Bodygroup

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Bodygroup.png

A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, popularly allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most cosmetic items manipulate bodygroups to remove the default accessory (headgear, chest grenades, backpack etc.) present on the player model to allow room for the newer cosmetic model.

Bodygroups do not alter hitboxes; like jiggle bones, they are a purely cosmetic feature.

Bodygroups

Player models

List of bodygroups on player models
Class Group name Used by
Hat All hats, except Batter's Helmet and the "Tuned In" style of the Bonk Boy.
Headset All hats, except Batter's Helmet, Spiral Sallet, Brütal Bouffant, the "I Can't Hear You" style of the Backwards Ballcap, the "Tuned in" style of the Bonk Boy, the "with Headphones" style of the Hanger-On Hood, and Bacteria Blocker.
Shoes and socks Argyle Ace, Ball-Kicking Boots, Baphomet Trotters, Blizzard Britches, Bonk! Atomic Kicks, Bootie Time, Bootenkhamuns, Brooklyn Booties, Buck Turner All-Stars, Cheet Sheet, Crazy Legs, Essential Accessories, Faun Feet, Flip-Flops, Futankhamun, Flunkyware, Forest Footwear, Harlequin's Hooves, Hot Heels, Long Fall Loafers, Olympic Leapers, Terrier Trousers, Teufort Tooth Kicker, Red Socks, Ripped Runts, Sole Providers, Sole Saviors, Spooky Shoes and Xeno Suit.
Dog tags B-Ankh!, Bigg Mann on Campus, Cool Cat Cardigan, Cryptic Keepsake, Flapjack, Frickin' Sweet Ninja Hood, Headliner, Isotopic Insulator, Polar Pullover, Ticket Boy, Sign of the Wolf's School, Skeleton Crew, Southie Shinobi, Tanker's Top, Torn Terror, Triad Trinket, Triple Jumper and Willis' Warmer.
Hat All Hats, except Soldier's Stash, Exquisite Rack, Cross-Comm Crash Helmet, and a style for both the Antlers and Battle Bob.
Grenades The Lumbricus Lid's grenades, Bananades, Bonedolier, Candleer, Captain's Cocktails, Chaser, Cold Snap Coat, Deadliest Duckling, Flakcatcher, Ghoul Gibbin' Gear, Gift Bringer, Handy Canes, Ornament Armament, Patriot's Pouches, Party Poncho, Pin Pals, Professor's Pineapple and Trench Warfarer
Medal Gentle Manne's Service Medal.
Head Abyss Diver, Air Exchanger, Air Raider, Airtight Arsonist, Arachno-Arsonist, Arthropod's Aspect, Apparition's Aspect, Beast from Below, Black Knight's Bascinet, Blizzard Breather, Breather Bag, Candy Cranium, Combustible Cutie, Corpsemopolitan, Creature's Grin, Dead Heat, Fear Monger, Fiercesome Fluorescence, Filamental, Fire Breather, Fire Tooth, Firefly, Flame Warrior, Foster's Facade, Glob, Gothic Guise, Hard-Headed Hardware, HazMat Headcase, Head of the Dead, Hellscape, Hollowhead, Last Breath, Lollichop Licker, Macabre Mask, Masked Loyalty, Mair Mask, Miami Rooster, Mishap Mercenary, Mr. Juice, Mr. Quackers, Mucous Membrain, Nabler, Neptune's Nightmare, Phobos Filter, Plutonidome, PY-40 Incinibot, Pyr'o Lantern, Pyro Shark,Pyro the Flamedeer, Pyromantic Plumage, Rugged Respirator, Rusty Reaper, Seared Sorcerer, Smiling Somen, Spectralnaut, Treehugger, Two Faced Terror, Vampyro, Veteran's Visor, Vicious Visage, Wandering Wraith and Winter Wonderland Wrap, Zepheniah's Shroud and a style of the Nose Candy.
Grenades Bananades, Bonedolier, Burning Bongos, Candleer, Chiromancer's Kit, Cremator's Conscience, Deadliest Duckling, Death Support Pack, Deity's Dress, Deserter's Duster, El Muchacho, Firebrand, Frogmann's Fittings, Frostbite Fit, Handy Canes, Hot Case, Industrial Insurgent, Jingle Belt, Kazan Karategi, Lunatic's Leathers, Mair Mask, Masked Loyalty, Ornament Armament, Pin Pals, Professor's Pineapple, Pyro's Overalls, Sengoku Scorcher, Soho Sleuth, Soot Suit, Space Diver, Stockbroker's Scarf, Steel Sixpack, Sweet Smissmas Sweater, Torcher's Tabard, Torcher's Trench Coat, Tropical Torcher, Wanderer's Wear and Water Waders.
Backpack Backpack Broiler, Creature from the Heap, External Organ, Fireman's Essentials, Frymaster, Gas Guzzler, Grisly Gumbo, Handhunter, Hook, Line, and Cinder, Hovering Hotshot, Infernal Orchestrina, Oxygen Provider, Pyrobotics Pack, Pyrotechnic Tote, Russian Rocketeer, Sacrificial Stone, Scrap Pack, Scrap Sack, Spawn Camper, Tiny Timber, Thermal Thruster and Trail-Blazer.
"Smiley" Primary taunts, taunting with Scotsman's Skullcutter and Pain Train.
Shoes Ali Baba's Wee Booties, Baphomet Trotters, Barefoot Brawler, Bootlegger, Buck Turner All-Stars, Cogwork Cargos, Highland High Heels, Mine Sweepers, Pickled Paws, Shin Shredders, Slumber Slacks, Sole Saviors, Storm Stompers and Teufort Tooth Kicker.
Grenades A Whiff of the Old Brimstone, Battery Bandolier, Bananades, Blast Blocker, Bomb Blanket, Bonedolier, Candleer, Commanding Presence, Deadliest Duckling, Double Dynamite, Gaelic Garb, Handy Canes, Hawaiian Hangover, Juggernaut Jacket, Mad Lad, Ornament Armament, Professor's Pineapple, Shrapnel Shell, Six Pack Abs, Trickster's Treats and Vance's Vest
Hands All melee weapons except Fists, Warrior's Spirit and Eviction Notice, and the Purity Fist.
Bullets El Gigante's Gunbelt, Esprit de Corps, Fat Friar, High Caliber Earner, Kapitan's Kaftan and Tsar Athlete.
Hat All Hats, except Mining Light, Industrial Festivizer, and a style for both the Big Country and Professor's Peculiarity.
Right Arm Gunslinger and Short Circuit.
Backpack The Quick-Fix and Vaccinator's backpacks, Scrap Pack, and the Medic Mech-Bag.
Arrows Huntsman.
Hat All Hats, except the Trophy Belt.
Bullets Sydney Sleeper, Skeleton Crew.
Darts Sydney Sleeper.
Mask Disguise Kit.

