Difference between revisions of "Ghost"

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{{Hazard infobox
 
{{Hazard infobox
| image = Zepheniah Ghost.png
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  | image         = Zepheniah Ghost.png
| hide-kill-icon = yes
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  | 3d-image-1 = Zepheniah Ghost Normal
| health =
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  | 3d-image-2 = Zepheniah Ghost Hatless
| damage = None <small>(Stun)</small>
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  | 3d-viewname-1 = Default
| backup = No
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  | 3d-viewname-2 = Hatless
| bonk = Yes
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  | 3d-button-1 = default_half
| candy-cane = No
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  | 3d-button-2 = default_half
| targe = No
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  | hide-kill-icon = yes
| dead-ringer = No
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  | health         =  
| gunboats = No
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  | damage         = None <small>([[Stun]])</small>
| jumpers = No
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  | backup         = No
| mini-crits = No  
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  | bonk           = Yes
| uber = No
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  | candy-cane     = No
| maps = [[Harvest Event]], [[Eyeaduct]], [[Ghost Fort]], [[Helltower]]
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  | targe         = No
 +
  | dead-ringer   = No
 +
  | gunboats       = No
 +
  | jumpers       = No
 +
  | mini-crits     = No
 +
  | uber           = No
 +
  | maps           = {{map link|Brimstone|Brimstone (map)}}, {{map link|Erebus}}, {{map link|Eyeaduct}}, {{map link|Gravestone}}, {{map link|Ghoulpit}}, {{map link|Ghost Fort}}, {{map link|Harvest Event}}, {{map link|Hellstone}}, {{map link|Helltower}}, {{map link|Moonshine Event}}, {{map link|Precipice}}, {{map link|Slasher}}, {{map link|Terror}}
 
}}
 
}}
  
{{hatnote|This article is about the ghost of Zepheniah Mann. For other ghosts, see [[Ghost (disambiguation)]].}}
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{{Hatnote|This article is about the scary enviromental hazard NPCs. For other uses, see [[Player ghost|Player Ghosts]] and [[Ghost (disambiguation)]]. This article does not cover the non-scaring Ghost props seen around many maps.}}
  
{{Quotation|'''Zepheniah Mann'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
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{{Quotation|'''[[Zepheniah Mann]]'''|Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.}}
'''Ghosts''' are  an environmental hazard unique to the [[Harvest Event]] and [[Eyeaduct]] Halloween maps. They appear as stereotypical glowing blue sheet ghosts wearing a Ghastly Gibus. They can also be summoned by [[Merasmus]] on [[Ghost Fort]].
 
  
Harvest Event is haunted by the ghost of [[Non-player characters#Zepheniah Mann|Zepheniah Mann]], who is larger than the ghosts in Eyeaduct and topped with his personal [[Ghastly Gibus]]. He appears at certain spots in the map before following a predetermined route, shortly after which he will disappear. During his brief appearances, the nearby lights will dim and he will echo moans. If any player strays too close, Zepheniah's ghost will utter a boo and scare the player, rendering them [[stun]]ned for several seconds.
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'''Ghosts''' are moving [[Environmental death|environmental hazard]] NPCs introduced in the [[Haunted Hallowe'en Special]] on [[Harvest Event]] (as the [[The Last Will and Testament of Zepheniah Mann|haunting promised]] by [[Non-player characters#Zepheniah Mann|Zepheniah Mann]]) and are now found on many later [[Halloween map]]s. These Ghosts appear as glowing blue/violet sheeted Ghosts, often wearing a [[Ghastly Gibus]].
  
The ghosts on Eyeaduct behave similarly to Zepheniah's ghost, but do not dim the lights, and only spawn after a team captures the [[control point (objective)|control point]]. Multiple ghosts can be active in Eyeaduct at the same time and will disappear after scaring a player.
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Normally, Ghosts appears at certain spots in the maps following any of a number of predetermined routes at the ends of which they disappear. During their brief appearances, they give out moans and may dim nearby lights. If any player gets too close, the Ghosts may utter a boo and scare the player, [[Stun|haunting]] them for several seconds.
  
