Respawn

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Respawn (Renascer, reaparecer) pode ser usado para se referir ao ato de respawnar, ou ao local onde isso ocorre. O jogo respawna jogadores em ondas, para que eles possam respawnar junto com outros jogadores que morreram em um momento similar, forçando-os a trabalharem juntos.

Quando usado como evento ou ação, o termo "respawn" se refere ao ato de automaticamente se juntar novamente ao mundo do jogo após morrer. A entrada inicial quando você se junto ao mapa pela primeira vez se chama simplesmente de spawn. O termo "respawn" também pode se referir ao reaparecimento dos coletáveis do mapa após eles terem sido usados, como munição e saúde.

No Modo Arena, e quando partidas de Control Point viram Sudden Death, jogadores que morrerem não irão respanar até o próximo round.

Respawn times

For exact timing measurements on all official maps, see respawn times.

The time it takes for the respawn wave to occur after being killed is variable, and a countdown is shown at the top of your HUD when your character has died. Respawn waves occur on regular intervals, based on the map settings. Most official maps use a 10 second respawn wave time. That 10 seconds is then modified by the map state, generally reduced for the team that controls the most capture points. Each team's respawn wave time is then scaled down if the team has less than 8 players in it, to a minimum of 5 seconds if team has 3 or less players in it. When you die, you are assigned to the respawn wave after the next one. So if the respawn wave time is currently 10 seconds for your team, you'll respawn somewhere between 10 and 20 seconds from your death. Your individual performance doesn't affect your respawn time in any way. Respawn Wave Time on a server can be altered by changing the "mp_respawnwavetime" variable.

Instant respawn

Some servers feature "instant respawn" times, where the waiting period for players to respawn is drastically reduced or even eliminated for all players. Servers can use either third-party custom plugins to enable this feature, or the in-built command mp_disable_respawn_times. The amount of time between death and actual respawn can vary if the server forces the deathcam to be displayed.

Areas

Respawn

The respawn area refers to where newly-joined and resurrected players are placed. On some maps this may be a separate room from the resupply area. Frequently, the two areas overlap and there is no visible distinction between the two. The use of the respawn-area as a seperate room is frequent on Capture the Flag maps. In this case, there are sometimes automatic double doors leading to the resupply area. These doors frequently may only be opened from the inside, and when present provide one of the few safe places during humiliation.

You may change your class within the respawn area without committing suicide. On most maps it is also safe to change class within the resupply area, even if they are separate rooms. The point where you respawn is randomly chosen, but in control point maps it is often determined by which points your team has control over. Note that changing class may sometimes instantly place you in a different respawn area, if more than one are present.

In the GCF files of Team Fortress 2, and in unused sound effects, there is a turret that may have been used to guard the respawn room rather than the eventual invisible wall, similar to Team Fortress Classic.

Resupply

The resupply area is a room which is generally safe from opponents and provides you with supply closets to replenish your health and ammunition. Depending on the map, this area may be adjacent to the respawn area, separate, or overlapping. Most resupply areas contain one or more supply closets, which instantly provide full health, metal and ammunition (including refilling all of your weapons magazines) upon opening. They also remove the effects of Jarate, stop bleeding and extinguish afterburn. Using a resupply locker also allows players to switch between hats and/or weapons if they have already respawned, therefore eliminating the need to switch between classes in order to update your weapon load-out (Unless you have the option of "Automatically Respawning when you change your loadout" On). Using a supply cabinet as Spy using the Your Eternal Reward will also remove your disguise. To open a supply closet, the player must simply walk near it. Note that resupply closets cannot be opened during sudden death, or by the losing team during humiliation.

Other purely decorative objects within the resupply area may include lockers in which the various classes keep their personal belongings, lifting weights and targets for practice.

Gallery

Related Achievements

Spy

Facada Ardente
Facada Ardente
Esfaqueie um inimigo nas costas, que então troca para Pyro antes dele renascer.


External links