012 (PDT)
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
:You can't get rid of things like the +200 metal. You just have to make sure that during the first few seconds of the demo, you do nothing, so that you can cut them later in the video editor. It is always a good idea to spend a nice 5 or 10 seconds doing nothing at the beginning of the video (and at the end), for the reason just mentioned and also because of things like "the clip starts too soon", because then you can just cut the clip a little less to make it longer, without having to re-record. The HUD "low ammo" blinking thing happens sometimes when you start recording after you run out of ammo. To fix it, start recording, then shoot stuff (away from where you will be looking in the real video) until you are low on ammo, and then do the rest of the demonstration. In post, cut the first part at the beginning during which you are shooting. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:28, 9 September 2012 (PDT)
+
*Do the same actions as was done in the original video
  
Is there a certain console command that I can put in so that I get my ammo down a lot faster? [[User:Ben10508|Ben10508]] 18:17, 13 September 2012 (PDT)
+
'''Part 2: Basic Interactions'''
:No, but you can start with as few ammo as possible that doesn't make the counter go red — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 12:46, 15 September 2012 (PDT)
+
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
Ben10508 you have to re-record the clip , once you started record wait for 4 secounds do noting then start your moment. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:09  ,  9/16/2012 (PDT)
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
@Wind, this is what I do. I have full ammo and metal, make a sentry, resupply, make a dispenser then destroy, then I do it again so that I have no metal. But once I resupply after making the sentry, it also refills my ammo too [[User:Ben10508|Ben10508]] 13:24, 15 September 2012 (PDT)
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
http://youtu.be/YBo7mh7AY6M Although ben's reservation is expired, I'm not reserving this - I just want to move on from the engineer weapons and couldn't care less who the eventual demonstrator is. Gotta move that gear up. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 09:17, 16 September 2012 (PDT)
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
http://www.youtube.com/watch?v=uDh4788-1a0 [[User:Ben10508|Ben10508]] 10:47, 16 September 2012 (PDT)
+
'''Part 3: Versus Mittens Heavy'''
:Is good Ben10508, please upload~ (Armisael's one doesn't demonstrate the resplenish-health effect from teleporting and has skull icons) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:43, 16 September 2012 (PDT)
+
# Approach the enemy Mittens Heavy
::Strike that, Ben10508's video has inconsistent kill icons (See 2:18) because the kill icon broke. It's unfortunate. Still, Armisael's one can't be accepted either in its current state. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 16 September 2012 (PDT)
+
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
::The kill icon is broken and the game shows the skull instead, so it's going to be tough to do this demo. Opening Medic melee in the meantime so that this doesn't block everything else. If someone figures out how to replace the kill icon to make it look good again then it's alright. Otherwise, we should wait until it is fixed, after which Ben10508 should get a 3-days reservation in compensation. *smacks gavel of justice* — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:59, 16 September 2012 (PDT)
+
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
I don't really understand. Is my current one good or do I have to fix the skull icons? [[User:Ben10508|Ben10508]] 19:31, 16 September 2012 (PDT)
+
'''Part 4: Spy Interactions'''
:You have to fix the skull kill icon. You'll do that either by simply waiting for valve to fix it (which will hopefully happen reasonably soon), or edit the kill icon to replace the skull with the eureka effect icon. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:33, 16 September 2012 (PDT)
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
::Your sapper clip is wrong as well; you need to show that the sapper can be removed in 2 hits, then demo the chain-sap. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon German Gonzila.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon License to Maim.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:37, 16 September 2012 (PDT)
+
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
How can I edit the kill icon? I've read that in somewhere in materials/HUD but I don't have the HUD folder. Anyone help?    [[User:Ben10508|Ben10508]] 13:03, 17 September 2012 (PDT)
+
'''Part 5: Taunts and Water'''
:I don't exactly know myself, but for the materials/HUD folder you can just create the folders starting from your tf folder and mimicking the gcf file structure. Any file in tf/ will override the corresponding file in the gcf — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)
+
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
Also, since the skull icon is the default one, shouldn't we keep it like that for the sake off being default although I know that this is a bug. [[User:Ben10508|Ben10508]] 13:17, 17 September 2012 (PDT)
+
'''Part 6: Robots'''
:We could but Valve is probably going to patch it soon, which would make this video be redone again >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:59, 18 September 2012 (PDT)
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
Then I'll just use the one that I have, I'll upload soon [[User:Ben10508|Ben10508]] 02:45, 19 September 2012 (PDT)
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
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::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
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:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
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::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
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:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
  
http://www.mediafire.com/?0buq9j1kuzkkaeq [[User:Ben10508|Ben10508]] 13:35, 19 September 2012 (PDT)
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== {{Demo Header|Original}} ==
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{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
  
Are you going to take this one? [[User:Ben10508|Ben10508]] 14:37, 22 September 2012 (PDT)
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Old Reservation (5th January 2024)
:Like I said, they're probably going to fix it soon >: If they don't for a week more or two, then yes we'll upload the skull-icon'd one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:39, 22 September 2012 (PDT)
 
  
It has been about a week, can we upload it now? [[User:Ben10508|Ben10508]] 20:41, 29 September 2012 (PDT)
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{{c|Missing new reload sound}}
:Let's give them til thursday — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
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I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
::And then watch as they patch it on Friday.--[[User:Uknownada|Uknownada]] 00:02, 2 October 2012 (PDT)
 
:::i agree , we should wait for friday. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 7:02  , 10/2/2012 (PDT)
 
  
== {{icon item|The Expert's Ordnance|16px}} [[The Expert's Ordnance]] ==
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I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
{{c|Loch-n-Load attribute text changed. (Weapon stats are unchanged).}}
 
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:29, 2 October 2012 (PDT)}}
 
:http://youtu.be/iFCsABH3K_w — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 16:21, 2 October 2012 (PDT)
 
  
== {{item icon|Flamethrower|16px}} [[Flamethrower]] ==
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[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
Very little know that you can reflect sentry rockets, scout projectiles, jarate and huntsman arrows... [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 06:33, 1 October 2012 (PDT)
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:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
:Those are covered in their respective demonstrations. If we covered all of them in the flamethrower demo (and in the degreaser demo, and the backburner demo, and the rainblower demo...) we'd be constantly remaking them, and they'd become enormous. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 07:20, 1 October 2012 (PDT)
 
Well how about an air compression demo instead? The page uses the Flamethrower's video, so how about a separate one to demonstrate the ability itself. [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 09:01, 1 October 2012 (PDT)
 
:Would be interesting, though I guess that would make it a "game mechanic demonstration" or something. Not sure what other videos this would open up for the same set of reasons. I think it's not too bad as it is, the video doesn't show everything but right underneath the video is a list of things that you can reflect, along with nice killicons that go with it. Perhaps the page should have links to all the items corresponding to that reflect, and from that the viewer could see all possible types of reflections if she/she cared to do so — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
 
I personally think we should at least show that sentry gun rockets can be reflected. That's sort of a staple, along with grenades, stickies, and rockets. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 22:08, 1 October 2012 (PDT)
 
