Difference between revisions of "Team Fortress Wiki talk:3D Models"

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(Current 3D Model Script under Windows 64bits)
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== Fashnek's Hats ==
+
{{Talk archive
Graphical versions moved: [[User:Fashnek/3D_Models]]
+
| arc1name = Archive 1
 
+
| arc1link = Team Fortress Wiki talk:3D Models/Archive 1
'''Sober Stuntsman'''
+
}}
* [[:File:User Fashnek Sober Stuntman RED 3D.jpg]]
 
* [[:File:User Fashnek Sober Stuntman BLU 3D.jpg]]
 
'''Magnanimous Monarch'''
 
* [[:File:User Fashnek Magnanimous Monarch 3D.jpg]]
 
'''Benefactor's Kanmuri'''
 
* [[:File:User Fashnek Benefactor's Kanmuri RED 3D.jpg]]
 
* [[:File:User Fashnek Benefactor's Kanmuri BLU 3D.jpg]]
 
'''Humanitarian's Hachimaki'''
 
* [[:File:User Fashnek Humanitarian's Hachimaki RED 3D.jpg]]
 
* [[:File:User Fashnek Humanitarian's Hachimaki BLU 3D.jpg]]
 
'''El Jefe'''
 
* [[:File:User Fashnek El Jefe RED 3D.jpg]]
 
* [[:File:User Fashnek El Jefe BLU 3D.jpg]]
 
'''Frontline Field Recorder'''
 
* [[:File:User Fashnek Frontline Field Recorder 3D.jpg]]
 
'''Ghastlier Gibus'''
 
* [[:File:User Fashnek Ghastlier Gibus 3D.jpg]]
 
'''Ghastlierest Gibus'''
 
* [[:File:User Fashnek Ghastlierest Gibus 3D.jpg]]
 
'''Ghastly Gibus'''
 
* [[:File:User Fashnek Ghastly Gibus 3D.jpg]]
 
'''Hero's Hachimaki'''
 
* [[:File:User Fashnek Hero's Hachimaki 3D.jpg]]
 
'''Tam O' Shanter'''
 
* [[:File:User Fashnek Tam O' Shanter 3D.jpg]]
 
'''Mask of the Shaman'''
 
* [[:File:User Fashnek Mask of the Shaman 3D.jpg]]
 
'''Mask of the Shaman'''
 
* [[:File:User Fashnek Mask of the Shaman 3D.jpg]]
 
 
 
--[[User:Fashnek|Fashnek]] 11:40, 8 November 2011 (PST)
 
 
 
== List of finished weapons? ==
 
 
 
How about you make a list below the required weapons list for the weapons, that have been completed? [[User:Freakie|Freakie]] 08:21, 7 September 2011 (PDT)
 
:Well there's a list over [[Team Fortress Wiki:3D Models/List|here]] but I guess I could add them in later. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 08:30, 7 September 2011 (PDT)
 
::Why not add the list at some point and then list to the list article itself as well? [[User:Freakie|Freakie]] 08:59, 7 September 2011 (PDT)
 
 
 
== For moving ==
 
<s>
 
Dalokohs: [[:File:User_i-ghost_Dalokohs_Bar_RED_3D.jpg|RED]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_BLU_3D.jpg|BLU]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_RED_Alt_3D.jpg|RED bitten]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_BLU_Alt_3D.jpg|Blu bitten]]
 
<br/>
 
Steak: [[:File:User I-ghost Buffalo Steak Sandvich 3D 2.jpg|Normal]]{{md}}[[:File:User I-ghost Buffalo Steak Sandvich Alt 3D.jpg|Bitten]] [[User:I-ghost|i-ghost]] 06:43, 9 September 2011 (PDT)
 
</s>
 
 
 
[[:File:User I-ghost Axtinguisher Alt 3D.jpg|Alt Axtinguisher]]{{md}}[[:File:User I-ghost Übersaw RED Alt 3D.jpg|Alt Ubersaw RED]]{{md}}[[:File:User I-ghost Übersaw BLU Alt 3D.jpg|Alt Ubersaw BLU]]{{md}}[[:File:User I-ghost Fists 3D.jpg|Fists]] [[User:I-ghost|i-ghost]] 06:20, 10 September 2011 (PDT)
 
:{{c|done}} '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 09:17, 10 September 2011 (PDT)
 
 
 
== Portal 2 studiomdl ==
 
 
 
If you have it, use it. It's much faster and more stable than the ep1 studiomdl. It's located in /common/portal 2/bin, so your studiocompiler should look like [http://i53.tinypic.com/14uw94j.png this]. [[User:I-ghost|i-ghost]] 03:32, 2 October 2011 (PDT)
 
 
 
== Instead of <nowiki>{{c|info}}</nowiki>... ==
 
 
 
I think instead of showing the {{c|info}} icon with rollover popup text, it should show "<small>Click and drag to rotate the image. [[Team Fortress Wiki:3D Models|More info.]]</small>" above the image, as to be more clear.[[User:Rocket Ship BBQ|-Rocket Ship BBQ]] 14:10, 2 October 2011 (PDT)
 
 
 
:I agree. [[User:Dragonsbrethren|Dragonsbrethren]] 17:38, 2 October 2011 (PDT)
 
{{c|Done}} {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 17:44, 2 October 2011 (PDT)
 
::I question the need for this at all. It's likely to confuse those who are new to the Wiki, and requires a lot of foreknowledge and setting up anyway so anyone who has the required software and such to use it will know how to already. I know it's handy to point out which items are ready for the 3D viewer but once they're all done it won't be necessary to remind people on every single page. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 16:47, 4 October 2011 (PDT)
 
:::The text will be replaced by a more appropriate icon soon. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 16:57, 4 October 2011 (PDT)
 
 
 
== Zoom? ==
 
 
 
Perhaps, clicking on the image should lead to either a larger, rotatable image, or a static image, like the old images. I find it frustrating being forced to look at the weapon at that size. [[User:Rocket Ship BBQ|-Rocket Ship BBQ]] 15:37, 9 October 2011 (PDT)
 
:I'm afraid the images wouldn't look that great larger, because they're jpegs generated for that size. The old static weapon images will be added to the galleries when I can get around to it... '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:40, 9 October 2011 (PDT)
 
 
 
== Requirements ==
 
 
 
What are the exact requirements for viewing the finished immages? The computers in the lab I moniter seemingly meet and fail the requirements at random. [[User:Eligitine|Eligitine]] 08:39, 13 October 2011 (PDT)
 
:You just need a modern browser with javascript enabled. If it fails the infobox should fall back to a static image. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 10:56, 13 October 2011 (PDT)
 
 
 
== Sound ==
 
 
 
Would it be possible to add a weapon sound feature in the future? [[User:Rolandius|Rolandius]] 06:11, 15 October 2011 (PDT)
 
:As in the various sounds that the weapon can make? This was discussed in-depth a while ago, we came to the consensus that:
 
:*it was unnecessary as the weapon demonstration offers the same functionality
 
:*the Wiki is not a database or a clone of the GCFs which are available to every TF2 player. We filter information so only that which is 'useful' is on the wiki.
 
:This isn't the right place to discuss it at any rate. [[User:I-ghost|i-ghost]] 06:19, 15 October 2011 (PDT)
 
 
 
== 3D Hat Project ==
 
 
 
I just looked at [http://wiki.teamfortress.com/wiki/File:Tough_Guy%27s_Toque_RED_3D.jpg the first hat finished for the 3D Models project], and I have to say that I'm not really sure this is how it should be done. The hat alone doesn't give you a good idea of how it would look on the Heavy. Considering that hats are purely cosmetic, an accurate visual example of how it looks in-game is pretty important.
 
 
 
Before the project goes forward any further, I think that hats and misc items should be shown in these 3D boxes as they appear in-game; on the characters. I'm not sure how much extra work it would take to do this, but seeing as the wiki has always put quality before ease I think it should at the very least be considered. [[User:FlotsamX|FlotsamX]] 01:33, 16 October 2011 (PDT)
 
:Oh I agree, the 3D hats won't be replacing the current 2D images. We have something else in mind. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 12:40, 17 October 2011 (PDT)
 
::Curiosity killed the cat: What is that "something else"? :P —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]]<small>'''[[User:Rocket Ship BBQ|Rocket Ship BBQ]]''' [[User talk:Rocket Ship BBQ|talk]] • [[Special:Contributions/Rocket Ship BBQ|contribs]]</small> 19:18, 17 October 2011 (PDT)
 
:::A hat painting studio of sorts, the exact format of which hasn't been determined yet. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 19:24, 17 October 2011 (PDT)
 
::::So, any progress on that hat painting studio? [[User:Upgrade|Upgrade]] 02:47, 28 February 2012 (PST)
 
 
 
== Error Code ==
 
 
 
Been troubleshooting this error for a while, anyone know what's going on?
 
 
 
<code><pre>C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4>python automate.py
 
 
 
Error compiling Cython file:
 
------------------------------------------------------------
 
...
 
