職業

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取至Valve官方職業圖片,由左至右分別是:火焰兵工程師間諜重裝兵狙擊手偵察兵火箭兵爆破兵醫護兵
The all_class portrait.

絕地要塞2中,玩家可以選擇以下九種職業:

不能使用

平民無法在遊戲中選擇。

職業角色

全部九種職業可分為三種類型:進攻類,防守類,支援類。玩家可以依團隊策略的需求來進行選擇。

進攻類

進攻類職業(偵察兵火箭兵火焰兵)是隊伍裡的主要攻擊手。不論在占領控制點或是搶奪情報箱時,它們都能造成對敵方造成一定程度的混亂和破壞。全部職業中,偵察兵擁有最快的佔領速度和移動速度。火箭兵可以用它們的火箭發射器有效的打擊敵人。火焰兵可以埋伏起來並在適當的時機讓敵人們著火。

防守類

防守類職業(爆破兵, 重裝兵 and 工程師)能有效的壓制敵人或守護重要據點。和其他類型的職業比較起來,他們的攻擊傷害輸出是最強的。爆破兵可以隨時引爆它們的黏性炸彈來進行防守或破壞。重裝兵可以利用格林機槍有效的打退敵人。工程師除了能建造火力強大的步哨防禦槍,也能建造傳送裝置補給器兩種輔助建築物。

支援類

支援類職業(醫護兵, 狙擊手 and 間諜)可以作為隊伍的支幹。他們能為進攻類和防守類職業在分秒必爭的戰鬥中提供額外的優勢。不論是削弱敵方戰鬥力或治療隊友都需要他們。醫護兵可以治療隊友至最大生命值的150%。狙擊手可以利用狙擊槍進行與距離攻擊,和用瓶手道幫忙滅火或追加小爆擊。 間諜則可滲透敵方內部,並利用電子破壞器背刺造成敵方致命的威脅。

治療量

醫護兵可以進行超量治療,使之生命值補充到該目標最大生命值的150%。

各職業治療量比較表

Class Normal Max Over-healed Max
Leaderboard class scout.png Scout
(with the Sandman equipped)
(with the Special Delivery pack equipped)
125
110
150
185
165
225
Leaderboard class soldier.png Soldier
(with the Rocket Jumper equipped)
200
100
300
150
Leaderboard class pyro.png Pyro 175 260
Leaderboard class demoman.png Demoman
(with the Eyelander or HHHH equipped, 0 heads)
(with the Eyelander or HHHH equipped, 1 head)
(with the Eyelander or HHHH equipped, 2 heads)
(with the Eyelander or HHHH equipped, 3 heads)
(with the Eyelander or HHHH equipped, 4+ heads)
(with the Sticky Jumper equipped)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 0 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 1 head)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 2 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 3 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 4+ heads)
175
150
165
180
195
210
100
75
90
105
120
135
260
225
245
270
290
315
150
110
135
155
180
200
Leaderboard class heavy.png Heavy
(within 30 seconds after consuming Dalokohs Bar)
300
350
450
450
Leaderboard class engineer.png Engineer
(with the Gunslinger equipped)
125
150
185
225
Leaderboard class medic.png Medic
(with the Vita-Saw equipped)
150
140
225
210
Leaderboard class sniper.png Sniper
(with the Darwin's Danger Shield equipped)
125
150
185
225
Leaderboard class spy.png Spy 125 185
Civilian 50 75


移動速度

Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.

For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he undisguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.

Equalizer speed values vs. health.

A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.

The Horseless Headless Horsemann is not a class, but is shown here for comparison.

各職業移動速度比較表

Class Forward (abs) Backward (abs) Crouched (abs)
Leaderboard class scout.png Scout 133% 400v 120% 360v 44.4% 133.33v
Leaderboard class soldier.png Soldier

(while using the Equalizer with 121-160 hp)
(while using the Equalizer with 81-120 hp)
(while using the Equalizer with 41-80 hp)
(while using the Equalizer with 1-40 hp)

80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class pyro.png Pyro

(with the Gas Jockey's Gear pack equipped)

100%

110%

300v

330v

90%

99%

270v

297v

33.3%

36.7%

100v

110v

Leaderboard class demoman.png Demoman

(while charging with the Chargin' Targe)
(with the Eyelander or HHHH and 1 head)
(with the Eyelander or HHHH and 2 heads)
(with the Eyelander or HHHH and 3 heads)
(with the Eyelander or HHHH and 4+ heads)
(with the Scotsman's Skullcutter)
(with the Scotsman's Skullcutter while charging with the Chargin' Targe)

93%

250%
101%
108%
116%
123%
79%
213%

280v

750v
302v
324v
347v
369v
238v
638v

84%

N/A
91%
97%
104%
111%
71%
N/A

252v

N/A
272v
292v
312v
332v
214v
N/A

31.1%

N/A
34%
36%
39%
41%
26%
N/A

93.33v

N/A
101v
108v
116v
123v
79v
N/A

Leaderboard class heavy.png Heavy

(with Minigun revved)
(while using the G.R.U.)

77%

37%
99.67%

230v

110v
299v

69%

33%
90%

207v

99v
269.1v

25.5%

0%
33.2%

76.67v

0v
99.67v

Leaderboard class engineer.png Engineer

(while hauling any building at any level, Combat Mini-Sentry Guns included)

100%

75%

300v

225v

90%

67.5%

270v

202.5v

33.3%

25%

100v

75v

Leaderboard class medic.png Medic 107% 320v 96% 288v 35.5% 106.67v
Leaderboard class sniper.png Sniper

(with Sniper Rifle or Sydney Sleeper zoomed)
(with Huntsman drawn)

100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A
Horseless Headless Horsemann 133% 400v N/A N/A N/A N/A


abs - absolute figures in velocity units (v)

體型

A height chart for all the classes.

All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.

However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.