:That's already shown in the sentry demonstration.--[[User:Uknownada|Uknownada]] 23:57, 1 October 2012 (PDT)
 
Well I was hoping for just reflecting grenades/rockets and sandman ball. And it can end off with soaking a sniper with it's own jarate and killing it with a reflected huntsman. Edit: I noticed that they are usually shown in the demonstration, but I would love a demo just for the blast itself, since very little actually know that it has more features than just pushing people (especially extinguishing allies...) ^_^ [[User:Scoot-teh-Destroyer|Scoot-teh-Destroyer]] 04:36, 2 October 2012 (PDT)
 
::Mind-blower: You can show one concept in two videos if it pertains equally (or is an important aspect of) to both. [[User:Mr. Vinderack|Mr. Vinderack, not as sober as you...thin..yah...]] 20:19, 2 October 2012 (PDT)
 
  
== {{icon item|Frontier Justice|16px}} [[Frontier Justice]] ==
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Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
*{{c|Uses the old map}}
 
*{{c|Video is interlaced}}
 
*{{c|Blood stains on the wooden thing in the back in all clips}}
 
*{{c|Does not have full metal in the second clip}}
 
*{{c|The other Soldier behind the wooden thing fires}}
 
*{{c|The Soldier's name in the second clip is "Bot27"}}
 
*{{c|No end sound}}
 
  
{{Reservation|[[User:Ben10508|Ben10508]] 13:44, 30 September 2012 (PDT)}}
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== {{Demo Header|Power Up Canteen}} ==
 +
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
  
http://www.youtube.com/watch?v=2-h4Hw4rZ2g [[User:Ben10508|Ben10508]] 15:16, 30 September 2012 (PDT)
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I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
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: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
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::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
Could we just redo all the videos that are demonstrated on old map? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 5:24  ,  10/1/2012 (PDT)
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== {{Demo Header|Sandvich}} ==
:As [[#Demonstrations on the old map|Wind said]], it's best if we focus on the ones that need re-doing for other reasons before we start on those. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Prancer's Pride.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Pyrovision Goggles.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 04:40, 1 October 2012 (PDT)
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{{c|Show that a dropped plate doesn't heal}}
  
That video was indeed in need of a redo, I didn't catch that interlacing too. Yours also shows things more clearly because it is slower in the crits demonstration part. However, you build and destroy the sentry too quickly (the PDAs are on screen for like a quarter of a second). Slow down at those part (leave it open for 1.5~2 seconds), and before dropping it as well (wait 1.5~2 seconds between the moment you pick the sentry, and the moment you drop the toolbox on the ground) and that should do it~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
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{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:57, 20 May 2024 (UTC)}}
  
http://youtu.be/zgSCUi1b-S4 [[User:Ben10508|Ben10508]] 20:11, 4 October 2012 (PDT)
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Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
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:Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
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::Show that picking up a sandvich that's dropped via mouse2 doesn't heal.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 05:30, 16 September 2019 (UTC)
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:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
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::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
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:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
== {{icon item|Grenade Launcher|16px}} [[Grenade Launcher]] ==
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Here's [https://drive.google.com/file/d/1A2K5061AnWDvaXwJvSn98fTeI9XRARPR/view?usp=sharing Sandvich demonstration] ready for feedback [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:59, 21 May 2024 (UTC)
{{c|In the current video, the spy behind the crates was killed by the splash damage when the grenade hit the Medic.}}
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:Would you mind to use a unique quality sandvich for the loadout? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 8 June 2024 (UTC)
  
:Someone pointed this out in the YouTube comments. [[User:TFHK|TFHK]] 21:23, 29 September 2012 (PDT)
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:: I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:14, 8 June 2024 (UTC)
  
Another thing is that there is some weird music mixing at 0:38 [[User:Ben10508|Ben10508]] 21:42, 29 September 2012 (PDT)
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::: [https://drive.google.com/file/d/1m6dJF7dZ0s-ErKzqIq_FbXlgxZGaYdhu/view?usp=sharing Here's a version with a Unique Sandvich] [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 01:22, 8 June 2024 (UTC)
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::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:10, 14 June 2024 (UTC)
  
Is this really necessary? Showing the Spy's death can indirectly show splash damage, and how you can kill enemies that you've never even seen. Plus it's kind of funny.--[[User:Uknownada|Uknownada]] 13:33, 30 September 2012 (PDT)
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== {{Demo Header|Self-Aware Beauty Mark}} ==
: Splash damage is already shown with the Soldier and Scout. The Spy's not to be shown at all, directly or through the killfeed, unless a tauntkill is involved. -- [[User:RagnarHomsar|Ragnar
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{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 13:35, 30 September 2012 (PDT)
 
: Also the current video are the primary and secondary shown backwards which is patched so it needs a redo -- [[User:InstantMan|InstantMan]] 15:35, 1 October 2012 (PDT)
 
  
I think it's kind of funny and helpful at the same time, even if unintended. It's the sort of detail that you either don't notice (thus don't care), or you do (and it makes you smirk and get that you can kill people you can't see with this thing). Honestly if this demo were to be redone I'd like it if it happened again, this time on purpose perhaps. The primary/secondary slots isn't enough to warrant a redo by itself because otherwise we'd kinda need to redo all the demoman videos, so no. Sorry RagnarHomsar >: — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
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{{c|Updated description. (Also handy for putting out a fire)}}
  
How about the strange music mixing? [[User:Ben10508|Ben10508]] 15:11, 2 October 2012 (PDT)
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{{c|Extinguish an ally reduces the cooldown by 20%}}
:Even though the soundtrack does change, its a very smooth and well done transition that people won't notice. [[User:Pigophone|Pigophone]] 09:36, 3 October 2012 (PDT)
 
  
== {{item icon|Horseless Headless Horsemann's Headtaker|16px}} [[Horseless Headless Horsemann's Headtaker]] ==
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[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
I think this video would benefit greatly from having [[Haunted Fortress 2|Haunted Fortress 2 (Soundtrack)]] in the background, like the [[Saxxy]]. Any thoughts? --'''[[User:Piemanmoo|Piemanmoo]]''' 00:19, 25 September 2012 (PDT)
 
:{{c|Support}} It's not the normal weapon, it's a halloween weapon. So It should have speacial soundtrack but I'm not sure because Unarmed Combat and Wanga Prick are halloween weapons too... [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 01:10, 25 September 2012 (PDT)
 
  
:{{c|Support}} It is a special weapon, it'll be more interesting to have it in there. @Hinaomi, The Unarmed Conbat and The Wanga Prick are normal and most importantly, they are in the unique quality. As for the Headtaker, it is only in the unusual quality [[User:Ben10508|Ben10508]] 18:47, 25 September 2012 (PDT)
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Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
  
:{{c|Support}} but by itself not enough to warrant a redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
+
Alright I got it all right here.
:{{c|Against}} Aside from the fact that the abrupt (and inevitable) transition between tracks sounds like junk in the saxxy demo, why don't we use [[Dreams of Cruelty]] for the rainblower and lollichop, and [[MEDIC!]] for the quick fix demo? Also, since we're apparently going to be using [[The Calm]] as a signal of game mode, it would probably be better not to start randomly throwing in other tracks. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)
 
