Talk:Aquarius

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Crabtastic Day Posted Trivia

I don’t think it’s necessary anymore. Previously I added it because the fine print was very hard to read and illegible at some points due to how low quality it was. When I spoke to the developer who did art for this map they gave me a much higher quality image where it is easily readable. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 07:44, 30 July 2025 (UTC)

I think it's fine to include regardless.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:01, 30 July 2025 (UTC)
Keep.
M I K A D O 282 ⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (contact)(Help Wanted!) 21:47, 30 August 2025 (UTC)

Water Movement Speed Increase

How would I make a reference for the information relating to the water movement speed increases present on this map? I have played around with it for a while and have made definite conclusions about the variance in the increase with Scout, Pyro, and Heavy.

  • Scout: 416/320 = 1.3 = +30% = 104% of ground speed
  • Soldier: 259.2/192 = 1.35 = +35% = 108% of ground speed
  • Pyro: 360/240 = 1.5 = +50% = 120% of ground speed
  • Demoman:302.4/224 = 1.35 = +35% = 108% of ground speed
  • Heavy:220.8/184 = 1.2 = +20% = 96% of ground speed
  • Engineer: 324/240 = 1.35 = +35% = 108% of ground speed
  • Medic: 345.60/256 = 1.35 = +35% = 108% of ground speed
  • Sniper: 324/240 = 1.35 = +35% = 108% of ground speed
  • Spy: 345.60/256 = 1.35 = +35% = 108% of ground speed

(Note: Scout's speed may not be hardcoded in but instead due to the fact that the speed cap for class movement is lowered by 20% in water, making it 416 Hu/s instead of 520 (520*.8). The water speed buff does not affect the 20% decrease modifier and instead multiples on top of it [0.8*1.35*x(Hu/s) = movement speed in Aquarius water]. More than likely Scout's speed would've been 432 Hu/s. No proving that without seeing the actual code for the water).

All I know about it is that more than likely its related to the exact area of water rather than the water as a whole being different because the water below the last point does not grant any speed boost.

On that note what would I need to cite for proof of the speed cap being affected by water. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 03:23, 15 August 2025 (UTC)

So I talked about the water speed movement on Aquarius on the developer UEAKCrash's discord server and the developer who actually implemented this change saw and told me how to print the I/O to console with the command developer 2. It gives me information about the speed increase, removed drowning, and a stat I didn't even know exist of a 25% damage resistance against sentries for all classes. Here is what it printed for entering the water when playing Pyro:
output: (trigger_multiple,) -> (!activator,RunScriptCode)(NetProps.SetPropFloat(self, `m_PainFinished`, 1e16))
output: (trigger_multiple,) -> (!activator,RunScriptCode)(self.AddCustomAttribute(`move speed bonus`, 1.5, 1e16))
output: (trigger_multiple,) -> (!activator,RunScriptCode)(self.AddCustomAttribute(`SET BONUS: dmg from sentry reduced`, 0.75, 1e16))
input : player.RunScriptCode(NetProps.SetPropFloat(self, `m_PainFinished`, 1e16))
input : player.RunScriptCode(self.AddCustomAttribute(`move speed bonus`, 1.5, 1e16))
input : player.RunScriptCode(self.AddCustomAttribute(`SET BONUS: dmg from sentry reduced`, 0.75, 1e16))
This is the proof I need, but still I am lost on how I am to create a proper reference for this information? I've tried looking up help pages but have found no information. My idea is to cite it is how script info is cited but instead as the output line like this but with proper template usage:
  • The water on this map is impossible to drown in (ref)output: (trigger_multiple,) -> (!activator,RunScriptCode)(NetProps.SetPropFloat(self, `m_PainFinished`, 1e16))(/ref)
  • Pyro has a 50% speed boost when in water (ref)output: (trigger_multiple,) -> (!activator,RunScriptCode)(self.AddCustomAttribute(`move speed bonus`, 1.5, 1e16))(/ref)
  • All classes have a 25% damage resistance to sentries underwater (ref)output: (trigger_multiple,) -> (!activator,RunScriptCode)(self.AddCustomAttribute(`SET BONUS: dmg from sentry reduced`, 0.75, 1e16))(/ref)
In truth, I don't know, can some wiki pro tell me so? User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 00:02, 31 August 2025 (UTC)
Just recording a video of this being output as well as the commands used noted somewhere (not on the page, but in edit summary) would be sufficient.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:06, 31 August 2025 (UTC)

Megatron - Shark connection?

Apparently, there is a Sharkticon version of Megatron,

I will not attempt to study this further; it was difficult enough to watch the Sharkticon clip of the 1986 movie on Youtube.

M I K A D O 282 ⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (contact)(Help Wanted!) 21:52, 30 August 2025 (UTC)

By checking his workshop submissions and having asked him before, I know AlterNade both named and modelled Megatron. He answered my question about the Megalodon, I don't see why you couldn't ask him about that too. If it exists, it would be cool if you asked to get the .mdl file so you can make a photo for the wiki too. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 23:32, 30 August 2025 (UTC)
The .mdl file is in the map itself, you can just grab it from there.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:00, 31 August 2025 (UTC)
I just opened up the model in HLMV and there are two different models named "body" and "metal" but the metal one has no difference aside from the fact there are two sub-models to it, one with an anchor stuck in its jaw and a harpoon in her dorsal fin (the version seen through out the map) and one without them. The body model does not have a sub-model without the piercing equipment, weird. But there is no robotic looking model of Megatron in her .mdl. User Fisherboy800 Fisherboy.gifUser Fisherboy800 User Talk Page.gifUser Fisherboy800 Contributions.gif 00:23, 31 August 2025 (UTC)