Difference between revisions of "User:Sven/Sandbox"

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{{Quotation|'''The Heavy'''|Very bad!|sound=Heavy_negativevocalization04.wav}}
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= TFC Weapons =
{{Game infobox
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== Heavy ==
| boxart-image = TF2Alpha_MainMenu.png
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=== Heavy Weapons ===
| developer = [[Valve]] & Team GabeN
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{| class="wikitable grid" width="100%" style="text-align: center;"
| publisher = Team GabeN
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! class="header" width="10%" rowspan=2 | Weapon
| engine = [[Source engine]]
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! class="header" width="15%" rowspan=2 | Kill Icon
| designer = Valve
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! class="header" width="7%"  colspan=3 | Ammo
| modes = Multiplayer
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! class="header" width="9%" rowspan=2 | Damage<br/>per hit
| genre = First-person shooter
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! class="header" width="44%" rowspan=2 | Notes / Special Abilities
| platforms = Windows
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|-
}}
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! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
|-
 +
! [[File:TFC Crowbar.PNG|100px|link=Crowbar (Classic)|Crowbar]]<br>[[Crowbar (Classic)|Crowbar]]
 +
| [[File:Killicon_umbrella_(classic).png|100px]]
 +
| Melee
 +
| N/A
 +
| N/A
 +
| 18
 +
|
 +
|-
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! [[File:TFC_p_sbshotgun.png|100px|link=Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]<br>[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
 +
| [[File:Killicon_single-barrel_shotgun_(classic).png|100px]]
 +
| [[Ammo (Classic)#Shells|Shells]]
 +
| 8
 +
| 200
 +
| 4-24
 +
| Fires six pellets.
 +
|-
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! [[File:TFC p dbshotgun.png|100px|link=Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]<br>[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]
 +
| [[File:Killicon_double-barrel_shotgun_(classic).png|100px]]
 +
| [[Ammo (Classic)#Shells|Shells]]
 +
| 16
 +
| 200
 +
| 4-56
 +
| Fires fourteen pellets.
 +
|-
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! [[File:TFC_p_ac.png|100px|link=Assault Cannon (Classic)|Assault Cannon]]<br>[[Assault Cannon (Classic)|Assault Cannon]]
 +
| [[File:Killicon assault cannon (classic).png|100px]]
 +
| [[Ammo (Classic)#Shells|Shells]]
 +
| 200
 +
| N/A
 +
| 8-32
 +
|
 +
|}
 +
=== Heavy Grenades ===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="10%" | Type
 +
! class="header" width="15%" | Kill Icon
 +
! class="header" width="7%"  | Carried
 +
! class="header" width="16%" | Damage Range
 +
! class="header" width="52%" | Notes / Special Abilities
 +
|-
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! [[File:frag_tfc.png|40px|link=Hand Grenade (Classic)]]<br>[[Hand Grenade (Classic)|Hand Grenade]]
 +
| [[File:Killicon hand grenade (classic).png|50px]]
 +
| 4
 +
| 145-50
 +
| Deals massive damage on a four second fuse.
 +
|-
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! [[File:Mirv_tfc.png|40px|link=MIRV Grenade (Classic)]]<br>[[MIRV Grenade (Classic)|MIRV Grenade]]
 +
| [[File:Killicon mirv grenade (classic).png|50px]]
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| 2
 +
| 145-50 per explosion (depending on radius)
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| Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.
 +
|}
 +
<br>
 +
== Scout ==
 +
=== Scout Weapons ===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="10%" rowspan=2 | Weapon
 +
! class="header" width="15%" rowspan=2 | Kill Icon
 +
! class="header" width="7%"  colspan=3 | Ammo
 +
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
 +
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
 +
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 +
|-
 +
! [[File:TFC_Crowbar.PNG|80x60px|link=Crowbar (Classic)]]<br>[[Crowbar (Classic)|Crowbar]]
 +
| [[File:HUD_crowbar_TFC.png|100px|link=Crowbar (Classic)]]
 +
| Melee
 +
| N/A
 +
| N/A
 +
| 18
 +
|
 +
|-
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! [[File:TFC_p_sbshotgun.png|100x60px|link=Single-Barrel Shotgun (Classic)]]<br>[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]
 +
| [[File:HUD_single_shotgun_TFC.png|100px|link=Single-Barrel Shotgun (Classic)]]
 +
| [[Ammo (Classic)#Shells|Shells]]
 +
| 8
 +
| 50
 +
| 4-22
 +
| Fires six pellets.
 +
|-
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! [[File:TFC p nailgun.png|80x60px|link=Nailgun (Classic)]]<br>[[Nailgun (Classic)|Nailgun]]
 +
| [[File:HUD_nail_gun_TFC.png|100px|link=Nailgun (Classic)]]
 +
| [[Ammo (Classic)#Nails|Nails]]
 +
| 200
 +
| N/A
 +
| 9
 +
|
 +
|}
  
During 2003, '''Team Fortress 2''' was almost an entirely different game when compared with the final product. Developed by Valve, the game was to feature vehicles, an array of futuristic weaponry, and was to be a team-based, first person shooter with real time strategy elements. This alpha was built upon leaked [[Source engine]] code, and attempts to replicate the "''Invasion''" build of ''Team Fortress 2;'' as such, it features a unique Sci-Fi theme unlike any other official Valve title. It should be noted that none of the characters or locations are related to the [http://half-life.wikia.com/wiki/Half-Life_storyline Half-Life universe], another series of games create by [[Valve]], despite the "future" theme being present in both games.
 
