Difference between revisions of "Anti-Soldier strategy/zh-hant"

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{{DISPLAYTITLE:對付火箭兵}}
 
{{DISPLAYTITLE:對付火箭兵}}
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[[File:Soldierhumiliation.png|right|250px|Dammit Boys.]]
[[Image:Soldierhumiliation.png|right|250px|Dammit Boys.]]
 
 
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[[Soldier/zh-hant|火箭兵]]是一種行動緩慢、但有能力在戰場上應付各種情況的職業,能夠同時承受與造成可觀的傷害;雖然移動速度緩慢,但火箭兵可以藉由眾所周知的看家本領:「[[rocket jump/zh-hant|火箭跳]]」好在戰場上快速進行移動。<br/>火箭兵在近距離或是制高點與敵人交戰時是最有效率的,這些情況讓火箭兵能夠運用火箭強大的範圍傷害有效地清除複數敵人。<br/>火箭兵擁有數種不同的裝備讓他能夠根據情況增加自己的攻擊或是防禦能力,並同時增進火箭兵隊友的作戰效率,讓火箭兵在戰場上成為更具戰術彈性的角色。<br/>雖然沒有明顯的缺點,但火箭兵亦沒有特別突出的強項,舉例來說:偵查兵的機動性遠較火箭兵來得優越、而爆破兵和重裝兵與火箭兵相比則可以造成更大的傷害。
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[[Soldier/zh-hant|火箭兵]]是一種行動緩慢、但有能力在戰場上應付各種情況的職業,能夠同時承受與造成可觀的傷害;雖然移動速度緩慢,但火箭兵可以藉由眾所周知的看家本領:「[[rocket jump/zh-hant|火箭跳]]」好在戰場上快速進行移動。<br />火箭兵在近距離或是制高點與敵人交戰時是最有效率的,這些情況讓火箭兵能夠運用火箭強大的範圍傷害有效地清除複數敵人。<br />火箭兵擁有數種不同的裝備讓他能夠根據情況增加自己的攻擊或是防禦能力,並同時增進火箭兵隊友的作戰效率,讓火箭兵在戰場上成為更具戰術彈性的角色。<br />雖然沒有明顯的缺點,但火箭兵亦沒有特別突出的強項,舉例來說:偵查兵的機動性遠較火箭兵來得優越、而爆破兵和重裝兵與火箭兵相比則有能力造成更大的傷害。
  
== General ==
+
== 一般對應法 ==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Attributes
+
! class="header" colspan="1" width="200"| 特性
! class="header" colspan="1" width="800"| Anti-Soldier strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | [[Image:Soldier_badge_RED.png|40px]] [[Classes|Role]]
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| align="center" valign="center" style="padding:0.5em" | [[File:Soldier_badge_RED.png|40px]] [[Classes/zh-hant|角色]]
 
|
 
|
*Due to the Soldier’s versatility, he is capable of performing many different tasks, such as assaulting an enemy base, defending mission objectives, or picking off important enemy targets.
+
*火箭兵的戰術彈性讓他能夠勝任各式各樣的任務,像是突擊敵方基地、保護任務目標或是狙殺重要的敵方目標。
*No matter what you are doing, always be prepared to deal with a Soldier.
+
*不論何時何地,請隨時保持與火箭兵交戰的心理準備。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{icon class|Medic|40px}} [[Health]]
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| align="center" valign="center" style="padding:0.5em" | {{icon class|Medic|40px}} [[Health/zh-hant|生命值]]
 
|
 
|
*The Soldier has a relatively large amount of health, allowing him to keep fighting for long periods of time.
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*火箭兵擁有高於平均的生命值,這讓火箭兵能夠長時間進行作戰。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{icon class|Scout|40px}} [[Speed]]
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| align="center" valign="center" style="padding:0.5em" | {{icon class|Scout|40px}} [[Speed/zh-hant|速度]]
 
|
 
|
*The Soldier's base speed is low. However, he can make use of [[Jumping#Rocket jumps|rocket jumps]], the [[Equalizer]], or the [[Disciplinary Action]] for quick bursts of speed. If kept grounded, he should be easier to hit.
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*火箭兵的基礎速度非常慢,但可以藉由[[Jumping/zh-hant #Rocket jumps|火箭跳]][[Escape Plan/zh-hant|速度均衡十字鎬]]或是[[Disciplinary Action/zh-hant|紀律行動]]來短暫提升移動速度。如果無法保持機動性的話,火箭兵會變成一個非常容易被殺死的目標。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{icon class|Soldier|40px}} [[Weapons|Power]]
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| align="center" valign="center" style="padding:0.5em" | {{icon class|Soldier|40px}} [[Weapons/zh-hant|武力]]
 
|
 
|
*The Soldier’s rockets are highly damaging, but are less powerful and can more easily be dodged as the distance between the two of you increases.
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*火箭兵的火箭能夠造成非常大的傷害,但會隨著火箭兵與目標距離的增加而減少威力,距離的增加同時也讓閃避火箭變得更容易。
 
|}
 
|}
  
== Weapons ==
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== 特定武器對應法 ==
{{main|Weapons#Soldier|l1=Soldier weapons}}
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以下是對付火箭兵所持有物品的各種對應法。
=== Primary Weapons ===
+
 
