Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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= Needed =
 
= Needed =
= Item set =
 
== [[File:Isolated Merc.png|16px|link=Isolated Merc]] [[Isolated Merc]] ==
 
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}
 
== [[File:Isolationist Pack.png|16px|link=Isolationist Pack.png]] [[Isolationist Pack]] ==
 
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}
 
:KarmaCharger (used) to have a demonstration on his channel for Isolationist Pack and Isolatec Merc, I think he has done just like official demonstrations would. But it seems the video no longer exists. I heard that his channel was hacked, idk if that was the reason. He may still have the video on his PC, I guess it wouldn't hurt asking him. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 11:59, 27 June 2020 (UTC)
 
:Karma's channel is back but I don't see such videos on it anymore. I messaged him on Steam about this — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
  
 
= Tools =
 
= Tools =
=={{icon item|Chemistry Set|16px}} [[Chemistry Set]]==
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== {{Demo Header|Chemistry Set}} ==
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}} <sup>{{Tooltip|?|I have the Chemistry Set already bought, I just need to transfer it to a new account. Please refrain from making this demonstration as it is in progress currently and would be a waste of money if it's made by someone else and it fits together with the Upgrade to Premium demo}}</sup>
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<div class="mw-collapsible mw-collapsed" style="width:100%">
 
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Old discussion (2020)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
 
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
 
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
 
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
=={{icon item|Unusualifier|16px}} [[Unusualifier]]==
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
I found one of these in a crate so I thought I might as well do it if it's needed o: [[File:User Bojjob Userlink.png|link=User:Bojjob]] 02:52, 30 November 2017 (PST)
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:Can someone tell me how this looks? https://www.youtube.com/watch?v=uuDYBYtSIj4<br>
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
:Thanks :3 [[File:User Bojjob Userlink.png|link=User:Bojjob]] 02:03, 2 December 2017 (PST)
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::You've got black bars all around your video :( If you've still got the raw footage you might be able to edit it to get rid of those bars without losing too much quality.
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
::Also, ideally it'd be nice to show the taunt in-game as well. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 20:13, 5 December 2017 (PST)
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:::Yeah, i've still got the raw footage haha<br>
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
:::Unfourtunately i wont be able to show it in game coz i lost it to a scammer ;-; [[File:User Bojjob Userlink.png|link=User:Bojjob]] 04:07, 6 December 2017 (PST)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
I had one lying around and since it hasnt been done yet here it is https://www.youtube.com/watch?v=45FF8JP5ZCA&feature=youtu.be quality will be better no worries but this is the rough thing [[User:Wynran|Wynran]] ([[User talk:Wynran|talk]]) 19:40, 2 March 2019 (UTC)
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</div></div>
:Is good content-wise, but needs background music. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:16, 25 March 2019 (UTC)
 
  
Decided to remake this because I saw a few issues with the previous one (Namely texture quality and low model quality indicated by no facial flexes, also custom cursor throws consistency off a bit). [https://www.youtube.com/watch?v=e0arLjIJAWo Vid here], source in the description. I have made 2 mistakes that I can see: 1. I clicked on the unusualifier too fast. 2. I got a big lag spike during the 2nd showing of the taunt.
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I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The [[Strangifier]] demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 22:01, 29 May 2024 (UTC)
I can't solve 1. I can redo the 2nd one if the spike is too big.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:24, 25 February 2020 (UTC)
 
:Actually you can fix #1, just make the video freeze frame before you click on it. And yes, noticeable spike at 0:59 :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 
::Fixed it using some editing magic and redid the show-off. [https://www.youtube.com/watch?v=OK71Kij5RnA&feature=youtu.be vid], [https://www.mediafire.com/file/px1fj28rq3jr93s/Unusualifier2.mp4/file source]<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 14:52, 10 May 2020 (UTC)
 
:::All good~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
  
=={{icon item|Upgrade to Premium Gift|16px}} [[Upgrade to Premium Gift]]==
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== {{Demo Header|Upgrade to Premium Gift}} ==
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}<sup>{{Tooltip|?|I have the Premium Upgrade already bought, I just need to transfer it to a new account. Please refrain from making this demonstration as it is in progress currently and would be a waste of money if it's made by someone else and it fits together with the chemistry set demo}}</sup>
 
<br>
 
 
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
 
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
 
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
 
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
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:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
  
=={{icon item|Something Special for Someone Special|16px}} [[Something Special for Someone Special]] (Tool)==
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 
 +
== {{Demo Header|Something Special For Someone Special}} (Tool)==
 +
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 00:29, 2 May 2024 (UTC)}}
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2019)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
 
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 
::: The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:06, 25 July 2019 (UTC)
 
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
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</div></div>
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== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
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{{c|Demonstrate all powerups.}}
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{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
  
=={{icon item|Strange Filter|16px}} [[Strange Filter]]==
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:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
{{Reservation|[[User:FanCyy|FanCyy]] ([[User talk:FanCyy|talk]]) 20:15, 3 June 2020 (UTC)}} <sup>{{Tooltip|?|I have the Strange Filter already bought, going to make the video as soon as possible. Please refrain from making this demonstration as it is in progress currently and would be a waste of money if it's made by someone else}}</sup>
 
  
I don't understand very well how this works. To quote the page "Once a Strange Filter is applied, the stats that the filter is applied to resets to 0.", what are those stats, are these the standard "Kill" (as well Uber) stats? Can you choose other stats, like stats from [[Strange Parts]]? And... "The extra prefix is only awarded if the Strange Filter is applied to the weapon's primary statistic.", more or less the same question as before, this phrase implies that you can attach these Filters on Strange Parts, is that so? [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:49, 27 May 2020 (UTC)
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* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
:Oh, and yeah, I think we should make a video demonstrating Strange Filters. I don't know if the article will be updated to clarify my questions, but if not, the video would be a great tool to know how the tool works. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 00:51, 27 May 2020 (UTC)
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* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
 +
* Kill enough enemies such that domination status appears.
 +
* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
  
Done. [https://www.youtube.com/watch?v=CjwHiHAjJHY video] and [http://www.mediafire.com/file/z202sm5yjtp4dw9/StFilterDemo2.mp4/file source]. [[User:FanCyy|FanCyy]] ([[User talk:FanCyy|talk]]) 16:10, 17 June 2020 (UTC)
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Now you've established that "skull on HUD" = "having killed enough enemies".
:Looks good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
  
= Cosmetics =
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Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
=={{icon item|Boston Boom-Bringer|16px}} [[Boston Boom-Bringer]] ==
 
{{c|Demonstration of how the sound effect works}}
 
  
Pardon me if I'm putting in the wrong place, but I noticed that [[Infernal Orchestrina]] includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:32, 26 March 2015 (PDT)
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Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
:Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:08, 29 March 2015 (PDT)
 
::Alright, thanks. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]]  15:12, 29 March 2015 (PDT)
 
  
=={{icon item|Catastrophic Companions|16px}} [[Catastrophic Companions]] ==
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[[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
{{c| Show assists in Pyroland}}
 
  
=={{icon item|Croaking Hazard|16px}} [[Croaking Hazard]] ==
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
{{c| Show assists in Pyroland}}
 
  
=={{icon item|Pocket Santa|16px}} [[Pocket Santa]] ==
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== {{Demo Header|Secret Saxton}} ==
{{c| Show assists in Pyroland}}
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{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:07, 27 April 2024 (UTC)}}<br>
<br />
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I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)
{{Reservation|Fokuskii}} ([[User talk:Fokuskii|talk]] 03.06.2020 17:04 GMT+2)<br>
 
Demonstration: ''https://www.youtube.com/watch?v=dLwUP1F_97w&feature=youtu.be'' [[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 21:03, 9 June 2020 (UTC)
 
:Nice, but two things:
 
* The Sniper and Spy backpack loadout views have the top right cosmetic slot in "highlighted" color
 
* Please install the [[Team_Fortress_Wiki:Weapon_Demonstration#Requirements|HUD mod listed on the instructions page]] to make damage numbers larger and yellow
 
  
=={{icon item|Pocket Saxton|16px}} [[Pocket Saxton]] ==
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)
{{c| Show assists in Pyroland}}<br />
 
  
{{Reservation|Fokuskii}} ([[User talk:Fokuskii|talk]] [[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 13:02, 4 June 2020 (UTC)<br>
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)
  
=={{icon item|Pocket Villains|16px}} [[Pocket Villains]] ==
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)
{{c| Show assists in Pyroland}}
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::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)
  
=={{icon item|Pocket Yeti|16px}} [[Pocket Yeti]] ==
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)
{{c| Show assists in Pyroland}}
 
<br />
 
{{Reservation|Fokuskii}} ([[User talk:Fokuskii|talk]] [[User:Fokuskii|Fokuskii]] ([[User talk:Fokuskii|talk]]) 13:07, 4 June 2020 (UTC)<br>
 
  
=={{icon item|Quoth|16px}} [[Quoth]] ==
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)
{{c| I'm not sure if this calls for a redo, but the current video only demonstrates the Soldier, when this is an all-class cosmetic. [[User:Ben10508|Ben10508]] ([[User talk:Ben10508|talk]]) 19:42, 11 September 2018 (UTC)}}
 
:I don't think that's a good enough reason on its own to warrant a redo for something this minor. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:38, 16 September 2018 (UTC)
 
  
=={{icon item|Sledder's Sidekick|16px}} [[Sledder's Sidekick]] ==
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)
{{c| Show assists in Pyroland}}
 
{{Reservation|[[User:D-ray Ent.|D-ray]] ([[User talk:D-ray Ent.|talk]]) 09:14, 12 May 2020 (UTC)}}
 
  
Since I have enough metal, I'd like to give a shot in making a demonstration (Pyroland demonstration). [[User:D-ray Ent.|D-ray]] ([[User talk:D-ray Ent.|talk]]) 09:14, 12 May 2020 (UTC)
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)
  
=={{icon item|Slithering Scarf|16px}} [[Slithering Scarf]] ==
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)
{{c| Show assists in Pyroland}}
 
  
=={{icon item|Space Hamster Hammy|16px}} [[Space Hamster Hammy]] ==
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)
{{c| Show assists in Pyroland}}
 