Ghosts spawn on [[Ghost Fort]], but only after the control point is captured and the Wheel of Fate determines it. Seven ghosts can also be found lurking in the bottomless pit, one of which is wearing a Ghastly Gibus, much like Zepheniah Mann's ghost.
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Ghosts may appear after a special event of the map occurs, depending on the map. Note that not all Haunted maps have Ghosts.
 +
* Ghosts may appear after capturing an objective (e.g., in [[Eyeaduct]] after capturing the control point).
 +
* Ghosts may appear on scheduled times and routes (e.g., in [[Hellstone]] ).
 +
* Ghosts may appear during or after a Witching Hour (e.g., between [[Helltower]]'s Witching Hours, the Ghosts of Zepheniah Mann appears at the Clocktower to stun  players there).
 +
* Ghosts may appear when a Wheel of Fate spin so determines (e.g., in [[Ghost Fort]] and [[Moonshine Event]]).
  
The ghost of Zepheniah can also be seen watching over the battle at the tower in [[Helltower]], observing as the corpses of his murdered sons Redmond and Blutarch are escorted into Hell by the mercenaries. The ghost will briefly vanish from the tower during The Witching Hour before reappearing once the ghostly bridge disappears.  Any player stuck on the tower after the witching hour will be stunned by Zephaniah for an infinite amount of time, at least until the witching hour begins.
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Killing a player while they are scared by the Ghost during a Halloween event grants the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the Ghost can count towards certain stun/slowdown related achievements.
  
In Hell, players turn into ghosts upon dying, whether by environmental death or by being killed by another player. They are given an infinite jump to let them "fly" around; and primary fire will make the ghost say "Boo!", although it will not scare players as the ghosts on Harvest will; otherwise, players are unable to attack or interact with other players. Ghost players are also unable to pick up the book inside Skull Island and thus cannot complete the ''Hat Out Of Hell'' [[Halloween achievements#2013: Bereavements|Bereavement]].
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== Strategy ==
 +
{{main|Community Halloween maps strategy#Ghosts|l1=Community Halloween maps strategy: Ghosts}}
  
Killing a player while they are scared by the ghost during the annual Halloween Special will grant the player the ''Scared Stiff'' [[Scarechievement]]. Additionally, a player scared by the ghost will count towards certain stun related achievements.
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== Related achievements ==
 +
=== {{Achiev type link|scarechievements}} ===
 +
{{Show achievement|Halloween|Scared Stiff}}
  
== Related achievements ==
 
  
=== [[File:Pumpkin.png|20px|link=Scarechievements{{if lang}}]] [[Scarechievements]] ===
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=== {{Class link|Scout}} ===
{{Achievement table
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{{Show achievement|Scout|Strike Zone}}
| 1 = {{Show achievement|Halloween|Scared Stiff}}
+
 
}}
 
  
==={{Class link|scout}}===
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=== {{Class link|Soldier}} ===
{{achievement table
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{{Show achievement|Soldier|The Longest Daze}}
| 1 = {{Show achievement|Scout|Strike Zone}}
 
}}
 
  
==={{Class link|soldier}}===
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== Update history ==
{{Achievement table
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'''{{Patch name|6|21|2022}}'''
| 1 = {{Show achievement|Soldier|The Longest Daze}}
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* Fixed laggy animations on [[Halloween boss]]es, [[skeletons]], ghosts and other ghoul-like beings
}}
 
  
 
== Bugs ==
 
== Bugs ==
* Player-controlled Ghosts in [[Helltower]] can be healed by friendly Medics.
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* If a player is stuck on the tower outside of Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.
* If a player is stuck on the witching hour tower, stunned by Zephaniah, they are able to "spam" taunts over and over, and move at the same time.
 
  
==Trivia==
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== Notes ==
* Between the periods in which he roams the map, the Harvest Event ghost is kept stationary in a tiny room underneath the map.
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* Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on [[Harvest Event]].
  