 +
=== 主要武器 ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 武器
! class="header" colspan="1" width="800"| Anti-Soldier strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Launcher}}
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| align="center" | {{icon item|Rocket Launcher|100px}} {{icon item|Festive Rocket Launcher|100px}} {{icon item|Original|100px}}<br />'''[[Rocket Launcher/zh-hant|火箭發射器]]''' / '''[[Original/zh-hant|原型雷神火炮]]'''
 
|
 
|
*While the projectiles from the Rocket Launcher travel fairly slowly, a Soldier will typically aim at your feet to hit you with the splash damage. Thus, seizing the high ground or keeping a distance makes it more difficult for him to hit you.
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*火箭發射器的火箭飛行速度十分緩慢,但火箭兵通常會瞄準你的腳邊好利用爆炸範圍對你造成傷害。控制制高點或是與火箭兵保持距離好讓他更難擊中你。
*Additionally, the Rocket Launcher has a low magazine size and reloads slowly; if a Soldier misses his shots, he becomes extremely vulnerable afterwards.
+
*火箭發射器有著極小的彈膛容量與緩慢的裝填動作,這些特點讓火箭兵一旦沒有擊中對手時便會變得極端脆弱。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Direct Hit}}
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| align="center" | {{Table icon|Direct Hit}}
 
|
 
|
*Rockets from the Direct Hit move faster and are capable of killing weaker classes in one hit at close range. However, the splash damage radius is extremely low, so keep a moderate distance from the Soldier so that you can more easily dodge his shots.
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*直擊火箭的火箭飛行速度比火箭發射器更快,同時有能力在近距離一發殺死任何較弱的職業。然而,這項武器的爆炸範圍極小,所以只要與火箭兵保持適當距離便能輕易地閃躲他的攻擊。
*If launched into the air by a rocket, continue maneuvering to avoid being [[airshot]].
+
*如果你被爆炸威力炸飛至空中時,持續移動好避免被火箭兵[[airshot/zh-hant|空射]]
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Black Box}}
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| align="center" | {{Table icon|Black Box}}
 
|
 
|
*The Black Box heals the Soldier for a small amount when its rockets hit an enemy, allowing him to stay in combat for prolonged periods of time. However, its reduced clip size leave him vulnerable once he’s expended his three shots.
+
*黑盒子的火箭在擊中敵人後,能夠對火箭兵產生微量的治療效果,讓火箭兵延長在戰場上作戰的時間。但是這項武器減少的彈夾容量讓火箭兵在將彈膛中的三發火箭射完後,便會變得十分脆弱。
*Rather than simply exchanging harassment, take out the Soldier before he can recover from any damage.
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*與其單純的與這種火箭兵互相射擊,不如在火箭兵有機會利用黑盒子恢復自己的生命值之前便先殺死他。
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}}
 
|
 
|
*Although there is no practical use for the Rocket Jumper, in serious gameplay, a Soldier might use it to quickly maneuver around the map to secure important positions. The Rocket Jumper deals no damage, so you shouldn’t have any trouble against a Soldier wielding it. Also, he receives double damage from all sources, making it easier to take him out.
+
*雖然火箭跳躍者沒有任何實際抗敵的用途,但在遊戲中,火箭兵可能會利用這項武器在戰場上快速移動並搶下重要地點。由於火箭跳躍者會使火箭兵的主要武器沒有任何傷害,因此對抗這種火箭兵應該會比以前簡單許多。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}}
+
| align="center" | {{Table icon|Liberty Launcher}}
 
|
 
|
*The Liberty Launcher’s rockets maintain the standard splash radius but travel moderately faster than those from the Rocket Launcher.
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*自由推進者的火箭保留了預設的爆炸範圍,但飛行速度較預設火箭發射器略為加快。
*While dodging the Soldier’s shots may be more difficult, he only has three shots and thus becomes vulnerable more quickly.
+
*雖然閃避自由推進者的火箭變得更加困難,但有五發的彈膛容量讓火箭兵不容易陷入重新裝彈時的脆弱狀態。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cow Mangler 5000}}
+
| align="center" | {{Table icon|Cow Mangler 5000}}
 
|
 
|
*The Cow Mangler 5000's small penalties in damage and reload time are minor, so treat it as a regular Rocket Launcher with one extra shot. *If the Soldier tries to utilize the powerful charged shot, attack him; he is immobile during the long charging process and the shot expends his entire clip. Make sure you have sound enabled; the sound of the charging is very distinctive.
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*要牛命5000 減少的傷害與加長的填彈時間並不顯著,因此可以把它視為多一發彈膛容量的火箭發射器。
*While a Soldier using the Cow Mangler 5000 can disable buildings, he still deals reduced damage to them, making him less effective against a Sentry Gun encampment. Even so, be careful, 4 seconds is enough for an entire team to swarm over a sentry encampment.
+
*如果火箭兵試圖進行蓄氣攻擊的話,請立刻攻擊火箭兵;火箭兵在蓄氣過程中的機動性極低,同時一發蓄氣攻擊會立刻耗盡火箭兵的彈夾。要牛命 5000 在蓄氣時會發出一種十分獨特的音效,利用這點來判斷火箭兵是否正在蓄氣。
 
