Difference between revisions of "User:Texaneer"

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(Valve weapons that needs to be changed)
(Valve weapons that needs to be changed)
Line 56: Line 56:
 
{{Con}}Requires 17 seconds of running to gain mini-crits
 
{{Con}}Requires 17 seconds of running to gain mini-crits
 
|
 
|
''Because this weapon is badly unbalanced and overpowerded.''
+
''This weapon is pretty unbalanced.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 86: Line 86:
 
{{Info}}Normal damage
 
{{Info}}Normal damage
 
|
 
|
{{Pro}}+30% faster weapon switch<br>
+
{{Pro}}+25% faster weapon switch<br>
{{Con}}-20% damage penalty
+
{{Con}}-25% damage penalty
 
|
 
|
 
''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.''
 
''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.''
Line 140: Line 140:
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Axtinguisher]]'''
+
'''Axtinguisher/Postal Pummeler'''
 
|
 
|
{{con}}-50% damage vs. non burning targets
+
{{con}}-50% damage vs. non burning targets<br>
 +
{{con}}No critical hits vs. non burning targets
 
|
 
|
 
{{con}}-50% damage penalty<br>
 
{{con}}-50% damage penalty<br>
 +
{{con}}No random critical hits
 
|
 
|
}''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!'''
+
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
'''Ok, seriously. [[Axtinguisher]] is OP as hell!''
+
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell!''
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
Line 158: Line 160:
 
|
 
|
 
{{Info}}Clip based reload<br/>
 
{{Info}}Clip based reload<br/>
{{Con}}Reloads slowly, if one shot is unused before reloading, it is lost
+
{{Con}}Reloads slowly, if one shot is unused before reloading, it is lost<br>
 +
{{Con}}-15% slower reload speed
 
|
 
|
 
{{info}}''This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload''
 
{{info}}''This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload''
Line 192: Line 195:
 
{{con}}30% longer spin up time<br>
 
{{con}}30% longer spin up time<br>
 
|
 
|
{{Pro}}-15% damage penalty<br>
+
{{Pro}}-20% damage penalty<br>
 
{{pro}}25% longer spin up time<br>
 
{{pro}}25% longer spin up time<br>
 
|
 
|
Line 203: Line 206:
 
{{Pro}}+10% faster barrel spin up
 
{{Pro}}+10% faster barrel spin up
 
|
 
|
{{Pro}}+35% faster barrel spin up
+
{{Pro}}+40% faster barrel spin up
 
|
 
|
 
''Valve turned it from fast spinning weapon into stock minigun with less damage''
 
''Valve turned it from fast spinning weapon into stock minigun with less damage''
Line 211: Line 214:
 
'''[[Gloves of Running Urgently]]'''
 
'''[[Gloves of Running Urgently]]'''
 
|
 
|
{{con}}User takes mini-crits while active and for 3 seconds after switching away<br>
+
{{pro}}User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic)<br>
{{neutral}}No self damage
+
{{neutral}}No self damage<br>
 +
{{con}}-25% damage penalty
 
|
 
|
 
{{Pro}}User doesn't take mini-crits while active<br>
 
{{Pro}}User doesn't take mini-crits while active<br>
 
{{Con}}-6 health drained per second while active<br>
 
{{Con}}-6 health drained per second while active<br>
 +
{{Con}}-50% damage penalty
 
|
 
|
''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk''
+
''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk.
 +
I want old one '''BACK''' ''
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
Line 224: Line 230:
 
'''[[Quick Fix]]'''
 
'''[[Quick Fix]]'''
 
|
 
|
{{Con}}Can't overheal
+
{{Con}}Can't overheal<br>
 +
{{neutral}}No overheal penalty
 
|
 
|
 
{{Pro}}Can overheal<br>
 
{{Pro}}Can overheal<br>
Line 231: Line 238:
 
''Because lack of overheal difficults keeping patient alive.''
 
''Because lack of overheal difficults keeping patient alive.''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" rowspan="2" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 +
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''SMG/Cleaner's Carbine'''
 +
|
 +
''~''
 +
|
 +
{{Pro}}+50% max secondary ammo on wearer(hidden)
 +
|
 +
''These weapons needs more ammo. Olny scout can hold 4 clips, not sniper''
 +
|-
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>

Revision as of 11:40, 27 July 2012

Hey look, buddy. I'm an Texaneer — that means I'm engineer.
Texaneer

Empty Space of Nope.avi

The {{class infobox}} template MUST NOT be used on User pages. Please use Template:User infobox instead.

About myself

I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except taking away players life "Because of HATZ! BLAAAAWL!". Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:

I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the channel


Valve weapons that needs to be changed

Because we all know that some pisses us off or they are too weak, bad etc.

