Difference between revisions of "Hunted (Classic)"
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File:Hunted_overview_TFC.png|Overview image of hunted for spectators. | File:Hunted_overview_TFC.png|Overview image of hunted for spectators. | ||
+ | File:Hunted First Yard.jpg|First Yard | ||
+ | File:Hunted Blue Spawn.jpg|Blue team`s spawn | ||
+ | File:Hunted Red Spawn.jpg|Red team`s spawn | ||
+ | File:Hunted Civilian Spawn.jpg|Civilian`s spawn | ||
</gallery> | </gallery> | ||
Revision as of 13:34, 3 May 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hunted (Classic) | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, HWGuys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
Contents
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
- This map is a remake of the original Half-Life map c2a5e (Chapter "Surface Tension").
Gallery
See also
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