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*雖然要牛命5000 有能力暫時癱瘓建築物,但對建築物大幅降低的傷害效果讓火箭兵在對抗步哨據點時變得較沒有效率;即使如此,四秒鐘的癱瘓時間仍然足夠讓一波敵方攻勢瞬間摧毀你的步哨據點。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Original}}
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| align="center" | {{Table icon|Beggar's Bazooka}}
 
|
 
|
*Aside from a few minor differences, the Original functions similarly to the Rocket Launcher and should be treated as such.
+
* 裝備街友火箭炮的火箭兵可以預先裝載三枚火箭並一齊射出造成轟炸攻擊。請小心有時間裝載火箭準備埋伏攻擊的火箭兵,因為三發火箭的破壞力對個人及一整群人而言是很致命的。
 +
* 從街友火箭炮發射出去的火箭會偏離準心約 3 度。這代表火箭飛行距離越遠,準確度就越差。
 
|-
 
|-
 
|}
 
|}
  
=== Secondary Weapons ===
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=== 次要武器 ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 武器
! class="header" colspan="1" width="800"| Anti-Soldier strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
+
| align="center" | {{Table icon|Shotgun}}
 
|
 
|
*While not as powerful as the Rocket Launcher, the Shotgun is still a strong weapon at close to medium range. A Soldier will typically use it after he is out of loaded rockets, or does not wish to damage himself with the rockets' splash. Either way, he is more vulnerable to attack when he is wielding the Shotgun as opposed to his primary weapon.
+
*雖然殺傷力不如火箭兵的主要武器,但散彈槍在中近距離時的表現仍然十分強悍。火箭兵通常會在主要武器彈夾用罄或是不希望被火箭的爆炸範圍波及時使用這項武器。與火箭兵的主要武器相比,裝備散彈槍的火箭兵會更容易被殺死。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunboats}}
+
| align="center" | {{Table icon|Gunboats}}
 
|
 
|
*A Soldier with the Gunboats will often use the reduced self-damage from rocket jumping to reach high ground without suffering too much damage. Without his Shotgun, he is less effective in direct combat. However, the height advantage offered by rocket jumps, and the less self-damage offered by the Gunboats will allow him to rain rockets on you with ease. Either take the high ground yourself, or take him out quickly.
+
*裝備鐵砲護靴的火箭兵通常會利用這項武器減少火箭跳對自身傷害的特性,在不受到太多傷害的情況下迅速搶奪制高點。雖然缺少散彈槍的弱點降低了火箭兵在近距離作戰的效率,但火箭跳的制空優勢和鐵砲護靴減少自身傷害特性的搭配讓火箭兵能夠更輕易的進行攻擊。搶先一步佔據制高點,或是在火箭兵佔據制高點之前盡快殺死他。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter}}
+
| align="center" | {{Table icon|Reserve Shooter}}
 
|
 
|
*The Reserve Shooter is capable of landing Mini-Crits on airborne targets, even if the target is simply jumping, so stay grounded. If bounced into the air by a rocket, air strafe to avoid his fire and do your best to quickly reach solid ground.
+
*後勤防空員有能力對空中目標造成小爆擊(即使目標只是單純的跳躍),所以保持在地面上的狀態。如果被火箭的爆炸威力彈至空中的話,保持移動好避免被擊中,同時盡快回到地面上。
*The Reserve Shooter's reduced magazine side makes it less reliable of a sidearm than the Shotgun.  
+
*後勤防空員減少的彈夾容量讓它在近距離戰鬥時不如散彈槍來得可靠。  
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Mantreads}}
+
| align="center" | {{Table icon|Mantreads}}
 
|
 
|
*A Soldier using the Mantreads will receive considerably less [[knock back]] from most damaging sources, allowing him to more easily maintain a high ground advantage.
+
*踏板戰靴大幅減少敵方武器[[knock back/zh-hant|擊退]]效果的特性讓火箭兵能更輕易地維持制高點優勢。
*Like with the Gunboats, he is deprived of a secondary weapon. Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the Manthreads' stomp damage.
+
*和鐵砲護靴一樣,裝備踏板戰靴的火焰兵缺乏具殺傷力的次要武器;但當這種火箭兵停留在空中時,請特別小心:除了射擊火箭之外,裝備踏板戰靴的火箭兵也有可能利用使對手受到三倍墜落傷害的特性,試圖降落在你頭上好殺死你。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Righteous Bison}}
+
| align="center" | {{Table icon|Righteous Bison}}
 