  
== Gameplay ==
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=== Scout Grenades ===
The average ''Team Fortress 2: Invasion'' game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource. Such ways include killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.
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{| class="wikitable grid" width="100%" style="text-align: center;"
 
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! class="header" width="10%" | Type
=== Maps ===
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! class="header" width="15%" | Kill Icon
* [[2Fort (Alpha)]]
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! class="header" width="7%"  | Carried
* [[Arctic (Alpha)]]
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! class="header" width="16%" | Damage Range
* [[Developer test maps (Alpha)]]
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! class="header" width="52%" | Notes / Special Abilities
 
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|-
== History ==
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! [[File:Caltrop_tfc.png|100px|link=Caltrop (Classic)]]<br>[[Caltrop (Classic)|Caltrop]]
When the ''Half-Life 2'' source tree was leaked in late 2003, two ''Team Fortress 2'' models were included, along with the entire source code of the game. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen [http://wiki.teamfortress.com/w/index.php?title=User:Sven/Sandbox&action=submit#Gallery below].
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| [[Caltrop (Classic)|Caltrop]]
 
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| 3
In the end, this build of Team Fortress 2 was completely scrapped. Nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and [http://www.pcgamer.com/2010/09/09/interview-valve-on-13-things-theyve-failed-at/ a September 2010 interview with PC Gamer], in which he mentions "Invasion" as being the second phase of ''Team Fortress 2'''s development under Valve Software.
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| 9
 
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| Causes leg injury which slows down enemies.
== Teams ==
+
|-
Two teams are present in Team Fortress Alpha; Humans, and Aliens.
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! [[File:Conc_tfc.png|100px|link=Concussion Grenade (Classic)]]<br>[[Concussion Grenade (Classic)|Concussion Grenade]]
 
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| [[Concussion Grenade (Classic)|Concussion Grenade]]
== Classes ==
+
| 3
Currently playable classes include:
+
| 0
* Commando ([[Soldier]])
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| Upon detonation, enemies within the blast radius become disoriented. While dealing no damage, it causes considerable knockback.
* Defender ([[Heavy]])
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|}
* Escort (New Class)
 
* Medic ([[Medic]])
 
* Pyro ([[Pyro]])
 
* Sapper ([[Engineer]])
 
* Sniper ([[Sniper]])
 
 
 
Additional classes exist in the coding of the game, but were not yet implemented:
 
* Recon ([[Scout]])
 
* Support ([[Demoman]])
 
* Infiltrator ([[Spy]])
 
 
 
== Gallery ==
 
<gallery widths=150px heights=80px>
 
File:Invaliencommando.png|The Alien Commando
 
File:Invhumancommando.png|The Human Commando
 
</gallery>
 
 
 
== External Links ==
 
* [http://www.teamgaben.com/gaben/index.php?title=Team_Fortress_2_%28GabeN%29 Team Fortress 2 Gaben article at TeamGaben.com]
 
* [http://www.unseen64.net/2008/04/05/team-fortress-2-proto/ Unseen 64 article about the development of the game]
 
* [http://dl.dropbox.com/u/30541165/TF2%20Alpha%20%28Team%20Gaben%29.rar Download the Alpha]
 

Latest revision as of 06:30, 29 June 2018

TFC Weapons

Heavy

Heavy Weapons

Weapon Kill Icon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
Crowbar
Crowbar
Killicon umbrella (classic).png Melee N/A N/A 18
Single-Barrel Shotgun
Single-Barrel Shotgun
Killicon single-barrel shotgun (classic).png Shells 8 200 4-24 Fires six pellets.
Double-Barrel Shotgun
Double-Barrel Shotgun
Killicon double-barrel shotgun (classic).png Shells 16 200 4-56 Fires fourteen pellets.
Assault Cannon
Assault Cannon
Killicon assault cannon (classic).png Shells 200 N/A 8-32

Heavy Grenades

Type Kill Icon Carried Damage Range Notes / Special Abilities
Frag tfc.png
Hand Grenade
Killicon hand grenade (classic).png 4 145-50 Deals massive damage on a four second fuse.
Mirv tfc.png
MIRV Grenade
Killicon mirv grenade (classic).png 2 145-50 per explosion (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.


Scout

Scout Weapons

Weapon Kill Icon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
TFC Crowbar.PNG
Crowbar
HUD crowbar TFC.png Melee N/A N/A 18
TFC p sbshotgun.png
Single-Barrel Shotgun
HUD single shotgun TFC.png Shells 8 50 4-22 Fires six pellets.
TFC p nailgun.png
Nailgun
HUD nail gun TFC.png Nails 200 N/A 9


Scout Grenades

Type Kill Icon Carried Damage Range Notes / Special Abilities
Caltrop tfc.png
Caltrop
Caltrop 3 9 Causes leg injury which slows down enemies.
Conc tfc.png
Concussion Grenade
Concussion Grenade 3 0 Upon detonation, enemies within the blast radius become disoriented. While dealing no damage, it causes considerable knockback.