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Show new changes starting from 06:44, 26 January 2021
   
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25 January 2021

     16:11  Medic‎‎ (2 changes | history) . . (0). . [Ashe‎; Sausagea1000‎]
 m    16:11 (cur | prev) . . (-48). . Ashe (talk | contribs) (Undo edit by Sausagea1000 (Talk) (2931094) Not trivia) (Tag: Undo)
      16:09 (cur | prev) . . (+48). . Sausagea1000 (talk | contribs)

24 January 2021

 m   17:50  Rocket Launcher‎ (diff | hist) . . (+169). . Che3semaker (talk | contribs) (Bugs)

22 January 2021

     21:33  Sticky Jumper‎‎ (2 changes | history) . . (0). . [Ashe‎; KingOaf‎]
 m    21:33 (cur | prev) . . (-49). . Ashe (talk | contribs) (Undo edit by KingOaf (Talk) (2930150) Non sense edit) (Tag: Undo)
      21:32 (cur | prev) . . (+49). . KingOaf (talk | contribs)

21 January 2021

 m   22:02  Medi Gun‎ (diff | hist) . . (-8). . RotatcepS (talk | contribs) (clearer sentence)
 m   20:43  Stickybomb Launcher‎ (diff | hist) . . (-8). . RotatcepS (talk | contribs) (clearer sentence)

20 January 2021

     19:00  Water‎ (diff | hist) . . (+312). . Dom8 (talk | contribs) (Maps with water)
 m   11:32  Kritzkrieg‎ (diff | hist) . . (+81). . Redybird (talk | contribs) (Trivia: 40 - 25% = 30 and so 40 - 20% = 32s if the community tests mention 32% the Ubercharge at best fills 20% faster assuming no Overheal past 142,5%, No break in healing and immediate switch in between targets without medigun not used.)

19 January 2021

     18:22  Ali Baba's Wee Booties‎‎ (2 changes | history) . . (+55). . [TheOneTrueViper‎ (2×)]
      18:22 (cur | prev) . . (+1). . TheOneTrueViper (talk | contribs)
 m    18:17 (cur | prev) . . (+54). . TheOneTrueViper (talk | contribs) (added the fact that the booties have the same function as the bootleger)
     14:08  Upgrade Station‎‎ (6 changes | history) . . (0). . [Manta‎ (3×); GrampaSwood‎ (3×)]
      14:08 (cur | prev) . . (-515). . GrampaSwood (talk | contribs) (Provide a video showing off how the timings change, do not undo this edit. If you want to discuss it further go to my talk page. If you add a bug it's your responsibility to provide proof that it's actually the case, no matter how obvious it would be.) (Tag: Undo)
      14:01 (cur | prev) . . (+515). . Manta (talk | contribs) (Undo edit by GrampaSwood Would've thought this one was obvious to anyone who has ever used the sniper rifle, force-a-nature or similar in MvM Just buy three rifle upgrades and hold M1. 4x firing speed achieved.) (Tag: Undo)
 m    13:52 (cur | prev) . . (-515). . GrampaSwood (talk | contribs) (This is not an example showing it off, I could say the Minigun firing speed actually gives +100% due to a typo in the code, but that's still not proof that it's actually the case.) (Tag: Undo)
      13:50 (cur | prev) . . (+515). . Manta (talk | contribs) (Undo edit by GrampaSwood (Talk) (2928699) I did provide an example.) (Tag: Undo)
 m    13:02 (cur | prev) . . (-515). . GrampaSwood (talk | contribs) (Undo edit by Manta (Talk) (2928695) Please provide an example showing these timings off) (Tag: Undo)
      12:58 (cur | prev) . . (+515). . Manta (talk | contribs) (Bugs)