  
== {{icon item|Highland Hound|16px}} [[Highland Hound]]==
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[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
{{c|Stickybomb Launcher had only 7 bombs loaded.}}
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- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
:http://youtu.be/7mZH4ZcSXsE [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:18  , 10/2/2012 (PDT)
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:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
::Nice catch, but really not enough to deserve a redo ._. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
 
:::Anyway the old video does not have 1080p HD and not render with srcdemo2 :( [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:54  , 10/2/2012 (PDT)
 
::::That's alright, those are not requirements either. I agree that your video looks much nicer than the current one, but the current one isn't really bad enough to warrant a redo. Next time you should wait for me to approve the redo before working on it, so that you don't waste time :3 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:01, 1 October 2012 (PDT)
 
:It also uses the old map.-- [[User:InstantMan|InstantMan]] 15:07, 2 October 2012 (PDT)
 
  
== {{icon item| Invisibility Watch|16px}} [[Invisibility Watch]] ==
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:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
{{c|Note|Needs to show that you can't cap points or intel while cloaked.}}
 
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:34  ,  10/3/2012 (PDT)}}
 
:http://youtu.be/bP-rJWgYlFI my very first time of doing spy watchs demo , just looked the current video seens i can't do all the things in One-Clip i had to split them. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:51  , 10/4/2012 (PDT)
 
  
=={{icon item|Jarate|16px}} [[Jarate]]==
 
{{c|It doesn't show Spy's cloak being shortened out.}}
 
According to the page, this can shorten out Spy's cloak. This is not demonstrated.--[[User:Uknownada|Uknownada]] 00:15, 2 October 2012 (PDT)
 
:There's a clip where a cloaked spy is hit with jarate. That's what it does. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 04:40, 2 October 2012 (PDT)
 
::Oh, I thought it meant something different. The Mad Milk article says it doesn't short-out Spy's cloak but the demonstration there looked the same to me.--[[User:Uknownada|Uknownada]] 05:38, 2 October 2012 (PDT)
 
  
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==
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::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
{{Reservation|-- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 20:28, 2 October 2012 (PDT)}}
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::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
{{c|The other two Medigun videos shows the longer a target has been hurt, the faster the heal rate. This one doesn't.}}--[[User:Uknownada|Uknownada]] 19:26, 17 September 2012 (PDT)
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:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
 +
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
::::For a future demonstrator, you will have to use [https://drive.google.com/file/d/1xGrTrf_eeTMqVaegi9VM5yGH70mbMLvB/view?usp=sharing these files] that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 18:20, 7 June 2024 (UTC)
  
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
[https://www.youtube.com/watch?v=D92u65nNMC0 Uploaded video] has some minor mistakes.
+
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 +
:{{c|yes}}, the effects that should show are just some of them, not all
 +
:* Soaking, Jarate is preferable as it make the screen yellow tint.
 +
:* Fire, simple burn from Flamethrower.
 +
:* Bleeding, from Southern Hospitality?
 +
:* Mark for death, from Fan O'War
 +
:I think those are all. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:47, 25 June 2020 (UTC)
 +
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
{{md}}The video has to show, that you can attack while being Ubercharged. This part of a video makes a feeling, that you can't.<br>
+
== {{Demo Header|Quick-Fix}} ==
{{md}}You can show, that it is available for all classes, but the demonstration itself could be made by Engineer only to short the time.<br>
 
{{md}}Video didn't show that Crits bottle increases Sentry's shooting speed. One more point for Engineer demonstration.<br>
 
{{md}}Video didn't show Medic's ability to share the effect.<br>
 
What do you think about it? '''[[User:GordonFrohman|<span style="color:#32CD32;font-size:15px;font-family:'TF2 Build';text-shadow:#000000 1px 1px 0px;">Limie Pie</span>]]''' [[Image:Painted Sign of the Wolf's School 32CD32.png|25px|link=User:GordonFrohman]] 00:12, 24 September 2012 (PDT)
 
:All important points - especially the Sentry firing speed one, as that isn't explained very well in-game. {{User:Cooper Kid/Signature}} 04:34, 24 September 2012 (PDT)
 
  
::And it needs to be shown that "Building Upgrade" can do that building that is under the constructing can go to level 3 and don't have to construct no more. --[[User:InstantMan|InstantMan]] 16:40, 24 September 2012 (PDT)
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<div class="mw-collapsible mw-collapsed" style="width:100%">
:::@Cooper Kid, I think it really need to show because it'll appear when equipped Canteen with Crits, even it isn't explained very well. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 07:49, 24 September 2012 (PDT)
+
Old reservation (29 April 2021)
:First one isn't really important but if we're going to redo it, might as well fix that. Second one is to show which classes have access to which upgrades and for consistency with the way that multi-class items are demonstrated. It's not ideal but it's not too bad either. Third one and fourth one are pretty important.
+
<div class="mw-collapsible-content" style="width:100%; text-align:left">
:While we're at it, two other things:
 
* Someone in the comments says that while the instant-upgrade canteen is active, you can build new buildings and they will instantly be upgraded. Is that true?
 
* Someone in the comments says that we should use the MvM music for this. I agree, it makes a nice change, same as using the saxxy music for [[Saxxy]]
 
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)
 
  
also, it should show that upgrade canteens heal buildings, but do not restock ammo. [[User:Isildur4|Isildur4]] 09:38, 2 October 2012 (PDT)
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{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
  
== {{icon item|Sandman|16px}} [[Sandman]] ==
+
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
{{c|Poor music mix at 0:35.}}
+
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
  
== {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==
 
current video has some problems.
 
* Old loadout screen.
 
* Doesn't that any successfully landed, damage dealing, bash grants a full melee crit.
 
[[User:Isildur4|Isildur4]] 10:11, 2 October 2012 (PDT)
 
  
== {{icon item|Syringe Gun|16px}} [[Syringe Gun]] ==
 
*{{c|On the old tr_target_weaponref}}
 
*{{c|Blood stains behind the Pyro}}
 
*{{c|Minor graphical glitches when the Medic taunts}}
 
*{{c|Looks back after taunt}}
 
*{{c|No end sound}}
 
  
{{Reservation|[[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)}}
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
  
[http://youtu.be/J8iUNoYQZyA All Fixed] [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)
+
{{c|Show slower deploy and holster comparision.}}
  
Backpack clip is too short wait for 4 seconds or 5. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:12  , 9/27/2012 (PDT)
+
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
[http://www.youtube.com/watch?v=eQVvSQQ2pQg Longer Backpack View] [[User:Ben10508|Ben10508]] 14:12, 27 September 2012 (PDT)
+
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
:Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
  
http://www.mediafire.com/?2aqxne7so51sahi [[User:Ben10508|Ben10508]] 17:45, 29 September 2012 (PDT)
+
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
  
= Actual Spy Melee Makeover =
+
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
Alright, here's how it's going to work:
 
* Make sure to turn crits '''ON''' (requirement for all spy melee demonstrations, so that the backstab animation plays correctly)
 
