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8 October 2025
18:11 | Short Circuit (diff | hist) . . (+92) . . GrampaSwood (talk | contribs) (Put some emphasis on it being an intentional decision + give the reason why it was added. Remove if you think it's irrelevant) |
6 October 2025
09:50 | Control point (objective) (3 changes | history) . . (+41) . . [GrampaSwood; Fisherboy800 (2×)] | ||
09:50 (cur | prev) . . (+2) . . GrampaSwood (talk | contribs) (Cauldron has no special model, just the titular cauldron but that's just a prop. Same with Blowout and Rotunda. These are not different models similar to Payload, but instead don't have a specific model) | |||
m | 03:11 (cur | prev) . . (+14) . . Fisherboy800 (talk | contribs) | ||
m | 03:07 (cur | prev) . . (+25) . . Fisherboy800 (talk | contribs) (updated need image template with more requests) |
5 October 2025
19:16 | ÜberCharge (2 changes | history) . . (-1) . . [GrampaSwood; Birque] | ||
19:16 (cur | prev) . . (-7) . . GrampaSwood (talk | contribs) (→Update history: This word is not present in the original patch notes, though we allow some editing it probably shouldn't be like this) | |||
19:06 (cur | prev) . . (+6) . . Birque (talk | contribs) (→Update history: Minor changes, if they were meant to be this way just undo this change. Pretty sure the 2011 patch is meant to say "stuck on repeat" instead of just "stuck on", just correct me if I'm wrong) |