Weapons

List of weapons with bodygroup
Class Slot Weapon Group name Use
Secondary Flare Gun Detonator Shell The projectile
Flare Gun† Detonator†
Scorch Shot
Scorch Shot†
Primary Grenade Launcher Loch-n-Load Reload The projectile
Grenade Launcher† Loch-n-Load†
Loose Cannon Iron Bomber
Loose Cannon† Iron Bomber†
Secondary Sandvich Dalokohs Bar Bite Adds a bite mark
Sandvich† Dalokohs Bar
Buffalo Steak Sandvich Fishcake
Buffalo Steak Sandvich Fishcake
Robo-Sandvich Second Banana
Robo-Sandvich Second Banana
Secondary Medi Gun Kritzkrieg Hose Removes the hose on death
Medi Gun† Kritzkrieg†
Quick-Fix Vaccinator
Quick-Fix† Vaccinator†
Primary Huntsman Fortified Compound Arrow The projectile
Huntsman† Fortified Compound†
Note

Update history

August 19, 2008 Patch (Heavy Update)
  • [Undocumented] Added hand bodygroup to the Heavy model.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Added arrow bodygroup to the Sniper model.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added headset bodygroup to the Scout model.
  • [Undocumented] Added medal bodygroup to the Soldier model.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added right arm bodygroup to the Engineer model.

