2024年10月10日补丁
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来源: 《军团要塞 2》更新已发布 (英语)
补丁说明
军团要塞2
补丁1
尖叫要塞2024现已到来!
- 7张全新的社区地图:Toxic、Darkmarsh、Freaky Fair、Dynamite、Circus、Outburst和Blazehattan。
- 添加了Terrifying Trove Case:
- 向曼恩公司商店添加了4个全新的社区贡献的嘲讽:
- 添加了22个全新的社区制作的稀有特效:
- 12种全新的饰品特效
- 10种全新的嘲讽特效
- 添加了尖叫要塞2024战绘箱
- 包含12个全新的社区制作的战绘,同属新的“Scream Fortress XVI”战绘收藏。
- 有几率从中额外获得一件嘲讽稀有转化魔法,作为奖励物品。
- 所有启动游戏的玩家将会获得一个摄魂石像鬼,如果此前尚未获取的话:
- 所有万圣节合同已经重置,可以重新完成。
- 为今年的新社区地图增加了新的万圣节合同。
- 完成万圣节合同会给予玩家一个经典的万圣节物品,并有几率获得一个Terrifying Trove Case。
- 和去年的活动一样,击杀玩家、完成地图的任务目标、或者收集散落在地图上的摄魂石像鬼都可以收集灵魂。
- 所有饰品和嘲讽箱子在活动期间都会有几率获得万圣节2024稀有特效,而非其原来的普通稀有特效。该活动不包含补给箱。
- 从休闲模式的特殊活动分类中可以选择万圣节特殊地图匹配游戏。
- 尖叫要塞 2023活动会持续到2024年11月7日。
一般更新
- Added UI scaling based on resolution for better HiDPI support
- Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
- Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
- Fixed not being able to pickup currency in MvM if it's on a teleporter
- Fixed Keyless Winter 2016 Case not playing the special winter case sound
- Recompiled some skybox models to fix UV issues
- Updated the Scariest Mask EVER to fix some issues with clipping
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- Added check to prevent copying a disguise target's action slot item when disguised as them
- Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
- Updated/Added some tournament medals [Which?]
- Updated Sapped Unusual effect to fix the animation playing at the wrong speed
- 更新了部分地图以修复本地化问题
- 更新了zi_murky、zi_devastation_final1、zi_atoll、zi_woods、zi_sanitarium
- 一般更改
- Zombies no longer spawn instantly- their respawn timer is now dependant on the map
- Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
- Note: this change is only visible in casual mode or servers with mp_tournament set to 1
- Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
- Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
- The Pomson 6000 now puts Zombie abilities on cooldown on hit
- Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
- Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
- Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
- Added new kill icons for every zombie attack
- Zombie Changes
- Removed the out-of-combat speed buff from all Zombies
- Zombie Pyro
- Zombie Pyro has a new ability - "Dragon's Breath"
- Fires a Dragon's Fury fireball
- The initial cast of the fireball can reflect projectiles and airblast enemies
- Zombie Pyro now deals mini-crits to burning players on melee hit
- Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
- Zombie Pyro no longer emits a Gas Passer cloud on death
- Zombie Pyro has a new ability - "Dragon's Breath"
- Zombie Demoman
- Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
- Zombie Heavy
- Zombie Heavy's health reduced to 450 (from 600)
- Zombie Heavy now drops a Medium Health Kit on death
- Zombie Sniper
- Zombie Sniper's Spit damage vs buildables is now reduced by half
- Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
- Zombie Medic
- Zombie Medic now emits health like a dispenser to nearby Zombies
- Zombie Medic can no longer attack while using Heal
- Added a new sound effect for Zombie Medic's Heal ability
- Zombie Spy
- Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
- Zombie Scout
- With other zombies getting slower, Zombie Scout's speed stands out more than ever before
- Bug Fixes
- Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
- Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
- Fixed a bug that caused Zombies to not gib correctly
- Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
- Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
- Fixed a bug that caused players to have the incorrect player skin when respawning at round start
- Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
- Fixed an issue with "game_text" entities not being correctly cleared after round reset
- 一般更改
- Updated zi_murky (additional changes)
- Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
- Added a life preserver shop to connect to the lonely shack in the southern end of the map
- Added a new dock network with a series of platforms leading to the roof of the central boathouse
- Added a small ramp to the left-most sewer pipes
- Removed some awkward ladder-ramps and replaced them with proper docks
- De-cluttered the roofs across the map
- Removed the floating large medkit
- Removed expensive reflections from the water
- Reduced color correction intensity
- Clipping improvements
- Updated zi_atoll (additional changes)
- Set a culling distance to most props
- Added occluders on the lighthouse to improve performance
- Updated zi_woods (additional changes)
- Fixed the announcer not being silenced when time is added
- Updated zi_sanitarium (additional changes)
- The roof is now accessible
- Added several routes to the roof
- Slightly reduced the intensity of the fog
- Added more pumpkin bombs
- Raised the skybox height
- Updated cp_gravelpit_snowy
- Improved performance by combining props
- Improved clipping
- Increased volume of laser gun finale
- Miscellaneous improvements
- Updated koth_sawmill_event
- Fixed an overlay
- Updated koth_undergrove_event
- Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
- Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
- Fixed an incorrect texture on RED's side
- Updated koth_synthetic_event
- Moved spells away from mid
- Detail adjustments
- Clipping fixes
- Very minor lighting changes
- Updated pd_mannsylvania
- Added even more Bats!
- Added more spawnpoints for pumpkin-bombs
- Added new nag voiceline for if Dracula does not receive any blood donations
- Removed setup time, replaced it with a normal countdown instead
- Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
- Decrease dropped blood bag timer from 15 -> 10 seconds
- Decreased respawn wave times for the losing team from 4 -> 2 seconds
- Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
- Changed the main spawn doors to have windows
- Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
- Health and ammo pickup adjustments
- Clipped stairs by the Castle's exit portal
- Minor visual updates
- Updated ctf_applejack
- Fixed the projectile weapons from not working inside the buildings
- Removed bullet collision from the intelligence room handrails
- Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
- Removed the vents with missing textures
- Fixed the bug with being able to get stuck in the blue shed
- Fixed a stuck spot in mid shed (ty Midnite!)
- Fixed a texture being weird in the intel rooms
- Fixed a black displacement in the red intel yard
- Removed the collision from the food in the red spawn table
- Updated cp_ambush_event
- Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
- Improved lighting at RED base in stage3
- Fixed lantern being clipped into cliff wall in cavern at stage1
- Fixed odd shadows cast by some props
- Fixed coffin from being non-solid in stage2
- Fixed spawncamping spot in stage2 at RED indoor exit
- Fixed few hovering lamp props
- Fixed some prop fading too soon
- Fixed rare issue where players fell of directly to lava on underworld teleportation
- Clipped few crates to make it easier to jump on them
- Updated arena_lumberyard_event
- Recreated the game mode in VScript
- Significantly increased server performance
- Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH
- Updated the healing ghost appearance for RED team
- Text pop-ups are now drawn in chat instead of in the middle of your screen
- Reduced volume of the incoming spell
- Removed the random Skeleton King and the Horseless Headless Horseman
- Removed the rare spell given to the last player standing
- Converted some medium health kits into small health kits
- Removed small health kits from the second story of both churches
- Fixed a pumpkin bomb that was stuck in the terrain
- Updated pl_embargo
- Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
- Fixed the lack of countdown at the end of the round
补丁2
- 更新了
vsh_outburst
,修复了声音不正确播放的问题。 - Added missing strings for the new Strange Filters