|
 
|
*The Righteous Bison deals considerably less damage than the Shotgun but pierces through enemies and is effective at medium range harassment. Avoid clustering near your teammates to reduce the effectiveness of its piercing shots, as well as the splash damage of the Soldier's rockets. As it is not a very good close range weapon, it is very likely that he'll be spamming it from high ground. Take advantage of the lack of explosive knockback from the Bison. Also avoid backing up if a shot hits you; you'll only take even more damage.
+
*正義狂牛造成的傷害較散彈槍低很多,但有能力穿透複數敵人,同時在中距離交戰時的表現非常優異。行動時請盡量避免與隊友靠得太近好降低正義狂牛的穿透效果和火箭的爆炸範圍造成的傷害。由於正義狂牛在近距離作戰的表現不佳,因此火箭兵通常會停留在制高點並用這把武器騷擾對手。善用正義狂牛無法利用爆炸威力擊退敵人的特性做為優勢。如果被正義狂牛擊中時,請別沿著正義狂牛的射擊軌跡後退,好避免受到更多傷害。
 
|}
 
|}
  
====Banners====
+
==== 旗幟 ====
*Killing the Soldier using a banner buff will end the effect immediately. Aim for him first, if possible.
+
*使用旗幟的火箭兵一旦被殺死,旗幟所提供的增幅效果便會立刻停止。如果情況許可的話,請優先攻擊這種火箭兵。
*A Soldier's teammates must be within close proximity to him in order to receive his buff. Against such a cluster of enemies, splash damage and other attacks affecting multiple enemies, such as Jarate or the Flamethrower, becomes incredibly effective.
+
*火箭兵的隊友必須待在火箭兵附近好獲得增幅效果。在對抗這種情形時,能造成範圍傷害或是同時影響複數敵人(像是瓶手道或是火焰噴射器)的武器便會顯得十分有效。
*Soldiers will often make a quick retreat in search of their team once they have a full charge. If you see this happen, give chase and kill them before they reach reinforcements.
+
*火箭兵通常會在旗幟計量表集滿時迅速撤退好尋找隊友使用增幅效果。當你觀察到這種情形時,請在火箭兵找到隊友前立刻追擊並殺死火箭兵。
*Soldiers using a banner lack a mid-range weapon. Fight from a distance where you can avoid any rockets fired, or, under dire circumstances, get close enough so that the Soldier also harms himself by his rockets.
+
*使用旗幟的火箭兵缺乏中距離武器。你可以待在能安全躲避火箭的地方攻擊火箭兵,或是拉近至火箭兵自身也會受到火箭範圍傷害的距離進行交戰。
 
 
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 旗幟
! class="header" colspan="1" width="800"| Anti-Soldier strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Buff Banner}}
+
| align="center" | {{Table icon|Buff Banner}}
 
|
 
|
*Attack from Under Cover for the duration of this buff; while Mini-Crits are not as strong as critical hits, they are still dangerous and can take down an unprepared team.
+
*當這旗幟的增幅效果出現時,請盡可能利用掩體並反擊;雖然小爆擊的傷害效果不如爆擊,但依然十分危險且可以輕易地殺死措手不及的敵人。
*Fire and bleed damage can also mini-crit, so beware of taking damage from any weapons that induce these effects.
+
*餘火或是流血效果也可以獲得小爆擊加成,所以在面對有能力造成上述效果的武器時請加倍小心。
  
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Battalion's Backup}}
+
| align="center" | {{Table icon|Battalion's Backup}}
 
|
 
|
*This buff will reduce damage taken by 35% and negate all critical hits for its duration. Quickly eliminate the Soldier to resume dealing full damage to his teammates.
+
*這旗幟的增幅效果會減少 35% 的傷害且對任何爆擊效果免疫。請盡快殺死火箭兵好讓我方火力能夠對敵人發揮完全的效果。
*A Soldier can only use the Battalion's Backup once he has lost 350 HP; this means he needs to heal himself multiple times if he wants to live long enough to activate the buff. Prevent him from reaching a Medic or Resupply Cabinet, and from picking up health kits.
 
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Concheror}}  
+
| align="center" | {{Table icon|Concheror}}  
 
|
 
|
*Have you and your team keep their distance and/or take cover if an enemy Soldier activates his Concheror, to prevent him and his team from replenishing their health by damaging you.
+
*如果火箭兵發動家徽旗的效果時,保持與隊友之間的距離並利用掩護,好避免火箭兵與他的隊友能藉由傷害你來進行治療。
*A well-organized team should concentrate their fire on one target at a time, as any buffed enemy left to their own devices will quickly regain any health they have lost. The ideal target is, of course, the Soldier who created the buff.
+
*在家徽旗的增幅效果能讓敵人迅速恢復生命值的情況下,一支優秀的隊伍應該將所有的火力集中於一個目標;而此時最理想的目標,便是提供增幅效果的火箭兵。
 