Hurr
Class Weapon Current Changes Reason
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png +20% bullet per pellet
Pictogram minus.png -10% damage penalty

Pictogram minus.png No bullet bonus
Pictogram minus.png -15% damage penalty

Because this weapon annoys everyone due to it's overpowerness

Item icon Soda Popper.png

Primary
Soda Popper

Pictogram info.png Normal damage
Pictogram info.png Requires 13 seconds of running or jumping to gain mini-crits

Pictogram minus.png -20% damage penalty
Pictogram minus.png Requires 17 seconds of running to gain mini-crits

This weapon is pretty unbalanced.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram minus.png +50% fire damage vulnerability on wearer

Pictogram plus.png +30% fire damage vulnerability on wearer

Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use Baby Face's Blaster(In fact, I prefer good old scattergun)

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram minus.png -90% damage penalty

Pictogram plus.png -70% damage penalty

Because it's underpowerded

Leaderboard class soldier.png
Soldier
Item icon Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram plus.png +15% faster weapon switch
Pictogram info.png Normal damage

Pictogram plus.png +25% faster weapon switch
Pictogram minus.png -25% damage penalty

Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
All of flamethrowers

Pictogram plus.png +10% damage bonus(hidden)

Pictogram minus.png No damage bonus(hidden)

I don't know the point of making flamethrowers stronger.

Item icon Backburner.png

Primary
Backburner

Pictogram plus.png Crits from behind
Pictogram plus.png Random crits enabled
Pictogram info.png Deflected projectiles are mini-critical

Pictogram minus.png Mini-crits from behind
Pictogram minus.png Random crits disabled
Pictogram plus.png Deflected projectiles are fully critical

Crits from behind is a pure source of RAGE in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit.

Item icon Phlogistinator.png

Primary
Phlogistinator

Pictogram minus.png -10% damage penalty
Pictogram info.png Mmmph leasts for 10 seconds

Pictogram minus.png -15% damage penalty
Pictogram minus.png Mmmph leasts for 8 seconds

Because you will die in 10 seconds when opponent use crit boost. For short, it's OP.

Item icon Scorch Shot.png

Secondary
Scorch Shot

Pictogram minus.png No extra damage against burning targets

Pictogram plus.png Critical hits on burning targets

-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths.

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram minus.png -50% damage vs. non burning targets
Pictogram minus.png No critical hits vs. non burning targets

Pictogram minus.png -50% damage penalty
Pictogram minus.png No random critical hits

A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell!

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png

Primary
Loch-n-Load

Pictogram info.png Single reload
Pictogram info.png Normal reload speed

Pictogram info.png Clip based reload
Pictogram minus.png Reloads slowly, if one shot is unused before reloading, it is lost
Pictogram minus.png -15% slower reload speed

Pictogram info.png This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload

Item icon Eyelander.png

Melee
Eyelander/HHHH/Nessie's nine iron

Pictogram info.png Unusual quality(Horseless Headless Horseman Headtaker)

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Haunted quality(Horseless Headless Horseman Headtaker)

Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise. By the way, I don't see anything unusual in remodeled halloween eyelander

Item icon Half-Zatoichi.png

Melee
Half-Zatoichi

Pictogram info.png Random crits enabled

Pictogram minus.png No random critical hits

It might be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram minus.png -25% damage penalty
Pictogram minus.png 30% longer spin up time

Pictogram plus.png -20% damage penalty
Pictogram plus.png 25% longer spin up time

Because this weapon is too weak, and it should compete with Tomislav.

Item icon Tomislav.png

Primary
Tomislav

Pictogram plus.png +10% faster barrel spin up

Pictogram plus.png +40% faster barrel spin up

Valve turned it from fast spinning weapon into stock minigun with less damage

Item icon Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

Pictogram plus.png User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic)
Pictogram info.png No self damage
Pictogram minus.png -25% damage penalty

Pictogram plus.png User doesn't take mini-crits while active
Pictogram minus.png -6 health drained per second while active
Pictogram minus.png -50% damage penalty

Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk. I want old one BACK

Leaderboard class medic.png
Medic
Item icon Quick-Fix.png

Secondary
Quick Fix

Pictogram minus.png Can't overheal
Pictogram info.png No overheal penalty

Pictogram plus.png Can overheal
Pictogram minus.png -50% max overheal

Because lack of overheal difficults keeping patient alive.

Leaderboard class sniper.png
Sniper
Item icon SMG.png

Secondary
SMG/Cleaner's Carbine

~

Pictogram plus.png +50% max secondary ammo on wearer(hidden)

These weapons needs more ammo. Olny scout can hold 4 clips, not sniper

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram plus.png On kill: 3 seconds of 100% critical chance
Pictogram minus.png -35% slower firing speed

Pictogram plus.png On kill: 5 seconds of 100% critical chance
Pictogram plus.png -20% slower firing speed

Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.