            PyObject* base
 
 
 
        # Note: This syntax (function definition in pxd files) is an
 
        # experimental exception made for __getbuffer__ and __releasebuffer__
 
        # -- the details of this may change.
 
        def __getbuffer__(ndarray self, Py_buffer* info, int flags):
 
      ^
 
------------------------------------------------------------
 
 
 
C:\Python26\lib\site-packages\Cython\Includes\numpy.pxd:190:8: Compiler crash in
 
AnalyseExpressionsTransform
 
 
 
ModuleNode.body = StatListNode(numpy.pxd:17:0)
 
StatListNode.stats[6] = StatListNode(numpy.pxd:28:5)
 
StatListNode.stats[0] = CDefExternNode(numpy.pxd:28:5,
 
    include_file = u'numpy/arrayobject.h')
 
CDefExternNode.body = StatListNode(numpy.pxd:29:4)
 
StatListNode.stats[6] = CClassDefNode(numpy.pxd:174:4,
 
    as_name = u'ndarray',
 
    class_name = u'ndarray',
 
    in_pxd = True,
 
    module_name = u'numpy',
 
    objstruct_name = u'PyArrayObject',
 
    typedef_flag = 1,
 
    visibility = u'extern')
 
CClassDefNode.body = StatListNode(numpy.pxd:175:8)
 
StatListNode.stats[1] = StatListNode(numpy.pxd:190:8)
 
StatListNode.stats[0] = DefNode(numpy.pxd:190:8,
 
    modifiers = [...]/0,
 
    name = u'__getbuffer__',
 
    num_required_args = 3,
 
    reqd_kw_flags_cname = '0',
 
    used = True)
 
 
 
Compiler crash traceback from this point on:
 
  File "Visitor.py", line 173, in Cython.Compiler.Visitor.TreeVisitor._visitchil
 
d (Cython\Compiler\Visitor.c:3558)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ParseTreeTransforms.py", l
 
ine 1620, in visit_FuncDefNode
 
    node.body.analyse_expressions(node.local_scope)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 337, in an
 
alyse_expressions
 
    stat.analyse_expressions(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 4401, in a
 
nalyse_expressions
 
    if_clause.analyse_expressions(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 4442, in a
 
nalyse_expressions
 
    self.condition.analyse_temp_boolean_expression(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 348, i
 
n analyse_temp_boolean_expression
 
    self.analyse_types(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 7148,
 
in analyse_types
 
    self.operand1.analyse_types(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 5854,
 
in analyse_types
 
    self.check_type()
 
AttributeError: 'SizeofVarNode' object has no attribute 'check_type'
 
_imgpie.c
 
C:\Users\Soverign/.pyxbld\temp.win32-2.6\Release\pyrex\_imgpie.c(1) : fatal erro
 
r C1189: #error :  Do not use this file, it is the result of a failed Cython com
 
pilation.
 
Traceback (most recent call last):
 
  File "automate.py", line 1, in <module>
 
    import mouse, Image, ImageGrab, os, subprocess, math, imgpie, threading
 
  File "C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4\imgpie.py", line
 
9, in <module>
 
    from _imgpie import *
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 335, in load
 
_module
 
    self.pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 189, in load
 
_module
 
    traceback.format_exception_only(*sys.exc_info()[:2])),None,sys.exc_info()[2]
 
 
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 183, in load
 
_module
 
    so_path = build_module(name, pyxfilename, pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 167, in buil
 
d_module
 
    reload_support=pyxargs.reload_support)
 
  File "C:\Python26\lib\site-packages\pyximport\pyxbuild.py", line 85, in pyx_to
 
_dll
 
    dist.run_commands()
 
  File "C:\Python26\lib\distutils\dist.py", line 975, in run_commands
 
    self.run_command(cmd)
 
  File "C:\Python26\lib\distutils\dist.py", line 995, in run_command
 
    cmd_obj.run()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 135,
 
in run
 
    _build_ext.build_ext.run(self)
 
  File "C:\Python26\lib\distutils\command\build_ext.py", line 340, in run
 
    self.build_extensions()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 143,
 
in build_extensions
 
    self.build_extension(ext)
 
  File "C:\Python26\lib\distutils\command\build_ext.py", line 499, in build_exte
 
nsion
 
    depends=ext.depends)
 
  File "C:\Python26\lib\distutils\msvc9compiler.py", line 533, in compile
 
    raise CompileError(msg)
 
ImportError: Building module failed: ['CompileError: command \'"C:\\Program File
 
s (x86)\\Microsoft Visual Studio 9.0\\VC\\BIN\\cl.exe"\' failed with exit status
 
2\n']
 
 
 
C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4></pre></code>
 
 
 
[[User:Aubron|Aubron]] 12:34, 17 October 2011 (PDT)
 
:Please try to download the script ready python folder linked on the project page at the top. Some people have been having the same issue you described. Extract the Python folder somewhere and run the script as so:
 
<code>C:\<patchtopythonfolder>\python automatebeta.py</code> '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 12:40, 17 October 2011 (PDT)
 
 
 
Alright, that solved the problem, but my final render came out pretty rough. Any ideas what would cause the distortion? http://wiki.teamfortress.com/wiki/File:User_Aubron_Test_3D.jpg
 
[[User:Aubron|Aubron]] 14:05, 17 October 2011 (PDT)
 
:If the hat doesn't look like that in HLMV then it's probably the script being too fast for your computer. Look for the lines <code>mouse.sleep(0.1)</code> in the script and change that number to a larger value. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 14:20, 17 October 2011 (PDT)
 
 
 
::The hat doesn't look like that, but it has a jigglebone that jiggles when the file is opened, something I thought might be the problem. Is there any way to disable that? Thanks for all the help. [[User:Aubron|Aubron]] 14:58, 17 October 2011 (PDT)
 
 
 
:::<s>I guess it's possible to open the model in a 3D modelling program, remove the bone, remove everything related to it in the QC, recompile, and shoot the 3D pics.</s> Or what Mousse said below. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 15:02, 17 October 2011 (PDT)
 
::::Ah then that would be the problem. As you'll notice the model doesn't vertical/horizontal rotate around the center of the hat. You should read the guide on recompiling the models so that they're centered on the project page. One sideeffect of recompiling them is that the jigglebones will be removed. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:03, 17 October 2011 (PDT)
 
 
 
== Offset map syntax ==
 
 
 
What's syntax of offset maps? [[User:SiPlus|SiPlus]] 03:34, 28 October 2011 (PDT)
 
 
 
== The Holiday Punch - idle.smd fixed ==
 
 
 
Hi y'all.
 
I was going to try and give 3D image-making a shot.
 
I got pretty far and had everything set up for the process, but Python didn't want to cooperate.
 
It was throwing me syntax errors, and i sat for 3 hours straight and looked for solutions.
 
 
 
Anyways, here's to someone more expereienced; a fixed idle.smd with the pose all set, plus the rest of the decompiled stuff.
 
[http://www.mediafire.com/?9h4xke9zxdewx4e]
 
 
 
== Soda Popper needs redone ==
 
 
 
New model and textures... but you already knew that, right? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 17:44, 9 February 2012 (PST)
 
 
 
== Adding the 3D Models for Hats ==
 
 
 
I see that Fashnek is raring to go with several hats already under his belt. Is there a holdup with adding them to the pages or are we waiting for all the hats to be finished before adding them? --[[User:Upgrade|Upgrade]] 01:00, 17 February 2012 (PST)
 
[[#3D Hat Project]] I believe they want to make a painting template. So we need to wait. [[User:Atlas|Atlas]]
 
 
 
== MONOCOLUS and Horseman needs a 3D Model too. ==
 
 
 
All the classes got one,  I think Halloween NPCs need one too. [[User:Atlas|Atlas]] 13:52, 4 May 2012 (PDT)
 
 
 
== Code? ==
 
 
 
I want to put a 3D picture of a weapon on my website. Is there way to copy/paste the code onto thw website? Thanks. [[User:Gooball60|Gooball60]] 16:12, 5 June 2012 (PDT)
 
:You can find the relevant code [[MediaWiki:Common.css/Code.css|here]] and in the 3d viewer templates. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 16:17, 5 June 2012 (PDT)
 
:I'm confused (I'm kind of a noob at this :P) How do I get the 3d picture (the one on every weapon page) onto the website? And what does that code do? [[User:Gooball60|Gooball60]] 19:38, 5 June 2012 (PDT)
 
::The code is written with the wiki in mind, but it isn't too difficult to refactor it over. I don't think any of us have the time or inclination for this though, that would be something you need to figure out. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 18:55, 6 June 2012 (PDT)
 
 
 
== Link is down ==
 
 
 
The mediafire link for the preinstalled version of python is down, can someone who has the version please upload it to dropbox?
 
 
 
[[User:NeonHeights|NeonHeights]] 10:10, 28 June 2012 (PDT)
 
:Uh oh, someone keel little link. I'll upload it again when I get home later. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 10:14, 28 June 2012 (PDT)
 
 
 
== Saving to computer? ==
 
 
 
I want to save a 3D weapon to my computer, but how do I do this so I can rotate it like on the wiki? It'd be cool to do so [[User:Xeoxer|Xeoxer]] 02:26, 19 July 2012 (PDT)
 
*Please somebody answer!!! [[User:Xeoxer|Xeoxer]] 08:18, 13 August 2012 (PDT)
 
:The 3D models make use of CSS and Javascript, so you won't be able to use them without a browser. You'd have to copy all the Javascript, wikicode and generate your own webpage. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 08:46, 13 August 2012 (PDT)
 
 
 
== New weapon configs ==
 
 
 
Scorch Shot [[:File:User JerryPL Scorch Shot 1 3D.jpg]]:
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_scorch_shot.c_scorch_shot.mdl'
 
* rotationOffset: 7.000000
 
* initialTranslation: (59.797905, 0.000000, 1.081310)
 
 
 
Rainblower (done once, but still needs another redo):
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_rainblower.c_rainblower.mdl'
 
* rotationOffset: 28.000000
 
* initialTranslation: (215.001099, 0.000000, -2.824112)
 
* REDVMTFile: C:\Program Files (x86)\Steam\steamapps\xerox1710\team fortress 2\tf\materials\models\weapons\c_items\c_rainblower.vmt',
 
* BLUVMTFile: C:\Program Files (x86)\Steam\steamapps\xerox1710\team fortress 2\tf\materials\models\weapons\c_items\c_rainblower_blue.vmt',
 
 
 
{{C|done}} Beggar's Bazooka (already in place):
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_dumpster_device.c_dumpster_device.mdl'
 
* rotationOffset: -10.000000
 
* initialTranslation: (120.935852, 0.000000, 4.499184)
 
 
 
{{C|!}} Hitman's Heatmaker [[:File:JerryPL Hitman's Heatmaker 3D.jpg]] - it got screwed up but image & offset map are fine:
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_pro_rifle.c_pro_rifle.mdl'
 
* rotationOffset:  -7.000000
 
* initialTranslation: (83.201904, 0.000000, 2.442438)
 
:The model isn't centered. If you rotate it 90 degrees (sideways) you can see this
 
 
 
{{C|done}} Festive Scattergun (already in place) - see: [[Scattergun]]
 
 
 
{{C|!}} Festive Medi Gun (RED version - [[:File:User JerryPL Medi Gun Festive RED 1 3D.jpg]], BLU version - [[:File:User JerryPL Medi Gun Festive BLU 3D.jpg]] - see: [[Medi Gun]]
 
:The model tilts the wrong way, should be opposite end
 
::No idea what causes that, the model was downloaded off the repository. I'll look into it, but I can't promise anything.
 