  
=={{icon item|Teddy Robobelt|16px}} [[Teddy Robobelt]] ==
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::::[https://drive.google.com/file/d/1vprZjfUfVNmIYVgJTo2B1kWNxwoXQ-zR/view?usp=sharing Here] is the demo feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:30, 27 April 2024 (UTC)
{{Reservation|[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 09:05, 11 September 2019 (UTC)}}
 
  
{{c| Show assists in Pyroland}}
+
:::::[https://drive.google.com/file/d/1n6LxHCztXG7Fql9_k6DIl_tzvvPxb6Z5/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:51, 28 April 2024 (UTC)
 +
::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:04, 28 May 2024 (UTC)
  
Working on it. Should be done soon! <small>— ''The preceding unsigned comment was added by'' '''[[User:Vman11|Vman11]]''' ([[User talk:Vman11|talk]]) • ([[Special:Contributions/Vman11|contribs]]) 19:38, 12 August 2019 (UTC)‎</small>
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:::::::[https://drive.google.com/file/d/1WdoPKPndSFbAfdndznXG1T54facFABOi/view?usp=sharing Here] is a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:39, 29 May 2024 (UTC)
:[https://www.youtube.com/watch?v=fmC_5gycXdY&feature=youtu.be Video Done!] <small>— ''The preceding unsigned comment was added by'' '''[[User:Vman11|Vman11]]''' ([[User talk:Vman11|talk]]) • ([[Special:Contributions/Vman11|contribs]]) 02:17, 13 August 2019‎ (UTC)‎</small>
 
::Please sign your comments each time you commented on any discucssion with <nowiki>~~~~</nowiki>, so people can actually know who provided the sentences. Thank you. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 12:58, 13 August 2019 (UTC)
 
:Thanks for the demonstration! The contents of the video are perfect, but the video and audio quality aren't up to the standard unfortunately...
 
:You can for example consider the video encoding artifacts of what should be a brown background on the loadout screen [https://i.imgur.com/jFfkm55.png here] (this is in 720p), or the [https://i.imgur.com/DvVDLOv.png low-resolution turret blueprint model], and compare those to other published videos in their highest quality on YouTube. The sound quality of the music is OK, but the in-game sound feels muffled and a bit radio-y, probably from low bitrate as well. I suggest increasing all that you can increase about video recording encoding quality, audio recording encoding quality, video export encoding quality, audio export encoding quality, and in-game graphics settings as much as possible (without framerate drops) and see how much this can be improved. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:18, 25 August 2019 (UTC)<br />
 
<br />
 
  
= Need to be redone=
+
= Action =
=={{icon item|Axtinguisher|16px}} [[Axtinguisher]]==
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== {{Demo Header|Spellbook Magazine}} ==
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}
+
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
{{c|Updated attribute (removed Sketchek references)}}
+
 
 +
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
 +
Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
 +
 
 +
== {{Demo Header|Fancy Spellbook}} ==
 +
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
  
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)
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== {{Demo Header|Fireproof Secret Diary}} ==
:The framerate is very low, maybe try to reduce your video settings. - [[User:Thedop|Thedop]]  17:27, 22 April 2019 (UTC+1)
+
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
::It's 30fps, how is that "very low"? windpower was okay with 30fps before. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 23:37, 22 April 2019 (UTC)
 
:::Well, maybe it's just me. - [[User:Thedop|Thedop]]  08:40, 23 April 2019 (UTC+1)
 
::::I agree with [[User:Thedop|Thedop]]. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least [[User:Zeklyn|Zeklyn]] ([[User talk:Zeklyn|talk]]) 06:59, 23 April 2019 (UTC)
 
:::::i dont know if i have the raw video files anymore but i might try exporting in a higher fps [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 15:49, 23 April 2019 (UTC)
 
::::::A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
 
::::::This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs [https://www.youtube.com/watch?v=EyxKPRuR2D8 the current video] and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
 
::::::Also, the fade in/out of the 3-way split-screen has [https://i.imgur.com/Ve0qUTY.jpg overlapping clips], i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
 
::::::Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:37, 20 May 2019 (UTC)
 
  
I have a question before doing this one:
+
== {{Demo Header|Kritz or Treat Canteen}} ==
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)
 
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)
 
  
=={{icon item|B.A.S.E. Jumper|16px}} [[B.A.S.E. Jumper]]==
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== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
{{c|Reduced amount of air control while deployed by 50%.}}
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{{c|Current one does not show front, crouching, running, etc, at all angles.}}
  
{{c|Removed the ability to re-deploy the parachute once retracted until the player lands on the ground again.}}
+
So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
 +
* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
 +
** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
 +
*** This part would repeat for each class
 +
* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
 +
* After this I would move on to the next class until all of them are done<br>
 +
However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
  
=={{icon item|Classic|16px}} [[Classic]]==
+
::How about just use the RED player to see the BLU humiliation animation. Like:
 +
::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
 +
::#BLU player stands beside the intel point
 +
::#RED player captures the intel and win the game
 +
::#BLU player enters humiliation
 +
::#RED player look at the BLU player
 +
::#BLU player moves around to show off the humiliation animation.
 +
::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
  
{{c|Does not demonstrate reduced movement speed while charging up the rifle.}}
+
:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
  
{{c|Does not demonstrate that jumping cancels the charged shot.}}
+
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
  
{{c|Does not demonstrate the shooting while in mid-air cancels the charged shot, while falling down and holding shot does not cancel the charged shot.}}
+
:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
  
{{c|Does not correctly demonstrate an unscoped bodyshot; the video so far is entirely of just headshots.}}
+
::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
I had made some observations a few days ago, and I have noticed a lot of missing elements for the Classic video. Particularly so is how [https://www.youtube.com/watch?v=gdTb16p4cuk the current video] doesn't correctly show the no-charge bodyshot damage (46 instead of 50). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
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= Need to be redone=
:Yep, all good things to re-do the video for. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
+
== {{Demo Header|Crusader's Crossbow}} ==
::I have a plan on how the new video should be run, and I will show how the video would be run, and I will explain it on a new line, to make it easier for me to format the video plan:
 
  
;Part 1 – The Main Gang (Pyro, Soldier, Medic)
+
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
The standard kills for Pyro, Soldier, and Medic, as usual for any damaging weapon.
 
  
#Shoot the Pyro with a quickshot bodyshot at the middle of his body, where there is little chance of accidentally hitting the headshot hitbox. Specifically, aim at his middle flame grenade.
+
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
#Move the crosshair to Pyro's head.
 
#Shoot the Pyro's head with a quickshot "headshot".
 
#Shoot the Pyro's head again, but with a partially charged "headshot".
 
#Aim at Soldier's head, and kill him with a fully charged headshot.
 
#Aim at Medic's head, and attack him with a scoped partially charged "headshot"
 
#Move the crosshair to Medic's body, specifically slightly to the left of his lower visible button right above his glove.
 
#Kill the Medic with a fully charged scoped bodyshot.
 
#Aim for the wooden Soldier target with a non-scoped headshot.
 
#Aim for the wooden Soldier target with a scoped fully charged headshot.
 
#Taunt.
 
  
;Part 2 – Sniper Movement 1
+
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
Two split videos of Sniper, both with Classic. This will demonstrate that charging slows down the player.
 
  
#Begin charging the right-hand side.
+
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
#Move forward to the garage door, similar to the [https://www.youtube.com/watch?v=6iCBsRON0OY Powerjack video], except both are equipped with Classic, one charged and the other not.
+
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 +
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
 +
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 +
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 +
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
;Part 3 – Sniper Movement 2
+
== {{Demo Header|Enforcer}} ==
Two split videos of Sniper, both with Classic. This will demonstrate that releasing a charge returns the speed back to normal.
+
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
  
#Begin charging the right-hand side.
+
== {{Demo Header|Gloves of Running Urgently}} ==
#For the right-hand camera, release the charged shot by shooting at anywhere in front.
 
#Move forward to the garage door, similar to the [https://www.youtube.com/watch?v=6iCBsRON0OY Powerjack video], except both are equipped with Classic, both of which without the charging.
 
  
;Part 4 – 2Fort Jump
+
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
As RED Sniper, stay at RED's upper battlements (or BLU's upper base if your Sniper is BLU). The aim is to capture that jumping cancels the charge.
 
  
#At the edge of the battlement, aim straight anywhere, preferably perpendicular to both the corrugated metal frame and the wall.
+
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
#Charge the Classic to full.
 
#Jump, and attempt to release the shot. Ideally, the Classic shouldn't actually shoot a bullet.
 
  
;Part 5 – 2Fort, Charging Shot Mid-Air
+
GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? [https://www.youtube.com/watch?v=MvV_CnCpezo Video about the functionality]. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 14:29, 14 August 2021 (UTC)
As RED Sniper, fall down RED's upper battlements (or BLU's upper base if your Sniper is BLU). Place the opposite team's Heavy on the other team on the ground. The aim here is to demonstrate that you can charge shots in mid-air.
+
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
  
#Charge the Classic.
+
== {{Demo Header|Holiday Punch}} ==
#Fall while still charging.
+
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
#Shoot at the Heavy while you are on the ground, still with your charged shot ready. If done correctly, Heavy should be able to be dealt more than 50 damage.
 
  
;Part 6 – 2Fort, Attempting to Shoot Charged Shot Mid-Air
+
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
As RED Sniper, fall down RED's upper battlements (or BLU's upper base if your Sniper is BLU). Place the opposite team's Heavy on the other team on the ground. The aim here is to demonstrate that the shot is cancelled while in mid-air.
 
