Difference between revisions of "User:KarasuGamma/Sandbox"
KarasuGamma (talk | contribs) (Created page with 'Mostly using this page to experiment on my userpage without actually putting anything up yet. Table taken/adapted from CptObvious with permission. ==Loadout…') |
KarasuGamma (talk | contribs) |
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! rowspan="6" | [[Image:Class scoutred.png|125px]] | ! rowspan="6" | [[Image:Class scoutred.png|125px]] | ||
[[Scout]] | [[Scout]] | ||
− | | {{Icon item|item=scattergun|icon-size=75x75px}} | + | | <small>Primary</small> |
+ | {{Icon item|item=scattergun|icon-size=75x75px}} | ||
+ | |||
[[Scattergun]] | [[Scattergun]] | ||
| Currently equipped | | Currently equipped | ||
| Easy enough to use. I can't figure out how to deal with the [[Force-A-Nature]]'s knockback, and I prefer the Scattergun's bullet spread. I almost never use the Scout's primary weapons anyway, so it's pretty much irrelevant. | | Easy enough to use. I can't figure out how to deal with the [[Force-A-Nature]]'s knockback, and I prefer the Scattergun's bullet spread. I almost never use the Scout's primary weapons anyway, so it's pretty much irrelevant. | ||
|- | |- | ||
− | | {{Icon item|item=bonk|icon-size=75x75px}} | + | | <small>Secondary</small> |
+ | {{Icon item|item=bonk|icon-size=75x75px}} | ||
+ | |||
[[Bonk! Atomic Punch|Vintage Bonk!]] | [[Bonk! Atomic Punch|Vintage Bonk!]] | ||
| Currently equipped | | Currently equipped | ||
| Mostly used for dodging sentries and getting across [[2Fort]] safely. I'll only keep it equipped until I get a [[Crit-a-Cola]], however. | | Mostly used for dodging sentries and getting across [[2Fort]] safely. I'll only keep it equipped until I get a [[Crit-a-Cola]], however. | ||
|- | |- | ||
− | | {{Icon item|item=sandman|icon-size=75x75px}} | + | | <small>Melee</small> |
+ | {{Icon item|item=sandman|icon-size=75x75px}} | ||
+ | |||
[[Sandman|Vintage Sandman]] | [[Sandman|Vintage Sandman]] | ||
| Currently equipped | | Currently equipped | ||
− | | I work so much better with projectiles than with guns, so the ball is a natural choice for me. | + | | I work so much better with projectiles than with guns, so the ball is a natural choice for me. Plus I get a taunt kill. |
|- | |- | ||
− | | {{Icon item|item=world traveler's hat|icon-size=75x75px}} | + | | <small>Head</small> |
+ | {{Icon item|item=world traveler's hat|icon-size=75x75px}} | ||
+ | |||
[[World Traveler's Hat]] | [[World Traveler's Hat]] | ||
| Currently equipped | | Currently equipped | ||
| Mostly for when I play on [[Turbine]], although I'm obviously gonna drop it once I get a Scout-specific hat. | | Mostly for when I play on [[Turbine]], although I'm obviously gonna drop it once I get a Scout-specific hat. | ||
|- | |- | ||
− | | {{Icon item|item=license to maim|icon-size=75x75px}} | + | | <small>Misc</small> |
+ | {{Icon item|item=license to maim|icon-size=75x75px}} | ||
+ | |||
[[License to Maim]] | [[License to Maim]] | ||
| Currently equipped | | Currently equipped | ||
| Because. | | Because. | ||
|- | |- | ||
− | | {{Icon item|item=force-a-nature|icon-size=75x75px}} | + | | <small>Primary</small> |
+ | {{Icon item|item=force-a-nature|icon-size=75x75px}} | ||
+ | |||
[[Force-A-Nature]] | [[Force-A-Nature]] | ||
| Standby swap | | Standby swap | ||