 
 
{{C|!}} Festive Sniper Rifle (BLU version - [[:File:User JerryPL Sniper Rifle Festive BLU 3D.jpg]], RED version - [[:File:User JerryPL Sniper Rifle Festive RED 3D.jpg]] - see: [[Sniper Rifle]]
 
:Funky lighting, why is it all dark?
 
 
 
<font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 10:34, 4 August 2012 (PDT)
 
 
 
:Update:
 
:*''Festive Sniper Rifle'' - '''Fixed''' here: [[:File:User JerryPL Sniper Rifle Festive RED 1 3D.jpg]], [[:File:User JerryPL Sniper Rifle Festive BLU 1 3D.jpg]]
 
:*''Festive Medi Gun'' - No idea what causes that, the model was downloaded off the repository. I'll look into it, but I can't promise anything.
 
:*''Hitman's Heatmaker'' - It will need a model recompile, and I can't really figure it out myself. Someone will have to take this I guess.
 
:<font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 10:08, 5 August 2012 (PDT)
 
::Festive Sniper Rifle is done but I still need the model name. Good job. Don't forget to poot the other model details when you post em. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 14:39, 6 August 2012 (PDT)
 
:::The Sniper Rifle model name is {{code|models\weapons\w_models\w_sniperrifle.mdl}} with {{code|models\player\items\sniper\xms_sniperrifle.mdl}} in the Weapon slot. Everything else is as on the Weapons subpage. <font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 04:55, 7 August 2012 (PDT)
 
:::Also, the Rainblower is done as well with settings given in the original entry. The files are located here [[:File:User JerryPL Rainblower 1 RED 3D.jpg|RED version]] and [[:File:User JerryPL Rainblower 2 BLU 3D.jpg|BLU version]]. <font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 06:03, 7 August 2012 (PDT)
 
::::Done. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 09:55, 7 August 2012 (PDT)
 
 
 
== Botkiller Weapons  ==
 
 
 
Should we give the Botkiller Weapons the same treatment as the Festive weapons? [[User:Madsser|Madsser]] 08:04, 18 August 2012 (PDT)
 
:Yep yep. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:25, 18 August 2012 (PDT)
 
 
 
== Error Code 2 ==
 
 
 
Every time I try and run automatebeta.py I receive the following error:
 
 
 
<code><pre>
 
 
 
Traceback (most recent call last):
 
  File "automatebeta.py", line 1, in <module>
 
    import mouse, Image, os, subprocess, math, imgpie, threading, time
 
  File "D:\STUFF\tf2\Moussekateer-3D-Models-automaton-adcf68f\imgpie.py", line 3, in <module>
 
    from _imgpie import *
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 335, in load_module
 
    self.pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 183, in load_module
 
    so_path = build_module(name, pyxfilename, pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 167, in build_module
 
    reload_support=pyxargs.reload_support)
 
  File "C:\Python26\lib\site-packages\pyximport\pyxbuild.py", line 85, in pyx_to_dll
 
    dist.run_commands()
 
  File "C:\PYTHON26\LIB\distutils\dist.py", line 975, in run_commands
 
    self.run_command(cmd)
 
  File "C:\PYTHON26\LIB\distutils\dist.py", line 995, in run_command
 
    cmd_obj.run()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 135, in run
 
    _build_ext.build_ext.run(self)
 
  File "C:\PYTHON26\LIB\distutils\command\build_ext.py", line 340, in run
 
    self.build_extensions()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 143, in build_extensio
 
    self.build_extension(ext)
 
  File "C:\PYTHON26\LIB\distutils\command\build_ext.py", line 499, in build_extension
 
    depends=ext.depends)
 
  File "C:\PYTHON26\LIB\distutils\msvc9compiler.py", line 449, in compile
 
    self.initialize()
 
  File "C:\PYTHON26\LIB\distutils\msvc9compiler.py", line 359, in initialize
 
    vc_env = query_vcvarsall(VERSION, plat_spec)
 
  File "C:\PYTHON26\LIB\distutils\msvc9compiler.py", line 251, in query_vcvarsall
 
    raise DistutilsPlatformError("Unable to find vcvarsall.bat")
 
ImportError: Building module failed: ['DistutilsPlatformError: Unable to find vcvarsall.bat\n']
 
 
 
</pre></code>
 
 
 
[[User:Davaman12345|Skr3wz]] 16:03, 11 October 2012 (PDT)
 
:You need to have [http://www.microsoft.com/visualstudio/en-us/products/2008-editions/express Visual C++ 2008 Express Edition with SP1] installed. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 16:06, 11 October 2012 (PDT)
 
 
 
::So I installed visual c++ 2008 and then re-ran the program and everything was going fine until the end. I received the error:
 
<code><pre>Traceback (most recent call last):
 
  File "automate.py", line 312, in <module>
 
    initialTranslation=(56.494537, 0.000000, 1.646599)
 
  File "automate.py", line 297, in automateDis
 
    BlendingThread.waitForAll()
 
TypeError: unbound method waitForAll() must be called with BlendingThread instance as first argument (got nothing instead)</pre></code> [[User:Davaman12345|Skr3wz]] 17:00, 11 October 2012 (PDT)
 
 
 
== Rotate template ==
 
 
 
Just a quick question, what's the status of the model selection template? I noticed a while ago that it's broken for the [[Bat]] (among others).  Is it currently/actively being fixed by someone? --[[User:Org|Org]] 07:49, 13 March 2013 (PDT)
 
 
 
== Latest edit ==
 
 
 
Just a note to people who use this page: It should hopefully work, but it will be gone over by me or (maybe) [[User:Moussekateer|Moussekateer]] to correct stuff. I need to speak to him about it, which will hopefully happen soon. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 18:49, 24 June 2013 (PDT)
 
 
 
== Reserved Items ==
 
 
 
Should one person ([[User:Folkye|Folkye]]) really be allowed reserve 19 items at once?
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:Zach the Cat|Zach the Cat]]''' ([[User talk:Zach the Cat|talk]]) • ([[Special:Contributions/Zach the Cat|contribs]]) </small>
 
: No, they shouldn't. I will remove their reservations for now. I wouldn't advise anyone to reserve multiple items until they're comfortable they can produce 3D models. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 17:32, 7 September 2013 (PDT)
 
 
 
== Trouble operating the script ==
 
  
I eventually got python to work after many google searches and such but:
+
== 3d models of cosmetics ==
I don't see anything in automate.py about "item" or "name" much less "itemName".
 
when I run the script HLMV closes itself, is that normal?
 
at the end of the process some sort of error pops up.
 
<nowiki>IOError: [Errno 2] No such file or directory: 'targetimages\\openhlmv.png'</nowiki>
 
sorry if it's something obvious. I just don't understand this completely.
 
[[User:Zach the Cat|Zach the Cat]] ([[User talk:Zach the Cat|talk]]) 08:09, 9 September 2013 (PDT)
 
: First off, make sure you're running automatebeta.py. As for all the information you need to enter, you'll find it [https://github.com/Moussekateer/3D-Models-automaton/blob/master/automatebeta.py#L453 here]. You need to find the registry key for the item, along with other information. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 11:20, 9 September 2013 (PDT)
 
  
Okay the instructions on this page didn't mention using automatebeta.py so I've was using automate.py....so bear with me. I put in the information as best as I could (not sure what to do for the sdk launcher). and got another error.
+
Maybe doing 3d images of cosmetic items would be a good idea.
<br />
+
[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:22, 7 December 2023 (UTC)
<pre><nowiki> C:\Users\Zachary\Desktop\TF2 Wiki\3D Models\program files\3D-Models-automaton-ma
 
ster>python automatebeta.py
 
Folder name for created images: theapsap
 
initialTranslation = (29.093202999999999, 0.0, 0.23489199999999999)
 
initialRotation = (0.0, 0.0, 0.0)
 
n = 0
 
xRot = -15, yRot = -180
 
Traceback (most recent call last):
 
  File "automatebeta.py", line 470, in <module>
 
    wikiPassword = 'lolno'
 
  File "automatebeta.py", line 274, in automateDis
 
    openHLMV(pathToHlmv)
 
  File "automatebeta.py", line 28, in openHLMV
 
    subprocess.Popen([pathToHlmv + os.sep + 'hlmv.exe'], stdout=subprocess.PIPE,
 
stderr=subprocess.PIPE)
 
  File "C:\Users\Zachary\Desktop\TF2 Wiki\3D Models\program files\Python26clean
 
- Copy\lib\subprocess.py", line 633, in __init__
 
    errread, errwrite)
 
