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25 January 2021
16:11 | Medic (2 changes | history) . . (0) . . [Ashe; Sausagea1000] | ||
m | 16:11 (cur | prev) . . (-48) . . Ashe (talk | contribs) (Undo edit by Sausagea1000 (Talk) (2931094) Not trivia) (Tag: Undo) | ||
16:09 (cur | prev) . . (+48) . . Sausagea1000 (talk | contribs) |
24 January 2021
m 17:50 | Rocket Launcher (diff | hist) . . (+169) . . Che3semaker (talk | contribs) (→Bugs) |
22 January 2021
21:33 | Sticky Jumper (2 changes | history) . . (0) . . [Ashe; KingOaf] | ||
m | 21:33 (cur | prev) . . (-49) . . Ashe (talk | contribs) (Undo edit by KingOaf (Talk) (2930150) Non sense edit) (Tag: Undo) | ||
21:32 (cur | prev) . . (+49) . . KingOaf (talk | contribs) |
21 January 2021
m 22:02 | Medi Gun (diff | hist) . . (-8) . . RotatcepS (talk | contribs) (clearer sentence) |
m 20:43 | Stickybomb Launcher (diff | hist) . . (-8) . . RotatcepS (talk | contribs) (clearer sentence) |
20 January 2021
19:00 | Water (diff | hist) . . (+312) . . Dom8 (talk | contribs) (→Maps with water) |
m 11:32 | Kritzkrieg (diff | hist) . . (+81) . . Redybird (talk | contribs) (→Trivia: 40 - 25% = 30 and so 40 - 20% = 32s if the community tests mention 32% the Ubercharge at best fills 20% faster assuming no Overheal past 142,5%, No break in healing and immediate switch in between targets without medigun not used.) |
19 January 2021
18:22 | Ali Baba's Wee Booties (2 changes | history) . . (+55) . . [TheOneTrueViper (2×)] | ||
18:22 (cur | prev) . . (+1) . . TheOneTrueViper (talk | contribs) | |||
m | 18:17 (cur | prev) . . (+54) . . TheOneTrueViper (talk | contribs) (added the fact that the booties have the same function as the bootleger) |
14:08 | Upgrade Station (6 changes | history) . . (0) . . [Manta (3×); GrampaSwood (3×)] | ||
14:08 (cur | prev) . . (-515) . . GrampaSwood (talk | contribs) (Provide a video showing off how the timings change, do not undo this edit. If you want to discuss it further go to my talk page. If you add a bug it's your responsibility to provide proof that it's actually the case, no matter how obvious it would be.) (Tag: Undo) | |||
14:01 (cur | prev) . . (+515) . . Manta (talk | contribs) (Undo edit by GrampaSwood Would've thought this one was obvious to anyone who has ever used the sniper rifle, force-a-nature or similar in MvM Just buy three rifle upgrades and hold M1. 4x firing speed achieved.) (Tag: Undo) | |||
m | 13:52 (cur | prev) . . (-515) . . GrampaSwood (talk | contribs) (This is not an example showing it off, I could say the Minigun firing speed actually gives +100% due to a typo in the code, but that's still not proof that it's actually the case.) (Tag: Undo) | ||
13:50 (cur | prev) . . (+515) . . Manta (talk | contribs) (Undo edit by GrampaSwood (Talk) (2928699) I did provide an example.) (Tag: Undo) | |||
m | 13:02 (cur | prev) . . (-515) . . GrampaSwood (talk | contribs) (Undo edit by Manta (Talk) (2928695) Please provide an example showing these timings off) (Tag: Undo) | ||
12:58 (cur | prev) . . (+515) . . Manta (talk | contribs) (→Bugs) |