Help:Model Viewer

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Revision as of 01:40, 24 December 2010 by Z Overlord (talk | contribs) (Setup: Corrected the directory name to point out it being different for each user. Also fixed an incorrect use of terminology.)
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The Half-Life Model Viewer (HLMV) is a program used to view models of the Source engine.

Setup

Graphics card settings

For NVIDIA cards, open the "NVIDIA Control Panel" and navigate to "Manage 3D settings" or similar. ATI-specifics here. Add a program-specific setting for hlmv.exe (file location is below):

\Steam\steamapps\[your account name]\sourcesdk\bin\orangebox\bin\hlmv.exe

Ensure that the following settings are enabled:

  • Anti-aliasing set to "override" and on highest setting possible
  • Texture filtering quality on highest setting possible

dxsupport.cfg

The Model Viewer also pulls settings from the config file 'dxsupport.cfg'. If the graphics card settings above do not work, then this method should still force the Viewer to output with high settings.

  1. Navigate to the directory in the section above.
  2. Open up dxsupport.cfg in a text editor of your choice. If you do not have this file, create it with this content.
  3. Find your graphics card within that file, if it is not listed go to the bottom and use ATI Unknown or NVidia Unknown depending on your card.
  4. Add or modify the following lines in dxsupport.cfg - within the section for your graphics card, and save it.
"DxLevel"	"99"
"ConVar.mat_antialias"	"8"
"ConVar.mat_forceaniso"	"8"
"ConVar.mat_picmip"	"-10"
5. Open up a model and ensure there is no aliasing or other quality defects. If there is it's likely your graphics card is not able to render images of high enough quality.

Models

  • Todo: cover \players\hwm\ models folder.

Locations

The three main folders of the \Weapons\ folder are:

  • w_models – holds world models for the standard weapons.
  • v_models – holds view models for the standard weapons.
  • c_models – holds models for all other newer weapons (viewmodel and world model share the same model)

Most models have standard names but others have vague or confusing names, so some are listed below. Alternatively, all model file paths can be found by searching "items_game.txt" (\tf\scripts\items\items_game.txt).

Weapons
Hats
Tools
  • The Crate, Paint Can and Name Tag models are not present in the game files, however, the textures are (need directory). Efforts to reproduce them in a model form are ongoing (link to facepunch post).

See also

External links

Tools

Resources