  File "C:\Users\Zachary\Desktop\TF2 Wiki\3D Models\program files\Python26clean
 
- Copy\lib\subprocess.py", line 842, in _execute_child
 
    startupinfo)
 
WindowsError: [Error 2] The system cannot find the file specified</nowiki></pre>
 
  
This time it doesn't mention what file so now I'm even more lost. [[User:Zach the Cat|Zach the Cat]] ([[User talk:Zach the Cat|talk]]) 14:49, 9 September 2013 (PDT)
+
:{{C|Nope}}, discussed before. Too much effort, way too many cosmetics, too many technical issues such as certain parts of the cosmetic being invisible. We'll consider doing taunts, however.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:29, 7 December 2023 (UTC)
  
: It can't find hmlv.exe basically. Did you set the pathToHlmv variable to the folder path containing hlmv.exe? '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 14:37, 9 September 2013 (PDT)
+
:: If we do taunts, then maybe we can make them GIFs to show what they look like. ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:28, 8 December 2023 (UTC)
  
Yes but I messed up somehow and placed "C:C:/Progr..." and as usual it closes hlmv.exe when I launch it. but this time it opened a png file I created with SFM that i had on my desktop, not sure why, got stuck with it clicking "File" then tabbing to the side. [[User:Zach the Cat|Zach the Cat]] ([[User talk:Zach the Cat|talk]]) 14:49, 9 September 2013 (PDT)
+
:::That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:35, 8 December 2023 (UTC)
  
==   Australium Variants ==
+
== 3d models of buildings ==
  
Should the Australium variants, also, be part of the 3D model projects? Just curious to update it. {{icon item|Rescue Ranger|45px}}[[User:KSquared|KSquared]] 18:12, 18 December 2013 (PST)
+
I think that adding 3d images of [[Sentry gun|Sentries]], [[Dispenser]]s, and [[Teleporter]]s would be a good idea.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] 18:38, 8 January 2024 (UTC)
  
== Help me, please ==
+
:Could work, but there is no infobox for buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:39, 8 January 2024 (UTC)
  
Can anybody help? I made some pictures Golden Pan to create 3D model. How to unite them? Archive with pictures [http://www.mediafire.com/download/ha9rdw813snr1iw/Golden_pan_3D.zip here]. [[User:Max 324|Max 324]] ([[User talk:Max 324|talk]]) 19:58, 23 February 2014 (PST)
+
::Yea, we don't just want to "leave them out in the open."  I'd say we also add an infobox for the buildings as well.
:How did you generate these? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User_talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 19:59, 23 February 2014 (PST)
+
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] 18:44, 8 January 2024 (UTC)
:: In TFMV(specially for TF models) I set the specific starting position and each time changed the position of the camera (it changes every 15 degrees)[[User:Max 324|Max 324]] ([[User talk:Max 324|talk]]) 20:37, 23 February 2014 (PST)
 
  
== cosmetics ==
+
:::Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:47, 8 January 2024 (UTC)
  
I was just wondering, is there a reason why we don't have 3d models of the cosmetics? The first topic on this page has links to cosmetic pictures. Would it create some sort of format style in the pages or something? [[File:Paint Splat 7D4071.png|30px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="Purple"> '''ClockworkSpirit2343''' </font>]]
+
== Recompiled Model Link ==
:I know there were plans for them a while ago, but as of right now the weapons are far enough behind that it's not reasonable to work on them now. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User_talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 06:07, 24 February 2014 (PST)
 
:: Might I also add... The fact that there are over 700 cosmetic items, and the number keeps growing every update, the amount of work to get them all would be substantial. It may or may not be even considered. And of course what darkid pointed out as well. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 06:57, 24 February 2014 (PST)
 
  
== .kool's 3D Models ==
+
Ace here, looking to update all dead and working links to not be redirects although bit hard since all of them does so, but managed to do this:
 +
[https://cdn.discordapp.com/attachments/820702644095811594/1206859286383431680/c_atom_launcher.rar?ex=65dd8a4c&is=65cb154c&hm=f0e7447ef39ac3dadbf4cd77f82bdbcbc1f7983771497eeeef2655468dc01dba& Link]
 +
Acceptable?
 +
[[User:Kazuha|Acceonit]] ([[User talk:Kazuha|talk]]) 07:17, 13 February 2024 (UTC)
  
'''Equalizer'''
+
:It's not necessary to replace dead ones, simply remove them. Working links are just fine. Please don't use Discord links to host anything as they expire after a while.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 08:05, 13 February 2024 (UTC)
*[[:File:User_.kool_Equalizer_3D.jpg]]
 
'''.kool''' ([[User_talk:.kool|talk]]) 11:40, 30 April 2014 (PDT)
 
:Needs to be recompiled with a different rotation. It should rotate around the middle of the model, not the bottom. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 18:08, 4 July 2014 (PDT)
 
:: Here, take this [https://dl.dropboxusercontent.com/u/32668357/wiki_stuff/3d_models/equalizer/equalizer_centering.vpk vpk] and put it in your custom directory. Open up the equalizer and you will notice its x y z axis are perfectly centered. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 05:07, 21 July 2014 (PDT)
 
  
== Compile co-ords ==
+
== 3d models of bosses ==
  
Hello, I was informed there was an issue with the minigun origin axis. I know how to edit this I just don't know how to find the origin axis that this project requires.
+
I feel like we should add 3d models of Halloween bosses, since:
 +
#They are in an infobox
 +
#They could use a 3d model
 +
I'm all in for it, what do you say? :D
 +
----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]]
 +
[https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 17:57, 26 February 2024 (UTC)
  
Here is an image showing where i have managed to get the axis to.
+
:Like I said, the infobox would need to be edited for that. Before we start doing any non-weapon renders some stuff needs to be figured out first.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:29, 26 February 2024 (UTC)
  
[[File:User Lexar Minigun recompile new axis.png]]
+
::Is it ok to just copy-and-paste the code on other templates?
 +
::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 18:48, 26 February 2024 (UTC)
  
the axis used to be near the top of the minigun handle but i have tried to center it. Is there any resource for the co-ords required as I can easily change these. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 01:02, 21 July 2014 (PDT)
+
:::Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:06, 26 February 2024 (UTC)
  
: Never mind, i have an equation which gives me perfect centering of a model. I will have sent the minigun recompile to darkid by the time anyone reads this. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 03:58, 21 July 2014 (PDT)
+
== 3d models of robots ==
  
== COM Calculator ==
+
We have been discussing this topic a little bit on the IRC, and everyone seems to agree.  We must need robot 3d images, and I [[:File:User Slimyboi500 Tank Normal 3D.jpg|already]] created one for the [[Tank Robot]].  Please say yes!<br>----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:40, 14 March 2024 (UTC)
  
I have made a small exe which is basically portable and allows you to open smd files and instantly calculates the co-ordinates for the idle.smd.
+
:The issue is more of which ones we're going to create. The idea itself is good and can pass, but the specifics of which robots we're going to create (obviously default and romevision ones). Are we going to add ones with different cosmetics? Are we going to add bosses? Are we going to add Gatebot variants? Are we going to add ÜberCharged versions? Are we going to add the unused RED textures?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:44, 14 March 2024 (UTC)
  
The app can be found [https://dl.dropboxusercontent.com/u/32668357/wiki_stuff/center_calculator/COM%20Calculator.zip here].
+
::Here's what I'm thinking:
 +
::* Have a separate infobox template
 +
::* Have the variants robots be:
 +
::** Normal
 +
::** Romevision
 +
::** Ubercharged
 +
::** Ubercharged Romevision
 +
::* All variants must be BLU
 +
::* The Tank's final wave skin will be included, but not the variants of it breaking, because it will take up too much space.
 +
::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:53, 14 March 2024 (UTC)
  
The instructions are given to you on load. I just need to make sure this application works for people before I put it in the tutorial but not only this, it needs to spit out the right co-ordinates and that's what I'm wanting to test. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 23:05, 25 July 2014 (PDT)
+
:::No point in a separate infobox, that would take up even more space and it defeats the whole point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:55, 14 March 2024 (UTC)
  
== New SFM method ==
+
::::The infobox that the robots already use ({{code|<nowiki>{{</nowiki>[[Template:Class infobox|Class infobox]]<nowiki>}}</nowiki>}}) does not have the right views.  The point would be that the Robot infobox would be ''less'' complicated.
 +
::::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 20:04, 14 March 2024 (UTC)
  
I'm working on a new, far simpler method of making these images that is incredibly easy to set up. It basically involves a template with a premade camera, anchor point, and custom loading models in via SFM, attaching the object model to the dummy model, and then rotating the dummy model as a new pseudo vertex. Images have to be stitched together but positioning is incredibly easy, plus lighting looks way better. Would anyone be interested in this? I'll first create a Snack Attack image to demonstrate the method, of course. [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:16, 27 August 2014 (PDT)
+
::::: I'm a tad late, but I'd advocate for showing at least all of the models you'd encounter while playing the vanilla missions -- ''especially'' Gatebots, which are actively a different mechanic, the same as UberCharging is.  
: The flat lighting of HLMV is preferred for images on here, the way SFM does lighting would look massively off in comparison to the rest of the images on here. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 19:17, 27 August 2014 (PDT)
 
:: Using standard SFM lights, yes, that's the case, however with the rig/map I've set up I've actually gotten the lighting to be very similar to HLMV. I mean, it's a little bit off, but for the huge boost to the speed in which these can be churned out, I think it's worth it. Take a look. [http://wiki.teamfortress.com/wiki/File:Detonator_RED_3D.jpg HLMV] [http://i.imgur.com/007bTvz.png SFM] [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:28, 27 August 2014 (PDT)
 
::: The lighting there is massively different from the HLMV one, it's not very similar at all. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 19:31, 27 August 2014 (PDT)
 
