Difference between revisions of "August 17, 2010 Patch"

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== Source Engine Changes ==
+
{{Patch layout
 +
| before      = {{Patch name|8|2|2010}}
 +
| day          = 17
 +
| month        = august
 +
| year        = 2010
 +
| after        = {{Patch name|8|20|2010}}
 +
| source-title = Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
 +
| source      = http://store.steampowered.com/news/4210/
 +
| notes        = === Source Engine Changes ===
 
*The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
 
*The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
 
*Fixed clients being able to connect to servers with spoofed SteamIDs.
 
*Fixed clients being able to connect to servers with spoofed SteamIDs.
Line 5: Line 13:
 
*Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
 
*Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
 
*Fixed a case of uneven performance on multicore machines.
 
*Fixed a case of uneven performance on multicore machines.
*Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
+
*Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some [[Custom Maps|community maps]].
 
*Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
 
*Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
 
*Audio fixes:
 
*Audio fixes:
Line 13: Line 21:
 
*sv_pure 2 now protects the game_sounds files in the scripts directory.
 
*sv_pure 2 now protects the game_sounds files in the scripts directory.
  
== Team Fortress 2 ==
+
=== Team Fortress 2 ===
 
*Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
 
*Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
 
*Added missing Mac intro movie for cp_coldfront.
 
*Added missing Mac intro movie for cp_coldfront.
 
*Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
 
*Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
*Fixed servers trying to validate backpack positions in inventories.
+
*Fixed [[Server|servers]] trying to validate backpack positions in inventories.
 
*Fixed clients validating inventories other than their own.
 
*Fixed clients validating inventories other than their own.
*Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
+
*Fixed item selection [[HUD]] elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
 
*Fixed players not always getting "recent damager" credit for player suicides.
 
*Fixed players not always getting "recent damager" credit for player suicides.
 
*Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
 
*Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
*Updated Engineer startup music.
+
*Updated [[Engineer]] startup music.
 
*Updated localization files.
 
*Updated localization files.
*Updated Pl_ThunderMountain
+
*Updated [[Thundermountain|Pl_ThunderMountain]]
 
**Clipped off sticky outcrops for smoother movement
 
**Clipped off sticky outcrops for smoother movement
**Clipped various exploit ledges
+
**Clipped various [[exploit]] ledges
 
**Increased environment ambient exterior light level
 
**Increased environment ambient exterior light level
 
**Stage 1
 
**Stage 1
***Fixed hole in respawn room brushes in RED spawn
+
***Fixed hole in respawn room brushes in [[RED]] [[Respawn|spawn]]
***Shifted respawn times to favor BLU by two seconds
+
***Shifted respawn times to favor [[BLU]] by two seconds
 
**Stage 3
 
**Stage 3
***Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
+
***Clipped rocks off by BLU's spawn exit that leads to building B (allowed [[Sniper|Snipers]] to snipe the entire area)
 
***Removed embedded displacement (building B interior roof)
 
***Removed embedded displacement (building B interior roof)
 
***Removed rogue clip brush from building A balcony
 
***Removed rogue clip brush from building A balcony
  
*Updated Plr_Hightower
+
*Updated [[Hightower|Plr_Hightower]]
 
**Fixed players building in the RED spawn room.
 
**Fixed players building in the RED spawn room.
 
**Fixed players building on the back window decks of the barns.
 
**Fixed players building on the back window decks of the barns.
 
**Fixed players getting on the satellite dish platform.
 
**Fixed players getting on the satellite dish platform.
 
**Fixed players building on the elevators.
 
**Fixed players building on the elevators.
**Reduced the ammo packs in the barns down to small ammo packs.
+
**Reduced the [[ammo]] packs in the barns down to small ammo packs.
 
**Increased the hill speed modifier to 1.2 (up from .95)
 
**Increased the hill speed modifier to 1.2 (up from .95)
 
**Fixed explosion particle effects playing in the skybox.
 
**Fixed explosion particle effects playing in the skybox.
 
**Mine cart "window" collision fixed.
 
**Mine cart "window" collision fixed.
**Upped Scout-loop health to large.
+
**Upped [[Scout]]-loop [[health]] to large.
  
*Updated Pl_Upward
+
*Updated [[Upward|Pl_Upward]]
 
**Fixed respawnroom entities not reaching the floor of split-level spawns
 
**Fixed respawnroom entities not reaching the floor of split-level spawns
 
**Fixed griefable fence facing BLU spawn near RED base
 
**Fixed griefable fence facing BLU spawn near RED base
Line 61: Line 69:
 
*Community Request
 
*Community Request
 
**Added "item_pickup" game event for ammo/health packs.
 
**Added "item_pickup" game event for ammo/health packs.
 
+
}}
{{Patch|SOURCE=http://store.steampowered.com/news/4210/}}
 
 
 
{{Succession box
 
|before=[[August 2, 2010 Patch]]
 
|title=[[Patches]]
 
|after=[[August 20, 2010 Patch]]}}
 
{{Languages}}
 

Latest revision as of 04:04, 3 April 2012

Patch notes

Source Engine Changes

  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.

Team Fortress 2

  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds
    • Stage 3
      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony
  • Updated Plr_Hightower
    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.
  • Updated Pl_Upward
    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers
  • Community Request
    • Added "item_pickup" game event for ammo/health packs.