Difference between revisions of "Ghost"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Far (Talk) (3094502) no concensus on non-split)
(Tag: Undo)
m
 
(16 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{needimage|Images of dispenser ghosts from [[Graveyard]]}}
 
{{Split|[[Topic:Wjm8sm4h1e846uic|See discussion.]]}}
 
 
{{Hazard infobox
 
{{Hazard infobox
 
   | image          = Zepheniah Ghost.png
 
   | image          = Zepheniah Ghost.png
 +
  | 3d-image-1 = Zepheniah Ghost Normal
 +
  | 3d-image-2 = Zepheniah Ghost Hatless
 +
  | 3d-viewname-1 = Default
 +
  | 3d-viewname-2 = Hatless
 +
  | 3d-button-1 = default_half
 +
  | 3d-button-2 = default_half
 
   | hide-kill-icon = yes
 
   | hide-kill-icon = yes
 
   | health        =  
 
   | health        =  
   | damage        = None <small>(Stun)</small>
+
   | damage        = None <small>([[Stun]])</small>
 
   | backup        = No
 
   | backup        = No
 
   | bonk          = Yes
 
   | bonk          = Yes
Line 15: Line 19:
 
   | mini-crits    = No
 
   | mini-crits    = No
 
   | uber          = No
 
   | uber          = No
   | maps          = [[Brimstone (map)|Brimstone]], [[Erebus]], [[Eyeaduct]], [[Gravestone]], [[Ghost Fort]], [[Harvest Event]], [[Hellstone]], [[Helltower]], [[Moonshine Event]], [[Precipice]], [[Slasher]], [[Terror]]
+
   | maps          = {{map link|Brimstone|Brimstone (map)}}, {{map link|Erebus}}, {{map link|Eyeaduct}}, {{map link|Gravestone}}, {{map link|Ghoulpit}}, {{map link|Ghost Fort}}, {{map link|Harvest Event}}, {{map link|Hellstone}}, {{map link|Helltower}}, {{map link|Moonshine Event}}, {{map link|Precipice}}, {{map link|Slasher}}, {{map link|Terror}}
 
}}
 
}}
  
{{Other uses|this=the TF2 ghost [[entity]]|for=other ghosts|Ghost (disambiguation)}}
+
{{Hatnote|This article is about the scary enviromental hazard NPCs. For other uses, see [[Player ghost|Player Ghosts]] and [[Ghost (disambiguation)]]. This article does not cover the non-scaring Ghost props seen around many maps.}}
  
{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
+
{{Quotation|'''[[Zepheniah Mann]]'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
'''Ghosts''' are NPCs and an [[Environmental death|environmental hazard]] introduced on [[Harvest Event]] and found on most later [[Halloween map]]s. They appear as stereotypical glowing blue/violet sheet ghosts, often wearing a [[Ghastly Gibus]].
 
  
Normally, ghosts appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During their brief appearances, will echo moans and nearby lights may dim. If any player strays too close, the ghost will utter a boo and scare the player, [[Stun|haunting]] them for several seconds.
+
'''Ghosts''' are moving [[Environmental death|environmental hazard]] NPCs introduced in the [[Haunted Hallowe'en Special]] on [[Harvest Event]] (as the [[The Last Will and Testament of Zepheniah Mann|haunting promised]] by [[Non-player characters#Zepheniah Mann|Zepheniah Mann]]) and are now found on many later [[Halloween map]]s. These Ghosts appear as glowing blue/violet sheeted Ghosts, often wearing a [[Ghastly Gibus]].
  
Ghosts may appear after a special event of the map occurs, '''depending of the map'''. Note that not all maps have ghosts.
+
Normally, Ghosts appears at certain spots in the maps following any of a number of predetermined routes at the ends of which they disappear. During their brief appearances, they give out moans and may dim nearby lights. If any player gets too close, the Ghosts may utter a boo and scare the player, [[Stun|haunting]] them for several seconds.
* Ghosts appears after capturing an objective (e.g. in [[Eyeaduct]] after capturing the control point).
 
* Ghosts appears after a Witching Hour (e.g. after [[Helltower]]'s Witching Hour, the ghost of Zepheniah Mann will appear in the Island).
 
* Ghosts appears when a Wheel of Fate determines it (e.g. [[Ghost Fort]] and [[Moonshine Event]]).
 
