Difference between revisions of "Team Fortress 2 Beta"

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m (New weapons)
(Dunno what you guys were doing, but now it's up-to-date.)
Line 18: Line 18:
 
! class="header" width="15%"  | Damage Range
 
! class="header" width="15%"  | Damage Range
 
! class="header" width="35%" | Notes / Special Abilities
 
! class="header" width="35%" | Notes / Special Abilities
|-
 
! rowspan="4"|{{Class link|Soldier}}
 
! {{item icon|Rocket launcher|100px}}<br />Beta Rocket Launcher
 
| 4
 
| 20
 
| N/A
 
|{{buff|When the medic healing you is killed you gain crit boost for 8 seconds }}
 
{{nerf|On Hit: -10 Health}}
 
|-
 
! {{item icon|Shotgun|100px}}<br />Beta Shotgun
 
| 6
 
| 32
 
| N/A
 
|{{buff|While a medic is healing you, this weapons' damage is increased by 25%}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer }}
 
|-
 
! {{item icon|Equalizer|100px}}<br />Beta Split Equalizer 1
 
| N/A
 
| N/A
 
| N/A
 
|{{buff|Damage increases as the user becomes injured}}
 
{{nerf|Blocks healing while in use }}
 
|-
 
! {{item icon|Equalizer|100px}}<br />Beta Split Equalizer 2
 
| N/A
 
| N/A
 
| N/A
 
|{{buff|Move speed increases as the user becomes injured }}
 
{{nerf|Blocks healing while in use }}
 
 
|-
 
|-
 
! rowspan="3"|{{Class link|Medic}}
 
! rowspan="3"|{{Class link|Medic}}
! {{item icon|Syringe Gun|100px}}<br />Beta Syringe Gun
 
| 40
 
| 150
 
| N/A
 
| {{buff|Applies Mad Milk for 1 second}}
 
{{nerf|50% slower firing rate}}
 
{{nerf|90% less damage }}
 
|-
 
 
! {{item icon|Medi Gun|100px}}<br />[[Quick-Fix]]
 
! {{item icon|Medi Gun|100px}}<br />[[Quick-Fix]]
 
| N/A
 
| N/A
Line 66: Line 29:
 
{{buff|Heal rate increased 50%}}
 
{{buff|Heal rate increased 50%}}
 
{{buff|ÜberCharge rate increased 50%}}
 
{{buff|ÜberCharge rate increased 50%}}
 +
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
 
{{buff|Match the speed of any faster heal target}}
 
{{buff|Match the speed of any faster heal target}}
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
+
|-
 +
! {{item icon|Syringe Gun|100px}}<br />Beta Syringe Gun
 +
| 40
 +
| 150
 +
|  '''Base''': 1<br/>'''[[Crit]]''': 3<br/><small>[10 syringes / sec.]</small>
 +
| {{note|On hit: Applies [[Mad Milk]] for 1 second.}}
 +
{{nerf|-90% damage done.}}
 +
{{nerf|50% slower firing speed.}}
 
|-
 
|-
 
! {{item icon|Bonesaw|100px}}<br />Beta Bonesaw
 
! {{item icon|Bonesaw|100px}}<br />Beta Bonesaw
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| N/A
+
| '''Base''': 65<br/>'''[[Crit]]''': 195
| {{Buff|Allows the user to see enemy health }}
+
| {{buff|On hit: 25% ÜberCharge added.}}
 +
{{nerf|20% slower firing speed.}}
 +
{{note|Allows you to see an enemy's health.}}
 
|-
 
|-
 
! rowspan="1" |{{Class link|Pyro}}
 
! rowspan="1" |{{Class link|Pyro}}
Line 89: Line 62:
 
{{buff|Guarantees [[Critical]] damage on burning targets, regardless of distance (only when flare is not detonated).}}
 
{{buff|Guarantees [[Critical]] damage on burning targets, regardless of distance (only when flare is not detonated).}}
 
