Difference between revisions of "Trainsawlaser"

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== Milestones ==
 
== Milestones ==
Every time a player dies from a hazard on the map, their death is added to a 'sacrifice counter' scattered all over the map. For every 100 deaths by hazards a random milestone event will activate. Upon the activation of a milestone, [[Magic spells|spells]] will appear all over the map.
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Every time a player dies from a hazard on the map, their death is added to a 'sacrifice counter' scattered all over the map. For every 100 deaths by hazards a random milestone event will activate. Upon the activation of a milestone, [[Magic spells|spells]] will appear all over the map. During the milestone event, the control point will become locked, and the timer will not decrease.
  
 
=== Kilgore the Saw-Cluster ===
 
=== Kilgore the Saw-Cluster ===

Revision as of 05:14, 28 June 2015

Trainsawlaser
Trainsawlaser main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Devtextures
Hazards: Trains, sawblades, Lasers,
acid water, pumpkin bombs,
flamethrowers, trainsharks,
raining trains and
raining trains with sawblades,
Mannhattan grinder,
Lucy in the Sky with Lasers,
Pastor Kilgore, Choo-choo the Train Shark,
Train god
Map Overview
Trainsawlaser overview.png
A mysterious suicidal cult to an entity known only as "Train God" has been discovered in an abandoned industrial hazardous materials compound. We're not sure what they were doing or why they were doing it, but we do know that we want whatever it is that they have. The dirty hippies have been driven from their homeland and into the desert where they belong. The only thing left to do is decide which team gets to claim the weird hazardous facility as their own. Red and Blu have taken part of the compound as their own and it's up to you to stumble your way through the literal death trap of a work environment and capture that point! The hippies were kind of encouraging the last part, but never mind that. Sign this release form...
— Map publicity blurb

Trainsawlaser is a community-made King of the Hill map set in an abandoned industrial hazardous materials compound. The map is filled with various death traps, including random events.

The goal of the map is to capture the point underneath the electric generator. When this point is captured by either team, trains fall onto random areas of the map, killing anyone unlucky enough to get hit by them. This is signalled by one of many quotes by someone thought to be the Train God. "Milestone events" such as "Lucy in the Sky with Lasers", "Killgore" and "Choo-choo the Train Shark" are triggered every 100 kills. Magic spells spawn along with them, however the GUI for seeing which spell you have doesn't appear.

This map was originally released for the 2012 April Fools Game Day and was later publicly released by UEAKCrash on the TF2 Maps Forums.

File:Trainsawlaser Overview.jpg
Overview of the map. (Large file)

Control point timing

Trainsawlaser
Control Point Multiplier Seconds
Train Saw Laser ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880


Milestones

Every time a player dies from a hazard on the map, their death is added to a 'sacrifice counter' scattered all over the map. For every 100 deaths by hazards a random milestone event will activate. Upon the activation of a milestone, spells will appear all over the map. During the milestone event, the control point will become locked, and the timer will not decrease.

Kilgore the Saw-Cluster

Kilgore is a slow hovering cluster of sawblades who will temporarily fly around the ground level of the map at random paths, all while taunting the players. Any player that touches him will instantly die, and their death will go to the sacrifice counter. While Kilgore moves around, he will also sometimes shoot miniature sawblades at other players.

Lucy In the Sky With Lasers

Lucy is a giant satellite looking machine that for a while will fly over the map in random directions. As she flies, she is shooting a constant stream of laser beams in a diagonal direction. If players can memorize her laser's pathways they can easily avoid her.

Choo Choo the Train Shark

Choo Choo is a train with a shark mouth design that will 'swim' through the ground of the map for a while. Any player that touches him will instantly die and their death will count towards the sacrifice counter. All the while he will also shoot rockets at any players in front of him.

Train God Invasion

All three bosses: Lucy, Kilgore, and Choo Choo will show up on the map at the same time.

Teeny Tiny Trains

For Teeny Tiny Trains, smaller trains will fall from the sky and explode like bombs.

Uber Train

On Uber Train, Train God will yell "Look to the sky for my greatest creation!" At that point, a giant train the size of the map will slowly fall down. As it gets closer, all players will be stuck in the humiliation stance. Once the train is about to impact the ground, the entire screen turns white, and all players regardless of where they are on the map, die instantly.

Update history

April 1, 2013 (Beta 2)
  • First Public Release

April 24, 2013 (Beta 3)

  • Fixed out-of-map exploits. If you DO manage to get out of the map, it will now kill you. Balance has been restored.
  • Fixed a bug where you could block the spawn courtyard train's gates. This also kills you.
  • Raised the center point kill counter up higher to fix a few small issues.
  • Slightly reduced spawn times after capture.
  • Train Rain now happens on it's own after a set amount of time with no control point captures.
  • Fixed the missing Train Hit audio line ("Say goodbye to your train, wanker")
  • Added in two new Train Hit lines provided by Youtube commentator Sal! (youtube.com/user/Fatmop)

September 27, 2013 (Beta 4)