| Used whenever I feel like the Scattergun might not be able to do what I want, despite that I hate the knockback, clip size, and reload. | | Used whenever I feel like the Scattergun might not be able to do what I want, despite that I hate the knockback, clip size, and reload. | ||
+ | |- | ||
+ | ! rowspan="7" | [[Image:Class soldierred.png|125px]] | ||
+ | [[Soldier]] | ||
+ | | <small>Primary</small> | ||
+ | {{Icon item|item=black box|icon-size=75x75px}} | ||
+ | |||
+ | [[Black Box]] | ||
+ | | Currently equipped | ||
+ | | I die too easily, so the health bonus is exactly what I need. | ||
+ | |- | ||
+ | | <small>Secondary</small> | ||
+ | {{Icon item|item=battalion's backup|icon-size=75x75px}} | ||
+ | |||
+ | [[Buff Banner]] | ||
+ | | Currently equipped | ||
+ | | Far more useful to me than any of the Soldier's other secondary weapons, since I [[Shotgun|suck with guns]], [[Gunboats|can't rocket jump]] for my life, and die too easily to keep the Battalion's Backup viable. | ||
+ | |- | ||
+ | | <small>Melee</small> | ||
+ | {{Icon item|item=equalizer|icon-size=75x75px}} | ||
+ | |||
+ | [[Equalizer|Vintage Equalizer]] | ||
+ | | Currently equipped | ||
+ | | Quick escapes are vital, plus I get a taunt kill. | ||
+ | |- | ||
+ | | <small>Head</small> | ||
+ | {{Icon item|item=world traveler's hat|icon-size=75x75px}} | ||
+ | |||
+ | [[World Traveler's Hat]] | ||
+ | | Currently equipped | ||
+ | | Mostly for when I play on [[Coldfront]], although I'm obviously gonna drop it once I get a Soldier-specific hat. | ||
+ | |- | ||
+ | | <small>Misc</small> | ||
+ | {{Icon item|item=license to maim|icon-size=75x75px}} | ||
+ | |||
+ | [[License to Maim]] | ||
+ | | Currently equipped | ||
+ | | Because. | ||
+ | |- | ||
+ | | <small>Primary</small> | ||
+ | {{Icon item|item=direct hit|icon-size=75x75px}} | ||
+ | |||
+ | [[Direct Hit|Vintage Direct Hit]] | ||
+ | | Standby swap | ||
+ | | Used only when I need to quickly take out a Sentry. | ||
+ | |- | ||
+ | |- | ||
+ | | <small>Secondary</small> | ||
+ | {{Icon item|item=battalion's backup|icon-size=75x75px}} | ||
+ | |||
+ | [[Battalion's Backup]] | ||
+ | | Standby swap | ||
+ | | Forces me to care about survival as well as just killing people, yet since the rage meter currently stays the same between lives and even between games, it's mostly irrelevant. | ||
+ | |- | ||
+ | ! rowspan="7" | [[Image:Class pyrored.png|125px]] | ||
+ | [[Pyro]] | ||
+ | |||
+ | <small>[[Item sets#Pyro|The Gas Jockey's Gear]]</small> | ||
+ | | <small>Primary</small> | ||
+ | {{Icon item|item=degreaser|icon-size=75x75px}} | ||
+ | |||
+ | [[Degreaser|"The Ignition Sequence"]] | ||
+ | | Currently equipped | ||
+ | | I love everything about it. | ||
+ | |- | ||
+ | | <small>Secondary</small> | ||
+ | {{Icon item|item=flare gun|icon-size=75x75px}} | ||
+ | |||
+ | [[Flare Gun|Vintage "Hell's Hailstorm"]] | ||
+ | | Currently equipped | ||
+ | | Basically a [[Sniper Rifle]] with a fireball. Far more useful than the [[Shotgun]] could ever be. | ||
+ | |- | ||
+ | | <small>Melee</small> | ||
+ | {{Icon item|item=powerjack|icon-size=75x75px}} | ||
+ | |||
+ | [[Powerjack|"12.6-Volt Whacker"]] | ||
+ | | Currently equipped | ||
+ | | Extremely useful underwater, as well as when I'm in the middle of chaos and need extra health. | ||
+ | |- | ||
+ | | <small>Head</small> | ||
+ | {{Icon item|item=attendant|icon-size=75x75px}} | ||
+ | |||
+ | [[Attendant]] | ||
+ | | Currently equipped | ||
+ | | Somewhat boring, but it's everything I need. | ||
+ | |- | ||
+ | | <small>Misc</small> | ||
