Turbine
| Turbine | |
|---|---|
| Basic Information | |
| Map type: | Capture the Flag |
| File name: | ctf_turbine
|
| Released: | June 19, 2008 Patch (Pyro Update) |
| Variants: | Turbine Center |
| Developer(s): | Flobster |
| Map Info | |
| Environment: | Industrial |
| Setting: | Indoor |
| Bot support: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well-balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine.
|
” |
Turbine is a community-created Capture the Flag map added in the Pyro Update.
Turbine and Fastlane became the first community-created maps to be added to Team Fortress 2 by Valve as official maps due to their outstanding quality.
Turbine has been played in various competitive leagues, including the official Competitive Mode.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
- Turbine Room: The middle of the map. It is a large room with three turbines in the middle and a shipping container on either side. Two staircases near the containers lead up to a catwalk spanning the width of the room with a small structure in the middle with two windows. Behind this structure are the Vents. Below the catwalk are two entrances: one large, open hallway that leads to the Hallway area and one shutter door that leads to some stairs coming from the Spawn. There is a small hideout indented into the wall that lies at the foot of each staircase. It contains a medium health pack.
- Hallway: A hallway that connects the Turbine Room to the Sunroom. The Hallway makes two right-angle turns and has an inaccessible room in between the entrance and the Sunroom. The inaccessible room has two windows on each side, allowing players to see to the Sunroom and vice versa.
- Raised Platform: There is a raised platform with a medium health pack along the corridor that leads directly into the Sunroom. The platform is too high to jump on top of normally, but there is a small cart next to the platform that can be crouch-jumped on in order to get on top.
- Sunroom: The Sunroom is a rectangular room with railings partially bordering the lower area. Large windows in the ceiling bring in natural light. The Intelligence is located in the corner of the room. There are three entrances to the Sunroom; a staircase that leads down from Spawn; a ventilation shaft drop-down from the Vents; and two large, circular doorways that connect the Sunroom to the Hallway.
- Spawn: The resupply room is L-shaped, and the hallway it leads out to is L-shaped as well. One end of the hallway leads to a staircase that descends to the Turbine Room, and the other end of the hallway leads to a staircase that descends to the Sunroom; near the staircase to the Turbine Room is an entrance to the Vents.
- Vents: Small vent tunnels provide passages from the Spawn to the Sunroom and the raised walkway in the Turbine Room. The Vents are broken into two sections, joining at the entrance near the Spawns.
Helpful overview
1.Turbines 2.Alcoves 3.Catwalk 4.Vents 5.Hallway 6.Raised Platform
Strategy
Main article: Community Turbine strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Update history
June 19, 2008 Patch (Pyro Update)
- Added Turbine to the game.
- Fixed collision on spawn doors
- Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
- Fixed collision under stairs in mid-room
- Fixed misc prop collision
- Fixed collision on signs in mid-room
- Fixed the clipping in the rafters of flag rooms
- Increased performance with addition of area portals
- Added decals under ammo and health packs
- Smoothed geometry in the vents
- Added nobuild around spawn doors
- Added light props over Red and Blu gate 1 doorways
- Updated several maps to support Competitive Mode.
October 21, 2016 Patch (Scream Fortress VIII)
- Added
ctf_turbineto the Competitive maps list.
- Removed
ctf_turbinefrom the Competitive maps list.
- Added a bot navigation file for
ctf_turbine.
Bugs
- Certain props on the map are not solid and can be walked through.
Gallery
The Soldier statue that appears every 12th–14th of April.
See also
External links
| ||||||||||||||||||||