  
Some ghosts appears in pitfalls. They are permanent and don't move, though often they won't scare players.
+
Ghosts may appear after a special event of the map occurs, depending on the map. Note that not all Haunted maps have Ghosts.
 +
* Ghosts may appear after capturing an objective (e.g., in [[Eyeaduct]] after capturing the control point).
 +
* Ghosts may appear on scheduled times and routes (e.g., in [[Hellstone]] ).
 +
* Ghosts may appear during or after a Witching Hour (e.g., between [[Helltower]]'s Witching Hours, the Ghosts of Zepheniah Mann appears at the Clocktower to stun  players there).
 +
* Ghosts may appear when a Wheel of Fate spin so determines (e.g., in [[Ghost Fort]] and [[Moonshine Event]]).
  
Killing a player while they are scared by the ghost during a Halloween event will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun/slowdown related achievements.
+
Killing a player while they are scared by the Ghost during a Halloween event grants the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the Ghost can count towards certain stun/slowdown related achievements.
  
; Ghost players
 
In some Halloween maps, being the most famous cases [[Helltower]]'s Hell and [[Carnival of Carnage]]'s Bumper Cars zones, players turn into team-colored ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire and [[voice commands]] will make the ghost say "Boo!", although it will not scare players like roaming ghosts will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to interact with objectives, like the book inside Skull Island in Helltower. There are some special behaviours for ghost players in some maps:
 
 
* In maps with bumper cars zones, like [[Carnival of Carnage]] or [[Gravestone]], players turn into ghosts if they fall off the arena. A player that has become a ghost who touches a living ally will be resurrected, and can resume helping their team towards the duel's objective; if hit by an enemy player, they will bounce slightly up while making a spring sound.
 
* In [[Graveyard]], players turn into "dispenser ghosts" when they die. As its name suggests, Dispenser ghosts provides health, ammo and metal to living allies at the rate of a Level 1 [[Dispenser]].
 
<br>
 
 
== Strategy ==
 
== Strategy ==
 
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}}
 
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}}
Line 45: Line 43:
 
== Related achievements ==
 
== Related achievements ==
 
=== {{Achiev type link|scarechievements}} ===
 
=== {{Achiev type link|scarechievements}} ===
{{Achievement table
+
{{Show achievement|Halloween|Scared Stiff}}
| 1 = {{Show achievement|Halloween|Scared Stiff}}
 
}}
 
  
=== {{Achiev type link|merasmachievements}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Halloween|Carnival Of Carnage- ReinKartnation}}
 
}}
 
  
 
=== {{Class link|Scout}} ===
 
=== {{Class link|Scout}} ===
{{achievement table
+
{{Show achievement|Scout|Strike Zone}}
| 1 = {{Show achievement|Scout|Strike Zone}}
+
 
}}
 
  
 
=== {{Class link|Soldier}} ===
 
=== {{Class link|Soldier}} ===
{{Achievement table
+
{{Show achievement|Soldier|The Longest Daze}}
| 1 = {{Show achievement|Soldier|The Longest Daze}}
+
 
}}
+
== Update history ==
 +
'''{{Patch name|6|21|2022}}'''
 +
* Fixed laggy animations on [[Halloween boss]]es, [[skeletons]], ghosts and other ghoul-like beings
  
 
== Bugs ==
 
== Bugs ==
* Ghosts players in [[Helltower]] can be healed by friendly Medics and are affected by [[magic spells]].
+
* If a player is stuck on the tower outside of Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.
* If a player is stuck on the tower during Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.
 
  
 
== Notes ==
 
== Notes ==
Line 73: Line 65:
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Zepheniaboo.jpg|The ghost of Zepheniah Mann thoroughly spooking the teams.
+
File:Zepheniaboo.jpg|Promotional art for [[Haunted Hallowe'en Special]].
File:Tf2Ghost nohat.png|Hatless ghost common on later Halloween maps.
+
File:Tf2Ghost nohat.png|Hatless Ghost common on later Halloween maps.
File:Ghost Yikes!.png|The icon which appears above a scared player.
+
File:Ghost Yikes!.png|The icon that appears above a scared player.
File:Harvest Event Ghost Room.jpg|The room where Zepheniah's ghost idles when not in the playable portions of the map.
+
File:Harvest Event Ghost Room.jpg|The room where Zepheniah's Ghost idles between hauntings.
File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort.
+
<!-- File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort. ALL SORTS OF NON NPC GHOSTS ARE FOUND ALL OVER THE MAPS -->
 
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower.
 
