Difference between revisions of "Hunted (Classic)"
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− | '''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, | + | '''Hunted''' is a game mode that features the unique [[Civilian (Classic)|Civilian]] class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck. |
==Scoring== | ==Scoring== | ||
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* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | * Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | ||
− | [[Image:Tfccivilian.png|right|thumb|100px| | + | [[Image:Tfccivilian.png|right|thumb|100px|Civilian]] |
+ | |||
==Trivia== | ==Trivia== | ||
− | * According to Valve, the [[Payload]] mode from Team Fortress 2 was supposed to be a recreation of the Hunted | + | * According to Valve, the [[Payload]] mode from ''Team Fortress 2'' was supposed to be a recreation of the Hunted game mode. |
− | * This map is a remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e (Chapter "Surface Tension"). | + | * This map is a remake of the original ''[http://half-life.wikia.com/wiki/Half-Life Half-Life]'' map "c2a5e" (Chapter "Surface Tension"). |
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
− | File:Hunted_overview_TFC.png|Overview image of | + | File:Hunted_overview_TFC.png|Overview image of the Hunted for Spectators. |
File:Hunted First Yard.jpg|First Yard | File:Hunted First Yard.jpg|First Yard | ||
− | File:Hunted Blue Spawn.jpg|Blue team | + | File:Hunted Blue Spawn.jpg|The Blue team's spawn. |
− | File:Hunted Red Spawn.jpg|Red team | + | File:Hunted Red Spawn.jpg|The Red team's spawn area. |
− | File:Hunted Civilian Spawn.jpg|Civilian | + | File:Hunted Civilian Spawn.jpg|The Civilian's spawn area. |
File:Hunted 01.png | File:Hunted 01.png | ||
File:Hunted 02.png | File:Hunted 02.png |
Revision as of 02:49, 5 September 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hunted (Classic) | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player-controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, Heavy Weapons Guys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
Contents
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted game mode.
- This map is a remake of the original Half-Life map "c2a5e" (Chapter "Surface Tension").
Gallery
See also
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