{{nerf|20% explosion damage vulnerability on wearer.}}
 
{{nerf|20% explosion damage vulnerability on wearer.}}
 +
|-
 +
! rowspan="4" |{{Class link|Soldier}}
 +
! {{item icon|Direct Hit|100px}}<br />Pocket Rocket Launcher
 +
| 4
 +
| 20
 +
| '''Base''': 90
 +
'''[[Crit]]''': 270
 +
|
 +
{{buff|When the [[Medic]] healing you is killed, gain [[crit boost]] for 8 seconds.}}
 +
{{nerf|On hit: -10 health.}}
 +
|-
 +
! {{item icon|Shotgun|100px}}<br />Pocket Shotgun
 +
| 6
 +
| 32
 +
| '''Base''': 60
 +
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 +
|
 +
{{buff|While a [[Medic]] is healing you, this weapon's damage is increased by 25%.}}
 +
{{nerf|While not being healed by a [[Medic]], your weapon switch time is 25% longer.}}
 +
|-
 +
! {{item icon|Equalizer|100px}}<br />Split Equalizer 1
 +
| N/A
 +
| N/A
 +
| '''Base''': 65
 +
 +
'''[[Crit]]''': 195
 +
|{{Info}}When weapon is active:
 +
{{buff|Move speed increases as the user becomes injured.}}
 +
{{nerf|Blocks healing while in use.}}
 +
|-
 +
! {{item icon|Equalizer|100px}}<br />Split Equalizer 2
 +
| N/A
 +
| N/A
 +
| '''Base''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
 +
 +
'''[[Crit]]''': 3&times; <small>base damage</small>.
 +
|{{Info}}When weapon is active:
 +
{{buff|Damage increases as the user becomes injured.}}
 +
{{nerf|Blocks healing while in use.}}
 +
|-
 +
! rowspan="2" |{{Class link|Sniper}}
 +
! {{item icon|Sniper Rifle|100px}}<br />Beta Sniper Rifle
 +
| 25
 +
| N/A
 +
| '''Base''':
 +
:50 <small>(0% charge)</small>
 +
:150 <small>(100% charge)</small>
 +
'''[[Headshot]]''':
 +
:150 <small>(0% charge)</small>
 +
:450 <small>(100% charge)</small>
 +
|
 +
{{buff|On hit: Rifle charge rate increased by 35%.}}
 +
{{nerf|On miss: Rifle charge rate decreased by 65%.}}
 +
|-
 +
! {{item icon|Kukri|100px}}<br />Beta Sniper Club 1
 +
| N/A
 +
| N/A
 +
| '''Base''': 65
 +
'''[[Crit]]''': 195
 +
|
 +
{{buff|25% increase in damage when health <50% of max.}}
 +
{{nerf|25% decrease in damage when health >50% of max.}}
 
|}
 
|}
  
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| ~
 
| ~
 
| {{nerf|20% slower reload speed}}
 
| {{nerf|20% slower reload speed}}
|-
 
! rowspan=4 | {{Class link|Demoman}}
 
! {{Table icon|Eyelander}}
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
|-
 
! {{Table icon|Horseless Headless Horsemann's Headtaker}}
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
{{note|Able to [[taunt]]}}
 
|-
 
! {{Table icon|Claidheamh Mòr}}
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
{{note|Able to [[taunt]]}}
 
|-
 
! {{Table icon|Ullapool Caber}}
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 35 (149 explosion)}}
 
:{{grey|Crit: 149 (300 explosion)}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 26 (149 explosion)
 
:Crit: 79 (300 explosion)
 
|-
 
! rowspan=2 | {{Class link|Engineer}}
 
! {{Table icon|Gunslinger}}
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
|-
 
! {{Table icon|Southern Hospitality}}
 
| {{grey|No random critical hits}}
 
{{grey|No damage penalty}}
 
:{{grey|Base damage: 65}}
 
:{{grey|Crit: 195}}
 
| {{buff|Random critical hits enabled}}
 
{{nerf|-25% damage done}}
 
:Base damage: 49
 
:Crit: 146
 
|-
 
! {{Class link|Medic}}
 
! {{Table icon|Vita-Saw}}
 
| ~
 
| {{buff|Allows player to see the enemy's health}}
 
 
|}
 
|}
  
Line 247: Line 213:
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! rowspan=1 | {{class link|Demoman}}]
+
! rowspan=5 | {{class link|Demoman}}]
 
! {{table icon|Loch-n-Load}}
 
! {{table icon|Loch-n-Load}}
 
| {{grey|+10% damage done}}
 
| {{grey|+10% damage done}}
Line 254: Line 220:
 
