Moonshine Event

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Moonshine Event is the Halloween variant of Moonshine.
Moonshine Event
Koth moonshine event.png
Basic information
Map type King of the Hill
File name: koth_moonshine_event
Developer(s): Josh "HeyU" Harris
Harlen "UEAKCrash" Linke
Jake "Jukebox" Jackubowski
Psyke
Map Info
Environment: Bayou
Setting: Nighttime, cloudy
Deep Water: Yes
Hazards: Pitfall, Pumpkin bombs, Ghost
Map Items
Healthico.png Health Kits: Smallhealth.png ×3   •   Mediumhealth.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×6
TF2 crosshair.png Special: Pumpkin.png
Map Overview
Moonshine Event overview.png

Moonshine Event is a community-made King of the Hill map. It is a Halloween version of the custom map Moonshine, added in the Scream Fortress 2015 update. Halloween spells are scattered throughout the map for players to use, and the control point uses Ghost Fort's Wheel of Fate.

Locations

  • Bayou Shipping House: At the center of the map, a shipping house with a dock holds the control point. The shipping house is cover for a top-secret surveillance outpost located on the top floor of the building. The Bayou Shipping House contains a small ammo pack inside the building, a small health kit in front off the control point on a small island, and a small ammo and health pack under the building in the water.
    • Above the control point is a clock like the one on Helltower and the Wheel of Fate from Ghost Fort. Every time the point changes hands, the Wheel of Fate spins.
  • The Industrial Houses: Each team has an industrial house leading to the control point. Each Industrial House has two entrances from the spawn rooms and multiple exits to the center of the map. Industrial house contains access to multiple decks to snipe from and lofts so that Engineers can set up bases. Each team's Industrial Houses contains a medium ammo pack and a medium health kit on the left and right paths to the point. There is a medium ammo pack located porch near the control point.
  • Cabins: Swampy cabins contain the spawn areas and medical cabinets. Cabins have three spawn doors to reduce spawn camping.
  • Underworld: If the Wheel of Fate lands on Dance-Off, all players are given overheal and teleported to the Underworld to dance. There are two rare spells down here; one behind the rock near the spawn point, and one on a rock up the staircase to the left. At the top of the staircase is a door that teleports the player back to the surface with a short ubercharge and full crits, like on Eyeaduct and Ghost Fort after coming back from Loot Island/Skull Island. The air in the Underworld slowly does damage, just like on Eyeaduct.

Strategy

Main article: Community Moonshine Event strategy
  • There are many flank routes on this map, so keep an eye out on all sides rather than just one.
  • Jump into the water if you are on fire or if you are coated with Jarate or Mad Milk in order to douse your fire or remove the liquid.
  • Be wary of straying too near to Pumpkin bombs, as enemies may use them to injure you. Similarly, shoot Pumpkin bombs yourself to harm enemies near them.

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760


Wheel of Fate

Since Merasmus booby-trapped the Control Point, a "Wheel of Fate" is spun whenever the Control Point is captured. Its effect will be bestowed upon all players of both teams and will be displayed on each player's HUD next to their health, as well as announced by Merasmus. The effect will expire after a short period of time or when a rapid changeover of the Control Point occurs and causes the new effect to replace it. The list of possible effects are as follows:

Card Description
Fate card highjump.png Super Jump makes every player jump much higher. In compensation, players do not receive fall damage.
Fate card shrunkenhead.png Small Head will shrink the players' heads. This increases their vocal pitching. This does not affect the hitbox of the head.
Fate card superspeed.png Super Speed makes every player run faster.
Fate card lowgravity.png Zero Gravity lowers the map gravity, making higher areas accessible. Also allows the players to jump farther.
Fate card bighead.png Big Head will cause the players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
Fate card ubercharge.png ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others.
Fate card critboost.png Critical Hits grants 100% critical chance on each player. This effect is shorter in length than others.
Fate card dance.png Dance Off teleports every player to the underworld with overheal and aligns them into two parallel rows, the RED team in one line and BLU in the other, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them.
Fate card skull.png Whammy has negative effects and will either ignite every player, bestow bleeding effects on every player, rain Jarate on players, or spawn Ghosts that encircle the area around the Control Point.

Other Cards

These cards also appear on the Wheel of Fate while it is spinning, but they do not have any effects and cannot be picked.

Card Name
Fate card fishtroll.png Fish Troll
Fate card decapitated.png Decapitated
Fate card hellsbells.png Hells Bells
Fate card cherrybomb.png Cherry Bomb
Fate card luckyyou.png Lucky You

Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added Moonshine Event to the game.