August 25, 2010 Patch

  • [Undocumented] Added grenade bodygroup to the Soldier model.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added bullet bodygroup to the Sniper model.

December 13, 2010 Patch

  • [Undocumented] Added head and grenade bodygroups to the Pyro model.

January 24, 2011 Patch

  • [Undocumented] Added shoes and socks bodygroup to the Scout model.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added hose bodygroup to the Medi Gun model.

May 12, 2011 Patch

  • [Undocumented] Added dogtag bodygroup to the Scout model.

May 31, 2011 Patch

  • [Undocumented] Added leg bodygroup to the Demoman model.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added backpack bodygroup to the Medic model.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.

March 22, 2012 Patch

  • [Undocumented] Added backpack bodygroup to the Pyro.

July 10, 2012 Patch

  • Fixed body groups not hiding correctly on ragdolls.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Fixed a bug that would make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.

November 5, 2012 Patch

  • [Undocumented] Fixed the Spooky Shoes not hiding the socks and shoes bodygroup.
  • [Undocumented] Fixed the Coffin Kit hiding the backpack bodygroup.

December 8, 2014 Patch 2

December 10, 2014 Patch

January 15, 2015 Patch 1

  • Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.

February 11, 2015 Patch 1

February 18, 2015 Patch

  • Fixed cosmetics, weapons and weapon attachments casting shadows at the wrong time.

November 25, 2015 Patch

February 2, 2016 Patch

February 14, 2017 Patch

November 1, 2017 Patch

November 7, 2017 Patch

September 23, 2019 Patch

  • Fixed the Iron Lung hiding the Engineer's helmet.

October 15, 2020 Patch

October 8, 2021 Patch

October 18, 2022 Patch

October 20, 2022 Patch

July 18, 2024 Patch 1 (Summer 2024 Update)

  • Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel.

November 4, 2024 Patch

  • [Undocumented] Fixed the Face Plante hiding the Scout's dogtags.
  • [Undocumented] Removed dogtag and headphone bodygroups from the Support Spurs.

July 24, 2025 Patch (Summer 2025 Update)

  • Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics.

July 25, 2025 Patch

  • Updated the in-game item importer to support the new 'bullets' bodygroup.

July 30, 2025 Patch

  • Updated the Kapitan's Kaftan to hide the Heavy's bullets.
  • Updated the Fat Friar:
    • Adjusted mesh to compensate for lack of bullets bodygroup.

December 9, 2025 Patch (Smissmas 2025)

October 5, 2026 Patch

  • Fixed the Skeleton Crew not hiding the Sniper bullets
  • Fixed the Bone Chiller not hiding the correct bodygroup
  • Fixed additional bodygroup settings for styles not being applied to disguised Spies
  • [Undocumented] Updated the Sniper's bullets bodygroup to hide the Sniper's bullets in his chest pocket and added a new darts bodygroup for the Sydney Sleeper's darts.

Unused content

Bugs

  • Items that turn off specific bodygroups do not cast a shadow.
  • Occasionally, bodygroups disappear, leaving empty space on the model.
  • Occasionally, items fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
  • Items that replace a removed group do not disappear when the player is backstabbed by Your Eternal Reward.
  • If a cosmetic that partially covers a bodygroup and a cosmetic that disables that same bodygroup (e.g., the Bottle Cap, which adds custom dog tags partially over the Scout's default ones, and the Bigg Mann on Campus, which entirely removes the default dog tags) are equipped at the same time, the part covering the bodygroup remains visible.

External links