January 7, 2015 Patch

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Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Fixed the air detonation radius for stickybomb jumps
  • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
  • Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
  • Fixed the Marksman's Mohair hiding the Sniper's hat
  • Fixed the Crit Boost material effect for the Panic Attack
  • Updated the kill icon for the Panic Attack
  • Updated the equip_region for The Person in the Iron Mask
  • Updated The Quickiebomb Launcher
    • Fixed stickybombs not destroying enemy stickybombs
    • Fixed stickybombs fizzling faster than they should
  • Mannpower update
    • Fixed not always being able to equip the grappling hook
    • Fixed switching to the grappling hook from a weapon that prevents switching
    • Fixed the grappling hook attaching to players that are dead or no longer exist
    • Updated the Vampire powerup to give health for damage done by Sappers
    • Increased the spawn invuln time from 6 seconds to 8 seconds
    • Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
    • Updated ctf_gorge
      • Fixed players being able to get outside of the map
      • Opened access to the flat rooftop by the capture zone area

Undocumented changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game.
Revision changes
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/ctf_gorge.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_gorge.nav
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf