Talk:Payload

From Team Fortress Wiki
Revision as of 07:01, 28 March 2014 by Emrfish6 (talk | contribs)
Jump to: navigation, search

Bugs

Since the dispenser being upgradeable has been fixed, wouldn't it be better to move it to the trivia and remove the Bugs header (until new ones appear ;D)? Sage J. Fox 22:51, 10 December 2010 (UTC)

I just played in a game where, before the gate even opened, the cart was pushing itself to the end. My team won and we never left the spawning area. Turtlebolt 07:52, 31 January 2011 (UTC)
"Payload Blowout"

http://www.youtube.com/watch?v=_hv2xujB4p4 Can this really happen in-game, and should it be listed as a bug? DDSN 16:49, 3 September 2011 (PDT)

I haven't ever heard of that happening before, it looks like the server you were on was modded so that probably has something to do with it. » Cooper Kid (blether·contreebs) 03:42, 4 September 2011 (PDT)

Community Map Pack

pl_frontier and plr_nightfall were just added. I have added them to the list of maps. SnowCanary 01:15, 25 February 2011 (UTC)

Overtime on Payload Race?

In Overtime, it says that Payload Races do not have overtime. In this article, it says that "During Overtime, both carts will automatically move forward slowly to prevent Stalemates. Pushing one cart stops the other from moving forward by itself." So which article is wrong? Bobomaster 14:57, 11 November 2011 (PST)

New Payload Dialogue

When did they add new Payload lines for the other classes, like the Medic & the Demoman? Before, only the Scout, Heavy, & Sniper ever said anything about the Payload cart. Does anyone know when it changed?

Litnin200 (talk) 18:42, 16 March 2014 (PDT)

Some time very soon after the Helltower update. A week to a month, or so? Darkid (Talk | Contribs) 18:43, 16 March 2014 (PDT)
Not quite - February 7, 2014_Patch. User Zabidenu sig.png (contribstalk) 18:46, 16 March 2014 (PDT)
I see. Now, should this article list this change in the update history? Litnin200 (talk) 22:18, 20 March 2014 (PDT)

No cart backslide on payload race -- really?

The article in the subheading for Payload Race says "Unlike Payload maps, the cart will not move backwards after any duration of time." But doesn't that actually happen on Pipeline (pictured, ironically, next to the section) in multiple locations on the track -- specifically the ramped segments? - RomulusNR (talk)

What that means is that when a cart has been left inactive for an extended period of time (up to 20 seconds), the cart will not start to regress on its own. It does not mean it cannot regress due to ramps and such. Emrfish6 (talk) 00:01, 28 March 2014 (PDT)