:::: I would actually argue that it's flatter than HLMV, and that it looks better. [http://puu.sh/baVwn/ebf07452ba.gif You be the judge]. [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:41, 27 August 2014 (PDT)
 
::::: Whether or not it's flatter or you think it looks better doesn't really matter, the lighting isn't the same as HLMV's, and that would make it pretty inconsistent with other images. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 19:46, 27 August 2014 (PDT)
 
:::::: While that's true, since this SFM method is so streamlined and easy to do, would it not be possible to simply slowly convert all of the main weapon images to this format as a test run? I could do a couple and present them in a cleaner fashion. Plus, doing this would mean the wiki images are more consistent with the actual lighting of the game. Also, [http://puu.sh/baWvx/3fc7eeb567.gif here's] another comparison from a better angle (HLMV doesn't seem to like head-on angles). [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:57, 27 August 2014 (PDT)
 
::::::: The current system for the 3D images works fine once its set up, it just takes a while. Additionally, people don't have to have SFM on their computer, they only need TF2 and then to download a few things that don't take up that much space. SFM, meanwhile, looks like it's a 15GB download (or at least, it takes up 15GB of space once downloaded), which isn't feasible for some people due to either limited hard drive space or limited downloads. The flat lighting of HLMV is preferable to actually show items and so on, as it gives a cleaner appearance of the item. It's hard to say that the lighting in SFM would be more like the game lighting, as there are many different environments for lighting. It's not just the 3D images that are done in HLMV either, all the paint images and infobox images are done in HLMV. Having one set of images done in SFM and all the other images done in HLMV would just make them look odd and inconsistent. And honestly, in that image you linked, the HLMV shot looks a lot cleaner and shows the details of the weapon easier, the SFM one makes it a lot darker, which makes it harder to see details on the darker areas. While that might not be a huge issue on weapons like the Detonator, it would look a lot worse on weapons that have dark textures, or have models that would mean that the lighting would make the details a lot harder to see. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 20:13, 27 August 2014 (PDT)
 
:::::::: On size, yes, that is a valid point, though many wiki content creators use SFM anyway. On lighting, that's actually wrong because SFM uses the exact lighting model that TF2 does - after all, it actually ''is'' TF2, though a build from 2008. As per other images, this is a valid point, though I'm not sure if it would really be noticeable considering how different those types of images are already. As per detail, I think this is only really the case with the Detonator. [http://puu.sh/baYoo/64a98bc524.gif Here's a comparison of the minigun]. Either way, I was only offering, I wasn't making an executive decision. [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 20:28, 27 August 2014 (PDT)
 
 
 
== Cleaning the Finished weapons ==
 
 
 
Hey guys, it's great that the 3D Models are getting done and all, but the Finished weapons list is getting really crowded down there. Is there a way to make the list more condensed, like, for example, making just one entry for the completed set (i.e. [[Rocket Launcher]] and it's reskins from the same page). Just a thought. {{icon item|Rescue Ranger|45px}}[[User:KSquared|KSquared]] 18:49, 19 October 2014 (PDT)
 
:I don't think reskins account for that much of the space used, but feel free to try removing them and see what it looks like. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 19:18, 19 October 2014 (PDT)
 
 
 
== HLMV Closes itself ==
 
I've tried to use the script, but I'm having the same problem Zach the Cat had higher up in this page. I have my HLMV paths set to the folder where my HLMV.exe is, what am I doing wrong?
 
"C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\hlmv.exe" is what i have it set to. I tried it without the "hlmv.exe" but that gave me a different error entirely.
 
 
 
[[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 15:41, 19 March 2015 (PDT)
 
:Can you paste your automatebta.py file? Use a service like pastie, or pastebin. Don't forget to remove your password. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 15:44, 19 March 2015 (PDT)
 
::Here you go: http://pastebin.com/G8ai4nK5 - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 15:48, 19 March 2015 (PDT)
 
:::First, change the offsets to 0, not None. Second, you should turn off paint for this project. Third, the VMT files are pointing to moussekateer, probably wrong. Finally, HLMV should point to the ''folder'' containing HLMV, not the executable. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:08, 19 March 2015 (PDT)
 
 
 
::::I did what you said, and it gave me the error that I initially got when removing "hlmv.exe" from the folder path.
 
 
 
::::<code>File "automatebeta.py", line 213 pathToHlmv='C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin SyntaxError: EOL while scanning string literal</code>
 
 
 
::::[[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:15, 19 March 2015 (PDT)
 
:::::Please use colons (:) to indent your talk messages, it makes the flow of conversation easier to follow.
 
:::::I'm going to need to see your automatebeta again. At a guess, check the HLMV= line for mismatched quotes. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:17, 19 March 2015 (PDT)
 
::::::Whoops, I fixed it. I replaced the "\"s with "//"s and it worked. But now, the script just opens the model and then does nothing. - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:20, 19 March 2015 (PDT)
 
:::::::Once again, I'll need to look at your automatebeta file. It's rather hard to debug blind. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:22, 19 March 2015 (PDT)
 
::::::::Right, of course, sorry. http://pastebin.com/CfhGUyGa - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:25, 19 March 2015 (PDT)
 
:::::::::Hmm, is your cmd window staying open after you run <code>python automatebeta.py</code>? If so, what output is being shown? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:27, 19 March 2015 (PDT)
 
::::::::::Yeah, it is. This is the output it gives me:
 
<code><pre>Folder name for created images: y
 
Folder already exists, overwrite files? y\n? y
 
initialTranslation = (40.32, 0.0, 0.0)
 
initialRotation = (0.0, 0.0, 0.0)
 
n = 0
 
xRot = -15, yRot = -180
 
Traceback (most recent call last):
 
  File "automatebeta.py", line 492, in <module>
 
    itemName = 'User DrOcsid MutatedMilk',
 
  File "automatebeta.py", line 327, in automateDis
 
    whiteBackgroundImages, blackBackgroundImages = paintcycle(paintDict, whiteBa
 
ckgroundImages, blackBackgroundImages)
 
  File "automatebeta.py", line 305, in paintcycle
 
    paintHat(dict[colour], REDVMTFiles)
 
  File "automatebeta.py", line 51, in paintHat
 
    vmt = open(VMTFile, 'rb').read()
 
TypeError: coercing to Unicode: need string or buffer, NoneType found</pre></code>
 
::::::::::Also, I forgot to mention that the black background for HLMV isn't working. Could that have to do with it? - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:31, 19 March 2015 (PDT)
 
{{outdent|10}}Ok. So you'll need to set <code>paint = False</code>. While you're at it, specify a value for the wikiName and wikiPassword, even if they're just <code>wikiName = ''</code>.
 
<br>What do you mean "isn't working"? Do you mean it doesn't switch to a black background, or what? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:33, 19 March 2015 (PDT)
 
:Alright, I did what you said. And by "not working", I mean that the background is white rather than black. It was black the first time I launched HLMV after installing the textures, but now it's white every time. - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:37, 19 March 2015 (PDT)
 
::Did you run the script again? What happened? The reason it's a white background is likely because the script is crashing before it gets to the part where it changes the background. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:38, 19 March 2015 (PDT)
 
:::After attempting to run the script again, it told me "wikipassword =" is an invalid syntax. I removed it, and the script went along well, and crashed at the same place again. - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:43, 19 March 2015 (PDT)
 
::::Again, please send me automatebeta.py and ideally the error message as well.
 
::::The exact syntax would be <nowiki><code>wikiPassword = '',</code> and <code>wikiUsername = ''</code></nowiki> note the capitalization and single quotes. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:46, 19 March 2015 (PDT)
 
:::::Here: http://pastebin.com/dqtzmVhB
 
:::::Error message is this:
 
<code><pre>Traceback (most recent call last):
 
  File "automatebeta.py", line 494, in <module>
 
    wikiPassword = '',
 
TypeError: automateDis() got an unexpected keyword argument 'wikiName'</pre></code>
 
 
 
:::::[[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:54, 19 March 2015 (PDT)
 
::::::wiki'''User'''name. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:58, 19 March 2015 (PDT)
 
:::::::...God, I'm an idiot. But even after changing that, the script still crashes after opening the model in HLMV. http://pastebin.com/dh2T7JNF - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 17:02, 19 March 2015 (PDT)
 
::::::::What's the crash message? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 17:04, 19 March 2015 (PDT)
 
<code><pre>Folder name for created images: y
 
Folder already exists, overwrite files? y\n? y
 
initialTranslation = (40.32, 0.0, 0.0)
 
initialRotation = (0.0, 0.0, 0.0)
 
n = 0
 
xRot = -15, yRot = -180
 
Traceback (most recent call last):
 
  File "automatebeta.py", line 494, in <module>
 
    wikiPassword = '',
 
  File "automatebeta.py", line 360, in automateDis
 
    for fileName in REDVMTFiles:
 
TypeError: 'NoneType' object is not iterable</pre></code>
 
 
 
:::::::::[[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 17:21, 19 March 2015 (PDT)
 
{{outdent|9}}
 
You removed the <code>RedVMTFiles = []</code> line, so you should either add it back in or turn off teamColours. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 17:22, 19 March 2015 (PDT)
 
:Holy crap, finally, it worked. Thanks for your help. - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 17:27, 19 March 2015 (PDT)
 
::A last suggestion: The two models I didn't render are that way because they're hard to figure out. I can work with you tomorrow a bit on how to get them functional, but the vaccinator backpack is a simpler task to tackle. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 17:29, 19 March 2015 (PDT)
 
:::Alright, thanks. - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 17:35, 19 March 2015 (PDT)
 
 
 
== I can't get it to work ==
 
 
 
So I've downloaded all the bunch, configured the automatebeta.py and the phython files does nothing. First of all, I can't even use the phython.exe properly to navigate to the file (it always gives me "SyntaxError"), so I drag and drop the file into the phython in order to try. A command-prompt rapidly appears and closes. The command prompt shows this: [[http://i.imgur.com/uw8XCjW.png]]. Here is my automatebeta.py: https://www.mediafire.com/?culk8r6r9q9qunc<br>
 
And, oh yea. I had to set-up HLMV to manually find the gameinfo.txt file via a shortcut. My HLMV only works with this extra line: "E:\Jogos\Steam\SteamApps\common\Team Fortress 2\bin\hlmv.exe" -game "E:\Jogos\Steam\SteamApps\common\Team Fortress 2\tf", this is because I had to reinstall my PC and I haven't reinstalled my Steam and games, which in this occasion, no registry keys exists for the paths. I don't know if that affects in some way. I've followed the tutorial on the project page, I haven't read the whole file in details. I may also get the ROT and TRANS from the old 3D Image Soldier that had the Marketing Pose pose. Thanks. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:45, 20 April 2015 (PDT)
 
:Update, I got it to work. But HLMV crashes when running the .py file. Here is the updated automatebeta.py: [[https://www.dropbox.com/s/xo3q4msmlmxe862/automatebeta.py?dl=0]] (uploaded on Dropbox because Mediafire wasn't working for some reason), along with the command-prompt log: [[http://i.imgur.com/4US7ZYf.png]] . (I updated it once again, but just to make the line 202-219 almost the same as 479-498, the errors were the same. Why those both needs to be edited, by the way?). Also, my password contains numbers, not only letters. Does that affect? [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:18, 20 April 2015 (PDT)
 
::The translation for the last error is: "The system cannot find the specified file". Just wanted to bring that out. 20:32, 20 April 2015 (PDT)
 
:::The script is looking for the <code>hlmv.exe</code> file in <code>E:\Jogos\Steam\SteamApps\common\Team Fortress 2\bin</code>. Are you sure that's the right path? Also you only need to update the arguments at the bottom of the script. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 20:46, 20 April 2015 (PDT)
 
::::[http://i.imgur.com/oOGLRh0.png Yes], though, there is that info I mentioned about that I need to set up the gameinfo.txt path manually, the shortcut, is located at "E:\Jogos\Steam\SteamApps\common\Team Fortress 2". Well, I was testing the above argument and the program wasn't working (when I typed incorrectly), which is odd. I later fix that by typing it correctly. Thanks for the help. ('''Edited:''' Is there any registry key that I can add on ''regedit'' to make HLMV find the gameinfo.txt file without using the shortcut method?) [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:04, 20 April 2015 (PDT)
 
:::::I'm afraid I'm out of the loop, but I was sure there was some way in the tools launcher to permanently set the <code>gameinfo.txt</code> path? Worth a google. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 21:19, 20 April 2015 (PDT)
 
:::::: What would be the "tools" launcher? The Source SDK, do you mean? I guess I can try find it on Google, not specifically for HLMV, but for TF2 or Steam. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:21, 20 April 2015 (PDT)
 
:::::::Well, I've told you via IRC about it, but I'm putting here. The fix for finding HLMV is switch the "\" to "/". Yea, simple as that. And for the HLMV find the gameinfo.txt by its own, I only opened Source SDK, went to "Edit Game Configurations" -> "Edit" -> "OK". I've made this as a test: [[:File:User Gabrielwoj 3DTest.jpg]], though, it's not working, and you can see the weird alpha'd Soldier on image as well, I don't know why that happened. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:30, 20 April 2015 (PDT)
 
::::::::Finally, the image works. Though, I may try again to see if I can fix that weird alpha thing. You can also notice that Soldier keep bumping around when being rotated, is that something from the script itself or I did something wrong? And finally, do you think the resolution is OK? Because my laptop is only 1366x768. I use a monitor to do the HLMV pics, but it seems that the size in the 3D image is fine. Thanks for all the help. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:36, 20 April 2015 (PDT)
 
:::::::::Well, I do know I'm spamming quite a bit, but I'm just posting the stuff that is happening right now. Well, I still get the alpha error thing, but it happens in random takes. So if I re-run the program again, and merge those images, it should look fine (I may try run the script with less other programs open later, I'm just testing). Looks pretty good now, don't you think? [[:File:User Gabrielwoj 3DTest.jpg]]. The only question I need to know about is my laptop resolution, if it's suitable for this project. On the page, it looks pretty fine, but I'm asking first. As well the bumpy model that I stated earlier. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 23:01, 20 April 2015 (PDT)
 
::::::::::Done the other skins ('''Edit:''' Just throwing here that the alpha issue I was having before didn't happen when I made the BLU image and ÜberCharges for each team):
 
{{3D Team Viewer
 
  | view1 = User Gabrielwoj 3DTest RED.jpg
 
  | view2 = User Gabrielwoj 3DTest BLU.jpg
 
  | image-fallback = Soldier.png
 
}}
 
<br>
 
{{3D Team Viewer
 
  | view1 = User Gabrielwoj 3DTest RED Uber.jpg
 
  | view2 = User Gabrielwoj 3DTest BLU Uber.jpg
 
  | image-fallback = Soldier.png
 
}}
 
::::::::::[[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 07:18, 21 April 2015 (PDT)
 
:::::::::::(Updated with c_model Rocket Launcher) [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 08:34, 21 April 2015 (PDT)
 
  
== Gun Mettle Update - Stock weapons (not the Decorated Weapons) ==
+
::::: Giants ''are'' mostly just larger robot models, (except for having a different head,) but they ''do'' have their own model -- and the frequency at which you see a Giant shouldn't be ignored, in terms of showcasing its model, I think. They're not ''entirely'' just scaled up regular robots, and if we already go into details for the 3D Model Project such as showcasing different components of weapons like the [[Buff Banner]], or the several different variants of stock weapons that exist now, like the [[Minigun]], I don't think the ''amount'' of toggleable buttons, nor the space they take up, is an issue here. I agree that we should focus on BLU skin models, since that's what the official game mode uses, the RED skin can stay as a gallery image, or something similar, if preferred -- but I think if we're going to showcase every reasonable thing, it should be:
  
Valve have updated some of the default textures for the Stock weapons to accommodate the new Decorate system. Perhaps every stock weapon that has at least 1 decorated skin has been changed. For example, the [[Flamethrower]] RED/BLU area is now more dark and it has $envmap applied to it, the [[Stickybomb Launcher]] reload handle is more brighter, the [[Medi Gun]] doesn't have low-quality textures on the healing beam whole (it seems to be polygons now, not just a texture), and etc. I still have the old texture files, so I'll compare them, but it's pretty much confirmed that those textures got updated, but I think we should do every of those weapons just in case (even the smallest detail). And I'm pretty sure that the Australium and Botkiller variants were also updated (since it uses the main weapon for it). The Festives that has lights as a separate model does also count. I may do these soon. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:32, 26 July 2015 (PDT)
+
:::::* Normal
:Well, weapons that uses the same stock model but adds an extra model for it (I.e: [[Backburner]], [[Natascha]], [[Kritzkrieg]] and possibly more) will also need to be updated. Along with these changes, every Class 3D Image needs to be changed too, since they wear weapons. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:42, 26 July 2015 (PDT)
+
:::::* Giant
::Just worth saying that the old textures are still in the game files under {{code|tf2_textures_dir.vpk->materials/models/weapons/c_items}} while the new textures are in {{code|tf2_textures_dir.vpk->materials/models/weapons/c_models/c_flamethrower}} ~/~ {{code|c_grenadelauncher}} (for some reason, they made few changes to the Grenade Launcher, even though no Decorated weapons exist) / {{code|c_medigun}} / {{code|c_minigun}} ~/~ {{code|c_pistol}} ~/~ {{code|c_revolver}} ~/~ {{code|c_rocketlauncher}} ~/~ {{code|c_scattergun}} ~/~ {{code|c_shotgun}} ~/~ {{code|c_smg}} ~/~ {{code|c_sniperrifle}} and {{code|c_stickybomb_launcher}}. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 21:49, 26 July 2015 (PDT)
+
:::::* Gatebot (there are only five types of Giant Gatebot in official missions, so we can have only regular robot Gatebot models, if we need to)
:::I finished comparing both old and new textures, check this imgur album: [[http://imgur.com/a/QNt2F Imgur]] .The changes are:<br>
+
:::::* Romevision (we could include Giants here, Romevision cosmetics are just scaled up on Giants to match their body size, up to consensus)  
* Flamethrower: Made the texture darker and added some cubemaps (the Blue lit does not appear on HLMV, for some reason, it shows fine in-game);<br>
+
:::::* UberCharged variants of the above
* Scattergun: Darker texture;<br>
+
:::::* Normal Tank + 3 damaged states + final variants
* Pistol: Darker texture, more polished;<br>
+
:::::* Romevision Tank + 3 damaged states + final variants
* Shotgun: Brighter texture;<br>
 
* Rocket Launcher: More "plastic" texture;<br>
 
* Stickybomb Launcher '''(now has c_model since the Gun Mettle Update)''': The whole is now completely black, texture got a lot darker and the reloading pin is completely solid;<br>
 
* Minigun '''(now has c_model since the Gun Mettle Update)''': Suffered very minimal changes. The texture is more brighter in some areas and darker in others (check the sticker on the back);<br>
 
* Medi Gun: Darker texture and cubemaps;<br>
 
* Sniper Rifle: Completely removed the phong. The whole is completely black, once again;<br>
 
* SMG: Darker texture;<br>
 
* Revolver: Darker texture;<br>
 
* ''Grenade Launcher (!): Grenade Launcher now has a weird shadow bug''. '''This weapon has no decorated weapons yet.'''
 
:::I also remembered that all cosmetic items that wear weapons would also need to be changed, but the changes are so minimal that the work would be too much. Sure it would be nice to update it, but it's not something important for now. [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:32, 26 July 2015 (PDT)
 
  
== Are we going to be making more reskin 3d models? ==
+
::::: That would equal out to somewhere around eight on each of the robots' pages, and sixteen boxes on the Tank page, if we wanted to include them all on one article. It's a fair bit of work, but not unreasonable in terms of real estate. We already have eight boxes on the Buff Banner page, and eighteen on the Minigun page. It sounds like a lot as a number, but it isn't that much infobox clutter. We don't need to have different ones for robot types that wear cosmetics; just like the base class models, I think we should focus on showcasing the default models.
 +
::::: — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 01:47, 15 March 2024 (UTC)
  
Do we plan to make them, I mean. The festivized weapons don't have 3d models. The skinned and warpaint stuff don't as well. The problem for the warpaints is that there are a lot of variations. Like tiger buffed, depending upon the seed you use when applying it, can look like a white tiger stripes instead of a normal tiger. [[User:Graysocks|Graysocks]] ([[User talk:Graysocks|talk]]) 13:12, 4 April 2018 (UTC)
+
::::::All of those variants may take up space, but i'm down for it.
:I'm not too sure about the warpaints yet, but we definitely are going to add those new festives at some point. Thing is, [[User:Darkid|Darkid]] and I are the only (partly) active contributors in this project, and since we got other stuff to do progress is slow. If you could lend a hand, that'd be great~ [[File:User Wookipan Golden Strawberry.png|10px|link=]]&nbsp;[[User:Wookipan|<span style="color:#db9c1f">'''Wookipan'''</span>]] <small>([[User_talk:Wookipan|talk]] | [[Special:Contributions/Wookipan|contribs]])</small>  18:41, 4 April 2018 (UTC)
+
::::::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 01:57, 15 March 2024 (UTC)
::Any weapon that has a static skin, we plan to make. I've been very underwater as of late, but I'm getting back to my wiki TODO. If you add them to the request list on [[TFW:3D Models#Needed weapons]], I'll get to them when I can. [[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 12:21, 7 April 2018 (UTC)
 
::: I think most skins (like from gun mettle and toughbreak), and some warpaints have static design. The thing is I think that even the ones with static pattern (like the civil service war paints), MIGHT have randomized scratches and blood stains when they are not factory new. [[User:Graysocks|Graysocks]] ([[User talk:Graysocks|talk]]) 03:32, 8 April 2018 (UTC)
 
  
== Engie's Rancho Relaxo chair model ==
+
{{outdent|6}} It sounds like it would take up a lot of space, but visually, it isn't [https://i.imgur.com/7f4NJSW.png that much of an issue,] at least as far as character models go; so long as each of the boxes serve a distinct purpose (which these ones would,) I think it's valid to show them all. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 02:24, 15 March 2024 (UTC)
  
Greetings,
+
:I would say we ignore the unused Red versions of the robots, with the giant variants they're all the same just scaled up with different animations, Romevision bots would be pretty solid though same for gatebots, but when it comes to the unique bots like the ones that wear certain cosmetics, I don't think it would be worth adding those since it would most likely add over 20 3D buttons for the page. However, unique bosses like Sergeant Crits wouldn't be a bad idea to put on their respective page as they're a major boss in the mission. Though each robot has its page so much like with the current 3D views on other class pages we can just add the 3D views on their page rather than have it clutter up all on the Mann Vs Machine page. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:08, 16 March 2024 (UTC)
  
Currently, I am scouring the internet for a 3D model of Engie's chair from the taunt Rancho Relaxo. So far, nothing has been developed. I'm looking for it due to an idea that I had earlier in the morning. If anyone has heard the Torbjörn vs Engineer battle by VideoGameRapBattles [https://m.youtube.com/watch?v=bDGqKYZlxHc Link to video], it seems to offer itself to video ideas. One being a live action version of the song. The model I specifically can't seem to find is the chair model. If anyone knows where I can find the model please let me know.
+
:: Just the base, "normal" model and Romevision variants are enough. We don't need every single possible model (including bosses), nor would the page have enough space for them. [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:41, 16 March 2024 (UTC)
[[User:AG Matt|AG Matt]] ([[User talk:AG Matt|talk]]) 21:50, 25 September 2019 (UTC)
 
  
~AG Matt
+
::: Swood and I were talking about putting in Base, Gatebot, Romevision and bosses (not Giants, but specifically named bosses), and it's [https://i.imgur.com/r2gYuWm.png not too much space.] This is the worst it would possibly be, as Soldier Robots have three types of boss that wear different cosmetics or use different weapons. Plus, general consensus in the discussion so far is that we should include Gatebots somewhere. If not here, Swood and I have discussed putting them on the [[Gatebot hat]] page as an alternative, though all it would really save is one row. Insofar as tanks go, we could split [https://i.imgur.com/jFSGfD2.png Normal and Romevision designs as half-buttons,] and show undamaged, the three damaged states, and the Final Wave tanks. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 02:24, 17 March 2024 (UTC)
  
"If mapping were easy, it wouldn't be creative."
+
== 3D models of hazards ==
  
Steam: AG Matt
+
There hasn't been a discussion started on these, but one for the ghost and sawblade have already been made. I personally think that not every hazard needs a 3D model. Sure it's nice, but the Sawblade has nothing interesting about it and the Train is simply too large to notice any detail on it. I think it should be judged on a case-by-case basis rather than just making 3D models for the few separate hazard pages we have.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:04, 16 March 2024 (UTC)
  
:I have thought about creating a page for 3D views of taunt props, might get around to doing that sometime. If you want to load up the model yourself in HLMV, search <code>tf_misc_dir.vpk</code> for <code>engys_new_chair</code> - that's what it's called in the files, if I recall correctly. [[File:Killicon flaming huntsman.png|75px|link=]] <span color: #333333">'''[[User:VasyaTheWizard|VasyaTheWizard]]'''</span> <sup>([[User talk:VasyaTheWizard|talk]]) ([[Special:Contributions/VasyaTheWizard|contributions]])</sup> 04:09, 26 September 2019 (UTC)
+
:Daft question but do skeletons count as map hazards or bosses? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 09:53, 16 March 2024 (UTC)
::He's actually asking for the source of the 3D model itself, not really a discussion on making 3D images for the taunts. Well, I could help him, but depends on what file type he wants. .obj, perhaps? [[File:Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 16:39, 26 September 2019 (UTC)
 
  
== automate.py not doing anything? ==
+
::Map hazards if they're the regular ones, bosses if it's the Skeleton King. Either way, the skeletons are notable enough for 3D images imo.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:54, 16 March 2024 (UTC)
  
I'm using Python 3.9.1. I followed all the instructions, installed all the pips, etc. However, when i run automate.py it doesn't do anything, just creates a __pycache__ folder and leaves this
+
::: If someone wants to do it, then I don't really see a reason not to. There aren't that many hazards with individual pages. [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:43, 16 March 2024 (UTC)
Traceback (most recent call last):
 
  File "d:\folder\automate.py", line 15, in <module>
 
    from imageprocessor import ImageProcessor
 
  File "d:\folder\imageprocessor.py", line 13, in <module>
 
    from wikitools import wiki
 
  File "C:\Users\USER\AppData\Local\Programs\Python\Python39\lib\site-packages\wikitools\__init__.py", line 19, in <module>
 
    from wiki import *
 
ModuleNotFoundError: No module named 'wiki'
 
[[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 16:06, 12 February 2021 (UTC)
 
:Just found out that you need Python 2.5+, as wikitools pip isn't compatible with Python 3.
 
:https://stackoverflow.com/questions/36404103/import-error-on-installed-package-wikitools
 
:[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 16:25, 18 May 2021 (UTC)
 
::Tried again with python 2.7 and it doesn't work either
 
D:\3D-Models-automaton-master>py automate.py
 
Traceback (most recent call last):
 
  File "automate.py", line 15, in <module>
 
    from imageprocessor import ImageProcessor
 
  File "D:\3D-Models-automaton-master\imageprocessor.py", line 13, in <module>
 
    from wikitools import wiki
 
  File "C:\Users\USER\AppData\Local\Programs\Python\Python36\lib\site-packages\wikitools\__init__.py", line 19, in <module>
 
    from wiki import *
 
ModuleNotFoundError: No module named 'wiki'
 
:: I also tried installing the pip 'wiki' and it doesn't work neither again
 
:: Also, the Visual C++ compiler link is broken · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 02:37, 19 May 2021 (UTC)
 
  
== Current 3D Model Script under Windows 64bits ==
+
::::This also includes Pumpkin Bombs btw, which would be an ever-increasing list, which would eventually look just like [[Scattergun]] or even more.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:47, 16 March 2024 (UTC)
  
Hi. It doesn't seem that the current Python script works under Windows 10 64bits due to the use of {{code|mem.exe}}. I was unable to create an issue on the GitHub repository considering it's a fork of the older Python script (that does not use {{code|mem.exe}}). I want to know if it would work if I made a Virtual Machine using Windows 10 32bits, so I could try doing that instead. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 18:09, 28 September 2022 (UTC)
+
::::: If it were up to me, weapon pages wouldn't be as huge as they are now.
:You couldn't create issues because I had them turned off for some reason. I just turned them on, [https://github.com/jbzdarkid/3D-Models-automaton/issues/new try now].
+
::::: Just like I replied to the robot one, I don't think we need to make 3D views for each and every possible variant of something. The default one is fine - and there isn't much value in dedicating so much space for a prop used in only one map. [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 16:05, 16 March 2024 (UTC)
:If you have a copy of Visual Studio, you can recompile mem.exe from the mem/mem.sln solution. If you need help with that I can also recompile it on my end, but I've had complaints before of people being unable to run binaries compiled on my machine (idk).
 
:I'm pretty sure I made this 2.x and 3.x compatible with <code>from __future__ import print_function, absolute_import</code>, but let me know if you have any other python3 issues.
 
:[[User:Darkid|'''<span style="color: #db9c1f">Darkid</span>''']] « [[User talk:Darkid|<span style="color: #75735F">Talk</span>]] — [[Special:Contributions/Darkid|<span style="color: #BA0000">Contribs</span>]] » 18:58, 28 September 2022 (UTC)
 
::I guess I could try compiling the thing, I don't have Visual Studio, but I guess it's a good time to install now so whenever I get other opensource software I can compile myself, it something goes wrong. I will try using Python 2 as well, although I hope I can install standalone from my Python 3, as I use other programs with the current Python installation (which were somewhat a pain to install). It seems you can create issues on the repo now, so it's indeed working. I'll create an issue there if the compile doesn't work. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 19:25, 28 September 2022 (UTC)
 
:::I managed to compile it to x64, as a "Release" version. It seems to be executing, but when I run the {{code|mem trans}} command, it always states {{code|0.000000 0.000000 0.200000}}. Also nothing happens when I run {{code|automate.py}} on HLMV's window, but the program still works as it's printing stuff on {{code|cmd}}, I'm not sure what is supposed to happen (if my mouse is supposed to move by own or what), but the program is able to at least focus on the hlmv.exe application. The following shows up: [https://imgur.com/nTbhkKR https://imgur.com/nTbhkKR] (doing {{code|automate.py}} or {{code|python automate.py}} results in the same thing). I suppose the last errors are just because it can't upload the file, I have a firewall program, so it's probably best to keep it like that at the moment considering {{code|temp.jpg}} is not resulting in a proper image. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:09, 28 September 2022 (UTC)
 

Latest revision as of 02:25, 17 March 2024

Talk archives
Intel blu idle.png Archive 1

3d models of cosmetics

Maybe doing 3d images of cosmetic items would be a good idea. Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:22, 7 December 2023 (UTC)

Pictogram nope.png Nope, discussed before. Too much effort, way too many cosmetics, too many technical issues such as certain parts of the cosmetic being invisible. We'll consider doing taunts, however.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:29, 7 December 2023 (UTC)
If we do taunts, then maybe we can make them GIFs to show what they look like. ----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:28, 8 December 2023 (UTC)
That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:35, 8 December 2023 (UTC)

3d models of buildings

I think that adding 3d images of Sentries, Dispensers, and Teleporters would be a good idea.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:38, 8 January 2024 (UTC)

Could work, but there is no infobox for buildings.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:39, 8 January 2024 (UTC)
Yea, we don't just want to "leave them out in the open." I'd say we also add an infobox for the buildings as well.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:44, 8 January 2024 (UTC)
Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:47, 8 January 2024 (UTC)

Recompiled Model Link

Ace here, looking to update all dead and working links to not be redirects although bit hard since all of them does so, but managed to do this: Link Acceptable? Acceonit (talk) 07:17, 13 February 2024 (UTC)

It's not necessary to replace dead ones, simply remove them. Working links are just fine. Please don't use Discord links to host anything as they expire after a while.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:05, 13 February 2024 (UTC)

3d models of bosses

I feel like we should add 3d models of Halloween bosses, since:

  1. They are in an infobox
  2. They could use a 3d model

I'm all in for it, what do you say? :D


Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png

Steam Steam tray.png 17:57, 26 February 2024 (UTC)

Like I said, the infobox would need to be edited for that. Before we start doing any non-weapon renders some stuff needs to be figured out first.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:29, 26 February 2024 (UTC)
Is it ok to just copy-and-paste the code on other templates?
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 18:48, 26 February 2024 (UTC)
Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:06, 26 February 2024 (UTC)

3d models of robots

We have been discussing this topic a little bit on the IRC, and everyone seems to agree. We must need robot 3d images, and I already created one for the Tank Robot. Please say yes!
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:40, 14 March 2024 (UTC)

The issue is more of which ones we're going to create. The idea itself is good and can pass, but the specifics of which robots we're going to create (obviously default and romevision ones). Are we going to add ones with different cosmetics? Are we going to add bosses? Are we going to add Gatebot variants? Are we going to add ÜberCharged versions? Are we going to add the unused RED textures?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:44, 14 March 2024 (UTC)
Here's what I'm thinking:
  • Have a separate infobox template
  • Have the variants robots be:
    • Normal
    • Romevision
    • Ubercharged
    • Ubercharged Romevision
  • All variants must be BLU
  • The Tank's final wave skin will be included, but not the variants of it breaking, because it will take up too much space.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:53, 14 March 2024 (UTC)
No point in a separate infobox, that would take up even more space and it defeats the whole point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:55, 14 March 2024 (UTC)
The infobox that the robots already use ({{Class infobox}}) does not have the right views. The point would be that the Robot infobox would be less complicated.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 20:04, 14 March 2024 (UTC)
I'm a tad late, but I'd advocate for showing at least all of the models you'd encounter while playing the vanilla missions -- especially Gatebots, which are actively a different mechanic, the same as UberCharging is.
Giants are mostly just larger robot models, (except for having a different head,) but they do have their own model -- and the frequency at which you see a Giant shouldn't be ignored, in terms of showcasing its model, I think. They're not entirely just scaled up regular robots, and if we already go into details for the 3D Model Project such as showcasing different components of weapons like the Buff Banner, or the several different variants of stock weapons that exist now, like the Minigun, I don't think the amount of toggleable buttons, nor the space they take up, is an issue here. I agree that we should focus on BLU skin models, since that's what the official game mode uses, the RED skin can stay as a gallery image, or something similar, if preferred -- but I think if we're going to showcase every reasonable thing, it should be:
  • Normal
  • Giant
  • Gatebot (there are only five types of Giant Gatebot in official missions, so we can have only regular robot Gatebot models, if we need to)
  • Romevision (we could include Giants here, Romevision cosmetics are just scaled up on Giants to match their body size, up to consensus)
  • UberCharged variants of the above
  • Normal Tank + 3 damaged states + final variants
  • Romevision Tank + 3 damaged states + final variants
That would equal out to somewhere around eight on each of the robots' pages, and sixteen boxes on the Tank page, if we wanted to include them all on one article. It's a fair bit of work, but not unreasonable in terms of real estate. We already have eight boxes on the Buff Banner page, and eighteen on the Minigun page. It sounds like a lot as a number, but it isn't that much infobox clutter. We don't need to have different ones for robot types that wear cosmetics; just like the base class models, I think we should focus on showcasing the default models.
User ThatHatGuy Signature Icon.png 01:47, 15 March 2024 (UTC)
All of those variants may take up space, but i'm down for it.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 01:57, 15 March 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── It sounds like it would take up a lot of space, but visually, it isn't that much of an issue, at least as far as character models go; so long as each of the boxes serve a distinct purpose (which these ones would,) I think it's valid to show them all. — User ThatHatGuy Signature Icon.png 02:24, 15 March 2024 (UTC)

I would say we ignore the unused Red versions of the robots, with the giant variants they're all the same just scaled up with different animations, Romevision bots would be pretty solid though same for gatebots, but when it comes to the unique bots like the ones that wear certain cosmetics, I don't think it would be worth adding those since it would most likely add over 20 3D buttons for the page. However, unique bosses like Sergeant Crits wouldn't be a bad idea to put on their respective page as they're a major boss in the mission. Though each robot has its page so much like with the current 3D views on other class pages we can just add the 3D views on their page rather than have it clutter up all on the Mann Vs Machine page.
CheddarTalk 10:08, 16 March 2024 (UTC)
Just the base, "normal" model and Romevision variants are enough. We don't need every single possible model (including bosses), nor would the page have enough space for them. — Tark 15:41, 16 March 2024 (UTC)
Swood and I were talking about putting in Base, Gatebot, Romevision and bosses (not Giants, but specifically named bosses), and it's not too much space. This is the worst it would possibly be, as Soldier Robots have three types of boss that wear different cosmetics or use different weapons. Plus, general consensus in the discussion so far is that we should include Gatebots somewhere. If not here, Swood and I have discussed putting them on the Gatebot hat page as an alternative, though all it would really save is one row. Insofar as tanks go, we could split Normal and Romevision designs as half-buttons, and show undamaged, the three damaged states, and the Final Wave tanks. — User ThatHatGuy Signature Icon.png 02:24, 17 March 2024 (UTC)

3D models of hazards

There hasn't been a discussion started on these, but one for the ghost and sawblade have already been made. I personally think that not every hazard needs a 3D model. Sure it's nice, but the Sawblade has nothing interesting about it and the Train is simply too large to notice any detail on it. I think it should be judged on a case-by-case basis rather than just making 3D models for the few separate hazard pages we have.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:04, 16 March 2024 (UTC)

Daft question but do skeletons count as map hazards or bosses?
CheddarTalk 09:53, 16 March 2024 (UTC)
Map hazards if they're the regular ones, bosses if it's the Skeleton King. Either way, the skeletons are notable enough for 3D images imo.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:54, 16 March 2024 (UTC)
If someone wants to do it, then I don't really see a reason not to. There aren't that many hazards with individual pages. — Tark 15:43, 16 March 2024 (UTC)
This also includes Pumpkin Bombs btw, which would be an ever-increasing list, which would eventually look just like Scattergun or even more.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:47, 16 March 2024 (UTC)
If it were up to me, weapon pages wouldn't be as huge as they are now.
Just like I replied to the robot one, I don't think we need to make 3D views for each and every possible variant of something. The default one is fine - and there isn't much value in dedicating so much space for a prop used in only one map. — Tark 16:05, 16 March 2024 (UTC)