  
#Charge the Classic.
+
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
#Fall while still charging.
+
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
#Attempt to shoot at the Heavy while in mid-air. If done correctly, Heavy shouldn't be shot because the bullet was not actually shot.
+
::Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
 +
::{{c|Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage}} (The map used for demonstrations does not have water, though)
 +
::{{c|Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage}}
 +
::{{c|Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled}}
 +
::* Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
 +
::* Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
 +
::{{c|Demonstrate that a Scout with the effects of Bonk! can be tickled}}
 +
::{{c|Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled}}
 +
:: A few other ones that I am unsure about:
 +
::{{c|Demonstrate that it's not possible to tickle robots and giant robots on MVM}} (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
 +
::{{c|Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits}} [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 24 April 2022 (UTC)
 +
:::The <code>tr_karma_rc1</code> map has water (see [[Sydney Sleeper]] demonstration [https://youtu.be/95qD-3XF8ws?t=132 here]). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:23, 24 April 2022 (UTC)
 +
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
This is personally how I think the video should be run, but if you have other plans to do the video, you can try a different approach to creating the whole complete video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 00:30, 2 May 2020 (UTC)
+
I have an idea on how the new video might be represented:
  
:In part 2, it might be worth having a third clip with the Sniper using the stock rifle, walking forward while zoomed in.
+
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
:Parts 4 and 5 should be done on the demonstration map; to get height you can noclip your way to the top of the crates lying around the room.
+
*Do the same actions as was done in the original video
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
  
=={{icon item|Crusader's  Crossbow|16px}} [[Crusader's Crossbow]]==
+
'''Part 2: Basic Interactions'''
{{Reservation|Thedop}} ([[User talk:Thedop|talk]])
+
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
  
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}
+
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
  
{{c|Does not show that if you try to heal up an enemy Spy, Über is not built.}}
+
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
  
{{c|Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.}}
+
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
  
I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. [https://youtu.be/Ssaodg-dl7g Video] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:44, 11 September 2019 (UTC)
+
'''Part 3: Versus Mittens Heavy'''
:The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
+
# Approach the enemy Mittens Heavy
::[https://www.youtube.com/watch?v=g6asv69_x0o&feature=youtu.be Second try] — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 06:45, 25 September 2019 (UTC)
+
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
:::The Minigun is still hiding the medic when he's firing... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
+
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
  
=={{icon item|Dalokohs Bar|16px}} [[Dalokohs Bar]]==
+
'''Part 4: Spy Interactions'''
{{Reservation|[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)}}
+
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  
{{c|The model now included the bite mark, the plate model added}}
+
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
  
As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not.  - '''[[User:Thedop|Thedop]]''' 19:11, 20 Obtober 2018 (UTC+1)
+
'''Part 6: Robots'''
:Got this video finished, just need 1 more scene with Thedop.
+
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
+
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
  
=={{icon item|Enforcer|16px}} [[Enforcer]]==
+
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
+
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
  
=={{icon item|Fishcake|16px}} [[Fishcake]]==
+
== {{Demo Header|Original}} ==
{{Reservation|[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)}}
+
{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
  
{{c|The model now included the bite mark, the plate model added}}
+
Old Reservation (5th January 2024)
  
See [[#Dalokohs Bar|Dalokohs Bar]]. - '''[[User:Thedop|Thedop]]''' 10:39, 12 October 2018 (UTC+1)
+
{{c|Missing new reload sound}}
:Got this video finished, just need 1 more scene with Thedop.
+
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
 
  
=={{icon item|Holiday Punch|16px}} [[Holiday Punch]]==
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
 
  
{{c|Does not demonstrate interaction between cloaked spies and Holiday Punch crits.}}
+
[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
 +
:In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 22:03, 22 April 2024 (UTC)
  
I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 08:11, 17 March 2020 (UTC)
+
Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 10:05, 23 April 2024 (UTC)
:Not very practical, but sure, if anyone's up for it — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 
  
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==
+
== {{Demo Header|Power Up Canteen}} ==
 
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
  
 
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 
I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? [[User:Kaezle|Kaezle]] ([[User talk:Kaezle|talk]]) 04:21, 25 August 2019 (UTC)
 
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 
: If you right click on it you should be able to remove that. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 06:22, 25 August 2019 (UTC)
 +
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
=={{icon item|Sandvich|16px}} [[Sandvich]]==
+
== {{Demo Header|Sandvich}} ==
{{Reservation|[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 19:32, 10 October 2019 (UTC)}}
+
{{c|Show that a dropped plate doesn't heal}}
  
{{c|Show that a dropped plate doesn't heal}}
+
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:57, 20 May 2024 (UTC)}}
  
 
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
 
Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 12:02, 13 September 2019 (UTC)
Line 302: Line 318:
 
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
 
:::Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:28, 23 September 2019 (UTC)
 
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 
::::Sure. Yes, please replace the existing pickup. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 +
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
=={{icon item|Hitman's Heatmaker|16px}} [[Hitman's Heatmaker]]==
+
Here's [https://drive.google.com/file/d/1A2K5061AnWDvaXwJvSn98fTeI9XRARPR/view?usp=sharing Sandvich demonstration] ready for feedback [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:59, 21 May 2024 (UTC)
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}
 
  
{{c|Focus meter does not need to be fully charged to activate}}
+
== {{Demo Header|Self-Aware Beauty Mark}} ==
 +
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
  
{{c|SMG no longer has the tracers}}
+
{{c|Updated description. (Also handy for putting out a fire)}}
  
=={{icon item|Self-Aware Beauty Mark|16px}} [[Self-Aware Beauty Mark]]==
+
{{c|Extinguish an ally reduces the cooldown by 20%}}
{{Reservation|[[User:Thedop|Thedop]]}} ([[User talk:Thedop|talk]]) - 12:33, 4 October 2018 (UTC +1)
 
  
{{c|Updated description. (Also handy for putting out a fire)}}
+
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
 +
 
 +
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
  
{{c|Extinguish an ally reduces the cooldown by 20%)}}
+
Alright I got it all right here.
  
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
+
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]  
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
  
=={{icon item|Winger|16px}} [[Winger]]==
+
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
  
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)
+
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
  
==Miniguns==
 
Note: They all get changed from Jungle Inferno update.
 
  
{{c|The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.}}
+
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
   
+
::Here's the newly updated video
{{c|Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.}}
+
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
  
=={{icon item|Strange Part|16px}} [[Strange Part]]==
+
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
{{Reservation|[[User:FanCyy|FanCyy]] ([[User talk:FanCyy|talk]]) 12:35, 11 June 2020 (UTC)}}
+
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
  
:I have the Strange Part already bought, going to make the video as soon as possible. Please refrain from making this demonstration as it would be a waste of money if it's made by someone else [[User:FanCyy|FanCyy]] ([[User talk:FanCyy|talk]]) 12:35, 11 June 2020 (UTC)
 
::Done. [https://www.youtube.com/watch?v=YQaWyR2-sZg video] and [http://www.mediafire.com/file/nf5xlkcywrgbzbl/Strange_Part_demonstration.mp4/file source]. [[User:FanCyy|FanCyy]] ([[User talk:FanCyy|talk]]) 16:02, 11 June 2020 (UTC)
 
:::GrampaSwood noticed, that i forgot to hide that tab at the top of the screen. So here are the links for the updated demo: [https://www.youtube.com/watch?v=9qYAZN3LmmU video] and [http://www.mediafire.com/file/8ucvyq3hjcfu9zu/1111.mp4/file source] [[User:FanCyy|FanCyy]] ([[User talk:FanCyy|talk]]) 16:47, 12 June 2020 (UTC)
 
::::Looks good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
  
=={{icon item|Chargin' Targe|16px}} [[Chargin' Targe]],{{icon item|Tide Turner|16px}} [[Tide Turner]], and {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==
+
== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 
:{{c|yes}}, the effects that should show are just some of them, not all
 
:{{c|yes}}, the effects that should show are just some of them, not all
Line 348: Line 363:
 
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
=Questions and Proposals=
+
== {{Demo Header|Quick-Fix}} ==
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
+
 
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old reservation (29 April 2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
 
 +
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 +
# ([https://youtu.be/mWbjD7LjtVg?t=74 1:14]/[https://youtu.be/hj5FuFVFV2U?t=84 1:24]) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=129 2:09]/[https://youtu.be/hj5FuFVFV2U?t=159 2:39]) When demonstrating the Quick-Fix's heal rate in comparison to the stock [[Medi Gun]], while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and <code>r_cleardecals</code>, so it should look neat.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=137 2:17]/[https://youtu.be/hj5FuFVFV2U?t=181 3:01]) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=176 2:56]/[https://youtu.be/hj5FuFVFV2U?t=227 3:47]) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=206 3:26]/[https://youtu.be/hj5FuFVFV2U?t=257 4:17]) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=233 3:53]/[https://youtu.be/hj5FuFVFV2U?t=416 6:56]) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
 +
# ([https://youtu.be/mWbjD7LjtVg?t=266 4:26]/[https://youtu.be/hj5FuFVFV2U?t=306 5:06]) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock [[Medi Gun]]'s overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
 +
# ([https://youtu.be/mWbjD7LjtVg?t=286 4:46]/[https://youtu.be/hj5FuFVFV2U?t=512 8:32]) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.
 +
{{c|The new ones (the timestamps refer to the new demonstration):}}
 +
# ([https://youtu.be/hj5FuFVFV2U?t=459 7:39]) Demonstrating stock [[Medi Gun]]'s Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
 +
# ([https://youtu.be/hj5FuFVFV2U?t=478 7:58]) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.
 +
<br>
 +
 
 +
:I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 04:27, 30 April 2021 (UTC)
 +
::Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 10:37, 30 April 2021 (UTC)
 +
:# I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 03:31, 3 May 2021 (UTC)
 +
:# Just finished the whole demonstration. I just need to attach the segments. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:15, 4 May 2021 (UTC)
 +
:# Just finished <s>uploading</s> re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
 +
::# https://youtu.be/hj5FuFVFV2U
 +
::# https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
 +
:::[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 08:08, 6 May 2021 (UTC)
 +
:::: I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:40, 5 May 2021 (UTC)
 +
: I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 10:39, 5 May 2021 (UTC)
 +
: Just uploaded the fixed version of the [[Quick-Fix]] demonstration video. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 13:01, 5 May 2021 (UTC)
 +
::This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
 +
* Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
 +
* There is an audio/video glitch at 9:56 - 9:57.
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 +
:::You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. [[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 15:12, 10 May 2021 (UTC)
 +
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 +
</div></div>
 +
 
 +
== {{Demo Header|Blutsauger}} ==
 +
 
 +
{{reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 10:42, 12 May 2024 (UTC)}}
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:100%">
 +
Old discussion (2021)
 +
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 +
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
 +
</div></div>
 +
 
 +
Here's the [https://drive.google.com/file/d/1Yt75ezXKGgKa8q3Ca8p0mjqTtmoGF18i/view?usp=drive_link Blutsauger demonstration] ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 19:28, 13 May 2024 (UTC)
 +
 
