Difference between revisions of "User:MCandRBfan/Retribution"
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!rowspan="2" style="background:#fef5e0"|{{common string|mt support}} | !rowspan="2" style="background:#fef5e0"|{{common string|mt support}} | ||
− | |{{Robot icon|soldier samurai conch|size=20}}<br><span class=xsmall>[[Rusted Retribution (mission)#Zatoichi Conch Soldier|Zatoichi Conch Soldier]]</span>||{{tooltip|{{common string|bot normal|{{common string|bot hard}} {{common string|wave gates captured}}}}||{{c|!|{{common string|bot gatebot}}}}<br>{{c|!|{{common string|wave begins after}} 2A {{common string|wave is all dead}}}}<br>{{c|!|{{common string|wave stops after}} 2B2 {{common string|wave is all dead}}}} | + | |{{Robot icon|soldier samurai conch|size=20}}<br><span class=xsmall>[[Rusted Retribution (mission)#Zatoichi Conch Soldier|Zatoichi Conch Soldier]]</span>||{{tooltip|{{common string|bot normal|{{common string|bot hard}} {{common string|wave gates captured}}}}||{{c|!|{{common string|bot gatebot}}}}<br>{{c|!|{{common string|wave begins after}} 2A {{common string|wave is all dead}}}}<br>{{c|!|{{common string|wave stops after}} 2B2 {{common string|wave is all dead}}}}<br>{{c|!|{{common string|bot spawn gate b left}}}} |
|1||2||∞ | |1||2||∞ | ||
|13||8 | |13||8 | ||
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|— | |— | ||
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− | |{{Robot icon|medic bullet|size=20}}<br><span class=xsmall>[[Rusted Retribution (mission)#Random Vaccinator Medic|Random Vaccinator Medic]]</span>||{{common string|bot expert}}|| | + | |{{Robot icon|medic bullet|size=20}}<br><span class=xsmall>[[Rusted Retribution (mission)#Random Vaccinator Medic|Random Vaccinator Medic]]</span>||{{common string|bot expert}}||{{c|!|{{common string|bot spawn gate b left}}}}<br>{{common string|bot spawns with full uber}} |
|1||1||∞ | |1||1||∞ | ||
|5||5 | |5||5 | ||
|— | |— | ||
|- | |- | ||
− | |{{Robot icon|scout milk|size=20}}||{{common string|bot expert}}||{{c|!|{{common string|wave begins after}} 3A {{common string|wave is all dead | + | |{{Robot icon|scout milk|size=20}}||{{common string|bot expert}}||{{c|!|{{common string|wave begins after}} 3A {{common string|wave is all dead}}}}<br>{{c|!|{{common string|bot spawn gate b left}}}}<br>{{common string|bot always fire2}}<br>{{buff|+85% {{common string|bot recharge rate}}}} |
|1||2||∞ | |1||2||∞ | ||
|5||6 | |5||6 | ||
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|- style="background:#fcf5e6" | |- style="background:#fcf5e6" | ||
− | |style="border-left:#e7b53b 5px solid" | + | |style="border-left:#e7b53b 5px solid"|{{Robot icon|soldier|giant|size=20}}<br><span class=xsmall>[[Rusted Retribution (mission)#Giant Soldier .28Custom Type.29|Custom Type]]</span>||{{common string|bot expert}}||— |
|rowspan=2|3||rowspan=2|3||rowspan=2|6 | |rowspan=2|3||rowspan=2|3||rowspan=2|6 | ||
|rowspan=2|—||rowspan=2|— | |rowspan=2|—||rowspan=2|— | ||
|rowspan=2|100 | |rowspan=2|100 | ||
|- style="background:#fcf5e6" | |- style="background:#fcf5e6" | ||
− | |style="border-left:#e7b53b 5px solid" | + | |style="border-left:#e7b53b 5px solid"|{{Robot icon|medic uber|size=20}}{{Robot icon|medic uber|size=20}}||{{common string|bot normal}}||{{c|!|{{common string|bot ignores enemies}}}} |
|- | |- | ||
!rowspan="3" style="background:#fef5e0"|{{tooltip|4B|{{common string|wave begins after}} 4A {{common string|wave is all dead}}}} | !rowspan="3" style="background:#fef5e0"|{{tooltip|4B|{{common string|wave begins after}} 4A {{common string|wave is all dead}}}} |
Revision as of 18:15, 8 November 2019
Other waves will be added when Madness Vs Machines actually gets released :)
Limited These are limited spawns, you can enable / disable them at will during the wave using relays. They're useful for having infinite support only when another wavespawn is alive, etc. You don't need to enable them to use them, they're already enabled / re-enabled on wave init. They're also global, meaning you don't need to worry about gates and such, they are teleported to the proper place for you. They spawn at: spawnbot_gate01_right, spawnbot_gate02_left, spawnbot_main_left, depending on which you're at.
