Difference between revisions of "August 17, 2010 Patch"
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− | == Source Engine Changes == | + | {{Patch layout |
+ | | before = {{Patch name|8|2|2010}} | ||
+ | | day = 17 | ||
+ | | month = august | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|8|20|2010}} | ||
+ | | source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released | ||
+ | | source = http://store.steampowered.com/news/4210/ | ||
+ | | notes = === Source Engine Changes === | ||
*The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. | *The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file. | ||
*Fixed clients being able to connect to servers with spoofed SteamIDs. | *Fixed clients being able to connect to servers with spoofed SteamIDs. | ||
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*Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. | *Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. | ||
*Fixed a case of uneven performance on multicore machines. | *Fixed a case of uneven performance on multicore machines. | ||
− | *Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. | + | *Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]]. |
*Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. | *Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. | ||
*Audio fixes: | *Audio fixes: | ||
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*sv_pure 2 now protects the game_sounds files in the scripts directory. | *sv_pure 2 now protects the game_sounds files in the scripts directory. | ||
− | == Team Fortress 2 == | + | === Team Fortress 2 === |
*Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. | *Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. | ||
*Added missing Mac intro movie for cp_coldfront. | *Added missing Mac intro movie for cp_coldfront. | ||
*Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. | *Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. | ||
− | *Fixed servers trying to validate backpack positions in inventories. | + | *Fixed [[Server|servers]] trying to validate backpack positions in inventories. |
*Fixed clients validating inventories other than their own. | *Fixed clients validating inventories other than their own. | ||
− | *Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. | + | *Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions. |
*Fixed players not always getting "recent damager" credit for player suicides. | *Fixed players not always getting "recent damager" credit for player suicides. | ||
*Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. | *Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. | ||
− | *Updated Engineer startup music. | + | *Updated [[Engineer]] startup music. |
*Updated localization files. | *Updated localization files. | ||
− | *Updated Pl_ThunderMountain | + | *Updated [[Thundermountain|Pl_ThunderMountain]] |
**Clipped off sticky outcrops for smoother movement | **Clipped off sticky outcrops for smoother movement | ||
− | **Clipped various exploit ledges | + | **Clipped various [[exploit]] ledges |
**Increased environment ambient exterior light level | **Increased environment ambient exterior light level | ||
**Stage 1 | **Stage 1 | ||
− | ***Fixed hole in respawn room brushes in RED spawn | + | ***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]] |
− | ***Shifted respawn times to favor BLU by two seconds | + | ***Shifted respawn times to favor [[BLU]] by two seconds |
**Stage 3 | **Stage 3 | ||
− | ***Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) | + | ***Clipped rocks off by BLU's spawn exit that leads to building B (allowed [[Sniper|Snipers]] to snipe the entire area) |
***Removed embedded displacement (building B interior roof) | ***Removed embedded displacement (building B interior roof) | ||
***Removed rogue clip brush from building A balcony | ***Removed rogue clip brush from building A balcony | ||
− | *Updated Plr_Hightower | + | *Updated [[Hightower|Plr_Hightower]] |
**Fixed players building in the RED spawn room. | **Fixed players building in the RED spawn room. | ||
**Fixed players building on the back window decks of the barns. | **Fixed players building on the back window decks of the barns. | ||
**Fixed players getting on the satellite dish platform. | **Fixed players getting on the satellite dish platform. | ||
**Fixed players building on the elevators. | **Fixed players building on the elevators. | ||
− | **Reduced the ammo packs in the barns down to small ammo packs. | + | **Reduced the [[ammo]] packs in the barns down to small ammo packs. |
**Increased the hill speed modifier to 1.2 (up from .95) | **Increased the hill speed modifier to 1.2 (up from .95) | ||
**Fixed explosion particle effects playing in the skybox. | **Fixed explosion particle effects playing in the skybox. | ||
**Mine cart "window" collision fixed. | **Mine cart "window" collision fixed. | ||
− | **Upped Scout-loop health to large. | + | **Upped [[Scout]]-loop [[health]] to large. |
− | *Updated Pl_Upward | + | *Updated [[Upward|Pl_Upward]] |
**Fixed respawnroom entities not reaching the floor of split-level spawns | **Fixed respawnroom entities not reaching the floor of split-level spawns | ||
**Fixed griefable fence facing BLU spawn near RED base | **Fixed griefable fence facing BLU spawn near RED base | ||
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*Community Request | *Community Request | ||
**Added "item_pickup" game event for ammo/health packs. | **Added "item_pickup" game event for ammo/health packs. | ||
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Latest revision as of 04:04, 3 April 2012
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Patch notes
Source Engine Changes
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.
Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
- Clipped off sticky outcrops for smoother movement
- Clipped various exploit ledges
- Increased environment ambient exterior light level
- Stage 1
- Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
- Removed embedded displacement (building B interior roof)
- Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
- Fixed players building in the RED spawn room.
- Fixed players building on the back window decks of the barns.
- Fixed players getting on the satellite dish platform.
- Fixed players building on the elevators.
- Reduced the ammo packs in the barns down to small ammo packs.
- Increased the hill speed modifier to 1.2 (up from .95)
- Fixed explosion particle effects playing in the skybox.
- Mine cart "window" collision fixed.
- Upped Scout-loop health to large.
- Updated Pl_Upward
- Fixed respawnroom entities not reaching the floor of split-level spawns
- Fixed griefable fence facing BLU spawn near RED base
- Added BLU high flanking route at RED base
- Added health & ammo along BLU flanking route at RED base
- Sealed BLU base left exit with block bullets brushes
- Extended clip between C and BLU spawn to prevent sticky jump spawn camping
- Fixed non-clipped non-solid railing in RED base
- Fixed kill brush in middle spawn not extending to the ceiling
- Put a block bullets brush on grate below middle spawn
- Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
- Added "item_pickup" game event for ammo/health packs.