Difference between revisions of "Witching Hour"

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|contents = Helltower introduced the original Witching Hour.
 
|contents = Helltower introduced the original Witching Hour.
 
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{{Quotation|Redmond Mann|Yes, the Witching Hour is upon us!|sound=Sf13_redmond_midnight04.wav}}
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{{Quotation|Redmond Mann|Yes, the Witching Hour is upon us!|sound=Sf13 redmond midnight04.wav}}
  
Introduced on [[Helltower]], '''​Witching Hour​''' is a timed-event feature of some [[Halloween map]]s. In these maps, an illuminated clock face on a high clock tower is located somewhere on the map. A minute hand steps around the clock face. When the minute hand reaches 12, the Witching Hour occurs, the clock face turns ghastly green, and specific map effects and events happen. Various deep bell chimes and rumbling clockwork noises accompany the effects. If the  map's Witching Hour is recurring, the minute hand steps backward at a faster pace until it returns to 12, ending the Witching Hour and the effects, and starting the timing to the next Witching Hour.
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Introduced on [[Helltower]], '''​Witching Hour​''' is a timed-event feature of some [[Halloween map]]s. In these maps, an illuminated clock face on a high clock tower is located somewhere on the map. A minute hand steps around the clock face. When the minute hand reaches 12, the Witching Hour occurs, the clock face turns ghastly green, and specific map effects and events happen. Various deep bell chimes and rumbling clockwork noises accompany the effects. If the  map's Witching Hour is recurring, the minute hand steps backward at a faster pace until it returns to 12, ending the Witching Hour and the effects, and starting the timing to the next Witching Hour.
  
; Maps with Witching Hours :
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; Maps with Witching Hours:
* [[Bloodwater]]: <small>Every Witching Hour, magic spells spawn across the map, along with one of two bosses: the Skeleton King, or MONOCULUS.</small>
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* [[Bloodwater]]
* [[Gorge Event]]: <small>When the first point is captured, the Skeleton King and a total 15 Skeletons spawn around the two points.</small>​
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* [[Gravestone]]
* [[Gravestone]]: <small>Every Witching Hour opens white portals to Purgatory.</small>​
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* [[Hellstone]]
* [[Hellstone]]: <small>The clock has ''two'' hands for two Witching Hours: 1<sup>st</sup> Hour: spawns 6 Skeletons. 2<sup>nd</sup> Hour: spawns MONOCULUS.</small>​
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* [[Helltower]]
* [[Helltower]]: <small>Every Witching Hour opens the bridge to the Rare Magic Spell and magic spells spawn across the map. Every other hour also spawns the Skeleton King and 5 Skeletons.</small>
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* [[Los Muertos]]
* [[Los Muertos]]: <small>Every Witching Hour opens the bridge to the Underworld and magic spells spawn across the map. </small>
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* [[Pit of Death]]
* [[Pit of Death]]: <small>Every Witching Hour opens the soul delivery portal to Purgatory and magic spells spawn across the map.</small>
 
  
 
== Trivia ==
 
== Trivia ==
* In folklore, the [[w:Witching hour (supernatural)|witching hour]] is a time of night, usually the wee hours ''after'' midnight (e.g., 1-2 AM or 3-4 AM), associated with supernatural events.
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* In folklore, the [[w:Witching hour|witching hour]] is a time of night, usually the wee hours ''after'' midnight (e.g., 1-2 AM or 3-4 AM), associated with supernatural events.
 
 
== See also ==
 
Similar periodic events occur on certain [[Invasion Community Update|alien invasion]] maps:
 
* [[Probed]], <small>​alien abduction tractor beam.</small>
 
* [[Watergate]], <small>​b​eer scoring tractor beam.</small>
 
  
 
[[Category:Halloween]]
 
[[Category:Halloween]]

Latest revision as of 16:20, 19 July 2022

​​​

Witching Hour
Helltower Witching Hour.png
Helltower introduced the original Witching Hour.
Yes, the Witching Hour is upon us!
— Redmond Mann

Introduced on Helltower, ​Witching Hour​ is a timed-event feature of some Halloween maps. In these maps, an illuminated clock face on a high clock tower is located somewhere on the map. A minute hand steps around the clock face. When the minute hand reaches 12, the Witching Hour occurs, the clock face turns ghastly green, and specific map effects and events happen. Various deep bell chimes and rumbling clockwork noises accompany the effects. If the map's Witching Hour is recurring, the minute hand steps backward at a faster pace until it returns to 12, ending the Witching Hour and the effects, and starting the timing to the next Witching Hour.

Maps with Witching Hours

Trivia

  • In folklore, the witching hour is a time of night, usually the wee hours after midnight (e.g., 1-2 AM or 3-4 AM), associated with supernatural events.