Difference between revisions of "Byre"

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m (added Idolon's real name)
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   | map-image                = Arena byre b40007.jpg
 
   | map-image                = Arena byre b40007.jpg
 
   | current-version          = Beta 4
 
   | current-version          = Beta 4
   | developer                = Ian "Idolon" Spadin
+
   | developer                = Ian "ido" Spadin
 
   | link                    = [http://forums.tf2maps.net/showthread.php?t=22785 TF2 maps.net]
 
   | link                    = [http://forums.tf2maps.net/showthread.php?t=22785 TF2 maps.net]
 
   | release-date            = June 29, 2014
 
   | release-date            = June 29, 2014

Revision as of 15:15, 20 May 2015


Byre
Arena byre b40007.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Farmland/construction
Setting: Daylight, sunny

Byre is a community-made arena map set in a farmland environment, similar to 2Fort. The map is unique from most arena maps, in that it features two control points that start unlocked. Teams can win the round by either killing all opponents, or capturing both control points.

Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".

Control point timing

Byre
Control Point Multiplier Seconds
Arena ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720


Update history

b4
  • some more detail
  • a lot more optimization
  • clipping
  • cubemaps
  • added ufo that goes boom when you win
  • added a small ammo on both sides
  • all classes can get on the shack roofs now

i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything

b2

  • lotsa detail changes and additions
  • added hole in barns' roofs
  • changed attic platform to planks to make people more vulnerable

b1

  • detail
  • added another attic route to the barns
  • added Overtime
  • tried to add a 10 second unlock period but arena doesn't seem to like that

a3

  • added ufo and laser finale thing (its dumb)
  • will get stalemates working properly later, sorry
  • r.i.p. cool dog screenshot

a2

  • map is now 2cp arena
  • removed final
  • redid entire layout to be less cramped and flow better, but same general concept and buildings

a1

  • first version

Screenshots

Trivia

  • Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
  • A total of 15 different sounds are triggered during the finale laser cinematic.

External links