* During the first clip, poke the Pyro from the front for two hits, then go on the left and poke the Pyro from the side until she dies (do not backstab, and make sure the knife raising animation doesn't happen)
 
* Go behind Soldier (make sure not to look in the direction where the spy-that-will-be-tauntkilled is while you do this)
 
* Looking straight at Soldier's back, take a few steps forward and backward to show the knife raising animation 2 or 3 times. Wait a second before changing direction, don't just mash the forward/backward keys sequentially
 
* Once you're in backstab range the third time, backstab the Soldier
 
* Wait until the Soldier death animation finishes and that the ragdoll is still on the ground before moving to the Medic
 
* Do the same thing to the Medic as is shown in the current versions of the videos (show the full extent of the backstab angle etc) and backstab the Medic at the same extreme angle, still making sure you don't see the spy-that-will-be-tauntkilled while you do this
 
* Taunt(kill) as usual
 
* Add a clip to the video, which goes as follows:
 
** Start in regular wooden barrier thing, with an enemy Spy and a friendly Heavy in front of you (with the enemy Spy on your left, the friendly Heavy on your right)
 
** Stare at them for a few seconds, then have the enemy Spy disguise as a friendly Heavy
 
** Stare at them again for a few seconds more, then go behind the friendly Heavy
 
** Go back and forth through the friendly Heavy (go completely through) 3 times to show that you can walk through as if nothing was there
 
** Go behind the enemy Spy and do as if you wanted to go through him, the same way you did for the friendly Heavy. This shows the knife raising animation on top of showing the "solid-ness" of the enemy Spy
 
** Once you are in backstab range for the third time, go in front of the enemy Spy but from a few steps away, and look at him
 
** Have the enemy Spy cloak
 
** Go back behind the enemy Spy and do the same motion as you just did, showing the knife raising animation, the "solid-ness" of the enemy Spy, and the cloak blinking effect when you touch him
 
** Once you are in backstab range for the third time, take a few steps back
 
** By now, cloak may have run out already. If it hasn't, manually uncloak the enemy Spy back into a friendly Heavy disguise
 
** Backstab him a few seconds after the uncloak is complete
 
** End clip
 
  
== {{icon item|Knife|16px}} [[Knife]] ==
+
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
{{c|Note|No special considerations}}
+
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}
 
:http://youtu.be/Bh7IPtPkO2Q — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 23:02, 23 September 2012 (PDT)
 
::Doesn't exactly match the above but close enough. Please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)
 
  
== {{icon item|Sharp Dresser|16px}} [[Sharp Dresser]] ==
+
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
{{c|Note|Special considerations: No crafting number this time}}
 
  
{{Reservation|[[User:Ben10508|Ben10508]] 19:34, 23 September 2012 (PDT)}}
+
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
  
I like how you said "until SHE dies" [[User:Ben10508|Ben10508]] 20:03, 23 September 2012 (PDT)
+
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
:<nowiki>:3</nowiki> — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 23 September 2012 (PDT)
 
  
I've read on the project page that you can make a Spy bot disguise, but for some reason, I still don't get how you can do that without you having to disguise as well. Someone tell me how, or just simply join my private game and play as the Spy for me [[User:Ben10508|Ben10508]] 13:12, 24 September 2012 (PDT)
+
== {{Demo Header|Kritzkrieg}} ==
:You can't make a Spy bot disguise without bot_mimic. For these demonstrations, you need a second account and a second TF2 instance running, or invite a friend to play the Spy indeed — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)
 
  
I think I'll just go with having a human play the Spy, someone here just add me or something. How in the world do I get 2 instances of TF2 running at the same time? [[User:Ben10508|Ben10508]] 19:07, 24 September 2012 (PDT)
+
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
:You either use two computers, or you use Sandboxie to isolate each instance. You need a pretty powerful computer to do this though, although if you are using Source Recorder then you can set TF to low graphics settings while you do this, then turn back on the high graphics settings when rendering.
 
:You could also run one instance in VirtualBox or VMWare or something like that. That instance would look terrible and be really slow, but if all you need to do is to press two buttons (change weapon, then disguise) then that's not a big problem — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:12, 24 September 2012 (PDT)
 
:I'd recommend using Hamachi for both you and your assistant. Did wonders for my Black Rose demonstration. --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)
 
  
Hmm, can you help me out Akuago? [[User:Ben10508|Ben10508]] 12:38, 25 September 2012 (PDT)
+
{{c|Does not show health of patients, overheal is not shown properly.}}
  
Alright, thanks Akuago for helping me out [[User:Ben10508|Ben10508]] 14:27, 25 September 2012 (PDT)
+
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
  
http://youtu.be/UvmMzxdWroc [[User:Ben10508|Ben10508]] 13:06, 26 September 2012 (PDT)
+
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
:Music mixing is a bit awkward at 0:59. That's the only problem though~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
  
http://youtu.be/ytjm3rN_ews [[User:Ben10508|Ben10508]] 19:42, 29 September 2012 (PDT)
+
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
:Very good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
 
  
http://www.mediafire.com/?wggk9b9m3bn2hqa [[User:Ben10508|Ben10508]] 12:57, 2 October 2012 (PDT)
+
== Trading demonstration ==
 +
{{c|Doesn't show the "Requires Steam Guard verification" window}}
  
== {{icon item|Black Rose|16px}} [[Black Rose]] ==
+
We can make the same Medic and Heavy conversation joke.
{{c|Note|No special considerations}}
+
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 20:26, 23 September 2012 (PDT)}}
+
== {{Demo Header|Ullapool Caber}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
 +
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
 +
*{{c|Does not demonstrate damage penalty of the grenade stick}}
  
[http://youtu.be/RjQbOkyE5xs Here's my demonstration.] [https://www.box.com/s/kefvx3hik23vqztww7vy Download it here.] --[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 09:00, 25 September 2012 (PDT)
+
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
  
== {{icon item|Your Eternal Reward|16px}} [[Your Eternal Reward]] ==
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
{{c|Note|No special considerations}}
+
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)}}
+
#After landing, kill the Pyro with the now empty caber.
:http://youtu.be/4F7VU9AtqGI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)
+
#Kill the Soldier with consecutive hits of the empty caber.
::Again poor music mixing at 0:43 — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)
+
#Kill the Medic with consecutive hits of the empty caber.
:::http://youtu.be/X5PdIIiqJW0 — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)
+
#Taunt
  
Did you just try to sneak in videos, you still have the big earner clip, and one more open. But you have videos for the wanga prick and spy-cicle [[User:Ben10508|Ben10508]] 18:53, 24 September 2012 (PDT)
+
'''Part 2: Blast Radius Tests + Caber Jumping'''
:Since making that comment, it has come to my attention that you are allowed to submit videos for as many demos as you want. I was wrong when I spoke before, and apologize for that. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:56, 24 September 2012 (PDT)
 
  
You can make videos for anything, it's just that you have no right to complain if someone else reserves the demonstration and makes their own version, as long as the first version isn't accepted. That means that you can reserve this demonstration right now if you want, and your version will take priority, as long as you reserve this demonstration before Armisael's version is accepted — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:03, 24 September 2012 (PDT)
+
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
 +
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
  