 +
:The demo also needs to show that the effect is pasive, so you have to include a clip where the medic receives damage with the blutsauger and the medigun/bonesaw deployed · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 04:25, 27 May 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1C8vYj4CU000bzOls1pgP7n6oBRFhMWeG/view?usp=sharing Here's version two] with a clip showing the effect is passive [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 01:58, 28 May 2024 (UTC)
 +
 
 +
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
 +
 
 +
{{c|Show slower deploy and holster comparision.}}
 +
 
 +
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
 +
 
 +
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
 +
 
 +
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
 +
 
 +
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
 +
 
 +
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
 +
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
 +
 
 +
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
 +
 
 +
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
 +
 
 +
::::: Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — [[User:Payn|payn.]] [[File:Beggar's Bazooka.png|30px|link=User:Payn]] [[User talk:Payn|Talk]] [[File:Speech voice.png|25px|link=User talk:Payn]]  [[Special:Contributions/Payn|Contribs]] [[File:Market Gardener.png|30px|link=Special:Contributions/Payn]] 00:02, 13 May 2024 (UTC)
 +
 
 +
== {{Demo Header|Kritzkrieg}} ==
 +
 
 +
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
 +
 
 +
{{c|Does not show health of patients, overheal is not shown properly.}}
 +
 
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
 +
 
 +
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
 +
 
 +
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
 +
 
 +
== Trading demonstration ==
 +
{{c|Doesn't show the "Requires Steam Guard verification" window}}
 +
 
 +
We can make the same Medic and Heavy conversation joke.
 +
:Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 04:55, 27 February 2022 (UTC)
 +
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
 
 +
== {{Demo Header|Ullapool Caber}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:04, 20 April 2024 (UTC)}}
 +
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
 +
 
 +
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
 +
 
 +
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
 +
 
 +
'''Part 2: Blast Radius Tests + Caber Jumping'''
 +
 
 +
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
 +
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
 +
 
 +
'''Part 3: Player Interactions'''
 +
 
 +
First part is a single enemy Spy.
 +
 
 +
'''Part 3a: Cloaked Spy'''
 +
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
 +
 
 +
There are two players on the side, a friendly Scout and an enemy Spy.
 +
 
 +
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
 +
 
 +
'''Part 4: Deployment and Holstering'''
 +
*Do the same set of actions as the current video, or in any appropriate method.
 +
 
 +
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
 +
 
 +
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1UYRHocDtVBJbtYHnGVX6UjG_olg-VjqU/view?usp=sharing Here] is the video, feedback needed!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 11:03, 4 May 2024 (UTC)
  
So it appears that the weapon switch speed for every class has increased from 0.67 to 0.5 seconds. Are we going to have to redo all the demonstrations where weapon switching is present? <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 23:00, 25 December 2015 (PST)
+
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
:No, that's probably too much. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:29, 27 December 2015 (PST)
+
{{c|Needs to show the updated metal cost.}}
  
Is there any particular reason we don't allow Collector's quality items to be used in demonstrations? [[User:Hail Fellow Well Met|Hail Fellow Well Met]] ([[User talk:Hail Fellow Well Met|talk]]) 23:38, 11 January 2016 (PST)
+
== {{Demo Header|Cleaner's Carbine}} ==
: My assumption would be that Collector's quality is rather rare, and as such unrecognizable for most players, since Unique and Vintage have been around for ages all players by now should be able to recognize those. Although as far as I know we haven't talked about including Collector's quality in the suitable list for the Loadout screen, maybe now, being a year and a bit after the Collector's quality has been added, Wind may allow it. Let's see what he says. In my opinion the colour hurts my eyes haha. <span style="font-family:aharoni; font-size:110%; font-style:;font-weight:bold;">[[File:User_Obilisk_Demo1.png]] [[User:Obilisk|<span style="text-decoration:">Obilisk</span>]]</span> 05:09, 12 January 2016 (PST)
+
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 13:59, 3 May 2024 (UTC)}}<br>
::It's definitely not the quality most people watching the video would have the item in. And if they do, then they would already know there's no difference between Collector and non-Collector. The reverse is not as likely.
+
:{{c|Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.}}
::I also don't think disallowing Collector's quality items prevents people from contributing to these videos. Surely if you manage to get a Collector's item you can also manage to get a non-Collector version of it.
+
:: I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 06:45, 19 April 2024 (UTC)
::More generally, the allowed qualities the "common" ones such that they are recognizable by most people and don't put up a barrier for contribution. It also prevents the temptation people may have to show off their rare item when they have a non-rare version of it. And having a small restricted set keeps videos consistent. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:11, 18 January 2016 (PST)
 
  
I'm thinking of doing one of the weapons here, but my graphics card is confused as to whether or not it can record video.  Could I record the demos and upload the demos for recording?  [[User:USERNAME|weatherman115]] 08:11, 2 February 2016 (PST)
+
:::[https://drive.google.com/file/d/1snBQbOnOMnNxuKgUzsNOQhNieC8H1t0H/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:51, 3 May 2024 (UTC)
:That's not the hard part of the work (the demo rendering/cutting/adding backpack view/music mixing/transitions/muxing/uploading to youtube/etc process is significant) and the review process would be pretty awkward if the responsibility is shared between two people, so I don't think that kind of system would work very well. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:46, 6 February 2016 (PST)
 
::I knew there was going to be a problem.  I'll see if I can get my card to record video, although I'm afraid that it will break the card.  But frankly, it's worked before, so it shouldn't be a problem.
 
  
::...I would put my graphic card name here, but I'm away from my computer and I can't check from anywhere other than there.  I do remember that it's an AMD.  [[User:USERNAME|weatherman115]] 07:36, 8 February 2016 (PST)
+
:::: What about the disguised spies? or did I miss it somewhere in the video? [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 18:11, 3 May 2024 (UTC)
::Found it.  It's a Radeon HD 5900 Series.  [[User:USERNAME|weatherman115]] 15:09, 8 February 2016 (PST)
 
:::Can you find the precise number? 5900 is a wide series. I'm pretty sure they're all good enough to use Source Recorder at 7250p or higher though so I don't think you should have problem rendering as long as you have the correct drivers. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 15:36, 27 February 2016 (PST)
 
::::I was actually thinking of using OBS, but that sounds good.  Where can I download it?
 
::::Also, can I have a non-7zip file of the demonstration map?  I don't want to download any more software, and I'm pretty sure Windows 10 can't unzip .7z files. [[User:USERNAME|weatherman115]] 06:28, 2 March 2016 (PST)
 
:::::Here's the extracted map file: http://weaponref.wiki.tf/tr_target_weaponref_hdr.bsp — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:08, 13 March 2016 (PDT)
 
::::::Been way too long since I last checked my account, completely forgot about this.  I'm on mobile right now, plus I've got life stuff to do, so I'll get to it as soon as I can.  Thanks!  [[User:USERNAME|weatherman115]] 13:17, 17 March 2016 (PDT)
 
::::::For the demonstration config, how do I reset my settings after recording?  I'm a very competitive player, so being able to restore my settings would be great.  [[User:USERNAME|weatherman115]] 14:45, 17 March 2016 (PDT)
 
:::::::The Source engine configuration file language is very limited. It doesn't have any kind of state-keeping, so there is no way for a config file to be able to undo itself. The only way to have an easy "undo" is rather to have a config file that sets the options you want. Then you can alternate between the two config files in order to switch between one or the other. There's no way for the demonstration-specific config file to figure out what your previous configuration was, so it can't provide a way to undo itself either. Sorry :( — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 18:39, 20 March 2016 (PDT)
 
  
== New Map and Musics For Demonstration ==
+
::::: I forgot <br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:12, 3 May 2024 (UTC)
  
Glad you like the tr_karma map, it has everything, a swimming pool, a pit hole, trees, and birds. I assume you've played the map to see how it looks like. For new musics, i mixed the projector music with the official TF2 soundtrack, two examples: https://www.youtube.com/watch?v=sYIblqJNSDM and https://www.youtube.com/watch?v=xdC7L2o_1Y0 I think we definitely should use them too, the current ones are getting old and boring. If you like, i'll upload them here. Also for the config and bots spawning, do you still want the starting bots to be Pyro, Soldier, Medic, and Spy? in my videos, the bots are Demoman, Heavy, Sniper, and Scout. if you want the same setup for the bots, i'll change them, then upload the config file here. Oh yeah last thing, a halloween themed version for the tr_karma will be released soon, since Scream Fortress will be here soon, if there's any new weapons released, can i use that halloween tr_karma to demonstrate? [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 12:11 AM 10/5/2016 (PDT)
+
:::::: [https://drive.google.com/file/d/1e88Z5orKHDRcgNKPimVsP5nL5CXdxTlO/view?usp=sharing Here] is a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:11, 3 May 2024 (UTC)
:https://www.dropbox.com/s/lwfowqne4qsld0x/Tr_karma%20and%20night%20%28with%20config%29.rar?dl=0 tr_karma and tr_karma_night, also included config for bots, new bots setup and the old one. [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 4:02 PM 10/8/2016 (PDT)
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:::::::It doesn't show invisible spies also filling crikey · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:31, 27 May 2024 (UTC)
::Thanks for the maps. I'm getting some [https://i.imgur.com/nPWnjpf.jpg skybox issues] with the night version.
 
::Yes, the bots should be the same and spaced the same way such that videos using either maps stay comparable in terms of distance falloff and time-to-kill-each-bot.
 
