February 28, 2008 Patch

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Revision as of 13:15, 1 June 2010 by PilkBOT (talk | contribs) (Bug fixes)
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Changes

  • Added "Custom" tab to the server browser
    • Servers can now specify metatags describing the custom rules they've adopted
    • Players can use tag filtering to find servers running the custom rules they want to play
    • Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
  • Initial release of Tournament mode (mp_tournament)
    • UI for handling team naming, ready mode, and win results
    • Disables team player limits, autobalancing, and intermission
  • Class balancing
  • General
    • Added protection against voice command spamming. Dramatic reduction in teleporters needed
    • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
    • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
    • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
    • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
    • Made several improvements to server-side stat reporting (not related to individual player stats)

Bug fixes

  • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team
  • Fixed Spectator targetID not using team colors
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
  • Fixed Badlands never having Sudden death triggered
  • Fixed Engineer being able to detonate buildings that are being sapped
  • Fixed potential client crash for players being healed by a Medic or dispenser

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