==Gallery==
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== Gallery ==
 
<gallery>
 
<gallery>
File:Zepheniaboo.jpg|The ghost of Zepheniah Mann thoroughly spooking the teams
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File:Zepheniaboo.jpg|Promotional art for [[Haunted Hallowe'en Special]].
File:Ghost Yikes!.png|The icon which appears above a scared player
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File:Tf2Ghost nohat.png|Hatless Ghost common on later Halloween maps.
File:Harvest_Event_Ghost_Room.jpg|The room where Zepheniah's ghost idles when not in the playable portions of the map
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File:Ghost Yikes!.png|The icon that appears above a scared player.
File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort
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File:Harvest Event Ghost Room.jpg|The room where Zepheniah's Ghost idles between hauntings.
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower
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<!-- File:Ghost Fort Pit Ghosts.png|Ghosts in the bottomless pit of Ghost Fort. ALL SORTS OF NON NPC GHOSTS ARE FOUND ALL OVER THE MAPS -->
 +
File:Zepheniah Mann on Helltower.jpg|Zepheniah Mann on Helltower.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 +
* [[Ghost voice responses]]
 
* [[Halloween]]
 
* [[Halloween]]
 +
* [[Pocket Halloween Boss]], <small>Pocket Zepheniah style</small>
 +
* [[Spooky Head-Bouncers]], <small>Floating Phantoms style</small>
 +
* [[Trickster's Treats]], <small>Naughty style</small>
  
{{HauntedHalloweenSpecialNav}}
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{{Haunted Halloween Special Nav}}
[[Category:Gameplay]]
 
[[Category:Halloween]]
 

Latest revision as of 23:57, 15 March 2024

Ghost
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Zepheniah Ghost.png
Basic Information
Damage Done: None (Stun)
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: No
• Dead Ringer: No
• Gunboats: No
• Mini-crits: No
• ÜberCharge: No
Found On: Brimstone, Erebus, Eyeaduct, Gravestone, Ghoulpit, Ghost Fort, Harvest Event, Hellstone, Helltower, Moonshine Event, Precipice, Slasher, Terror
This article is about the scary enviromental hazard NPCs. For other uses, see Player Ghosts and Ghost (disambiguation). This article does not cover the non-scaring Ghost props seen around many maps.
Shoot over my bones, and I shall visit upon you a haunting the likes of which you have never seen.

Ghosts are moving environmental hazard NPCs introduced in the Haunted Hallowe'en Special on Harvest Event (as the haunting promised by Zepheniah Mann) and are now found on many later Halloween maps. These Ghosts appear as glowing blue/violet sheeted Ghosts, often wearing a Ghastly Gibus.

Normally, Ghosts appears at certain spots in the maps following any of a number of predetermined routes at the ends of which they disappear. During their brief appearances, they give out moans and may dim nearby lights. If any player gets too close, the Ghosts may utter a boo and scare the player, haunting them for several seconds.

Ghosts may appear after a special event of the map occurs, depending on the map. Note that not all Haunted maps have Ghosts.

  • Ghosts may appear after capturing an objective (e.g., in Eyeaduct after capturing the control point).
  • Ghosts may appear on scheduled times and routes (e.g., in Hellstone ).
  • Ghosts may appear during or after a Witching Hour (e.g., between Helltower's Witching Hours, the Ghosts of Zepheniah Mann appears at the Clocktower to stun players there).
  • Ghosts may appear when a Wheel of Fate spin so determines (e.g., in Ghost Fort and Moonshine Event).

Killing a player while they are scared by the Ghost during a Halloween event grants the player the Scared Stiff Scarechievement. Additionally, a player scared by the Ghost can count towards certain stun/slowdown related achievements.

Strategy

Main article: Community Halloween maps strategy: Ghosts

Related achievements

Pumpkin.png Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.


Leaderboard class scout.png Scout

Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.


Update history

June 21, 2022 Patch

Bugs

  • If a player is stuck on the tower outside of Helltower's Witching Hour, stunned by Zepheniah, they are able to "spam" taunts over and over and move at the same time.

Notes

  • Ghosts must remain somewhere on the map between their wanderings among the players. Usually, they are kept in hidden locations, where they appear face down after they have completed any wandering; the first case of this being the room under the point on Harvest Event.

Gallery

See also