::For halloween: Yes, as long as it also has a halloween background music as well to complement it. I think this would mark a nice point to transition to the regular tr_karma for demos after that point too (meaning that we keep doing tr_target_weaponref_hdr demos until halloween, then make tr_karma_halloween demos, then make tr_karma demos). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:54, 9 October 2016 (PDT)
 
  
 +
::::::::[https://drive.google.com/file/d/145awNn8X75IyIpVi0LZC43JB1b6myLLb/view?usp=sharing Here] is a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:50, 29 May 2024 (UTC)
  
== Question about innacurate demonstration videos. ==
+
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==
 +
{{c|Does not show damage against players vs stock}}
  
When the a demo video isn't accurate due to patch changes and such, should it still be displayed on the Item page? or should it be commented out until it is updated? [[User:Graysocks|Graysocks]] ([[User talk:Graysocks|talk]]) 23:06, 26 October 2017 (PDT)
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{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}
:It should be updated instantly, as I am trying to do above. But windpower is inactive and I can't get em uploaded. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 16:08, 27 October 2017 (PDT)
 
::Ideally it would be updated instantly, but like you said you can't upload them. In addition there are also other ones that are innacurate now, and making the videos will take some more time. So that's why I'm wondering what should be done while the videos are inaccurate. [[User:Graysocks|Graysocks]] ([[User talk:Graysocks|talk]]) 23:06, 27 October 2017 (PDT)
 
:::I'm not really sure. I was considering just replacing the links with my own videos, but I'm not sure how much windpower would like that. Am still waiting on a reply back from him. For now I guess, just leave it how it is. Better to have a partial demonstration than nothing--stats are shown at begin so they can tell if it's old or not. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 10:11, 29 October 2017 (PDT)
 
:Oh hi. I'm here and I try to check this page every weekend or so (sometimes I skip weeks but yeah...). When a video is inaccurate, typically the weapon still retains most of its previous behaviour, and also its appearance (3D model in the game), so the old video still has some value. The {{tl|Weapon Demonstration}} template actually supports an "out of date" mode where it will display a disclaimer for outdated videos (see the last line of {{tl|Weapon Demonstration}}, where it says "scattergun-outdate"). That will display an autotranslated "out-of-date" disclaimer on all pages including this video. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 14:39, 29 October 2017 (PDT)
 
:: So I guess I will add that "out-of-date" disclaimed to the out of date videos that I find. [[User:Graysocks|Graysocks]] ([[User talk:Graysocks|talk]]) 00:50, 7 December 2017 (PST)
 
::: Well, I tried that out and it doesn't seem to work. I even looked in the history of the page to make sure I was doing it correctly. I'm not sure what the issue is. The out of date notice doesn't show up with the videos. [[User:Graysocks|Graysocks]] ([[User talk:Graysocks|talk]]) 05:49, 7 December 2017 (PST)
 
:::: I checked again a day or so ago, and the out of date notice shows up now. It looks like it takes quite some time to appear. I'll go add it on the other out of date videos I find now. [[User:Graysocks|Graysocks]] ([[User talk:Graysocks|talk]]) 21:20, 22 December 2017 (PST)
 
  
== IRC ==
+
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
  
:Is everyone here emotionally attatched to IRC? because I lose all my messages upon restart and if wind wouldn't mind, I wish weapon demos could be discussed on alternative chat sites (Discord, slac, etc).
+
: [https://drive.google.com/file/d/1ihbl2VE57Y-w-wt6Cu28KSL7cOYtDbGJ/view?usp=sharing Here's Maul v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
:however, I am still relatively new here so I understand if the answer is "deal with it". [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:13, 9 November 2017 (PST)
 
::The IRC channel dates back to 2010 or so. People are used to it being there. I would also not want to move it to a proprietary chat service like Slack or Discord.
 
::You can use [https://riot.im/app/ Riot.im] to join channel <code>#freenode_#tfwiki:matrix.org</code> and it will join the #tfwiki Freenode IRC channel through matrix.org, which will keep your messages and will stay connected if you leave.
 
::In the future I plan to set up a proper Matrix version of #tfwiki, which can then automatically bridge users from IRC, Slack, Discord, XMPP, and other protocols together into one virtual channel. I've [https://github.com/ThePortalWiki/pwiki-matrix already started setting it up] for #pwiki (the Portal Wiki's IRC channel). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:31, 9 November 2017 (PST)
 
:::Also, there is a web log of past messages in the channel at https://irc.biringa.com/channel/tfwiki (older logs are available using the top right button on that page). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:35, 9 November 2017 (PST)
 
:::Yeah, that was kinda what I was expecting for #tfwiki, hence the preemptive "deal with it". however, that stuff cant log pms tho, and my concern is every time I get disconnected I have no idea what you said to me and lost all our record. is there an app for that too xdd <small>— ''The preceding unsigned comment was added by'' '''[[User:Naleksuh|Naleksuh]]''' ([[User talk:Naleksuh|talk]]) • ([[Special:Contributions/Naleksuh|contribs]]) </small>
 
::::riot.im will log PMs if you create an account. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:20, 10 November 2017 (PST)
 
  
== Call for YouTube channel management ==
+
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
  
Oh hi, video demonstrators. I've been lazy on doing reviews and on keeping the YouTube channel up-to-date with the approved demonstrations, and to fix this I'd like to quicken on the first part (quality-checking videos) and recruit people to do the latter part. If you've proven yourself by getting 5 or more videos approved for upload in the past (that means you, Thedop), please reply here to apply. Your responsibilities would be to upload approved videos (not just your own) to the YouTube channel, tagged properly, with the correct thumbnail, and updating the Wiki pages (the weapon page, the dictionary, and the Weapon Demonstration project page's list of demos to do) accordingly. In exchange, I will review your videos on-demand if messaged on IRC, or every weekend otherwise. I'm not pretending this is a fair trade of responsibilities, I just think it's the best thing to do for weapon demonstrations on the wiki as a whole in order to get quality videos out faster given my lack of time. Let me know what you think~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:56, 6 August 2018 (UTC)
+
:It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
:Hello Wind, i'm all in to help with the wiki management, but i have some concerns about the upload part because my upload rate is quite "slow" (about 2H for a 6min video for example). I don't mean it is impossible but it would take load of time to uploading most of the current approved videos. I've also some additional questions :
+
:In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
::1) What part of the dictionary needs to be updated?
 
::2) All the approved videos must be uploaded at the same time and remain hidden until the last one is uploaded?
 
::3) It is necessary then to upload on Mediafire the approved videos i worked on?
 
:But apart for that, i can provide any help. - '''[[User:Thedop|Thedop]]''' ([[User talk:Thedop|talk]]) 19:48, 06 August 2018 (UTC+1)
 
:::There's also no rush in uploading past approved videos. Some of them have been pending for weeks before publication, so a few days extra isn't a big deal.
 
:::Re: #1: this dictionary: {{tl|Dictionary/demonstrations}}
 
:::Additionally, pages which didn't have weapon demonstrations (in all languages) must be edited to add the {{tl|Weapon Demonstration}} template so that they show up on the page.
 
:::Re: #2: No, there is no strict schedule. Historically they were released in batches but that's just because that's how I went over their descriptions and tags to make sure they're correct, and YouTube had no "publish this video at this time in the future" functionality before. Now it's possible to upload them hidden, make sure the description and tags etc. are all hidden, and then publish them slowly over time (like 1 a day). But that's not a requirement.
 
::::Re: #3: You would upload your own videos to your own channel for review, and once approved you can upload to the wiki channel directly. No MediaFire. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:03, 12 August 2018 (UTC)
 
:::::Understood. - '''[[User:Thedop|Thedop]]''' ([[User talk:Thedop|talk]]) 13:27, 13 August 2018 (UTC+1)
 
::::::Alright. So, do you want to manage the YouTube account? If so, please send me a message on [[IRC]] or Steam so that I can give you the password. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:35, 20 August 2018 (UTC)
 
:::::::Thedop, next time you are going to nullify me staying up until 4am making videos, can you tell me? <signature> 00:32, 25 <september> 2018 (UTC)
 
== Split screen HUD ==
 
* So I need to change my HUD layout for a demonstration video for 2 screen split-screen. I've downloaded the file that was on the project page called "HUDv2" and extracted it. After that, what do I do with the files? Please help, thanks! [[User:Ben10508|Ben10508]] ([[User talk:Ben10508|talk]]) 01:30, 10 September 2018 (UTC)
 
**The split-screen HUDs haven't been updated for the recent updates, personally i would recommend to stick with the <code>demonstration.vpk</code> file from ''weaponref.7z'' and changing your resolution directly from the game launch option with <code>-width 960 -height 1080 -window</code> to make your game run in a window at 960x1080 resolution. - [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 10:50, 10 September 2018 (UTC+1)
 
*** Works like a charm, thank you! [[User:Ben10508|Ben10508]] ([[User talk:Ben10508|talk]]) 15:32, 10 September 2018 (UTC)
 
  
 +
:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
:::Both look good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:36, 27 May 2024 (UTC)
  
== Third Degree Demostration ==
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== {{Demo Header|Amputator}} ==
the Third Degree Demostration doesn't show if the Amputator Taunt links also. Shouldn't it be shown? [[File:User MrJohnson Signature.png|link=User:MrJohnson]] [[User:MrJohnson|MrJohnson]] ([[User talk:MrJohnson|talk]]) 08:34, 13 September 2018 (UTC)
+
{{c|Does not show damage against players vs stock}}
:No, on the account that it's a) likely a bug, and b) we generally don't demonstrate interactions with non-stock weapons, unless they're explicitly-coded and important gameplay features (e.g. lighting huntsman arrows on fire) or they're about general properties of non-stock weapons rather than about specific non-stock weapons (e.g. damage bonus against burning players can come from non-flamethrower fire weapons). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:38, 16 September 2018 (UTC)
 
  
== Halloween Souls ==
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{{Reservation|[[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 04:11, 31 May 2024 (UTC)}}
Since it's time for Scream Fortress, for every bot I kill, I suck in their soul or whatever it is. Is there a way I could disable this for demonstration videos that I'm currently working on? [[User:Ben10508|Ben10508]] ([[User talk:Ben10508|talk]]) 20:34, 20 October 2018 (UTC)
 
:Try disconnecting from the internet and restarting game. If that doesn't work, I guess just wait until Scream fortress ends. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:38, 21 October 2018 (UTC)
 
::I've tried that and playing in offline mode. I've also tried tf_forced_holiday 0 but it still doesn't work. [[User:Ben10508|Ben10508]] ([[User talk:Ben10508|talk]]) 16:09, 21 October 2018 (UTC)
 
:::Let's just wait it out. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:35, 28 October 2018 (UTC)
 
  
== WD Content Broken...again ==
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I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
  
A few days ago Valve removed the thing at the top of the screen that shows players classes and respawn time. But it's still in the WD and it breaks the HUD. [[:File:Broken_wd.jpg]] I will try to see if I can fix it myself, maybe whoever made it originally can have a go as well. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:34, 2 December 2018 (UTC)
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:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
: Fix : Just type hud_reloadscheme into the console and it will fix :) [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 20:48, 2 December 2018 (UTC)
 