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower.
File:Ghost player RED.png|RED ghost player.
 
File:Ghost player BLU.png|BLU ghost player.
 
File:Dispenser ghost RED.png|RED dispenser ghost.
 
File:Dispenser ghost BLU.png|BLU dispenser ghost.
 
 
</gallery>
 
</gallery>
  
Line 88: Line 76:
 
* [[Ghost voice responses]]
 
* [[Ghost voice responses]]
 
* [[Halloween]]
 
* [[Halloween]]
* [[Pocket Halloween Boss]]
+
* [[Pocket Halloween Boss]], <small>Pocket Zepheniah style</small>
 +
* [[Spooky Head-Bouncers]], <small>Floating Phantoms style</small>
 +
* [[Trickster's Treats]], <small>Naughty style</small>
  
 
{{Haunted Halloween Special Nav}}
 
{{Haunted Halloween Special Nav}}

Latest revision as of 23:57, 15 March 2024

Ghost
https://wiki.teamfortress.com/w/images/9/96/Zepheniah_Ghost_Normal_3D.jpg?1710571787.2148433593,280,275,1,0,232,76,114,233,51,228,236,29,362,238,13,512,243,2,673,247,0,837,252,7,992,258,7,1147,264,0,1309,269,2,1469,272,14,1618,274,36,1774,274,67,1935,272,105,2085,269,115,2242,264,115,2406,258,115,2567,253,115,2717,247,116,2877,242,116,3039,239,116,3194,236,117,3334,233,117,3456,233,103https://wiki.teamfortress.com/w/images/b/b2/Zepheniah_Ghost_Hatless_3D.jpg?1710571901.6491243577,280,242,1,0,205,76,114,207,51,229,209,29,362,212,12,511,215,2,671,219,0,833,224,7,987,229,7,1142,234,0,1304,238,3,1463,241,15,1612,242,37,1767,242,67,1927,242,106,2076,239,116,2232,235,117,2394,230,117,2553,225,117,2702,220,117,2860,216,116,3022,212,116,3177,210,116,3318,207,116,3440,206,102
Zepheniah Ghost.png
Basic Information
Damage Done: None (Stun)
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: No
• Gunboats: No
• Mini-crits: No
• ÜberCharge: No
Found On: Brimstone, Erebus, Eyeaduct, Gravestone, Ghoulpit, Ghost Fort, Harvest Event, Hellstone, Helltower, Moonshine Event, Precipice, Slasher, Terror
This article is about the scary enviromental hazard NPCs. For other uses, see Player Ghosts and Ghost (disambiguation). This article does not cover the non-scaring Ghost props seen around many maps.
Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.

Ghosts are moving environmental hazard NPCs introduced in the Haunted Hallowe'en Special on Harvest Event (as the haunting promised by Zepheniah Mann) and are now found on many later Halloween maps. These Ghosts appear as glowing blue/violet sheeted Ghosts, often wearing a Ghastly Gibus.

Normally, Ghosts appears at certain spots in the maps following any of a number of predetermined routes at the ends of which they disappear. During their brief appearances, they give out moans and may dim nearby lights. If any player gets too close, the Ghosts may utter a boo and scare the player, haunting them for several seconds.

Ghosts may appear after a special event of the map occurs, depending on the map. Note that not all Haunted maps have Ghosts.

  • Ghosts may appear after capturing an objective (e.g., in Eyeaduct after capturing the control point).
  • Ghosts may appear on scheduled times and routes (e.g., in Hellstone ).
  • Ghosts may appear during or after a Witching Hour (e.g., between Helltower's Witching Hours, the Ghosts of Zepheniah Mann appears at the Clocktower to stun players there).
  • Ghosts may appear when a Wheel of Fate spin so determines (e.g., in Ghost Fort and Moonshine Event).

Killing a player while they are scared by the Ghost during a Halloween event grants the player the Scared Stiff Scarechievement. Additionally, a player scared by the Ghost can count towards certain stun/slowdown related achievements.

Strategy

Main article: Community Halloween maps strategy: Ghosts

Related achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.


Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.


Update history

June 21, 2022 Patch

Bugs

  • If a player is stuck on the tower outside of Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.

Notes

  • Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on Harvest Event.

Gallery

See also