|}
 
|}
  
===Melee Weapons===
+
=== 近戰武器 ===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| 武器
! class="header" colspan="1" width="800"| Anti-Soldier strategy
+
! class="header" colspan="1" width="800"| 對應法
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shovel|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} {{Icon weapon|weapon=Saxxy|icon-size=100x100px}} {{Icon weapon|weapon=Conscientious Objector|icon-size=100x100px}}
+
| align="center" | {{Icon weapon|weapon=Shovel|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}
<br>[[Shovel]] / [[Frying Pan]] / [[Saxxy]] / [[Conscientious Objector]]
+
<br />'''[[Shovel/zh-hant|鐵鍬]]''' / '''[[Frying Pan/zh-hant|油炸平底鍋]]'''
 
|
 
|
*Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel or Frying Pan simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage.
+
*火箭兵緩慢的移動速度讓你可以輕易地藉由在攻擊時保持後退的方式殺死使用這項武器的火箭兵。如果你無法避免與火箭兵進行肉搏戰的情況時,試著利用上述優勢與火箭兵進行正面對決。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Equalizer}}
+
| align="center" | {{Table icon|Equalizer}}
 
|
 
|
*If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a [[ mechanics|hitscan]] weapon such as the Shotgun or Pistol; most of the time, a Soldier uses the speed boost of the Equalizer in order to reach the safety of allies, health kits, and/or his team's Resupply Cabinet. On the other hand, if he's moving towards you, be sure to kill him before he can reach you, as his speed and attack will greatly increase as he nears death.
+
* 傷害均衡十字鎬可讓火箭兵在生命質低落時擁有較高的十字鎬傷害值,但是當火箭兵生命值多時十字鎬的傷害是低很多的。如果有一名火箭兵再用傷害均衡十字鎬攻擊,他很有可能已經受傷,可以利用這點判斷是否能輕易殺掉他。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pain Train}}
+
| align="center" | {{Table icon|Escape Plan}}
 
|
 
|
*If you see a Soldier with the Pain Train, take advantage of his increased vulnerability to bullets, and watch your control points more carefully, as the extra capture speed can prove significant.
+
* 速度均衡十字鎬可讓火箭兵在生命值低落時擁有較快的移動速度,因此火箭兵會利用這點逃走或反擊。當十字鎬是火箭兵手持的武器時,請多注意他的移動速度以判斷這名火箭兵剩餘的生命值,藉此決定是否要追擊。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Half-Zatoichi}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pain Train}}
 
|
 
|
*A Soldier who draws out his Half-Zatoichi cannot switch to another weapon until he kills someone with it. Use this to your advantage, as he will be helpless if you harass him outside of his melee distance.
+
*如果你觀察到火箭兵裝備著天堂路時,利用火箭兵降低子彈傷害抵抗的特點作為優勢盡速除掉他;同時由於這項武器優異的佔領加速效果,因此請加倍注意我方的控制點。
*Be careful starting a fight with a Soldier who just killed one of your teammates with this weapon, as he will be back to full health and can switch to his other weapons.
 
*If you are also wielding a Half-Zatoichi, have some teammates distract the Soldier while you land a surprise killer blow.
 
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Market Gardener}}
+
| align="center" | {{Table icon|Half-Zatoichi}}
 
|
 
|
*Try to attack a Soldier who has the Market Gardener while on the ground, since he cannot deal crits unless he is airborne via Rocket Jumping. That said, beware of ledges where Soldiers can rocket jump up to and strike you. Try not to idle in place either, as a Soldier may attempt to ambush you from above.
+
*火箭兵在使用半盲劍俠殺敵前無法切換成其他武器。利用這點做為優勢,保持在半盲劍俠的攻擊範圍之外攻擊火箭兵,就可以輕易地殺死他。
 +
*由於半盲劍俠殺敵後會完全治療火箭兵的生命值,且火箭兵在殺敵後即可切換武器,因此如果你看到火箭兵利用半盲劍俠殺死你的隊友時,請加倍小心。
 +
*如果你也同時裝備著半盲劍俠的話,試著在隊友吸引火箭兵注意力的時候,利用一擊必殺的效果殺死火箭兵。
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disciplinary Action}}
+
| align="center" | {{Table icon|Market Gardener}}
 
|
 
|
*If an enemy Soldier has the Disciplinary Action out, you will likely have to contend with his teammates first, who have been given a temporary speed boost after being struck with the weapon.
+
*由於這項武器只能在火箭兵停留在空中或是火箭跳時才能造成爆擊效果,因此請盡可能在裝備市場花園園丁的火箭兵還停留在地面時便先殺死他。另外,請小心火箭兵能藉由火箭跳攻擊到你的地方,同時避免在同一個地方停留太久,讓火箭兵有機會從空中突襲你。
*If you can force a Soldier to use it against you, you should have a slight advantage due to the Disciplinary Action's 25% damage penalty. However, be aware that the Disciplinary Action has a longer range than other melee weapons (70% more than most melee weapons, and an even greater reach than the Demoman's Eyelander), and act accordingly.
 