+ | {{Icon item|item=license to maim|icon-size=75x75px}} | ||
+ | |||
+ | [[License to Maim]] | ||
+ | | Currently equipped | ||
+ | | Because. | ||
+ | |- | ||
+ | | <small>Primary</small> | ||
+ | {{Icon item|item=backburner|icon-size=75x75px}} | ||
+ | |||
+ | [[Backburner|Vintage Backburner]] | ||
+ | | Standby swap | ||
+ | | Used only when I know I'll be in a perfect position for an ambush. | ||
+ | |- | ||
+ | | <small>Head</small> | ||
+ | [[File:Painted_Madame_Dixie_7D4071.png|75x75px]] | ||
+ | |||
+ | [[Madame Dixie]] | ||
+ | |||
+ | <small>[[Paint Can|A Deep Commitment to Purple]]</small> | ||
+ | | Standby swap | ||
+ | | Used whenever I'm not using the Degreaser and/or Powerjack, since the Attendant is then useless. | ||
|} | |} |
Latest revision as of 07:26, 16 January 2011
Mostly using this page to experiment on my userpage without actually putting anything up yet.
Table taken/adapted from CptObvious with permission.
Loadout
Class | Weapon | Usage | Reasons |
---|---|---|---|
Primary | Currently equipped | Easy enough to use. I can't figure out how to deal with the Force-A-Nature's knockback, and I prefer the Scattergun's bullet spread. I almost never use the Scout's primary weapons anyway, so it's pretty much irrelevant. | |
Secondary | Currently equipped | Mostly used for dodging sentries and getting across 2Fort safely. I'll only keep it equipped until I get a Crit-a-Cola, however. | |
Melee | Currently equipped | I work so much better with projectiles than with guns, so the ball is a natural choice for me. Plus I get a taunt kill. | |
Head | Currently equipped | Mostly for when I play on Turbine, although I'm obviously gonna drop it once I get a Scout-specific hat. | |
Misc | Currently equipped | Because. | |
Primary | Standby swap | Used whenever I feel like the Scattergun might not be able to do what I want, despite that I hate the knockback, clip size, and reload. | |
Primary | Currently equipped | I die too easily, so the health bonus is exactly what I need. | |
Secondary | Currently equipped | Far more useful to me than any of the Soldier's other secondary weapons, since I suck with guns, can't rocket jump for my life, and die too easily to keep the Battalion's Backup viable. | |
Melee | Currently equipped | Quick escapes are vital, plus I get a taunt kill. | |
Head | Currently equipped | Mostly for when I play on Coldfront, although I'm obviously gonna drop it once I get a Soldier-specific hat. | |
Misc | Currently equipped | Because. | |
Primary | Standby swap | Used only when I need to quickly take out a Sentry. | |
Secondary | Standby swap | Forces me to care about survival as well as just killing people, yet since the rage meter currently stays the same between lives and even between games, it's mostly irrelevant. | |
Primary | Currently equipped | I love everything about it. | |
Secondary | Currently equipped | Basically a Sniper Rifle with a fireball. Far more useful than the Shotgun could ever be. | |
Melee | Currently equipped | Extremely useful underwater, as well as when I'm in the middle of chaos and need extra health. | |
Head | Currently equipped | Somewhat boring, but it's everything I need. | |
Misc | Currently equipped | Because. | |
Primary | Standby swap | Used only when I know I'll be in a perfect position for an ambush. | |
Head | Standby swap | Used whenever I'm not using the Degreaser and/or Powerjack, since the Attendant is then useless. |