  
== map consistency ==
+
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
  
I'm been think about redo axtinguisher/postal pumeller demonstrations, but I still dont like how there are 2 different maps for weapon demonstrations. Heck, even the axtinguisher and postal pumeller videos are recorded on different maps. I dont care which map is used, but i'd like if we could all just pick one map and stick with it. Also, i'm make axtinguisher and postal pumeller video once this map thing is settled. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 08:34, 8 April 2019 (UTC)
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== {{Demo Header|Direct Hit}} ==
:Both maps are still acceptable. If you're not sure, pick <code>tr_karma</code>. I edited the main page to indicate the preference. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:58, 15 April 2019 (UTC)
+
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
:: i'd prefer for only one map eventually, but i guess that's how it is now. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:00, 15 April 2019 (UTC)
 
  
== does anyone know how to edit the item_game.txt in tf2. ==
+
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
  
does anyone know how to edit the item_game.txt in tf2. i followed the instructions in the Weapon Demonstration and it still wont let me edit the file. [[User:Justyn|Justyn]] ([[User talk:Justyn|talk]]) 21:17, 11 April 2019 (UTC)
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== {{Demo Header|Thermal Thruster}} ==
:why do you want to edit it? there's usually no reason to do that, and probably a better workaround. i'm can tell you how [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:51, 11 April 2019 (UTC)
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{{c|Video doesn't show the increased knockback while using the item}}
::I want to experiment the "attach_to_hands" command in the item_game.txt and probably suggest valve on how to fix the viewmodel animations for unique weapons because every weapon uses "attach_to_hands" "1" and some weapons should have updated animations instead of using the stock weapons animations. [[User:Justyn|Justyn]] ([[User talk:Justyn|talk]]) 01:39, 12 April 2019 (UTC)
+
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
:::i think it's better to demonstrate the weapons how they actually are, rather than how they ''should'' be. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 04:00, 15 April 2019 (UTC)
 
::::i just want to experiment the item_game.txt. I'm not really planning to use it in a weapon demonstrations. [[User:Justyn|Justyn]] ([[User talk:Justyn|talk]]) 00:48, 19 April 2019 (UTC)
 
  
== Reuploading videos to a different site for Chinese users ==
+
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 +
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
A Chinese translator, [[User:Dereko|Dereko]]<sup>([[User talk:Dereko|talk]])</sup>, informed me that Chinese users can not access YouTube at all without using a VPN. This means that they can't watch the weapon demonstration videos aswell. I would propose creating a TF Wiki channel on BiliBili (a popular Chinese video site that can be accessed without VPN) and reuploading the videos there, then changing the <code>Weapon Demonstration</code> template to link to BiliBili instead of YouTube when used on a Chinese translation page. I would be able to do the reuploading myself, as it would be fairly easy to automate, but would need help with editing the template. Please add your thoughts below. [[File:Killicon flaming huntsman.png|75px|link=]] <span style="font-family:Comic Sans MS, cursive, sans-serif; color: #333333">'''[[User:VasyaTheWizard|VasyaTheWizard]]'''</span> <sup>([[User talk:VasyaTheWizard|talk]]) • ([[Special:Contributions/VasyaTheWizard|contributions]])</sup>  19:49, 30 July 2019 (UTC)
+
=Questions and Proposals=
: About the reuploading, wouldn't the videos themselves be different because the game runs in a different language? but that's probably not feasable at this time, since even the english ones take too long. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:06, 5 August 2019 (UTC)
+
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
:In an ideal world there would be a video player on the wiki page itself, but I don't think that'll ever happen. As for the Chinese video site, I guess that's okay for now. <s>Although I think automating it is gonna take a while especially knowing you and making scripts</s> [[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 20:06, 30 July 2019 (UTC)
 
::The weapon demonstration videos purposefully incorporate as little explanatory text as possible in order to be used on non-English pages. It should be fine for the chinese weapon pages to use the english videos, like all other language weapon pages do. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:31, 12 August 2019 (UTC)
 
  
::I don't see why not. So, yes. Edit: Does BiliBili allows "Embed", if not, how would we implement on Chinese articles? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:08, 30 July 2019 (UTC)
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
  
:::BiliBili allows "Embed" videos,and I have created a [[Template:BilibiliVideo|category page]] for it.However,it seems that we need to add <nowiki>{{#Widget:BilibiliVideo}} </nowiki> to make it works.[[User:Dereko|Dereko]] ([[User talk:Dereko|talk]]) 03:47, 31 July 2019 (UTC)
+
Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.
::::Can you instead use a video site supported by the addon currently installed for videos on this wiki, [https://www.mediawiki.org/wiki/Extension:EmbedVideo EmbedVideo]? There's a [https://www.mediawiki.org/wiki/Extension:EmbedVideo#Supported_services list of supported services here]. Youku likely works in China.
 
::::Supporting BiliBili would require either submitting code to the [https://gitlab.com/hydrawiki/extensions/EmbedVideo EmbedVideo source tree], or adding custom JavaScript code in [[MediaWiki:Common.js]] to replace some pre-designated template with a video player embed. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:56, 5 August 2019 (UTC)
 
:::::Youku is not very popular among Chinese users. It also has advertisements before videos, while BiliBili doesn't. JavaScript is dark magic to me, so I don't know how hard adding it would be - maybe a user who is experienced with it could help us out? [[File:Killicon flaming huntsman.png|75px|link=]] <span style="font-family:Comic Sans MS, cursive, sans-serif; color: #333333">'''[[User:VasyaTheWizard|VasyaTheWizard]]'''</span> <sup>([[User talk:VasyaTheWizard|talk]]) • ([[Special:Contributions/VasyaTheWizard|contributions]])</sup>  15:20, 16 August 2019 (UTC)
 
  
== Inspect animations ==
+
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
Maybe a video with all inspect animations in it? It might be unnecessary to put it on the wiki channel itself, but I'm making one anyways for on the [[Weapons]] page so if you want one on the wiki channel I can give you the vid once it's done. <br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 07:53, 3 August 2019 (UTC)
+
*[[Scout]]: Speed Demon
:i think it should be put in each weapon's demonstration, but that's not an easy task and also means we lose the machina demonstration :(
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*[[Soldier]]: Pounce
:if that gets rejected then it probably would a good idea [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 00:05, 5 August 2019 (UTC)
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*[[Pyro]]: Hellspawn
:::Updating it every time a new weapon gets added would be too much churn. Inspect animations are already allowed in individual weapon demonstration videos (Ctrl+F "inspect" on the project page), but they are optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:56, 5 August 2019 (UTC)
+
*[[Demoman]]: Blast Charge
::::one thing i really hate is inconsistency. my next demonstration will probably be the telefrag, then the postal pumeller in which i'll inspect. after that i think it would be best to rethink the demonstration process. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:10, 5 August 2019 (UTC)
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*[[Heavy]]: The Tank
:::::So, on wiki channel yes or no?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 19:43, 12 August 2019 (UTC)
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*[[Engineer]]: EMP Grenade
::::::No, not because it's not relevant but because it would be too high-maintenance. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:18, 25 August 2019 (UTC)
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*[[Medic]]: Heal
:::::::Fair, I would be up to update it every time new weapons come out. With the current state of TF2, I don't think that will be a lot. I can just squeeze them in when they get added.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:51, 13 September 2019 (UTC)
+
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
== ConTracker poses ==
+
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
{{Reservation|GrampaSwood}} ([[User talk:GrampaSwood|talk]])<br>
 
Should there be a ConTracker poses video showing off all the poses? They're different for all classes, kind of like a taunt demonstration.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:05, 10 August 2019 (UTC)
 
:That would be cool, yeah — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:31, 12 August 2019 (UTC)
 
::Just one question, how would I do this? Can I somehow show it off on my own or do I need a separate player?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:08, 12 August 2019 (UTC)
 
  
== Projectile Shield ==
+
Let me know if it's a good idea or not.
{{Reservation|GrampaSwood}} ([[User talk:GrampaSwood|talk]])<br>
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----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
[[Projectile Shield]] says there's a need for a video, should this also be an official demo or just a video demonstrating some features on an unaffiliated channel? Either way, it would be nice to know what kinds of things there should be shown off in the video.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 23:39, 17 August 2019 (UTC)
 
::I vote for official channel on every future time you ask this. Unless you want to make the projectile shield wiki. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 02:58, 24 August 2019 (UTC)
 
:::Yes, this should definitely be on the official channel — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:18, 25 August 2019 (UTC)
 
  
:"it would be nice to know what kinds of things there should be shown off in the video."
+
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
:Short list:
 
:*Stopping bullets, rockets, grenades, stickies, scout throws
 
:** Do grenades, stickies, scout throws explode or bounce off?
 
:** Do rocket (etc.) detonations on the shield cause splash damage to teammates in front of the shield?
 
:*Comparison of shield width between 1st and 2nd upgrade.
 
:*Graphics of protection cones for Medic and others in different places behind the shield.
 
:*Comparison of damage done to robots by 1st and 2nd upgrade.
 
:**Comparison of damage done to bots vs tanks.
 
:**Can shield damage crit?
 
:*Mechanism where bot attacks get past the shield:
 
:** Splash damage around edge of shield
 
:** Walking the shield over pre-detonate grenades.<sup>1</sup>
 
:** Walking the shield over <u>[[Stickybomb|stickies]]</u>.<sup>1</sup>
 
:** How Scorch Shot interacts with shield?.
 
:** How Flame (or other) particles are affected ( I think there is ''some'' protection ). (compare shield/no shield/upgrade).
 
:** How bots can still attack "through" the shield (shooting and melee, particularly giants and Demoknights) when they are embedded in the shield.
 
:** Any effect of upgrade level on the above.
 