 
|-
 
|-
|}
+
| align="center" | {{Table icon|Disciplinary Action}}
 
 
== Item Set Effects ==
 
{{main|Item sets}}
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200"| Set
 
! class="header" colspan="1" width="800"| Anti-Soldier strategy
 
|-
 
| align="center" valign="center" style="padding:0.5em" |
 
{{item icon|Black Box|100px}}
 
{{item icon|Battalion's Backup|100px}}
 
{{item icon|Grenadier's Softcap|100px}}
 
 
 
<br>[[Item sets#Soldier|'''The Tank Buster''']]
 
 
|
 
|
*A Soldier using the Tank Buster set will be 20% more resistant to Sentry Gun damage, but his Black Box can only carry three rockets at a time, and he lacks a sidearm. This makes him able to take more damage than he usually would, at the cost of firepower.
+
*火箭兵在使用紀律行動時,通常會先使用這項武器攻擊他的隊友,好讓雙方都能獲得短時間的加速效果。
*If you encounter this Soldier, try to finish him off; letting him escape would allow him to recover and prepare his Battalion's Backup.
+
*如果你能迫使火箭兵使用紀律行動的話,這項武器減少的 25% 傷害能讓你獲得些許優勢。但請注意紀律行動的攻擊範圍比多數近戰武器還大(範圍比其他近戰武器多出約 70% ,比魔眼闊劍還大)。
*Due to the defensive nature of this set, avoid fighting a Tank Buster in his own territory, since he would have the distinct terrain advantage.
 
 
|-
 
|-
 
 
|}
 
|}
  
== See also ==
+
== 參見 ==
* [[Rocket jumping]]
+
* [[Rocket jumping/zh-hant|火箭跳]]
* [[Team strategy]]
+
* [[Team strategy/zh-hant #Soldier|團隊策略]]
  
 
{{Class strategy}}
 
{{Class strategy}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
  
[[Category:Community strategy]]
+
[[Category:Community strategy/zh-hant]]

Latest revision as of 11:05, 25 February 2018

Dammit Boys.

火箭兵是一種行動緩慢、但有能力在戰場上應付各種情況的職業,能夠同時承受與造成可觀的傷害;雖然移動速度緩慢,但火箭兵可以藉由眾所周知的看家本領:「火箭跳」好在戰場上快速進行移動。
火箭兵在近距離或是制高點與敵人交戰時是最有效率的,這些情況讓火箭兵能夠運用火箭強大的範圍傷害有效地清除複數敵人。
火箭兵擁有數種不同的裝備讓他能夠根據情況增加自己的攻擊或是防禦能力,並同時增進火箭兵隊友的作戰效率,讓火箭兵在戰場上成為更具戰術彈性的角色。
雖然沒有明顯的缺點,但火箭兵亦沒有特別突出的強項,舉例來說:偵查兵的機動性遠較火箭兵來得優越、而爆破兵和重裝兵與火箭兵相比則有能力造成更大的傷害。

一般對應法

特性 對應法
Soldier emblem RED.png 角色
  • 火箭兵的戰術彈性讓他能夠勝任各式各樣的任務,像是突擊敵方基地、保護任務目標或是狙殺重要的敵方目標。
  • 不論何時何地,請隨時保持與火箭兵交戰的心理準備。
Leaderboard class medic.png 生命值
  • 火箭兵擁有高於平均的生命值,這讓火箭兵能夠長時間進行作戰。
Leaderboard class scout.png 速度
  • 火箭兵的基礎速度非常慢,但可以藉由火箭跳速度均衡十字鎬或是紀律行動來短暫提升移動速度。如果無法保持機動性的話,火箭兵會變成一個非常容易被殺死的目標。
Leaderboard class soldier.png 武力
  • 火箭兵的火箭能夠造成非常大的傷害,但會隨著火箭兵與目標距離的增加而減少威力,距離的增加同時也讓閃避火箭變得更容易。