:The video should demonstrate the fact that you disguise as only human targets upon a backstab, and not robots from mann vs machine--[[User:Aznsloverice|Aznsloverice]] 20:08, 25 September 2012 (PDT)
+
'''Part 3: Player Interactions'''
::If that's the case, then yes I agree. Otherwise the video is good — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
:::Uploading per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)
 
  
== {{icon item|Wanga Prick|16px}} [[Wanga Prick]] ==
+
First part is a single enemy Spy.
{{c|Note|No special considerations}}
 
:http://youtu.be/4_zTNX2CrZw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)
 
  
== {{icon item|Conniver's Kunai|16px}} [[Conniver's Kunai]] ==
+
'''Part 3a: Cloaked Spy'''  
{{c|Note|No special considerations}}
+
# Let the Spy cloak
<br/>{{reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:31, 23 September 2012 (PDT)}}
+
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
:http://youtu.be/RO4ZDonGCxg — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)
+
# Refresh the screen to the next scene...
::All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)
 
  
== {{icon item|Big Earner|16px}} [[Big Earner]] ==
+
There are two players on the side, a friendly Scout and an enemy Spy.
{{c|Note|Special considerations: Put all the cloak-charging-related stuff into its own clip. Do not cloak during the first clip; do whatever you want in the second clip that shows cloak recharge}}
 
<br/>{{Reservation|— [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)}}
 
:http://youtu.be/FQVYWLYUdhU Previous owner reservation overwrite. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 14:45, 24 September 2012 (PDT)
 
::Poor music mixing at 0:43. clips are good though — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)
 
:::http://youtu.be/GiFU_T7DuhI — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:56, 24 September 2012 (PDT)
 
::::Uploaded, per IRC discussion. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 20:00, 24 September 2012 (PDT)
 
:overwrite reservation? i just reserved 2 Demonstration only. what's wrong with it? and my demonstration is almost done and who's care about Previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:06  ,  9/25/2012 (PDT)
 
::If you would actually go read the reservation rules, the previous demonstrator is allowed to override reservations on that demonstration for a week after it's released. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:15, 24 September 2012 (PDT)
 
:::Oh , then you did the most demonstration all times. don't you tell me i only can reserve demonstration that i am the previous demonstrator? Yes i can accept that rules with only can reserve 2 demonstration. what's the point? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:19  ,  9/25/2012 (PDT)
 
:::(Spy-cicle , Wanga Prick ,  Your Eternal Reward) you did the 3 demonstration of them. for example if people reserved 1 of them , then are you going to remove thier reservation all time just because you're the previous owner? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:23  ,  9/25/2012 (PDT)
 
::::Anyone is free to work on any demonstration they want to, and to reserve any unreserved demonstration. If you work on a demonstration without a reservation, you take the risk that the person who reserved will finish at the same time and will automatically win the conflict. If you reserve a demo that an active contributor worked on previously, you risk having your reservation overridden.
 
::::Earlier in the project, we didn't need these rules to be explicitly stated because it was understood that you gave the previous demonstrator time to publish before you started working. Reservations weren't binding - just a heads-up that someone was already working on that demo. As a result of certain contributors' actions, the current ruleset was put into place to codify those previous unspoken rules. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:37, 24 September 2012 (PDT)
 
  
:I'm going to amend that rule so that such a reservation overwrite counts towards the limit. This means that Armisael can't overwrite a demonstration if he already has 2 other demonstrations reserved. Still, Armisael only had one reservation (Knife demo), so he can still reserve this demonstration, and he has priority because he made the previous version of the video. Sorry >: But it does mean that you can reserve something else now, including the demonstrations that Armisael has made a video for but didn't reserve — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)
+
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
  
== {{icon item|Spy-cicle|16px}} [[Spy-cicle]] ==
+
'''Part 4: Deployment and Holstering'''
{{c|Note|Special considerations: Wait longer at the end of the last clip}}
+
*Do the same set of actions as the current video, or in any appropriate method.
:http://youtu.be/cE4GJq3O1zw I've gotta say, that sandboxed rendering technique has been fantastic for my productivity. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 18:27, 24 September 2012 (PDT)
 
::Stare at the Medic's corpse (or Soldier's, if you prefer) until it collapses on the ground, as shown in the current version of the demonstration. Also, the no-kill-feed-notice clip still doesn't really wait long enough — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:00, 24 September 2012 (PDT)
 
:::What the hell is the point of the clip at 1:38? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Liquidator's Lid.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Dr. Gogglestache.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 19:23, 24 September 2012 (PDT)
 
::::To show that the stab doesn't make a sound (though the ice formation does) and that nothing shows up in the kill feed. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 19:26, 24 September 2012 (PDT)
 
::::It's to show that there is nothing in the kill feed about the kill. That's why I ask for it to be longer, so that you have more time to see what is going on. Perhaps it should be done the same as pyroland kill feed differences, using a split-screen. That's probably a good idea — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:27, 24 September 2012 (PDT)
 
:::::http://youtu.be/KszwDqVKO_g — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:45, 24 September 2012 (PDT)
 
::::::Final voice line was cut ("You got bloo--") — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
:http://youtu.be/uCQHg6anpzw — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:01, 29 September 2012 (PDT)
 
::Is good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:41, 1 October 2012 (PDT)
 
  
= Multi-class/All-class Melee Makeover =
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
  
=={{icon item|Circular Circlesaw|16px}} [[Circular Circlesaw]]==
+
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
{{c|note|No Special considerations}}
 
  
Even though this is a fake weapon, shouldn't we redo it? [[User:Ben10508|Ben10508]] 05:29, 5 October 2012 (PDT)
+
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
:Absolutely not. Aside from that that it is a fake weapon, that would remove the comments, which honestly are the best part of the video. [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 08:54, 5 October 2012 (PDT)
+
:::I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:07, 8 June 2024 (UTC)
 +
::::I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…
  
=={{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]]==
+
'''Part 5: Rate and Damage Comparison'''
{{c|Note|Special considerations: Pace should be slowed down relatively to the current version}}
 
  
{{Reservation|[[User:Akuago220|Akuago220, The Jungle Expeditioner]] 22:49, 1 October 2012 (PDT)}}
+
Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.
 +
# Wait for a few seconds
 +
# Strike the Pyro off cooldown with both weapons
  
=={{icon item|Frying Pan|16px}} [[Frying Pan]]==
+
[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:29, 8 June 2024 (UTC)
{{c|Note|Special considerations: There was a corpse on the ground at the beginning of the Demoman clip. Should not happen again}}
 
:{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:44  ,  10/2/2012 (PDT)}}
 
:http://youtu.be/1a-XWFhdPJI [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:33  , 10/3/2012 (PDT)
 
  
=={{icon item|Saxxy|16px}} [[Saxxy]]==
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
{{c|Note|Special considerations: Must use Saxxy music at the beginning, must have the same video quality standard as current version (1080p, 30fps with 50fpf blendrate or higher, graphics settings [[portal:File:Portal_2_walkthrough_config.cfg|maxed out]], and uploaded in lossless format)}}
+
{{c|Needs to show the updated metal cost.}}
:{{Reservation|— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:27, 1 October 2012 (PDT)}}
 