:Crit: 342-388
 
:Crit: 342-388
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 +
|-
 +
! {{Table icon|Eyelander}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 +
|-
 +
! {{Table icon|Horseless Headless Horsemann's Headtaker}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 +
|-
 +
! {{Table icon|Claidheamh Mòr}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 +
|-
 +
! {{Table icon|Ullapool Caber}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 35 (149 explosion)}}
 +
:{{grey|Crit: 149 (300 explosion)}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 26 (149 explosion)
 +
:Crit: 79 (300 explosion)
 +
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=5 | {{Class link|Heavy}}   
 
! rowspan=5 | {{Class link|Heavy}}   
Line 289: Line 299:
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! rowspan=1 | {{Class link|Engineer}}
+
! rowspan=3 | {{Class link|Engineer}}
 
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> [[Buildings]]
 
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> [[Buildings]]
 
| ~
 
| ~
Line 295: Line 305:
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
! rowspan=2 | {{Class link|Medic}}  
+
! {{Table icon|Gunslinger}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 +
|-
 +
! {{Table icon|Southern Hospitality}}
 +
| {{grey|No random critical hits}}
 +
{{grey|No damage penalty}}
 +
:{{grey|Base damage: 65}}
 +
:{{grey|Crit: 195}}
 +
| {{buff|Random critical hits enabled}}
 +
{{nerf|-25% damage done}}
 +
:Base damage: 49
 +
:Crit: 146
 +
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 +
|-
 +
! rowspan=3 | {{Class link|Medic}}  
 
! {{table icon|Medi Gun}}  
 
! {{table icon|Medi Gun}}  
 
| ~
 
| ~
Line 305: Line 337:
 
| {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}}
 
| {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 +
|-
 +
! {{Table icon|Vita-Saw}}
 +
| ~
 +
| {{buff|Allows player to see the enemy's health}}
 +
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=1 | {{Class link|Sniper}}  
 
! rowspan=1 | {{Class link|Sniper}}  

Revision as of 01:05, 27 April 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

New weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png Medic Medi Gun
Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 50%
Pictogram plus.png ÜberCharge rate increased 50%
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)
Pictogram plus.png Match the speed of any faster heal target

Syringe Gun
Beta Syringe Gun
40 150 Base: 1
Crit: 3
[10 syringes / sec.]
Pictogram comment.png On hit: Applies Mad Milk for 1 second.

Pictogram minus.png -90% damage done.
Pictogram minus.png 50% slower firing speed.

Bonesaw
Beta Bonesaw
N/A N/A Base: 65
Crit: 195
Pictogram plus.png On hit: 25% ÜberCharge added.

Pictogram minus.png 20% slower firing speed.
Pictogram comment.png Allows you to see an enemy's health.

Leaderboard class pyro.png Pyro Flare Gun
Detonator
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram comment.png On hit, ignites enemy.
Pictogram comment.png Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Pictogram plus.png Guarantees Critical damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 20% explosion damage vulnerability on wearer.

Leaderboard class soldier.png Soldier Direct Hit
Pocket Rocket Launcher
4 20 Base: 90

Crit: 270

Pictogram plus.png When the Medic healing you is killed, gain crit boost for 8 seconds.
Pictogram minus.png On hit: -10 health.

Shotgun
Pocket Shotgun
6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png While a Medic is healing you, this weapon's damage is increased by 25%.
Pictogram minus.png While not being healed by a Medic, your weapon switch time is 25% longer.

Equalizer
Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Equalizer
Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Leaderboard class sniper.png Sniper Sniper Rifle
Beta Sniper Rifle
25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png On hit: Rifle charge rate increased by 35%.
Pictogram minus.png On miss: Rifle charge rate decreased by 65%.

Kukri
Beta Sniper Club 1
N/A N/A Base: 65

Crit: 195

Pictogram plus.png 25% increase in damage when health <50% of max.
Pictogram minus.png 25% decrease in damage when health >50% of max.

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Shortstop
Shortstop
~ Pictogram minus.png 20% slower reload speed

Other changes

  • Replay system (not currently available on Mac)
  • Paint more integrated with lighting system

Previous changes

Patches

Main article: Patches (Beta)

Bugs

See also

External Links