特定武器對應法

以下是對付火箭兵所持有物品的各種對應法。

主要武器

武器 對應法
Rocket Launcher Festive Rocket Launcher Original
火箭發射器 / 原型雷神火炮
  • 火箭發射器的火箭飛行速度十分緩慢,但火箭兵通常會瞄準你的腳邊好利用爆炸範圍對你造成傷害。控制制高點或是與火箭兵保持距離好讓他更難擊中你。
  • 火箭發射器有著極小的彈膛容量與緩慢的裝填動作,這些特點讓火箭兵一旦沒有擊中對手時便會變得極端脆弱。
Direct Hit
直擊火箭
  • 直擊火箭的火箭飛行速度比火箭發射器更快,同時有能力在近距離一發殺死任何較弱的職業。然而,這項武器的爆炸範圍極小,所以只要與火箭兵保持適當距離便能輕易地閃躲他的攻擊。
  • 如果你被爆炸威力炸飛至空中時,持續移動好避免被火箭兵空射
Black Box
黑盒子
  • 黑盒子的火箭在擊中敵人後,能夠對火箭兵產生微量的治療效果,讓火箭兵延長在戰場上作戰的時間。但是這項武器減少的彈夾容量讓火箭兵在將彈膛中的三發火箭射完後,便會變得十分脆弱。
  • 與其單純的與這種火箭兵互相射擊,不如在火箭兵有機會利用黑盒子恢復自己的生命值之前便先殺死他。
Rocket Jumper
火箭跳躍者
  • 雖然火箭跳躍者沒有任何實際抗敵的用途,但在遊戲中,火箭兵可能會利用這項武器在戰場上快速移動並搶下重要地點。由於火箭跳躍者會使火箭兵的主要武器沒有任何傷害,因此對抗這種火箭兵應該會比以前簡單許多。
Liberty Launcher
自由推進者
  • 自由推進者的火箭保留了預設的爆炸範圍,但飛行速度較預設火箭發射器略為加快。
  • 雖然閃避自由推進者的火箭變得更加困難,但有五發的彈膛容量讓火箭兵不容易陷入重新裝彈時的脆弱狀態。
Cow Mangler 5000
要牛命5000
  • 要牛命5000 減少的傷害與加長的填彈時間並不顯著,因此可以把它視為多一發彈膛容量的火箭發射器。
  • 如果火箭兵試圖進行蓄氣攻擊的話,請立刻攻擊火箭兵;火箭兵在蓄氣過程中的機動性極低,同時一發蓄氣攻擊會立刻耗盡火箭兵的彈夾。要牛命 5000 在蓄氣時會發出一種十分獨特的音效,利用這點來判斷火箭兵是否正在蓄氣。
  • 雖然要牛命5000 有能力暫時癱瘓建築物,但對建築物大幅降低的傷害效果讓火箭兵在對抗步哨據點時變得較沒有效率;即使如此,四秒鐘的癱瘓時間仍然足夠讓一波敵方攻勢瞬間摧毀你的步哨據點。
Beggar's Bazooka
街友火箭砲
  • 裝備街友火箭炮的火箭兵可以預先裝載三枚火箭並一齊射出造成轟炸攻擊。請小心有時間裝載火箭準備埋伏攻擊的火箭兵,因為三發火箭的破壞力對個人及一整群人而言是很致命的。
  • 從街友火箭炮發射出去的火箭會偏離準心約 3 度。這代表火箭飛行距離越遠,準確度就越差。

次要武器

武器 對應法
Shotgun
散彈槍
  • 雖然殺傷力不如火箭兵的主要武器,但散彈槍在中近距離時的表現仍然十分強悍。火箭兵通常會在主要武器彈夾用罄或是不希望被火箭的爆炸範圍波及時使用這項武器。與火箭兵的主要武器相比,裝備散彈槍的火箭兵會更容易被殺死。
Gunboats
鐵砲護靴
  • 裝備鐵砲護靴的火箭兵通常會利用這項武器減少火箭跳對自身傷害的特性,在不受到太多傷害的情況下迅速搶奪制高點。雖然缺少散彈槍的弱點降低了火箭兵在近距離作戰的效率,但火箭跳的制空優勢和鐵砲護靴減少自身傷害特性的搭配讓火箭兵能夠更輕易的進行攻擊。搶先一步佔據制高點,或是在火箭兵佔據制高點之前盡快殺死他。
Reserve Shooter
後勤防空員
  • 後勤防空員有能力對空中目標造成小爆擊(即使目標只是單純的跳躍),所以保持在地面上的狀態。如果被火箭的爆炸威力彈至空中的話,保持移動好避免被擊中,同時盡快回到地面上。
  • 後勤防空員減少的彈夾容量讓它在近距離戰鬥時不如散彈槍來得可靠。
Mantreads
踏板戰靴
  • 踏板戰靴大幅減少敵方武器擊退效果的特性讓火箭兵能更輕易地維持制高點優勢。
  • 和鐵砲護靴一樣,裝備踏板戰靴的火焰兵缺乏具殺傷力的次要武器;但當這種火箭兵停留在空中時,請特別小心:除了射擊火箭之外,裝備踏板戰靴的火箭兵也有可能利用使對手受到三倍墜落傷害的特性,試圖降落在你頭上好殺死你。
Righteous Bison
正義狂牛
  • 正義狂牛造成的傷害較散彈槍低很多,但有能力穿透複數敵人,同時在中距離交戰時的表現非常優異。行動時請盡量避免與隊友靠得太近好降低正義狂牛的穿透效果和火箭的爆炸範圍造成的傷害。由於正義狂牛在近距離作戰的表現不佳,因此火箭兵通常會停留在制高點並用這把武器騷擾對手。善用正義狂牛無法利用爆炸威力擊退敵人的特性做為優勢。如果被正義狂牛擊中時,請別沿著正義狂牛的射擊軌跡後退,好避免受到更多傷害。

