Difference between revisions of "October 23, 2017 Patch"

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m (Nice, they fixed this! (added internal links))
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| source      = http://store.steampowered.com/news/33897/
 
| source      = http://store.steampowered.com/news/33897/
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Fixed a client crash related to the Dragon's Fury
+
* Fixed a client crash related to the [[Dragon's Fury]]
* Fixed showing only a few weapons instead of the full set when redeeming a War Paint
+
* Fixed showing only a few weapons instead of the full set when redeeming a [[War Paint]]
* Fixed an exploit related to the Heavy's health and the G.R.U.
+
* Fixed an exploit related to the [[Heavy]]'s health and the [[G.R.U.]]
* Fixed contract objectives related to the Direct Hit not registering
+
* Fixed contract objectives related to the [[Direct Hit]] not registering
* Fixed contract objectives related to sentries not registering
+
* Fixed contract objectives related to [[sentries]] not registering
 
* Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
 
* Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
* Fixed being unable to turn-in one of the bonus objectives for the Medic contract
+
* Fixed being unable to turn-in one of the bonus objectives for the [[Medic]] contract
* Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
+
* Fixed players being able to use the [[Thermal Thruster]] during the freeze period at the beginning of the round
* Updated koth_lazarus
+
* Updated [[Lazarus|koth_lazarus]]
 
** Fixed an issue with map-specific sprites not loading
 
** Fixed an issue with map-specific sprites not loading
* Updated pl_enclosure_final
+
* Updated [[Enclosure|pl_enclosure_final]]
 
** Fixed various errors related to textures
 
** Fixed various errors related to textures
* Updated cp_mercenarypark
+
* Updated [[Mercenary Park|cp_mercenarypark]]
 
** Fixed enemy players being able to enter opposing spawn rooms
 
** Fixed enemy players being able to enter opposing spawn rooms
** Fixed an area near cap B where engineers could build in an inaccessible area
+
** Fixed an area near cap B where [[engineer]]s could build in an inaccessible area
 
** Fixed spawn room doors sometimes becoming blocked
 
** Fixed spawn room doors sometimes becoming blocked
 
* Updated Steam Controller support
 
* Updated Steam Controller support

Revision as of 01:58, 24 October 2017

Patch notes

Team Fortress 2

  • Fixed a client crash related to the Dragon's Fury
  • Fixed showing only a few weapons instead of the full set when redeeming a War Paint
  • Fixed an exploit related to the Heavy's health and the G.R.U.
  • Fixed contract objectives related to the Direct Hit not registering
  • Fixed contract objectives related to sentries not registering
  • Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
  • Fixed being unable to turn-in one of the bonus objectives for the Medic contract
  • Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
  • Updated koth_lazarus
    • Fixed an issue with map-specific sprites not loading
  • Updated pl_enclosure_final
    • Fixed various errors related to textures
  • Updated cp_mercenarypark
    • Fixed enemy players being able to enter opposing spawn rooms
    • Fixed an area near cap B where engineers could build in an inaccessible area
    • Fixed spawn room doors sometimes becoming blocked
  • Updated Steam Controller support
    • Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
    • Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)