August 1, 2025 Patch

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Patch notes

Team Fortress 2

  • Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
  • Updated cp_fulgur
  • Updated cp_fortezza
    • Managed sniper(sic) sightlines on last
    • Added new cover object to first point
    • Improved clipping in areas
  • Updated koth_demolition
    • Fixed a prop on the RED helipad building being inside a wall
    • Fixed two props missing particle effect on the helipad buildings
    • Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
    • Fixed nav mesh (thanks Katsu for editing it)
    • Added missing spectator cameras around the map
    • Added the "evil deer" on the boat hanging above the sea, do not touch it
    • Raised the water kill trigger slightly
    • Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death"
    • Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects

Notes missed from the previous update:

Undocumented changes

  • Updated the localization files for Bulgarian, English, Finnish, German, Greek, Norwegian, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, and Turkish.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: tf/maps/cp_fortezza.bsp
Modified: tf/maps/cp_fulgur.bsp
Modified: tf/maps/koth_demolition.bsp
Modified: tf/scripts/items/items_game.txt.sig