: [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' oOOOOo oo oo  '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 12:55, 30 August 2019 (UTC)
 
  
:: <sup>1</sup>A common way I get killed behind my shield is explosion damage. I have not figured out if they are always grenades that bounce around the edge of the shield or if the shield can pass over grenades on the ground or stickies, or if some amount of splash damage can get through the shield if detonated just outside the shield. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' oOOOOo oo oo  '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 14:51, 31 August 2019 (UTC)
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::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
  
::: This is great! Thanks, I have a bit of a direction now. I do want to know, however, how would I do this? Probably not on AI robots, maybe use custom skins to make the puppet bots appear as robots? Maybe use regular users? This question is more for Windpower. I think it might be useful to only demonstrate stuff that's currently being used in official content. (Stickies do not appear afaIk).<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:12, 31 August 2019 (UTC)
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:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
  
:::: See clarification on stickies. [[User:Mikado282|<span style="font-family: Impact"><font color="70B04A">'''M I K A D O 282'''</font></span><span style="font-family: Arial "><font color="70B04A">''' oOOOOo oo oo  '''</font></span>]] ([[User_talk:Mikado282|'''''talk''''']]) ([[User:Mikado282/Help Wanted!|'''''Help Wanted!''''']]) 22:41, 31 August 2019 (UTC)
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::::Yes, I think there should be one for each gamemode.
 +
::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
  
:That's a pretty nice list, but also consider to not try to demonstrate all the edge cases, especially those that aren't intended and likely to get patched away soon (e.g. the scorch shot case is likely a bug more than a feature). This avoids a redo down the line...
+
:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
:As for how to demonstrate this, whatever map was used [https://www.youtube.com/watch?v=tSTUDg-dEfE here] would be good... Doesn't have to be on <code>tr_target_whatever</code> since this is a MvM-only feature. If you want you could also use a human Soldier in the robot halloween costume if you'd like to add a bit of humor to it... Options are open. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 
  
:: Fair enough. There is some research needed for the shield function main article, but not necessary for the demo.
+
::::::Still, is that a yes on the idea?
:: The basic demo should be instructional -- basic elements: upgrading, charging, activation and duration, blocking bot attack, and damaging bots:
+
::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
::* How to upgrade, how to charge, how to activate (believe me, I had trouble finding out on the wiki how to do the last this April, I had to adjust my binds)
 
::** Basic charging by Overheal
 
::** Then charging by healing teammate Damage, healing teammates who are damaging Robots, or Reanimating fallen teammates. (Maybe this is unnecessary because these are all things the Medic should be doing continuously anyway.)
 
::** If done, this could be a four-way side-by-side, I would expect overheal charging to be slower
 
::* What the shield blocks and what it does not, by design (leave projectile penetration and other bugs out)
 
::* I visualize a tr_target sort of an affair; in a converse of the POV shooting the same weapon at different classes, having the different classes shooting their stock primaries at the Medic with a first upgrade shield up.
 
::** But for the Pyro's attacks, compare side-by-side shield down vs first upgrade shield up (only because it seemed to me to block some proportion of the particles don't do the comparison if I am wrong), only do the second upgrade if there is more protection from particles. (the normal tr_target video may have a problem here if the low wall blocks some proportion of particles)
 
::* How to damage robots with the shield.
 
::** Basic: Side-by-side time to kill a scout bot and a heavy bot (going though all classes separately is tedious and adds nothing, IMO).
 
::** ''Maybe'' kill a cloaked or disguised spybot.
 
::** ''Maybe'' show crit effect (if any, can't recall) would be overdoing it, crits are not a normal part of basic weapon demos?
 
::** ''Maybe'' show reduced damage on Tanks, this is intermediate tactical training, maybe a side-by-side of Medic Melee vs Shield.
 
::** ''Maybe'' show stopping a wave of melee scout bots at a choke.
 
::Intermediate instructional elements: (of the sort I think I see in some demos)
 
::* Effects of the second upgrade on width and damage, the point being to inform the player of the cost/benefits of the second upgrade (yes, this should be in diagrams and tables on the main article, but is this the sort of content in weapon demos (e.g., how conditions affect damage))
 
::* A side-by-side of the charge and duration times with first and second upgrades (IIRC, this is sort of comparison is standard in demos with buildings)
 
:: Advanced:
 
::* Four-way side-by-side of the charge and duration (if any) of the shield depending on which Med Gun type is equipped.
 
::* Long range demo melee still hits the Medic (corner case?)
 
  
::[[User:Mikado282|<span style="font-family: Impact"><span style="background:red"><font color="000000">'''_✊ M I K A D O 282 ✊_'''</font></span></span><span style="font-family: Arial "><font color="70B04A">''' oOOOOo oo oo  '''</font></span>]] ([[User_talk:Mikado282|talk]]) ([[User:Mikado282/To Do|Labour]]) 00:51, 3 September 2019 (UTC)
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{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
  
== Sappers in mvm and mannpower powerup showcase ==
+
:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
{{Reservation|GrampaSwood}} ([[User talk:GrampaSwood|talk]])<br>
 
Friend of mine contacted me for two ideas (as listed in the title) for a demonstration. How sappers in mvm work and how mannpower powerups work. I'd be willing to do these, but they might be unnecessary<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 21:16, 24 August 2019 (UTC)
 
:These sound interesting (in separate videos though) and should go on the channel as well — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:18, 25 August 2019 (UTC)
 
  
== Dueling Banjo ==
+
:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
I can't exactly remember, but I think somewhere was said that if a taunt has an official demonstration (such as the dueling banjo) it should not get one made for the wiki. However, I think we might need an exception for the banjo (and maybe a few others as they do not show off everything sometimes). The Banjo's "demonstration" does not show the secondary mode. Maybe this should be demonstrated?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 21:18, 28 August 2019 (UTC)
 
  
: I think the rule should be removed completely. Valve's videos are "sneak peeks" NOT full demonstrations and almost all of them lack something important. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 21:16, 28 August 2019 (UTC)
+
::: I will do the demo as soon as I get enough votes for it
:: Agreed, a lot of them don't cover anything.
+
::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
:::Makes sense, but the presence of a wiki-created taunt demonstration shouldn't displace the valve-official video from the demonstration page — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 
:::: Eait, isn't the whole point of these demonstrations to make sure there's one video per page? Maybe the valve videos could be linked to in the info box but i don't think it should be embedded. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:19, 4 September 2019 (UTC)
 
::::The point is that there's one ''demonstration'' video per page. You could see one the Valve video as an ad and the wiki-created one as a reference demonstration. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 
::::Jungle Inferno taunts have been added back to the "needed" title, alongside with Mannrobics and the Kazotsky Kick. — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 08:46, 2 September 2019 (UTC)
 
::::: Can the demonstrations at least be above the valve videos? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 03:49, 25 September 2019 (UTC)
 
::::::Yes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 
  
== Set demonstration ==
+
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
{{Reservation|GrampaSwood}} ([[User talk:GrampaSwood|talk]])<br>
+
<!-- ~~~~ FIRM here for edits that aren't questions -->
Is there a set demonstration for the [[Isolationist Pack]] and the [[Isolated Merc]]? Specifically how they work together?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:39, 1 September 2019 (UTC)
 
:Nope, otherwise it would be linked to from the page. Feel free to make something. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:17, 1 September 2019 (UTC)
 
  
== can i do the videos in 720p? ==
+
== Flippin' Awesome and Skullcracker in VSH ==
 +
When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
  
demonstration page says i can, but i remember there were complaints about it before? [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 05:13, 4 September 2019 (UTC)
+
:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
:Perhaps it's time to change the requirement. That requirement was written in 2010, almost a decade ago. Online video streaming quality has gone a long way since then. Changed the requirement. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 
  
== New "Mechanic demonstration" headline for the demonstration thumbnails ==
+
::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
  
TF2wiki members and viewers suggested to replace the actual title "Weapon Demonstration" used for these two demonstrations ([https://www.youtube.com/watch?v=QgobjHAaXdI airblast] and [https://www.youtube.com/watch?v=pp1aG96H6qY telefrag]) by something like "Mechanic Demonstration".<br>I tried to simulate the style Pilk used for them but it doesn't looks as great as his own work: https://imgur.com/a/W4MQEsH. If somebody is better than me for that... — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 09:58, 5 September 2019 (UTC)
+
:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
:Looks pretty close to me. Needs a more spread-out drop shadow and a slightly darker gradient on the letters. It helps to have both images open at full-size in different tabs. Alternatively, try to set your image to 50% transparency and overlay it on top of the reference image, then try to align the word "Demonstration" (since it should be pretty much the same) and experiment with styling that word alone until you get it close. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 
:Alternatively, you could take the existing [[:File:Demo_thumb_hat_heading.png]], cut out the "hat" (so that it just says "Demonstration", extend the gradient on both sides to bring it back to 2560 pixels wide (centering the word "Demonstration"), and now you've got a general-purpose "Demonstration" thumbnail header. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:40, 8 September 2019 (UTC)
 
::I managed to find the font used for making them and applied the changes you advised me to do, so it should look a bit better.<br>[https://imgur.com/a/9rH4B3L The headline]<br>[https://imgur.com/a/S1saONk With a thumbnail]. — [[User:Thedop|Thedop]] ([[User talk:Thedop|talk]]) 14:06, 9 September 2019 (UTC)
 
:::Looks great! — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:38, 16 September 2019 (UTC)
 
  
== Music in taunts with music ==
+
== Configs for partner taunt demonstrations ==
I've seen several comments ask if the demonstration music can be left out when there's a taunt with music. Examples are the Kazotsky kick and Mannrobics. Maybe leave it out of them? I can easily remove them because I still have all original files and also the project file, so it's just a small delete. Alternatively, I could turn it down a bit<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 10:28, 26 September 2019 (UTC)
+
I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
:Sure, seems like a reasonable request to have no demonstration music for these. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:07, 30 September 2019 (UTC)
 
:: [https://www.mediafire.com/file/lakbmsd480ze1vd/RhythmNoMusic.mp4/file Runner's Rhythm without music], [https://www.mediafire.com/file/k8t73p4johywrpz/BanjoNoMusic.mp4/file Banjo without music], [https://www.mediafire.com/file/xqh3w44h7b81d6e/KickNoMusic.mp4/file Kazotsky Kick no music], [https://www.mediafire.com/file/noe14tcjts5gq87/MannrobicsNoMusic.mp4/file Mannrobics without music]. Let me know if I should have these uploaded on my channel.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 00:07, 13 October 2019 (UTC)
 
:::You already did this, but to answer this in general: yes, videos should always be uploaded to YouTube, in order to confirm that there was no rendering artifact or sound glitch or whatnot which can happen even when the source material is OK. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 17:51, 20 October 2019 (UTC)
 
  
== April Fool's ==
+
== New tr_karma and requirements ==
Since April Fool's is coming up, I'd thought maybe doing an April Fool's demonstration with a joke-y topic along with the Wiki going joke mode. Personally I thought of doing a reference pose demonstration for this year. Although I don't know what to do in any following years, if the game is still running by then.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 17:44, 4 February 2020 (UTC)
+
I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
:Feel free to be creative :) KarmaCharger's channel has lots of videos for inspiration — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:02, 10 February 2020 (UTC)
+
* Increased lightmap quality in the interiors
 +
* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
 +
* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
 +
* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
 +
* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
 +
* Removed the mining cart prop in the rails due of a lighting issue
 +
* Repacked the map, reducing the map size from ~91 MB to ~18 MB
 +
The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
  
== All-class cosmetic changes ==
+
== Issues with tr_krama and tr_krama_event ==
The all-class cosmetics, although a bit useless because they're the exact same as every other one, are a huge pain to make. Showing off every single class for a cosmetic might be a bit too much considering they're all the same, maybe showing it off on 1 class in-game but showing it off on all classes on the loadout screen would be better so you don't have to put as many resources into 1 video (I think my attempt has like 40 clips)<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 11:55, 9 February 2020 (UTC)
 
:Yeah. In retrospect this was a terrible thing to even make a long video about each of them. The pitfall of strong consistency, I guess.
 
