Difference between revisions of "Viewmodel"

From Team Fortress Wiki
Jump to: navigation, search
m (The link goes to community competitive play, not matchmaking. Also FOV is already linked earlier in the page)
m
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Stickybomb Launcher 1st person.png|thumb|The viewmodel shown with the [[Stickybomb Launcher]] active.]]
+
{{OtherWikis
'''Viewmodels''' are a visual representation of the player's active weapon, shown on the player's display. Viewmodels show the player their active weapon and display various unique animations for firing, reloading, or inspecting their weapon. Overall, along with the [[Heads-up display|heads-up display]], viewmodels are an integral part of the game's UI for quickly relaying information to the player about their active weapon.
+
| {{Vdc|Viewmodel}}
 +
}}
  
While viewmodels are a very important part of ''Team Fortress 2'' gameplay, for some players they may pose a problem in that their viewmodel is too large and takes up too much of their screen. Several remedies currently exist for this problem; a player may increase their viewmodel [[Field of View|field of view]] via the console command {{cvar|viewmodel_fov}} to position the viewmodel further away/closer to the display, enabling minimised viewmodels, or simply turning off their viewmodels altogether (a particularly popular option in [[Community competitive play|competitive play]]). A player's viewmodel configuration ultimately comes down to their personal preference.
+
{{Quotation|'''The Soldier''', upon seeing his new weapon's viewmodel|Now '''that''' is what I wanna see!|sound=Soldier autocappedcontrolpoint01.wav}}
  
== Minimised viewmodels ==
+
'''Viewmodels''' are models that represent the player's hands holding their current [[Weapons|weapon]]. By default, viewmodels in ''Team Fortress 2'' have a [[Field of View]] (fov) of 54 and are mostly right handed, but this can be changed through the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] or through the usage of [[console]] commands. In the Advanced Options menu, the viewmodel's fov can be adjusted to a maximum of 70, but using the console command {{Code|viewmodel_fov}} the maximum possible value can be 179. Setting {{code|r_drawviewmodel}} to {{code|0}} disables the viewmodels entirely, but does not disable some some particles such as [[fire]]. Some viewmodels feature [[jiggle bones]].
  
'''Minimised viewmodels''' (also referred to as '''viewmodel minmode''') are a feature introduced in the [[Meet Your Match Update]], created to remedy the problem of viewmodels taking up large portions of the screen, even at higher viewmodel FOVs. When enabled in the Advanced Options menu or by using the console command {{cvar|tf_use_min_viewmodels 1}}, it makes the player’s viewmodel smaller and lowers it, positioning it closer to the bottom center of the player's screen, allowing the player to see more of the battlefield (e.g. objects that may have been covered by the player’s viewmodel, such as [[Stickybombs]], or flanking enemies like Spies and Scouts) while still being able to see their active weapon. Overall, minimised viewmodels have widely replaced entirely disabling viewmodels and transparent viewmodels as it still enables players to see their weapons while increasing visibility.
+
For a list of individual viewmodels, see the gallery on the weapon's page.
  
== See also ==
+
== Flipped viewmodels ==
* [[Heads-up display]]
+
By default all viewmodels, except for the [[Spy]]'s watches, are right handed. Viewmodels can be flipped in the Advanced Options menu or by setting {{code|cl_flipviewmodels}} to {{code|1}}, making the viewmodels left handed. Switching the viewmodel makes some [[projectiles]], such as rockets (except for the [[Original]]'s rockets), originate from the left side of the screen instead of the right side. This can only be done in [[Spectator]] or outside of a [[Servers|server]].
* [[List of useful console commands]]
+
 
 +
== Minimized viewmodels ==
 +
In the [[Meet Your Match Update]], minimized viewmodels were added. Enabling them in the Advanced Options (or using {{code|tf_use_min_viewmodels}}) lowers the viewmodel to take up less space on screen. This option allows players to see more of the battlefield while not entirely disabling the viewmodels.
 +
 
 +
== Customization ==
 +
Players can download custom viewmodels to replace the game's default ones, often changing animations or the appearance of weapons, as well as turning viewmodels transparent. Custom viewmodels cannot be used in [[Casual Mode|Casual]] or [[Competitive Mode]]<!-- Do not mention preloading here, as that is a bug -->, but can be used in community servers.
 +
 
 +
== Bugs ==
 +
* The [[Hot Hand]]'s viewmodel is not affected by the "Use minimized viewmodels" option.
 +
* When viewmodels are flipped, some viewmodels do not appear correctly:
 +
** The [[Spy]]'s watch animation is not visible, unless looking down. The white meter on the [[Heads-up display|HUD]] is still visible.
 +
** The [[Holy Mackerel]]'s first person viewmodel becomes twisted, making the upper half of the weapon inside out.
 +
** The [[Sandman]]'s and [[Wrap Assassin]]'s baseball and bauble are displaced, merging into the [[Scout]]'s right hand.
 +
** The [[Ham Shank]], [[Bat Outta Hell]], and the [[Disciplinary Action]]'s popper appear to be partially hollow.
 +
 
 +
== Gallery ==
 +
<gallery><!-- No more images are necessary, these are the only two that should be featured as a comparison and example -->
 +
File:Viewmodel.png|[[Scattergun]] viewmodel, as seen from above.
 +
File:Scattergun 1st person.png|Scattergun viewmodel, as seen in-game.
 +
</gallery>
 +
 
 +
[[Category:Gameplay]]

Latest revision as of 05:43, 8 April 2024

Now that is what I wanna see!
The Soldier, upon seeing his new weapon's viewmodel

Viewmodels are models that represent the player's hands holding their current weapon. By default, viewmodels in Team Fortress 2 have a Field of View (fov) of 54 and are mostly right handed, but this can be changed through the Advanced Options or through the usage of console commands. In the Advanced Options menu, the viewmodel's fov can be adjusted to a maximum of 70, but using the console command viewmodel_fov the maximum possible value can be 179. Setting r_drawviewmodel to 0 disables the viewmodels entirely, but does not disable some some particles such as fire. Some viewmodels feature jiggle bones.

For a list of individual viewmodels, see the gallery on the weapon's page.

Flipped viewmodels

By default all viewmodels, except for the Spy's watches, are right handed. Viewmodels can be flipped in the Advanced Options menu or by setting cl_flipviewmodels to 1, making the viewmodels left handed. Switching the viewmodel makes some projectiles, such as rockets (except for the Original's rockets), originate from the left side of the screen instead of the right side. This can only be done in Spectator or outside of a server.

Minimized viewmodels

In the Meet Your Match Update, minimized viewmodels were added. Enabling them in the Advanced Options (or using tf_use_min_viewmodels) lowers the viewmodel to take up less space on screen. This option allows players to see more of the battlefield while not entirely disabling the viewmodels.

Customization

Players can download custom viewmodels to replace the game's default ones, often changing animations or the appearance of weapons, as well as turning viewmodels transparent. Custom viewmodels cannot be used in Casual or Competitive Mode, but can be used in community servers.

Bugs

  • The Hot Hand's viewmodel is not affected by the "Use minimized viewmodels" option.
  • When viewmodels are flipped, some viewmodels do not appear correctly:

Gallery