Talk:Item sets

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Revision as of 15:16, 21 June 2011 by Balladofwindfishes (talk | contribs) (Item Sets Vs. Themed Sets)
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Editing the item set boxes

The Berliner's Bucket Helm is missing from the medic set. How could you fix this? Justin61295 16:15, 1 February 2011 (UTC)

None of the Australian Christmas sets actually recquire the hat to be worn. Cooper Kid 17:56, 3 April 2011 (UTC)

Should most of this be split into 5 separate pack pages?

Item sets seems like a category, and each set (with its unique function and trivia and so forth) seems like it would make a fine short article.

Imagine someone looking in-game. They see a "Croc-o-style Set" weapon on a friend and go to TF2Wiki to find out about it. Will they find a page for it, or a bunch of search options including vague suggestions like "item sets" and "polycount pack?"

I suggest The Tank Buster, The Special Delivery, The Gas Jockey's Gear, The Croco-o-style Kit and The Saharan Spy become articles. This page can then be reduced down, kinda like the generic hat or weapon pages. :)

Zoolooman 18:54, 1 October 2010 (UTC)

What we can do, is set up a redirect, such that a search for "Tank Buster" will link them to the specific section of this page. There really isn't enough information for each article to be worth creating --Firestorm 18:58, 1 October 2010 (UTC)
I think that in time if and or when they implement new item sets for every class and maybe double for each class there could be a page specific for the sniper's or heavy's item sets. - Meter1060 18:47, 9 November 2010 (UTC)

A question

Do we really need to put the effects of each weapon along with the pictures? I think it would look better if we just left those out, as it is rather incomplete at the moment. Just my two cents worth, I guess. Randomscripter 21:36, 1 October 2010 (UTC)

My first idea was to give a nice summary but the page really got big... maybe remove the bonus would be nice and placing them in the pages like the comment from Zoolooman

Chacal 02:27, 3 October 2010 (UTC)

Bonus colors

Is there a way to set color bonus like the items (blue for good stuff, red for bad)?

I attempted to however I don't know how to edit the information in the boxes.--Jordan 12:59, 11 October 2010 (UTC)

Cost to craft all set hats

  • 2 weapons = 1 scrap
  • 3 scrap = 1 reclaimed
  • 3 reclaimed = 1 refined
  • 4 refined + weapon = set hat
  • 16 refined = all 4 set hats
  • 1 refined = 54 weapons
  • 16 refined = 864 weapons

Shouldn't this be mentioned?

Layzergun 23:34, 7 November 2010 (UTC)

I'm gonna say no, not useful in any way. Moussekateer 23:36, 7 November 2010 (UTC)
Absolutely not. ~ lhavelund (talkcontrib) 23:37, 7 November 2010 (UTC)
I would say no. Also, there are 5 set hats. Lemon 23:38, 7 November 2010 (UTC)
Oops, forgot the fez. :P
  • All 5 set hats = 1080 weapons.

Now that I think about it, most likely there are going to be more set hats, so that info is pretty much useless... It's like reporting how much metal it would take to craft all the hats/weapons. Layzergun 11:52, 8 November 2010 (UTC)

Could be used as trivia. - Meter1060 18:46, 9 November 2010 (UTC)

Bugs

Ever since I added the Bugs section, I've been wanting to test out what could potentially be a bug with the Tank Buster set but do not have the resources to test it myself. The set grants a sentry resistance, what I wanted to test was if the rockets from the Level 3 sentry are affected by said resistance. The reasoning why I believe this may be a bug is because Wrangling a Level 3 sentry and killing someone with the rockets will give a non-wrangler kill icon so it may carry over. Hell, the Wrangler itself might be bugged with the set bonus, so those are a few things that I think are worth testing out. Psychopath 20:10, 13 November 2010 (UTC)

I think one of your bugs isn't really a bug. The demoman's set might purposely give 55% instead of 60% because of how the game calculates the resistances. If it works the way it did in Kingdom Hearts 2, then it'd calculate the largest bonus first, which would be the Targe's 50% fire resistance. Then, it would calculate the set bonus' 10% from the remaining 50%, resulting in 5% being added to the total resistances. The result is a correct, if unexpected, 55% resistance. If there's other stacking resistances, could somebody please check this? If there's no other stacking ones then I feel it should be removed until we can prove it's a bug. Terrankazuma 09:10, 1 January 2011 (UTC)
You can check this by using the Rocket/Sticky Jumper with the Pain Train. Using the calculation system above, you should take 220% from bullet damage (making -120% bullet resistance). I can't test it myself because I don't have the items. Enigma314 02:32, 3 January 2011 (UTC)
It's calculated multiplicitavely in terms of damage taken; 50% * 90% = 45%. Also see this similar discussion. Toomai Glittershine 03:35, 6 February 2011 (UTC)

Shouldn't the second statement read; "Snipers who have the entire Croc-O-Style Kit equipped can still die BY headshots", not; "Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots."--MEDUNN 13:27, 1 March 2011 (UTC)

Little trivia bit.