旗幟

  • 使用旗幟的火箭兵一旦被殺死,旗幟所提供的增幅效果便會立刻停止。如果情況許可的話,請優先攻擊這種火箭兵。
  • 火箭兵的隊友必須待在火箭兵附近好獲得增幅效果。在對抗這種情形時,能造成範圍傷害或是同時影響複數敵人(像是瓶手道或是火焰噴射器)的武器便會顯得十分有效。
  • 火箭兵通常會在旗幟計量表集滿時迅速撤退好尋找隊友使用增幅效果。當你觀察到這種情形時,請在火箭兵找到隊友前立刻追擊並殺死火箭兵。
  • 使用旗幟的火箭兵缺乏中距離武器。你可以待在能安全躲避火箭的地方攻擊火箭兵,或是拉近至火箭兵自身也會受到火箭範圍傷害的距離進行交戰。
旗幟 對應法
Buff Banner
增幅旗幟
  • 當這旗幟的增幅效果出現時,請盡可能利用掩體並反擊;雖然小爆擊的傷害效果不如爆擊,但依然十分危險且可以輕易地殺死措手不及的敵人。
  • 餘火或是流血效果也可以獲得小爆擊加成,所以在面對有能力造成上述效果的武器時請加倍小心。
Battalion's Backup
營隊後援
  • 這旗幟的增幅效果會減少 35% 的傷害且對任何爆擊效果免疫。請盡快殺死火箭兵好讓我方火力能夠對敵人發揮完全的效果。
Concheror
家徽旗
  • 如果火箭兵發動家徽旗的效果時,保持與隊友之間的距離並利用掩護,好避免火箭兵與他的隊友能藉由傷害你來進行治療。
  • 在家徽旗的增幅效果能讓敵人迅速恢復生命值的情況下,一支優秀的隊伍應該將所有的火力集中於一個目標;而此時最理想的目標,便是提供增幅效果的火箭兵。

近戰武器

武器 對應法
Item icon Shovel.png Item icon Frying Pan.png


鐵鍬 / 油炸平底鍋

  • 火箭兵緩慢的移動速度讓你可以輕易地藉由在攻擊時保持後退的方式殺死使用這項武器的火箭兵。如果你無法避免與火箭兵進行肉搏戰的情況時,試著利用上述優勢與火箭兵進行正面對決。
Equalizer
傷害均衡十字鎬
  • 傷害均衡十字鎬可讓火箭兵在生命質低落時擁有較高的十字鎬傷害值,但是當火箭兵生命值多時十字鎬的傷害是低很多的。如果有一名火箭兵再用傷害均衡十字鎬攻擊,他很有可能已經受傷,可以利用這點判斷是否能輕易殺掉他。
Escape Plan
速度均衡十字鎬
  • 速度均衡十字鎬可讓火箭兵在生命值低落時擁有較快的移動速度,因此火箭兵會利用這點逃走或反擊。當十字鎬是火箭兵手持的武器時,請多注意他的移動速度以判斷這名火箭兵剩餘的生命值,藉此決定是否要追擊。
Pain Train
天堂路
  • 如果你觀察到火箭兵裝備著天堂路時,利用火箭兵降低子彈傷害抵抗的特點作為優勢盡速除掉他;同時由於這項武器優異的佔領加速效果,因此請加倍注意我方的控制點。
Half-Zatoichi
半盲劍俠
  • 火箭兵在使用半盲劍俠殺敵前無法切換成其他武器。利用這點做為優勢,保持在半盲劍俠的攻擊範圍之外攻擊火箭兵,就可以輕易地殺死他。
  • 由於半盲劍俠殺敵後會完全治療火箭兵的生命值,且火箭兵在殺敵後即可切換武器,因此如果你看到火箭兵利用半盲劍俠殺死你的隊友時,請加倍小心。
  • 如果你也同時裝備著半盲劍俠的話,試著在隊友吸引火箭兵注意力的時候,利用一擊必殺的效果殺死火箭兵。
Market Gardener
市場花園園丁
  • 由於這項武器只能在火箭兵停留在空中或是火箭跳時才能造成爆擊效果,因此請盡可能在裝備市場花園園丁的火箭兵還停留在地面時便先殺死他。另外,請小心火箭兵能藉由火箭跳攻擊到你的地方,同時避免在同一個地方停留太久,讓火箭兵有機會從空中突襲你。
Disciplinary Action
紀律行動
  • 火箭兵在使用紀律行動時,通常會先使用這項武器攻擊他的隊友,好讓雙方都能獲得短時間的加速效果。
  • 如果你能迫使火箭兵使用紀律行動的話,這項武器減少的 25% 傷害能讓你獲得些許優勢。但請注意紀律行動的攻擊範圍比多數近戰武器還大(範圍比其他近戰武器多出約 70% ,比魔眼闊劍還大)。

參見