  
=Cosmetics=
 
=={{icon item|Hat of Undeniable Wealth And Respect|16px}} [[Hat of Undeniable Wealth And Respect]]==
 
{{c|Pyroland assists}}
 
  
{{Reservation|[[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:23  ,  9/24/2012 (PDT)}}
 
  
<br/>[[HOUWAR]] currently has a note asking for an official video showing the animations on this hat (it writhes around). Could this possibly be folded into this video? I dunno - I'm not real big on cosmetic demonstrations. Thoughts from everyone? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 15:41, 10 September 2012 (PDT)
+
== {{Demo Header|Amputator}} ==
:Yes — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:09, 12 September 2012 (PDT)
+
{{c|Does not show damage against players vs stock}}
  
Fine let me finish this faster. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 10:30  ,  9/21/2012 (PDT)
+
{{Reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)}}
:something wrong here , i don't own the hat but i replaced everything of this hat into alien swarm. in pyroland once i killed someone the kill tag say "Hat of Undeniable Wealth And Re + Karma Charger" Stopped at "Re" of the last word , any fix? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:28  ,  9/21/2012 (PDT)
 
:Someone told me that's character limit is that true? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 1:01  ,  9/22/2012 (PDT)
 
::Possibly. Try changing your name to something longer and check if it cuts the word at the same letter, that way you can find out — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:20, 22 September 2012 (PDT)
 
  
http://youtu.be/vU13qg8uvUs sorry for a long time just because of school and some home works , about the name whatever i changed "karma" or karma charger" the name of the hat still goes to the same cut at the "re" you may see some clips named to "karma" that show people the "character limit" player's name and hat's name is not related. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 11:34  ,  9/29/2012 (PDT)
+
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
:Crit sound at 0:53. That's the only problem, everything else is good~ Once you've fixed the crit sound, don't upload it to youtube, upload the original video files and the .dem's directly — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
:http://www.mediafire.com/#a0nxrvj9qiv37 [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 6:05  , 10/1/2012 (PDT)
 
  
=={{icon item|Scrap Pack|16px}} [[Scrap Pack]]==
+
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
{{c|Pyroland assists}}
 
  
{{Reservation|[[User:Ben10508|Ben10508]] 02:43, 13 September 2012 (PDT)}}
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
  
http://www.youtube.com/watch?v=jxICm8Ydf1U
+
== {{Demo Header|Direct Hit}} ==
 +
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
  
The tone of the video is a bit darker than my usual ones because I rendered it to make the video size smaller. The original video was a few gigs, I dunno why. But I rendered it to about 60 mbs [[User:Ben10508|Ben10508]] 12:36, 20 September 2012 (PDT)
+
== {{Demo Header|Pomson 6000}} ==
:Please don't use the codec and encoding settings you used here; it suffers from discoloration (as you noted) and some pretty bad [https://en.wikipedia.org/wiki/Interlaced_video interlacing] problems (look at pyro's shotgun when she reloads it or fires it). For best results, I recommend x264vfw (as linked on the project page) with a quantizer-based pass somewhere between 8 and 16. The clips themselves are all good though~ The audio looping is a little off though, you may want to use Karmacarger's clips — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:38, 20 September 2012 (PDT)
+
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
  
http://www.youtube.com/watch?v=UkLSKgrqsHA [[User:Ben10508|Ben10508]] 15:17, 22 September 2012 (PDT)
+
== {{Demo Header|Thermal Thruster}} ==
:Still interlaced >: It should be in your video editor's rendering settings. If anywhere it says "interlaced" or "use interlacing" or "1080'''i'''" (as opposed to "1080'''p'''"), uncheck it. Like I said, you can tell if it's interlaced by looking at the pyro's shotgun (or anywhere where there's a clear edge in motion against a plain background). You'll see [https://en.wikipedia.org/wiki/File:Interlaced_video_frame_%28car_wheel%29.jpg interlacing marks]. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 23 September 2012 (PDT)
+
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
  
[http://youtu.be/p3OuOIy8bN4 Hopefully this is good enough] [[User:Ben10508|Ben10508]] 18:39, 23 September 2012 (PDT)
+
== {{Demo Header|Natascha}} ==
:All good, please upload~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:46, 23 September 2012 (PDT)
+
{{c|Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.}}
  
http://www.mediafire.com/?mlb29b8203r9wi1 [[User:Ben10508|Ben10508]] 12:55, 24 September 2012 (PDT)
+
= [[Main Page (Classic)|Team Fortress Classic]] =
:Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:45, 24 September 2012 (PDT)
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== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
 
=Questions and Proposals=
 
=Questions and Proposals=
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
==is anyone looking for longer version of each demonstration music?==
 
5 minutes version of each songs , [http://www.mediafire.com/?7qt1g25vta7aw6q it is for these people who needed this. ]  ending sound is another file so don't worry. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 09:12  ,  5 July 2012 (PDT)
 
  
http://www.mediafire.com/?3o4xsap1s51k253. Here is a 10 minute version of it if anyone needs this [[User:Ben10508|Ben10508]] 09:22, 24 August 2012 (PDT)
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== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
 +
 
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
 +
 
 +
*[[Scout]]: Speed Demon
 +
*[[Soldier]]: Pounce
 +
*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
 +
*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
 +
 
 +
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
 +
 
 +
Let me know if it's a good idea or not.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
 +
 
 +
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
 +
 
 +
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
 +
 
 +
:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
 +
 
 +
::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
 +
 
 +
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
 +
 
 +
::::::Still, is that a yes on the idea?
 +
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
 +
 
 +
{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
 +
 
 +
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
 +
 
 +
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
 +
 
 +
::: I will do the demo as soon as I get enough votes for it
 +
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
 +
 
 +
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 +
<!-- ~~~~ FIRM here for edits that aren't questions -->
 +
 
 +
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
  
== Are there any other video recorders besides Wegame or Fraps? ==
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
Wegames isn't working for me, as it won't record properly, and I can't spend money on Fraps. Any other alternatives? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 21:33, 17 June 2012 (PDT)
 
:[http://dxtory.com/ dxtory] maybe, but it's not free and haven't tried it. I used to use [http://taksi.sourceforge.net/ Taksi] years ago (very very long ago), it probably doesn't work with recent games though. Otherwise, this is the Internet, so I'm sure you can find ways around barriers — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:09, 17 June 2012 (PDT)
 
::But if I use any other video recorder, is that allowed? Do I need to use the full version of fraps? --[[User:Enthers|Enthers]]. (''I find this work intriguing. How about yourself, sir?'') 22:35, 17 June 2012 (PDT)
 
:::you can find the cracked version of fraps , search on youtube make sure many peoples commented it's work. i'm also using the cracked version. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 06:48  ,  17 June 2012 (PDT)
 
:::The only reason the full version of fraps is required is that it includes a watermark at the top of the video, which is unacceptable. Any screen recorder can be used, as long as no traits are left. <small>— ''The preceding unsigned comment was added by'' '''[[User:Pigophone|Pigophone]]''' ([[User talk:Pigophone|talk]]) • ([[Special:Contributions/Pigophone|contribs]]) 07:23, 18 June 2012</small>
 