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | |||||||||
1/2 Fishy Business |
Normal | Spawns at gate A's left and right if allowed |
4 | 7 | 44 | — | 5 | 150 | |
1/2 Army Man |
Normal | Spawns at gate A's left and right if allowed | |||||||
Equalizer Soldier |
Normal | Spawns at gate A's left and right if allowed |
3 | 3 | 18 | 3 | 8 | 50 | |
1B | Not-so-nimble Swordsman |
Normal | — | 1 | 1 | 4 | 4 | 3 | 200 |
Grave Digger |
Normal | Spawns at gate A's left and right if allowed | 4 | 5 | 28 | 7 | 6 | 50 | |
1C | Hard | Spawns at gate A's left and right if allowed -50% damage penalty |
3 | 5 | 24 | — | 4 | 50 | |
1D | |||||||||
Giant Barbed Bowman |
Expert | — | 3 | 3 | 3 | — | — | 100 | |
Giant Flame-tipped Bowman |
Expert | — | |||||||
Giant Rapid Fire Bowman |
Expert | — | |||||||
Support | Rapid Fire Bowman |
Easy | Uses Sniper bot behavior -25% damage penalty |
1 | 1 | ∞ | 10 | 60 | — |
Gas Pyro |
Easy | Spawns at gate A's left and right if allowed Fires continuously |
1 | 1 | ∞ | — | 6 | — | |
Wave 2 (700 Credits) | |||||||||
2A | Pincushion Bowman |
Normal | Gatebot | 22 | 22 | 22 | — | — | 50 |
2B1 | |||||||||
1/2 Giant Pain Train Demoknight |
Expert | Gatebot | 1 | 2 | 4 | 3 | 25 | 200 | |
1/2 Carry a Big Stick |
Normal | Gatebot | |||||||
2B2 | |||||||||
Shotgun Heavy |
Hard | Spawns at gate A's left and right if allowed Spawns at gate B's left and right if allowed |
2 | 7 | 30 | 3 | 3 | 75 | |
Lightweight Champ |
Normal | Spawns at gate A's left and right if allowed Spawns at gate B's left and right if allowed Marks enemies for death | |||||||
2C | Detonator Pyro |
Hard | Spawns at gate A's left and right if allowed |
3 | 6 | 39 | 2 | 3 | — |
Fire Dragon Heavy |
Hard | Spawns at gate B's left and right if allowed | 2 | 3 | 12 | 4 | 3 | 75 | |
Giant Axtinguisher Pyro |
Expert | — | 1 | 2 | 3 | 15 | 5 | 100 | |
2D | Flare Master 16,000 HP |
Expert | — | 1 | 1 | 1 | 4 | — | 200 |
Support | Zatoichi Conch Soldier |
Normal | Gatebot Begins after 2A is all dead Stops after 2B2 is all dead Spawns at gate B's left if allowed |
1 | 2 | ∞ | 13 | 8 | — |
Featherweight Champ |
Expert | Begins after 2C is all dead Marks enemies for death |
1 | 5 | ∞ | 12 | 3 | — | |
Wave 3 (500 Credits) | |||||||||
3A | Steel Gauntlet |
Hard | Gatebot Spawns at gate A's left and right if allowed 50% bigger in size 900 HP |
2 | 3 | 14 | 1 | 4 | 100
|
2/3 Apocalypse Champ |
Hard | Spawns at the left and right Spawns at gate A's left and right if allowed Spawns at gate B's left and right if allowed |
3 | 7 | 33 | 1 | 3 | 50 | |
1/3 Fists Heavy |
Hard | Spawns at the left and right Spawns at gate A's left and right if allowed Spawns at gate B's left and right if allowed | |||||||
Giant Crafty Sniper |
Expert | — | 1 | 2 | 3 | 20 | 6 | 100 | |
3B | Giant Armoured Knight |
Expert | — | 1 | 1 | 3 | 5 | 10 | 75 |
Bushwacka Combo Sniper |
Normal | -200% recharge rate +50% fire rate penalty |
3 | 7 | 40 | 3 | 4 | 50 | |
Normal | — | 4 | 5 | 24 | 5 | 5 | 50 | ||
3C | |||||||||
Giant Grave Digger |
Hard | — | 4 | 8 | 8 | 10 | 8 | 75 | |
Kritzkrieg Medic |
Expert | Ignores enemies | |||||||
Support | Pincushion Bowman |
Expert | — | 3 | 3 | ∞ | 5 | 55 | — |
— | — | — | — | — | — | — | — | ||
Random Vaccinator Medic |
Expert | Spawns at gate B's left if allowed Spawns with full Über |
1 | 1 | ∞ | 5 | 5 | — | |
Expert | Begins after 3A is all dead Spawns at gate B's left if allowed Fires continuously +85% recharge rate |
1 | 2 | ∞ | 5 | 6 | — | ||
Wave 4 (800 Credits) | |||||||||
4A | Hard | Gatebot Spawns at gate B's left and right if allowed |
11 | 6 | 36 | — | 5 | 50
| |
Custom Type |
Expert | — | 3 | 3 | 6 | — | — | 100 | |
Normal | Ignores enemies | ||||||||
4B | Hard | Gatebot Spawns at gate B's left and right if allowed |
11 | 6 | 36 | — | 5 | 50 | |
Wave 5 (500 Credits) | |||||||||
5A | Steel Gauntlet |
Hard | Gatebot Spawns at gate A's left and right if allowed 50% bigger in size 900 HP |
2 | 3 | 14 | 1 | 4 | 100 |