  • Over 12 minutes of new voice dialogue added.
  • Added sacrifice milestone events. Every 100 kills on the counter will trigger a random event. The KoTH timers pause for these events.
  • Choo Choo the Trainshark, Lucy in the Sky With Lasers, and Pastor Kilgore have been crafted to serve as minions of the one true Train God. They can be summoned by amassing a worthy amount of sacrifices.
  • Tiny Train Rain™ sacrifice event added.
  • Uber Train sacrifice event added.
  • Increased the random timer range slightly for the spawn courtyard trains. (Now it's between 10 seconds and 25, before it was 7 to 22.)
  • Blocked Red's detail area behind the laser wall.
  • Placed building blocking brushes around all hazards to prevent griefing.
  • Added detail to the floor of the center area to justify the building blocking brushes also placed over the area. Suck it, Engineers.
  • Added front railing to Sniper balconies... Also lasers.
  • Standardized hazard damage to balance higher-HP game modes (Saxton Hale, etc) Falling trains deal 5000 damage, crossing trains 2500, saws/ normal lasers/ sharks 1000, spawn laser 10000, roof acid does 30 per tick, side pit acid 10 per tick.
  • Refined fucks given counter tracking system. This should now be much more accurate.
  • Optimized particle usage in spontaneous combustion room.
  • Added drop-down under back-and-forth laser, going to the water.
  • Widened center laser's arc.
  • Tweaked Train Rain™ pathing to prevent it from staying in the sky when inactive. Not sure where this bug came from, but it's theoretically fixed now.
  • Further detailing around the map (Let me know if anyone has any framerate issues).
  • Bumped up the chance of getting an uber charge from the spawn room uber lasers by 200%.
  • 3d Skybox added.
  • Easter eggs! Look for them, bitch!
  • Added random-timed flame bursts next to control point, embedded in the ground. Random time between 30-45 seconds with a 5 second warning pilot light before a 4 second burst of flames that ignites players.
  • Added 7 new pumpkin-bombs.
  • Started optimization of lightmaps. (Decreases file size so I can cram more crap in)
  • Opened a couple roof areas up so you can jump over them. You are pushed off if you try to stand on them, however. Sometimes into saws.
  • Raised the minimum and maximum random time range for the center electricty hazard by 15 seconds each.
  • Removed a key strike location for the center electricity hazard.
  • Slightly widened the player clip on the horizontal saws to make it easier to grab the small health pack.
  • Removed moving saws on top of first buildings coming out of spawn. Not worth the cost.
  • Passing trains now have slight chance to go backwards.
  • Slightly moved two trains of the Train Rain™ to fix a bug where you could be killed in a safe area underwater.

September 28, 2013 (Beta 4 Fix)

  • Fixed the server crash issue
  • Drastically optimized entity naming
  • Removed wasteful entities (easter eggs, sorry!)
  • Cleaned up path_track usage
  • Reduced amount of lasers in laser walls
  • Optimized fucks given tracking system
  • Tiny Train Rain quantity reduced slightly
  • Fixed Choo Choo's intro lines playing over each other and one of Lucy's intros being too quiet
  • Removed flames next to point
  • Reduced volume of minions slightly

Unknown Date (Beta 5)

  • Internal testing/ broken version

December 1, 2013 (Beta 6)

  • All kills on the map are now counted on the sacrifice counters.
  • Spells books now spawn along with milestone events. Unfortunately which spell you have isn't shown in the HUD. Good luck!
  • Drastically optimized kill counting logic.
  • Added fail-safe to sacrifice counter to prevent multiple long events happening simultaneously. If you reach another milestone while the current is still going it will wait until it is over before activating.
  • Dispensers are now buildable in the center area, but Teleporters and Sentry Guns are still not.
  • Lowered total required capture time to 5 minutes each.
  • Fixed a few minor visual issues.
  • Hopefully didn't break the map.
  • Removed rarely used awkward ramps at center
  • Created NAV file for bots and set it up so bots avoid hazards properly
  • Adjusted free uber rates in spawn rooms.
  • Optimized fucks given counter further.

April 1, 2014 (Release Candidate 1)

  • Completely revamped audio entity system, saving a lot of entdata. This should solve ALL server crashing issues and allow the server to run on 32 player servers smoother. This took many hours.
  • Restored missing kill trigger section for giant falling train event
  • Adjusted sentry nobuilds to cover most of the ramps leading up to mid
  • Changed a bunch of the spell books to rare spells
  • Changed milestone events so they will not repeat until all have been activated. PickRandom to PickRandomShuffle
  • Changed all minion audio lines to PickRandomShuffle as well to eliminate any repeats
  • Made electrical hazard into a big fat straight laser hazard, still on a random timer though.
  • Optimized lightmaps for smaller filesize
  • Increased Kilgore's movement speed
  • Restored a couple missing Kilgore lines
  • Removed stoneyridge.net ads
  • KNOWN BUG: Sometimes lines play when they are not supposed to. This is a side effect of how I had to change the audio system, and I'm not entirely sure if/ when it'll ever get fixed. It's worth it.

April 1, 2015 (Release Candidate 2)

  • Added a plethora of particles created by FissionMetroid101
  • Added grinder/banana hazard behind mid-laser
  • Moved a few trains around because fuck you, players (this does not include the one right out side of spawn, lol)
  • Fixed audio bug that has been bothering me for a year, yaaayyyy!
  • Added contest overlay for Old Man Jenkins
  • Added two new voice lines provided by mysel-- I mean Muselk
  • Adjusted material usage because it sounded like fun
  • Reduced entity count from 1374 to 1344!

Map Voice Overs

Below are the voice overs of all the NPCs of the map.

Gallery

Trivia

  • The NPC Lucy in the Sky with Lasers is a reference to the song 'Lucy in the Sky with Diamonds' by The Beatles.
  • The line "I'm the conductor of the poop train" said by Train God is a quote said by the character Krieg the Psycho from the game Borderlands 2.

See also

External links