:I use [http://www.bandicam.com/ Bandicam] myself, works well. --[[User:Org|Org]] 22:40, 12 July 2012 (PDT)
 
You could try Unregistered Hypercam2. That always works fantastically.--[[User:Uknownada|Uknownada]] 20:51, 8 September 2012 (PDT)
 
:Doesn't it put that annoying watermark I see on a lot of youtube videos? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)
 
  
== Kill-Assist Video Demonstration Request ==
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
I have no idea what should be shown, but at the moment there is only this:<br> [[File:Assist_demo.png|300px]] <br>, and that is not really a "fluent" Demonstration. So let's talk about that, shall we? [[User:TheDoctor|TheDoctor]] 19:09, 26 July 2012 (PDT)
 
:{{c|Support}} This image is not from official map. We should do at least image or video. 08:40, 27 July 2012 (PDT)
 
:{{c|Support}} But not as part of the weapon demonstration project. Do your own video and maybe pass it by me if you want a QA check but use th article's talk page or PM me — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)
 
  
== Strange Weapons ==
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
Just an idea I had, but would it be a good idea to demonstrate how strange weapons accumulate ranks? --[[User:Dattix|Dattix]] 16:38, 1 August 2012 (PDT)
 
:Again not as part of the weapon demonstration project (although it is closely related). Feel free to use this talk page for that though because I'm not sure where else it'd be put — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:10, 1 August 2012 (PDT)
 
::This would best be done as, say, the scattergun only. On the [[strange]] page. I don't know what you'd do, though. Show arbitrary ranks... show killcams... show the rank up...? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[Image:Item icon Defiant Spartan.png|21px|link=User_talk:Darkid|alt=talk]]|[[Image:Item icon Griffin's Gog.png|21px|link=Special:Contributions/Darkid|alt=contribs]]) 20:45, 31 August 2012 (PDT)
 
  
== Mann vs Machine stats ==
+
== Configs for partner taunt demonstrations ==
Should something be added, or a separate set of videos be made, to display the different effects that different sappers have on the robots in MvM mode? I'm not sure how it would be done, but it's just a thought. [[User:Onyyx|Onyyx]] 05:18, 27 August 2012 (PDT)
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I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
:Someone [http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki_talk:Weapon_Demonstration/Archive_32#Sapper talked] about this before<nowiki>~~~~</nowiki>. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) - ([[Special:Contributions/Hinaomi|contributions]])</small> 05:32, 27 August 2012 (PDT)
 
::It's an entirely valid point - I should've moved that discussion here when I archived anyways. I've changed the title to a more general topic - should we demonstrate MvM stats for weapons, and if so, how? Part of the normal video? A new series? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] | [[Special:Contributions/Armisael |C]])</small> 06:21, 27 August 2012 (PDT)
 
  
IF we do start a new series with MVM, would we have to show upgrades and stuff? [[User:Ben10508|Ben10508]] 13:15, 27 August 2012 (PDT)
+
== New tr_karma and requirements ==
:To avoid redoing massive amounts of work, I think it shouldn't be in the regular videos. Perhaps a single video per class about MvM, or per class+slot (Scout primary, Scout secondary, etc.) Anyway, let's not worry about that until the main demos are done — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 16:56, 27 August 2012 (PDT)
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I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
 +
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
== Melee crit sounds ==
+
== Issues with tr_krama and tr_krama_event ==
Often when I make a clip for a melee weapon demonstration, I hear the crit sound . How can I make that not happen? [[User:Ben10508|Ben10508]] 16:29, 3 September 2012 (PDT)
 
:Try this <code>tf_weapon_criticals 0</code> [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:24  ,  9/4/2012 (PDT)
 
  
== Spy Melee Makeover ==
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
Regarding the Spy's melee weapons, there seems to be some inconsistency in the demonstrations. Particularly in the clip showing the backstab range on the Medic, the player may or may not approach the back of the Medic or simply demonstrates "side-stabs". For consistency, I feel that it would be better if the player demonstrates the full 180 range of the backstab and end with the the side-stab rather than randomly approaching the back or entering from the side.
 
  
Additionally, since the Flamethrowers demonstrate the ability to detect cloaked or disguised Spies, it might be a good idea to demonstrate that the Spy will automatically raise his knife behind a disguised or cloaked enemy Spy.
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
[[File:User_Upgrade_Signature.png|link=User:Upgrade]] 03:04, 6 September 2012 (PDT)
+
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
:{{c|Support}} Spies detecting other spies is something that I do agree on, and in the current demos, the backstab shot gives the wrong impression. [[User:Pigophone|Pigophone]] 03:29, 6 September 2012 (PDT)
+
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
:{{c|Support}} Both good points, but perhaps should have made them in two separate topics — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:32, 6 September 2012 (PDT)
 
:{{c|Neutral}} Showing the full backstab angle would force us to show the spy before the tauntkill, and wind usually hisses and spits when I do that. Also, the only knife which doesn't approach from the back is the wanga prick - not exactly a widespread problem. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:48, 6 September 2012 (PDT)
 
::You could bind a key to teleport the Spy when needed, just before his spot is in sight~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:30, 9 September 2012 (PDT)
 
::Videos could be made like any other stock melee before showing the full backstab mechanic: kill Pyro, Soldier and Medic with normal slashes, tauntkill the Spy then make a full backstab demonstration on a single enemy in the center of the room.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)
 
:{{c|Support}} I agree considering the angle is pretty wide and somewhat confusing: depending on the class model on one side you can almost facestab your victim, on the other you may fail the stab even if is shown part of his back.--[[User:Kid Of The Century|Kid Of The Century]] 01:05, 7 September 2012 (PDT)
 
:{{c|Support}} on the disguise and cloak spy backstab because bleeding weapons and ignitable weapon show that, so why don't knives?
 
:And {{c|Neutral}} on show backstab angle because Armisael's reason. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 02:50, 7 September 2012 (PDT)
 
  
Implemented (see [[#Actual Spy Melee Makeover|section above]])
+
== Question about 2D and 3D player models ==
  
== Melee Makeover for Weapons that don't Randomly Crit? ==
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
I've noticed that the Melee Makeover only calls for remakes of videos that only do random crits. Shouldn't we demonstrate weapons that don't do random crits by using the Medic's Kritzkreig Uber? Just a thought. [[User:Bruss48|Bruss48]] 13:11, 14 September 2012 (PDT)
 
  
== Demonstrations on the old map ==
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
It would appear that picking a single demonstration that was made on tr_target_weaponref, noting that the standards for the project have changed slightly, and reserving it is the popular thing to do. Could we, instead of haphazardly selecting these, make a decision to either redo them as a group (à la the makeover project, perhaps), or not redo them? — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 21:31, 26 September 2012 (PDT)
 
: {{c|Support}} I don't speak for everyone, but I've got some spare time on my hands and it seems most of the old demos would be fairly easy to redo. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 22:32, 26 September 2012 (PDT)
 