I've added a little trivia section at the end. What I put about the engineer may be not true in a later update, but for now it's safe to say, and a point worth making. Smashbrother101 22:29, 18 December 2010 (UTC)

Item Set Threads?

Seeing how most if not all of the item sets have threads made by the their creators, I was wondering if we could add links on the bottom of the item sets to the threads showing the progress made by the creators. This is a Signature 18:27, 7 January 2011 (UTC)

The Hibernating Bear damage reduction

I just have to ask. If a critical rocket is shot at the heavy with the hibernating bear set how much damage will be reduced from that rocket? Around around 13.5? If so what about a mini-crit rocket? Zelaroth 18:49, 29 January 2011 (UTC)

Croc-O-Style Kit Headshot 'Bug'

I'm not exactly sure that this is considered a bug, but more Trivia:

Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots if they have around 1 health point. This is either a bug, or a misconception caused by the set bonus description.

It's kind of a herp derp because you're technically saying that you should be invincible to headshots. Theres a reason that you can survive one headshot, but you can't survive two. Any player could pick up on the fact that they LOSE HEALTH when headshotted. {{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}The preceding unsigned comment was added by Bigboomar (talk) • (contribs) 23:04, 5 February 2001 (EST)

The description says "The wearer cannot be killed by headshots." This implies that "no matter how much damage is taken in any number of hits, if it's a headshot, the user will not die". Because this is apparently not true in 100% of cases like the description implies, it's either a bug (with the coding) or an error (with the description).
Personally, I think it's a bug. HP is tracked as real numbers (things like the Degreaser's afterburn prove this), so if you have less than 1HP, you can't have your health reduced to 1HP (because you're already below that), so it's reduced to 0. Toomai Glittershine 15:16, 6 February 2011 (UTC)
I'm sure anyone with a tinge of common sense will muster that you aren't invincible to damage so long as it is a headshot. It's no ubercharge. That's why I am saying It is not so much a bug, but more trivia that Valve incorrectly described it.

Because I foresee the whole Targe + Item Set thing coming up again...

Don't question why, especially since it says so on the loadout screen, but a few of us went off and got mathematical proof of the 55% fire damage reduction. Tournament rulesets were on, which meant damage spread was off.

Because of the way afterburn deals damage, testing with it gets some funky numbers (from 102 to 55 to 34-ish damage) when going from Vanilla -> Targe only -> Targe + Set. Good thing the Flare Gun's projectile counts as fire damage.

The Flare Gun's projectile deals a set 30 damage. It also deals 90 damage on a long-range crit. So...

Vanilla Demoman -> 90 damage (100%).

Chargin' Targe -> 45 damage (50%).

Chargin' Targe + Item Set -> 41 damage. (~55%, and certainly not 60%). There.


Fine, fine, question me why. There was a fun hour of dispute over it, so that's why we went off and did this. -- InShane 05:24, 6 February 2011 (UTC)

The mechanics behind damage modification are already well known. The 55% was never a mystery.-- mek.png Mechlord 05:28, 6 February 2011 (UTC)

Item Set Stratergy

Do you think we should have a section or link to item set strategy?--MEDUNN 13:29, 1 March 2011 (UTC)

Nope. We already have information about strategies with sets in Community strategies pages and in basic strategies pages. Rins :O (talk | contribs) 19:50, 4 March 2011 (UTC)

Item Sets Vs. Themed Sets

Considering that these may be completely different, here is my proposal:

  • We split the article into two sections: "Sets with bonuses" and "Themed sets" With the former providing the set bonuses, and the latter simply being items that are tied to a certain theme, such as the new Mobster items.

Please discuss this here, as well as providing better names for the two sections than I have come up with --User Firestorm Flame.png Firestorm 15:13, 21 June 2011 (UTC)

A major problem I see with that, is that the term "themed sets" is so broad, certain things like collections of promo items, could, in theory, qualify for that. I'm thinking like the Witcher stuff for Scout. You probably know how I feel on this issue, but to re-iterate on the talk page, I feel that in TF2, the term "set" has a very specific meaning, referring to only groups of items with stats for wearing them together. Showing other groups of items on this page has the potential to mislead readers into thinking certain groups of items have set bonuses, when they do not. Balladofwindfishes 15:16, 21 June 2011 (UTC)