:I will amend the project page to say that cosmetics with the same behavior across all classes no longer have to demonstrate the gameplay effect (killfeed message) on any class beyond the first one. Still gotta demonstrate what the item looks like on each class though. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:02, 10 February 2020 (UTC)
 
  
== OTFW videos ==
+
When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
  
Should [https://www.youtube.com/user/OTFWTechnicalDemo/videos these] videos be redone?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 15:03, 17 April 2020 (UTC)
+
:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
:They're all pretty old now, so yeah, they could be replaced by more modern videos like the item demonstration ones — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
+
::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
 +
:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
  
== Bilibili channel irregularly report #1 ==
+
== Question about 2D and 3D player models ==
Greetings everyone, I have been assisting with the management of Bilibili channel of our Wiki since April 6 this year. And here is a report based on audience feedback and work history.
 
  
I am not sure if I should put it here, if you have a better idea please let me know. I will put more irregularly reports in the future if there are more constructive suggestions from our audience.
+
A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
  
:'''Suggestions from Audience:'''
+
: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
* Press {{key|F}} to inspect the item at the beginning in our future weapon demonstration videos.
 
* Make and upload a demontration video for Mannpower mode to demonstrate different Powerups.
 
* Make and upload (a) demontration video(s) to demonstrate the effects of Halloween Spells.
 
 
:'''Work History:'''
 
* Created our account and applys a Chinese nickname: {{tooltip|TFWiki官方中文频道|translation:TFWiki Chinese official channel}} (spaces are not allowed for nicks in Bilibili).
 
* Uploaded demonstration videos and ''Meet the Team'' series in other languages we had uploaded to Youtube and applied Chinese covers to them.
 
** I found Grappling Hook should be "action item" instead of "weapon", and I have reported Mr.Tark about it.
 
* Added Bilibili video links to the [[Template:Dictionary/demonstrations]].
 
* I wrote a [https://www.bilibili.com/read/cv5580141 column] to declare the establishment of our channel and the applications of Biliili embedded video.
 
* I posted the news of Mr.Rick May, Code leak and today's Twitter posts from Valve, with necessary source links and translation work.
 
* I answered some questions (for example, how to get a Black Rose) and guided them how to solve these questions by checking our Wiki pages.
 
  
Here I should express our thanks to [[User:Tark|Mr.Tark]] once again, you are our hero.
+
::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
  
[[File:User Dereko Name.png|100px|link=User:Dereko]] 15:36, 23 April 2020 (UTC)
+
:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
: Hey Dereko, for the first point I'd like to address that this is not part of the official routine yet. But there's only 2 people, Thedop and me, working on it lately. We do inspect stuff, and I don't think it'll change any time soon. As for the second point, that was already an idea (Listed above somewhere). The spell idea is a good idea, and I'd like to do it as well, but we'll have to discuss specifics. As for now, Wind seems occupied with real life so not much is happening here.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 22:29, 23 April 2020 (UTC)
+
::::I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:21, 3 May 2024 (UTC)
::Actually the "Inspect" is part of the "official routine", I added it a little while ago to the main project page (Ctrl+F "inspect"). But there are some many videos out there now that redoing all of them just for the inspect animation would be way too much work for too little benefit.
 
::Powerups and spell videos would be great, agreed.
 
::Thanks for your work establishing this, and for reporting in with the findings~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 
  
== Error about Pip-Boy demonstration ==
+
== Mastercomfig question ==
  
On the page of [[Pip-Boy]], the demonstration section is showing the video for PDA.
+
I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
  
I have checked [[Template:Dictionary/demonstrations]], the link for Pip-Boy demonstation is "ELo4Yc6l1AA", which links to an unavailable video.
+
:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
  
[[File:User Dereko Name.png|100px|link=User:Dereko]] 04:36, 18 May 2020 (UTC)
+
::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)
:Yeah, I think we don't have a video made for this. Might be OK to have one. [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 

Latest revision as of 04:11, 31 May 2024


Needed

Tools

Chemistry Set Chemistry Set

Old discussion (2020)

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

I've reserved this but I've been thinking it over and I'm not sure if it's really necessary. The Strangifier demonstration shows the exact same process of completing a chemistry set to acquire a strangifier and then applying it to the item. Both demonstrations would bassically be the same. Do we really need two demonstrations showing the exact same thing? Or what should this demonstration do to be different from the Strangifier demonstration? Mediarch User Mediarch PFP.pngTalkMy Edits 22:01, 29 May 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special For Someone Special Something Special For Someone Special (Tool)

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 00:29, 2 May 2024 (UTC)

Old discussion (2019)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Secret Saxton Secret Saxton

Pictogram wait.png This demonstration has been reserved: CheddarTalk 16:07, 27 April 2024 (UTC)
I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)

Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? Cheddar (talk) 08:19, 16 December 2023 (UTC)
I could help with this one, I can do most days after 22:00 CEST Po1yb1ank (talk) 15:29, 16 December 2023 (UTC)
@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · Ashe (talk) 17:45, 16 December 2023 (UTC)
Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. Po1yb1ank (talk) 21:34, 16 December 2023 (UTC)
I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. Po1yb1ank (talk) 13:55, 20 December 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)

IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.
CheddarTalk 07:53, 15 March 2024 (UTC)
pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)
Here is the demo feedback needed!
CheddarTalk 17:30, 27 April 2024 (UTC)
Here is a newer version!
CheddarTalk 19:51, 28 April 2024 (UTC)
Looks good. Thanks · Ashe (talk) 15:04, 28 May 2024 (UTC)
Here is a newer version!
CheddarTalk 21:39, 29 May 2024 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Need to be redone

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

In the firing angle demonstrations, wait for about 3 seconds before commencing the firing. The rightwards angle demonstration is a bit too quick. Same with the frontal angle demonstration. Also, for the rocket jumping demonstration, don't wiggle around the screen so much during those idle phases; 1:29-1:31 are quite noticeably obvious. Qwertyxp2000 (talk) 22:03, 22 April 2024 (UTC)

Yeah I notice all of that now, can just go and re-record it at some point, I also interrupted the reload animation at the beginning. - MudkipOnYT (talk) 10:05, 23 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:57, 20 May 2024 (UTC)

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Here's Sandvich demonstration ready for feedback Mediarch User Mediarch PFP.pngTalkMy Edits 19:59, 21 May 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)


Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Blutsauger Blutsauger

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 10:42, 12 May 2024 (UTC)

Old discussion (2021)

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Here's the Blutsauger demonstration ready for feedback. Shows the updated description and I also included a clip to show that you don't gain health from buildings. Mediarch User Mediarch PFP.pngTalkMy Edits 19:28, 13 May 2024 (UTC)

The demo also needs to show that the effect is pasive, so you have to include a clip where the medic receives damage with the blutsauger and the medigun/bonesaw deployed · Ashe (talk) 04:25, 27 May 2024 (UTC)
Here's version two with a clip showing the effect is passive Mediarch User Mediarch PFP.pngTalkMy Edits 01:58, 28 May 2024 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)
Slimy, you don't need Wikichievements on a wiki. The point of it is to inform, not be popular. Also, Mediarch has been constantly doing this sort of thing, pretty consistently too. Just look at the recent changes. Besides, your contributions don't warrant most of the stuff Medi has, n' you've already got a decent amount of Wikichieves. — payn. Beggar's Bazooka.png Talk Speech voice.png Contribs Market Gardener.png 00:02, 13 May 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

Pictogram wait.png This demonstration has been reserved: CheddarTalk 11:04, 20 April 2024 (UTC)

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)
Here is the video, feedback needed!
CheddarTalk 11:03, 4 May 2024 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.

Cleaner's Carbine Cleaner's Carbine

Pictogram wait.png This demonstration has been reserved: CheddarTalk 13:59, 3 May 2024 (UTC)

Pictogram comment.png Needs a firing speed comparison to stock, does not show CRIKEY! gain from damaging buildings and disguised Spies.
I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. Scorchshotgaming (talk) 06:45, 19 April 2024 (UTC)
Here's the video, feedback needed!
CheddarTalk 17:51, 3 May 2024 (UTC)
What about the disguised spies? or did I miss it somewhere in the video? Mediarch User Mediarch PFP.pngTalkMy Edits 18:11, 3 May 2024 (UTC)
I forgot
CheddarTalk 18:12, 3 May 2024 (UTC)
Here is a newer version!
CheddarTalk 19:11, 3 May 2024 (UTC)
It doesn't show invisible spies also filling crikey · Ashe (talk) 16:31, 27 May 2024 (UTC)
Here is a newer version!
CheddarTalk 21:50, 29 May 2024 (UTC)

Maul Maul, Homewrecker Homewrecker

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 17:41, 26 March 2024 (UTC)

Here's the Maul Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

Here's Maul v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Here's the Homewrecker Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Homewrecka v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)
Both look good. Thanks · Ashe (talk) 16:36, 27 May 2024 (UTC)

Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 04:11, 31 May 2024 (UTC)

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)
I'm pretty sure it's because when they were added to the game, it caused lag to a lot of people. The recent 64 bits update fixed the 3d character using a lot of cpu and now it shouldn't affect fps (although i guess modern pcs didn't have issue with it anyways) · Ashe (talk) 15:21, 3 May 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)