::I don't particularly care whether or not we redo them (most of the reasons for the redos seem to be for purely graphical reasons such as low light and bloodstains, which really don't matter in terms of viewer comprehension). I just don't want them to be redone in dribs and drabs by people who really only care about putting another notch on their belt. — [[User:Armisael |'''Armisael''']] <small>([[User_talk:Armisael |T]] · [[Special:Contributions/Armisael |C]])</small> 10:57, 27 September 2012 (PDT)
 
: {{c|Support}} as long as there's other reasons than "it uses the old map". Often there is, because all demonstrations done on the old map are necessarily old by now, created back when standards such as the acceptable framerate or audio quality were not what they were back then. That's why there is often more than one reason to redo it, and that's just fine. Still, I'd really appreciate it if people focused on '''demos that need to be redoing right now''' rather than going through old demos and marking them for redo — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
  
== Explanations? ==
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
:I'm not quite sure if this has been proposed before (not sure if it's exactly a good idea either, but just throwing it out there), but I was reviewing some of the demonstration videos, and I thought that some of the demonstration clips may be a bit unclear on what they're demonstrating, and was wondering if we can add annotations to explain them. I mean, a lot of weapons demonstrations are done very straightforward and very well done, but sometimes I think it would be a bit unclear as to what is being demonstrated, ''especially'' when you're demonstrating attributes to a weapon which isn't listed in the weapon description. This is particularly problematic to new players, or simply players new a weapon. I see in the comments in videos like combat mini-sentry and dead ringer that they don't understand what's being demonstrated in some clips.
 
:I'm not asking for a whole re-do of videos, I'm just suggesting to add annotations to videos, and I think it would help a lot. As to which videos need the annotations, I think we can further discuss.
 
:Please think through my humble suggestion. [[User:TFHK|TFHK]] 02:36, 28 September 2012 (PDT)
 
::The reason the videos use as little text or explanation as possible is because they're included not just on the english weapon pages, but on every other language as well. It wouldn't make sense to show annotations in English on a korean article. It's unavoidable to show a little text like the loadout view, because in order not to do that, we'd have to create one video per language per weapon, which is simply too much work for little benefit.
 
::What would perhaps be suitable is using YouTube's subtitles feature to show some text. On the Portal Wiki, where some walkthrough videos are captioned, we have subtitle translations in each language, and the ones that show up on the video depending on the language of the article you're reading. That way there's no confusion. However, those make sense only because they're actual subtitles. Using subtitles for non-subtitle purposes (explanation purposes) kind of goes against the name of the feature.
 
::At any rate, those would need to be translated, and the resulting overhead would be significant (need active translators in each language, need to reupload the subtitle files every time there's a new one, etc).
 
::It's true that the complexity of the game has increased to a point where explaining how a weapon works using exclusively visual means is getting harder. Still, I think it's worth trying to continue pulling it off — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:45, 29 September 2012 (PDT)
 
:::Point taken. I guess I was focusing on the perspective of a random YouTuber watching demonstration videos from the YouTube page, rather than a person browsing on the wiki and watching the embedded video on the website. I guess the fact that I see English everywhere on the YouTube page made me forget that there are people who play TF2 in other languages as well. (even I'm Chinese lol) [[User:TFHK|TFHK]] 21:14, 29 September 2012 (PDT)
 
I also notice in the comments that people often don't know what buttons are being pressed when an on-screen event happens (e.g. Building rotates, Spy switches disguise's weapon, Demo charges his Sticky Launcher, Heavy uses right and left fists, and various weapons' alt-fire abilities. Since button layouts do not need to be translated, perhaps this could be added. [[File:User_Upgrade_Signature.png|link=User:Upgrade]] 21:45, 1 October 2012 (PDT)
 
  
==Festive weapons==
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
Since there are demonstrations of stock reskins like the frying pan,i thought that if this weapons are reskin of stock, i propose that it should be demonstrated like the stock reskins. [[User:Ian soldier2|Ian soldier2]] 16:40, 28 September 2012 (PDT)
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
: The Festive weapons aren't reskins, they're just the stock models with festive lights attached. I doubt anyone's going to lose sleep over wondering whether the Festive Rocket Launcher does something different from the normal Rocket Launcher. -- [[User:RagnarHomsar|Ragnar Homsar]] - ([[User_talk:RagnarHomsar|Talk]]) 16:47, 28 September 2012 (PDT)
 
::We discuss about [[Team Fortress Wiki talk:Weapon Demonstration/Archive_27#Festive Weapons|this]] before. Just saying because it was discussion. [[File:User Hinaomi Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 16:55, 28 September 2012 (PDT)
 
  
==More videos to be removed==
+
== Mastercomfig question ==
  
-[http://www.youtube.com/watch?v=y7WI1AM5nMM Wanga Prick]
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
  
-[http://www.youtube.com/watch?v=H7_z6uNHjO0 Your Eternal Reward]
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
  
Videos need to be removed [[User:Ben10508|Ben10508]] 08:14, 5 October 2012 (PDT)
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)

Latest revision as of 00:13, 14 June 2024


Needed

Tools

Chemistry Set Chemistry Set

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)


Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:57, 20 May 2024 (UTC)

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Here's Sandvich demonstration ready for feedback Mediarch User Mediarch PFP.pngTalkMy Edits 19:59, 21 May 2024 (UTC)

Would you mind to use a unique quality sandvich for the loadout? · Ashe (talk) 00:10, 8 June 2024 (UTC)
I can do that yes, the previous version had a vintage sandvich so I figured it was ok. But if you really think it should be a unique one instead I can redo the intro Mediarch User Mediarch PFP.pngTalkMy Edits 00:14, 8 June 2024 (UTC)
Here's a version with a Unique Sandvich Mediarch User Mediarch PFP.pngTalkMy Edits 01:22, 8 June 2024 (UTC)
Looks good. Thanks · Ashe (talk) 00:10, 14 June 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)
For a future demonstrator, you will have to use these files that override the allclass animations of the sniper so the self aware appears at it should in the loadout. Use it only for the loadout. It also includes a fix for the mutated milk loadout pose too · Ashe (talk) 18:20, 7 June 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)


Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies
  • Pictogram comment.png Does not demonstrate damage penalty of the grenade stick

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)
I consider that the holster penalty clip doesn't show the penalty properly. For this case, you should just use the sticky launcher. Also, the demo doesn't show the dmg penalty the stick has. You should use a demoman to show the dmg as 55*3 = 165, not enough dmg to kill a demo · Ashe (talk) 00:07, 8 June 2024 (UTC)
I agree with the addition of one more clip of the empty caber versus the bottle. Here’s what I think should occur after the deployment and bolstering scene…

Part 5: Rate and Damage Comparison

Two clips side by side with enemy Pyro. One side is the bottle, the other side is the empty caber.

  1. Wait for a few seconds
  2. Strike the Pyro off cooldown with both weapons

Qwertyxp2000 (talk) 23:29, 8 June 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.


Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Natascha Natascha

Pictogram comment.png Needs to show that when an enemy is being healed by a medi gun or other source (like a dispenser) they're immune to the slowdown.

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)