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Show new changes starting from 15:09, 21 June 2024
   
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11 June 2024

     18:54  Natascha‎‎ (8 changes | history) . . (-11). . [Randomname90001‎; Mediarch‎; Jestie‎; BrazilianNut‎ (2×); GrampaSwood‎ (3×)]
      18:54 (cur | prev) . . (+1). . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon)
      18:52 (cur | prev) . . (+121). . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw)
      18:14 (cur | prev) . . (-22). . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.)
 m    13:59 (cur | prev) . . (+15). . BrazilianNut (talk | contribs) (Bugs: Reworded last bug to prevent ambiguity.)
 m    13:51 (cur | prev) . . (-133). . BrazilianNut (talk | contribs) (Removed strategy/obvious comment from description of weapon's functionality.)
      13:32 (cur | prev) . . (+7). . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug)
      02:12 (cur | prev) . . (+54). . Mediarch (talk | contribs) (Undo edit by Jestie (Talk) (3719397) https://www.youtube.com/watch?v=-hkWPMP4Tao. Not the greatest video but when they're being healed the slow icon doesn't show. When not being healed the icon does.) (Tag: Undo)
 m    01:57 (cur | prev) . . (-54). . Jestie (talk | contribs) (Undo edit by Randomname90001 (Talk) (3718994) Could you provide evidence for this please?) (Tag: Undo)
     13:51  Scout‎‎ (2 changes | history) . . (+171). . [Mediarch‎ (2×)]
      13:51 (cur | prev) . . (+86). . Mediarch (talk | contribs) (Speedrunners image)
      13:41 (cur | prev) . . (+85). . Mediarch (talk | contribs) (Streamline image)

10 June 2024

     22:06  Natascha‎ (diff | hist) . . (+54). . Randomname90001 (talk | contribs) (Added tidbit about not working on enemies who are being healed by the Medigun.)

3 June 2024

 m   18:25  Cloak and Dagger‎ (diff | hist) . . (0). . Mgpt (talk | contribs)
 m   18:08  Kritzkrieg‎ (diff | hist) . . (0). . Mgpt (talk | contribs)
 m   18:04  Wrangler‎ (diff | hist) . . (0). . Mgpt (talk | contribs)
 m   17:58  Natascha‎ (diff | hist) . . (0). . Mgpt (talk | contribs)
 m   17:57  Minigun‎ (diff | hist) . . (+13). . Mgpt (talk | contribs)
 m   17:18  Force-A-Nature‎ (diff | hist) . . (0). . Mgpt (talk | contribs)

2 June 2024

     14:34  Ammo‎‎ (2 changes | history) . . (+2). . [GrampaSwood‎; EburbBC‎]
      14:34 (cur | prev) . . (-16). . GrampaSwood (talk | contribs) (Sources: Clip > magazine, some other mc)
      14:23 (cur | prev) . . (+18). . EburbBC (talk | contribs) (Ammo boxes)

1 June 2024

     00:46  Community Ghost Town strategy‎‎ (2 changes | history) . . (+120). . [GrampaSwood‎; Ubergoober‎]
      00:46 (cur | prev) . . (-153). . GrampaSwood (talk | contribs) (Reworded, the rest of this simply said "resistance is important" which goes for every mission and not just this one. The crit part, however, is a good mission-specific tip)
 m    00:36 (cur | prev) . . (+273). . Ubergoober (talk | contribs) (i added notes in general strategy about resistances.)

29 May 2024

     19:22  Community Barnblitz strategy‎ (diff | hist) . . (+110). . Hummus12 (talk | contribs) (Defense: Added a Demoman defense strategy to Point D.)

26 May 2024

     14:17  Minigun‎‎ (2 changes | history) . . (+19). . [GrampaSwood‎; EburbBC‎]
      14:17 (cur | prev) . . (-2). . GrampaSwood (talk | contribs)
 m    14:10 (cur | prev) . . (+21). . EburbBC (talk | contribs)
     13:51  Compression blast‎‎ (2 changes | history) . . (0). . [GrampaSwood‎; EburbBC‎]
      13:51 (cur | prev) . . (-133). . GrampaSwood (talk | contribs) (Undo edit by EburbBC (Talk) (3704853) The original wording was much simpler and better, a reference for this is also unnecessary) (Tag: Undo)
      13:48 (cur | prev) . . (+133). . EburbBC (talk | contribs)

25 May 2024

     23:33  Kritzkrieg‎‎ (2 changes | history) . . (0). . [Mediarch‎; Pazza2234‎]
      23:33 (cur | prev) . . (-160). . Mediarch (talk | contribs) (Undo edit by Pazza2234 (Talk) (3704536) please provide a source, such as a video, for this.) (Tag: Undo)
 m    23:28 (cur | prev) . . (+160). . Pazza2234 (talk | contribs) (Added some trivia over how the airblast also gets critical hits when ubercharged)

24 May 2024

     11:26  Backstab‎‎ (2 changes | history) . . (0). . [Mediarch‎; Sebash 664‎]
      11:26 (cur | prev) . . (+21). . Mediarch (talk | contribs) (Undo edit by Sebash 664 (Talk) (3703234) "I use it and it works" doesn't mean it's necessarily reliable for everyone else. Hardware/network settings differ. Players can avoid this type of stab.) (Tag: Undo)
      03:53 (cur | prev) . . (-21). . Sebash 664 (talk | contribs) (Strafestabs are not unreliable. I actively use this system, and it does work.)